Rules
Arcanine (M) Firion (*)
Musical Theme: Battle Scene II
Nature:
Serious: No effect on stats
Type: Fire
Abilities: Intimidate/Flash Fire/Justified (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20
EC: 6/6
MC: 6
AC: 5/5
Attacks: (58)
Aerial Ace (*)
Agility
Attract
Bide
Bite (*)
Body Slam
Bulldoze
Close Combat (*)
Crunch
Dig
Double Kick
Double Team
Dragon Pulse
Ember (*)
Endure
Extremespeed
Facade
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge (*)
Flame Wheel (*)
Flamethrower
Flare Blitz
Giga Impact
Heat Wave
Helping Hand (*)
Howl (*)
Iron Head
Leer (*)
Mimic
Morning Sun (*)
Mud Slap
Odour Sleuth (*)
Outrage
Overheat
Protect
Reflect
Rest
Retaliate
Return
Reversal (*)
Roar (*)
Safeguard
Sleep Talk
Snarl
Solarbeam
Substitute
Sunny Day
Swagger
Take Down (*)
Teleport
Thief
Thunder Fang
Toxic
Wild Charge (*)
Will-O-Wisp
Lucario (M) Sir Auron (*)
Musical Theme: Auron's Theme
Nature:
Hasty: +1 Spe, -1 Def
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (90*1.15, rounded up)
Accuracy Bonus = 12% (104*104/870, rounded down)
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20
EC: 6/6
MC: 18
AC: 5/5
Attacks: (67)
Agility
Attract
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch (*)
Dual Chop
Earthquake
Endure (*)
Extremespeed
Facade
Feint (*)
Flash Canon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick (*)
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rest
Reversal (*)
Rock Slide (*)
Rock Tomb
Role Play
Screech (*)
Shadow Ball
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Swords Dance
ThunderPunch
Vacuum Wave
Water Pulse
Work Up (*)
Zen Headbutt
Raid Only:
Dispel
Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (112*1.15, rounded up)
Accuracy Bonus = 19% (129*129/870, rounded down)
Size Class: 3
Weight Class: 4
Original Base Rank Total: 24
Torterra (M) Land Turtle
Musical Theme: Final Fantasy 3 - Boss Theme
Nature:
Brave: (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Abilities: Overgrow/Shell Armour (H)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (37)
Absorb
Bite
Body Slam
Bullet Seed
Crunch
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grassy Terrain
Growth
Iron Head
Leaf Storm
Light Screen
Mega Drain
Natural Gift
Outrage
Protect
Razor Leaf
Reflect
Rock Slide
Safeguard
Solarbeam
Stealth Rock
Stone Edge
Substitute
Superpower
Swords Dance
Tackle
Wide Guard
Withdraw
Wood Hammer
Worry Seed
Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (51/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Focus Punch
Foresight
Endeavor
Focus Energy
Tutor:
Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Iron Tail
Thunder Punch
TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type:
Normal
Abilities:
Immunity/Thick Fat/Gluttony (H)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC:6/6
MC:0
AC:5/5
Attacks (63/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn
Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt
Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch
TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon
Event*:
Fissure
Lovely Kiss
Refresh
Splash
Sweet Kiss
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor:
Covet
Gunk Shot
TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn
3v3 FE Singles
2 Day DQ
2 Substitutions
Megas=1
All Abilities
Items=On
Arena: The Sonata Theatre (The Simplified Version)
Sir Maxim, send out your mons so Arcanite can send out and order, then you, too, can order.
Arcanine (M) Firion (*)
Musical Theme: Battle Scene II
Nature:
Serious: No effect on stats
Type: Fire
Abilities: Intimidate/Flash Fire/Justified (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Original Base Rank Total: 20
EC: 6/6
MC: 6
AC: 5/5
Attacks: (58)
Aerial Ace (*)
Agility
Attract
Bide
Bite (*)
Body Slam
Bulldoze
Close Combat (*)
Crunch
Dig
Double Kick
Double Team
Dragon Pulse
Ember (*)
Endure
Extremespeed
Facade
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge (*)
Flame Wheel (*)
Flamethrower
Flare Blitz
Giga Impact
Heat Wave
Helping Hand (*)
Howl (*)
Iron Head
Leer (*)
Mimic
Morning Sun (*)
Mud Slap
Odour Sleuth (*)
Outrage
Overheat
Protect
Reflect
Rest
Retaliate
Return
Reversal (*)
Roar (*)
Safeguard
Sleep Talk
Snarl
Solarbeam
Substitute
Sunny Day
Swagger
Take Down (*)
Teleport
Thief
Thunder Fang
Toxic
Wild Charge (*)
Will-O-Wisp
Lucario (M) Sir Auron (*)
Musical Theme: Auron's Theme
Nature:
Hasty: +1 Spe, -1 Def
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (90*1.15, rounded up)
Accuracy Bonus = 12% (104*104/870, rounded down)
Size Class: 3
Weight Class: 4
Original Base Rank Total: 20
EC: 6/6
MC: 18
AC: 5/5
Attacks: (67)
Agility
Attract
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch (*)
Dual Chop
Earthquake
Endure (*)
Extremespeed
Facade
Feint (*)
Flash Canon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick (*)
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rest
Reversal (*)
Rock Slide (*)
Rock Tomb
Role Play
Screech (*)
Shadow Ball
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Swords Dance
ThunderPunch
Vacuum Wave
Water Pulse
Work Up (*)
Zen Headbutt
Raid Only:
Dispel
Ability: Adaptability
Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (112*1.15, rounded up)
Accuracy Bonus = 19% (129*129/870, rounded down)
Size Class: 3
Weight Class: 4
Original Base Rank Total: 24
Torterra (M) Land Turtle
Musical Theme: Final Fantasy 3 - Boss Theme
Nature:
Brave: (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Ground
Abilities: Overgrow/Shell Armour (H)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks: (37)
Absorb
Bite
Body Slam
Bullet Seed
Crunch
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grassy Terrain
Growth
Iron Head
Leaf Storm
Light Screen
Mega Drain
Natural Gift
Outrage
Protect
Razor Leaf
Reflect
Rock Slide
Safeguard
Solarbeam
Stealth Rock
Stone Edge
Substitute
Superpower
Swords Dance
Tackle
Wide Guard
Withdraw
Wood Hammer
Worry Seed
Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (51/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Focus Punch
Foresight
Endeavor
Focus Energy
Tutor:
Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Iron Tail
Thunder Punch
TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type:
Normal
Abilities:
Immunity/Thick Fat/Gluttony (H)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC:6/6
MC:0
AC:5/5
Attacks (63/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn
Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt
Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch
TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon
Event*:
Fissure
Lovely Kiss
Refresh
Splash
Sweet Kiss
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor:
Covet
Gunk Shot
TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn
2 Day DQ
2 Substitutions
Megas=1
All Abilities
Items=On
Arena: The Sonata Theatre (The Simplified Version)
Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.
While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."
Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.
"Ah, Hello, I trust you've found this place without too many issues?"
You shake your head, to which the man responds.
"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. It is almost time for the show to begin!"
Effects in Detail:
The Show Must Go On:
1. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.
The Script Must Be Followed:
2. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)
A Day in the Limelight:
3. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.
An Even Playing Field:
4. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.
Tl:Dr Version
1. Items cannot be prevented from having their effect.
2. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
3. All Pokemon can use the move Shine Spotlight.
4. Ion Deluge, Electrify, and other such moves do absolutely nothing.
While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."
Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.
You shake your head, to which the man responds.
Effects in Detail:
The Show Must Go On:
1. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.
The Script Must Be Followed:
2. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)
A Day in the Limelight:
3. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.
An Even Playing Field:
4. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.
Tl:Dr Version
1. Items cannot be prevented from having their effect.
2. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
3. All Pokemon can use the move Shine Spotlight.
4. Ion Deluge, Electrify, and other such moves do absolutely nothing.