Charizard @ Charizardite X
Ability: Blaze
Nature: Adamant
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake
EVs: (252 Atk / 252 Spd / 4 Def)
Even not having a favorable nature in speed , a single Dragon Dance is to reach 448 speed (which slightly exceeds the speed of any Pokémon without choice scarf or speed augmented by other moves . ) . The new type allows you to use Dragon Claw with a useful STAB move being useful type : Dragon : ( Even being super effective only against type : Dragon : , hits in a neutral manner any kind except : Steel: and : Elf: ) . For types : Steel: Charizard can safely use Flare Blitz or Fire Punch , the former is much more powerful, but consumes the user's hp ( 33% of the damage inflicted ) so it's up to you to decide if it is worth to use those hp . As a last step I opted earthquake , has a considerably greater power and takes care of Heatran perfectly and electro .Do not worry about : Elf: After a single Dragon Dance Charizard fails to spazzarne away most only with a Fire Punch ( Carbink creates problems, but given his lack of offensive potential , do not worry . )If you are afraid of scarfed , opt for the timid nature .
Starmie @ Life Orb
Ability: Natural Cure
Nature: Timid
-Rapid Spin
-Ice Beam
-Thunderbolt
-Hydro Pump
EVs: (252 SpA / 252 Spd / 4 HP)
With a combination of Speed, power, Analytic, and coverage, Starmie has everything it needs to become a threatening offensive presence as well as 2HKO every spinblocker in OU. Hydro Pump hits most Pokemon that don't resist it hard and has excellent neutral coverage.Thunderbolt gives Starmie coverage on Water-types and is especially important as it 2HKOes physically defensive Jellicent, ensuring that Starmie can later use Rapid Spin. Ice Beam covers the Grass- and Dragon-types that resist Starmie's main STAB, 2HKOing most of them with a few exceptions, namely Ferrothorn, Kyurem, and Kyurem-B. Rapid Spin is Starmie's most important feature, as it clears its side of field of entry hazards, helping Starmie's teammates switch in more easily, especially those that are weak to Stealth Rock.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
-Power Whip
-Stealth Rock
-Leach Seed
-Gyro Ball
EVs: (252 HP / 48 Def / 208 SpD)
Leech Seed is a very effective move, useful for preventing opposing Pokemon from setting up on him while simultaneously providing self-healing. Either of these moves can be replaced with Stealth Rock should there not be room for it elsewhere on the team, although both are of substantial utility and will be missed. Gyro Ball and Power Whip are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Each of these two moves has its merits; the former is generally more effective against faster Pokemon or those that resist Power Whip such as Gengar, Latios, Dragonite, and Kyurem-B, whereas the latter primarily slams Water Pokemon such as Rotom-W, Jellicent, Gyarados, and Keldeo. Unfortunately, it is worth noting that some of these Pokemon have methods of crippling Ferrothorn before he lands a single Power Whip; the former two are capable of afflicting Ferrothorn with a burn via Will-O-Wisp, whereas Keldeo can nearly OHKO with Secret Sword before Ferrothorn can land a single hit.
Gengar @ Black Sludge/Choice Scarf
Ability: Levitate
Nature: Timid
-Shadow Ball
-Sludge Bomb
-Focus Blast
-Thunderbolt
EVs: 252 SAtk / 252 Spd / 4 HP
By equipping a Choice Scarf, Gengar functions as both a revenge killer and a spinblocker at the same time. Unlike other Gengar sets, Choice Scarf Gengar, with prediction, has a chance to successfully block Starmie's Rapid Spin thanks to its ability to outspeed and OHKO non-Choice Scarf versions with Shadow Ball. This makes it very valuable for offensive teams that want to spinblock Starmie. Aside from spinblocking, Choice Scarf Gengar can also revenge kill sweepers such as Dragonite, Salamence, Lucario, Cloyster, Breloom, and Gyarados, although Thunderbolt is required for the latter. Although Shadow Ball and Focus Blast grant Gengar perfect neutral coverage, Choice Scarf Gengar is rather weak, so it needs to be able to hit common OU Pokemon super effectively. Thunderbolt is another option for the last slot, as this allows Gengar to revenge kill Gyarados and Choice Scarf Keldeo and Sludge Bomb is good for type Grass.
Togekiss @ Assault Vest/ Weakness Policy
Ability: Serene Grace
Nature: Calm
-Fire Blast
-Dazzling Gleam
-Aura Sphere
-Air Slash
EVs: 252 SAtk / 252 Def / 4 SDef
Air Slash move STAB and 60% chance of flinching with Serene Grace and Aura Sphere high power, never misses, defeats ice and rock weakness, and kills bulky steels and normal types. Dazzling Gleam is decent coverage, I suppose, but STAB is what we want here and Fireblast is very good for Grass type.I would like some advice for the last member of the team that should be a physical sweeper but I have no idea who put so much ... and I am not convinced Starmie even though I have not tried yet...
Any advice?!
Ability: Blaze
Nature: Adamant
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake
EVs: (252 Atk / 252 Spd / 4 Def)
Even not having a favorable nature in speed , a single Dragon Dance is to reach 448 speed (which slightly exceeds the speed of any Pokémon without choice scarf or speed augmented by other moves . ) . The new type allows you to use Dragon Claw with a useful STAB move being useful type : Dragon : ( Even being super effective only against type : Dragon : , hits in a neutral manner any kind except : Steel: and : Elf: ) . For types : Steel: Charizard can safely use Flare Blitz or Fire Punch , the former is much more powerful, but consumes the user's hp ( 33% of the damage inflicted ) so it's up to you to decide if it is worth to use those hp . As a last step I opted earthquake , has a considerably greater power and takes care of Heatran perfectly and electro .Do not worry about : Elf: After a single Dragon Dance Charizard fails to spazzarne away most only with a Fire Punch ( Carbink creates problems, but given his lack of offensive potential , do not worry . )If you are afraid of scarfed , opt for the timid nature .
Starmie @ Life Orb
Ability: Natural Cure
Nature: Timid
-Rapid Spin
-Ice Beam
-Thunderbolt
-Hydro Pump
EVs: (252 SpA / 252 Spd / 4 HP)
With a combination of Speed, power, Analytic, and coverage, Starmie has everything it needs to become a threatening offensive presence as well as 2HKO every spinblocker in OU. Hydro Pump hits most Pokemon that don't resist it hard and has excellent neutral coverage.Thunderbolt gives Starmie coverage on Water-types and is especially important as it 2HKOes physically defensive Jellicent, ensuring that Starmie can later use Rapid Spin. Ice Beam covers the Grass- and Dragon-types that resist Starmie's main STAB, 2HKOing most of them with a few exceptions, namely Ferrothorn, Kyurem, and Kyurem-B. Rapid Spin is Starmie's most important feature, as it clears its side of field of entry hazards, helping Starmie's teammates switch in more easily, especially those that are weak to Stealth Rock.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed
-Power Whip
-Stealth Rock
-Leach Seed
-Gyro Ball
EVs: (252 HP / 48 Def / 208 SpD)
Leech Seed is a very effective move, useful for preventing opposing Pokemon from setting up on him while simultaneously providing self-healing. Either of these moves can be replaced with Stealth Rock should there not be room for it elsewhere on the team, although both are of substantial utility and will be missed. Gyro Ball and Power Whip are Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage. Each of these two moves has its merits; the former is generally more effective against faster Pokemon or those that resist Power Whip such as Gengar, Latios, Dragonite, and Kyurem-B, whereas the latter primarily slams Water Pokemon such as Rotom-W, Jellicent, Gyarados, and Keldeo. Unfortunately, it is worth noting that some of these Pokemon have methods of crippling Ferrothorn before he lands a single Power Whip; the former two are capable of afflicting Ferrothorn with a burn via Will-O-Wisp, whereas Keldeo can nearly OHKO with Secret Sword before Ferrothorn can land a single hit.
Gengar @ Black Sludge/Choice Scarf
Ability: Levitate
Nature: Timid
-Shadow Ball
-Sludge Bomb
-Focus Blast
-Thunderbolt
EVs: 252 SAtk / 252 Spd / 4 HP
By equipping a Choice Scarf, Gengar functions as both a revenge killer and a spinblocker at the same time. Unlike other Gengar sets, Choice Scarf Gengar, with prediction, has a chance to successfully block Starmie's Rapid Spin thanks to its ability to outspeed and OHKO non-Choice Scarf versions with Shadow Ball. This makes it very valuable for offensive teams that want to spinblock Starmie. Aside from spinblocking, Choice Scarf Gengar can also revenge kill sweepers such as Dragonite, Salamence, Lucario, Cloyster, Breloom, and Gyarados, although Thunderbolt is required for the latter. Although Shadow Ball and Focus Blast grant Gengar perfect neutral coverage, Choice Scarf Gengar is rather weak, so it needs to be able to hit common OU Pokemon super effectively. Thunderbolt is another option for the last slot, as this allows Gengar to revenge kill Gyarados and Choice Scarf Keldeo and Sludge Bomb is good for type Grass.
Togekiss @ Assault Vest/ Weakness Policy
Ability: Serene Grace
Nature: Calm
-Fire Blast
-Dazzling Gleam
-Aura Sphere
-Air Slash
EVs: 252 SAtk / 252 Def / 4 SDef
Air Slash move STAB and 60% chance of flinching with Serene Grace and Aura Sphere high power, never misses, defeats ice and rock weakness, and kills bulky steels and normal types. Dazzling Gleam is decent coverage, I suppose, but STAB is what we want here and Fireblast is very good for Grass type.I would like some advice for the last member of the team that should be a physical sweeper but I have no idea who put so much ... and I am not convinced Starmie even though I have not tried yet...
Any advice?!