Actually this is my first RMT, I don't know how to add sprites n stuff.
Heres my team tho:
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Roost
- Solar Beam
- Scorching Sands
Mega Charizard Y is my main wallbreaker and also a fire type for the team, the ev spread is to ensure maximum power output and maximum speed with a timid nature to speed tie with other base 100s with +Spe nature. Now for the movesets, weather ball is 1 100 BP fire type move in sun which makes it stronger than flamethrower and also without the accuracy issues of fire blast. roost is for healing. solar beam is coverage for water, rock and ground types. i added scorching sands to deal with heatran instead of focus blast because well focus blast just misses all the time but then without focus blast vest ttar is a problem since it can pursuit trap my zard y.
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Pursuit
- Crunch
- Stone Edge
Has good synergy with Mega charizard y since it can also pursuit trap zard y checks such as vest slowking galar, blissey, chansey. The EV Spread is to ensure maximum bulk and maximum power. As for the moves, pursuit is for trapping. crunch is a stronger dark stab. stone edge isthe secondary stab and it so good because the tier doesn't have many rock type switchins, earthquake is for the pokemon which resist my stabs.
Slowking-Galar (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Relaxed Nature
- Sludge Wave
- Power Gem
- Earthquake
- Future Sight
Great Special Bulk combined with Assault Vest, counters many of the tiers dangerous special attackers such as opposing mega charizard y, specs keldeo etc. also gives future sight support for zard y so it can break though toxapex. It also has a good matchup against tapu koko which my tyranitar and mega charizard y struggle with.
future sight is for supporting my wallbreakers (zard y, ttar). power gem is for volcarona and mega charizard y, sludge wave is for fairy types such as clefable, its also boosted by stab. earthquake is for heatran without which heatran might take it out by trapping
Tangrowth (M) @ Rocky Helmet
Ability: Regenerator
Hidden Power: Ice
EVs: 248 HP / 4 Atk / 252 Def / 4 SpA
Relaxed Nature
- Hidden Power
- Knock Off
- Giga Drain
- Earthquake
Physical wall, regenerator core with slowking galar. hp ice for sd lando who might try to setup on it. knock off is for well knocking items, giga drain is stab, which heals aswell. earthquake is for heatran who might try to switchin on it thinking it cant touch it.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 248 HP / 188 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Defog
- Draining Kiss
Mixed wall, defogger. overall support mon, scald has 30% burn chance so cool i guess, draining kiss is fairy stab which heals aswell. it also offers terrain control.
misty terrain is in my eyes, the best terrain for this team since it protects tangrowth from poison, tyranitar from burn and mega charizard y from paralysis.
Excadrill (M) @ Rockium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Swords Dance
Sand abuser, setup sweeper in sand, speed control in sand, SR Setter, Z move user. stealth rock well sets rocks, after a swords dance it heavily damages some of its checks "skarmory, corviknight, celesteela" with continental crush. max attack and max speed to ensure maximum damage and maximum speed, adamant nature is used instead of jolly since its pretty fast in sand anyways and the extra power matters against the aforementioned "checks"
Heres my team tho:
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Roost
- Solar Beam
- Scorching Sands
Mega Charizard Y is my main wallbreaker and also a fire type for the team, the ev spread is to ensure maximum power output and maximum speed with a timid nature to speed tie with other base 100s with +Spe nature. Now for the movesets, weather ball is 1 100 BP fire type move in sun which makes it stronger than flamethrower and also without the accuracy issues of fire blast. roost is for healing. solar beam is coverage for water, rock and ground types. i added scorching sands to deal with heatran instead of focus blast because well focus blast just misses all the time but then without focus blast vest ttar is a problem since it can pursuit trap my zard y.
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Pursuit
- Crunch
- Stone Edge
Has good synergy with Mega charizard y since it can also pursuit trap zard y checks such as vest slowking galar, blissey, chansey. The EV Spread is to ensure maximum bulk and maximum power. As for the moves, pursuit is for trapping. crunch is a stronger dark stab. stone edge isthe secondary stab and it so good because the tier doesn't have many rock type switchins, earthquake is for the pokemon which resist my stabs.
Slowking-Galar (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 SpD
Relaxed Nature
- Sludge Wave
- Power Gem
- Earthquake
- Future Sight
Great Special Bulk combined with Assault Vest, counters many of the tiers dangerous special attackers such as opposing mega charizard y, specs keldeo etc. also gives future sight support for zard y so it can break though toxapex. It also has a good matchup against tapu koko which my tyranitar and mega charizard y struggle with.
future sight is for supporting my wallbreakers (zard y, ttar). power gem is for volcarona and mega charizard y, sludge wave is for fairy types such as clefable, its also boosted by stab. earthquake is for heatran without which heatran might take it out by trapping
Tangrowth (M) @ Rocky Helmet
Ability: Regenerator
Hidden Power: Ice
EVs: 248 HP / 4 Atk / 252 Def / 4 SpA
Relaxed Nature
- Hidden Power
- Knock Off
- Giga Drain
- Earthquake
Physical wall, regenerator core with slowking galar. hp ice for sd lando who might try to setup on it. knock off is for well knocking items, giga drain is stab, which heals aswell. earthquake is for heatran who might try to switchin on it thinking it cant touch it.
Tapu Fini @ Leftovers
Ability: Misty Surge
Shiny: Yes
EVs: 248 HP / 188 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Defog
- Draining Kiss
Mixed wall, defogger. overall support mon, scald has 30% burn chance so cool i guess, draining kiss is fairy stab which heals aswell. it also offers terrain control.
misty terrain is in my eyes, the best terrain for this team since it protects tangrowth from poison, tyranitar from burn and mega charizard y from paralysis.
Excadrill (M) @ Rockium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Swords Dance
Sand abuser, setup sweeper in sand, speed control in sand, SR Setter, Z move user. stealth rock well sets rocks, after a swords dance it heavily damages some of its checks "skarmory, corviknight, celesteela" with continental crush. max attack and max speed to ensure maximum damage and maximum speed, adamant nature is used instead of jolly since its pretty fast in sand anyways and the extra power matters against the aforementioned "checks"
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