Quality Control Mega Charizard Y [QC 2/3]

:ss/charizard-mega-y:i hate pebbles istg
[OVERVIEW]

Mega Charizard Y's Fire Blast is powerful enough to 2HKO Alolan Muk without Stealth Rock most of the time even with accuracy factored in, a feat that seems ridiculous for a special attacker. It also boasts a usable physical attack stat, from which it can use options such as Brick Break in order to deal with Chansey. As a result of these factors, Mega Charizard Y is easily the most threatening wallbreaker in LGPE in a vacuum. However, Mega Charizard Y has major weaknesses- its vulnerability to Stealth Rock, in combination with its proportionally low Speed for an offensive Mega Evolution, makes it very difficult to keep it around in battle for a long time and leaves it extremely vulnerable to revenge killing. As one wrong move can force Mega Charizard Y to switch and lose half its health, it is very reliant on good prediction.

[SET]
name: Wallbreaker
move 1: Fire Blast
move 2: Air Slash
move 3: Earthquake / Flamethrower / Substitute
move 4: Roost
item: Charizardite Y
nature: Timid / Naive

[SET COMMENTS]
Set Description
=========

Fire Blast is the move Mega Charizard Y aims to be using as much as possible, dealing massive damage to almost every Pokemon in the meta. Air Slash provides coverage for Poliwrath, as well as dealing high neutral damage to other Water and Dragon-types that can otherwise switch in. Earthquake is great for beating Pokemon that can otherwise check Charizard, as it 2HKOs Chansey and is guaranteed to OHKO Alolan Muk after Fire Blast. Flamethrower provides a secondary, more reliable Fire STAB for picking off weakened opponents. Substitute allows Charizard to avoid being statused and makes it harder to pressure if set up carefully. Roost is absolutely vital to Mega Charizard Y's use, as its Stealth Rock weakness otherwise prevents it from being able to switch in repeately. A Timid nature lets Charizard speed tie with Mew and Zapdos, occasionally allowing it to 2HKO them on switchin without taking a hit. A Naive nature is preferred if using Earthquake in order to reliably KO Alolan Muk after a Fire Blast.

Usage Tips
========

Leading with Charizard in matchups where you don't expect a lead that threatens it too heavily is a great plan, as it lets Charizard exert pressure before Stealth Rock are set up. Your opponent is far more likely to expect Mega Charizard X. As a result, they may make plays you can exploit- for example, they may try to 1v1 Charizard with Mew instead of Zapdos. Keeping Charizard unevolved for as long as possible allows you to play this bluff for longer, and potentially for a better outcome. You should only switch Mega Charizard Y in on foes it forces out or can directly gain health against by using Roost. Bringing it in via pivoting or after a KO is generally preferred to avoid further damage. In the rare scenario that Stealth Rock aren't set up, Charizard can be used much more liberally as a switchin to resisted attacks. If you are in a position where Charizard can pick up a KO and still have enough health to switch out safely, attacking is generally the best option- otherwise, consider using Roost. Many teams lack good switchins to Mega Charizard Y. Keeping this in mind can be key in forcing the opponent to give up key team members, creating opportunities for its offensive teammates.

Team Options
========

Stealth Rock support is heavily appreciated by Mega Charizard Y, guaranteeing a 2HKO on Alolan Muk and wearing down popular revenge killing options like Mega Aerodactyl and Mega Beedrill. Alolan Dugtrio, Rhydon and Nidoqueen are especially good choices for this role due to their positive matchup against Zapdos and respectable offensive presences maintaining pressure. Poliwrath is an extremely valuable teammate for Mega Charizard Y due to its weak matchup against Mega Gyarados and issues with healthy Rock-types. Melmetal provides a sturdy answer to Mega Aerodactyl and Mega Beedrill while not sacrificing offensive momentum. Electrode guarantees that the opponent won't start the game with Stealth Rock in most scenarios, allowing Mega Charizard Y an opening to deal massive damage before they are set up. However, doing this will most likely result in Electrode fainting. Offensive cleaners that can soften the opposing team for Mega Charizard Y or exploit the holes it breaks, such as Starmie, Gengar, and the aforementioned Alolan Dugtrio, make for great partners. Alolan Muk and Snorlax check most Mew variants well, lowering the need to risk Speed ties against it. They also check Starmie, Gengar and Mega Alakazam, which outspeed and threaten Charizard.

Other Options
========

Will-O Wisp can be used to assist Charizard's team in dealing with physical Pokemon that threaten it, such as Mega Aerodactyl and Mega Gyarados- however, this move is very prediction reliant as Charizard would have to hit these Pokemon on switchin to avoid serious unwanted damage. Dragon Pulse provides a stronger attack versus Dragonite and Mega Charizard X, but is useless otherwise and mostly overshadowed by Earthquake. Brick Break almost always OHKOs Chansey after Stealth Rock and can let Charizard break Screens, but is otherwise mostly useless as Fire Blast does more to even resistant and bulky targets like Rhydon and Snorlax.

Checks and Counters
========

**Stealth Rock**: Stealth Rock deals massive damage to Charizard, limiting Mega Charizard Y's opportunities to switch in to wallbreak.
**Mega Gyarados**: Mega Gyarados can withstand multiple hits from Mega Charizard Y and OHKO in return with Waterfall.
**Mega Aerodactyl and Starmie**: Both can switch in on Fire Blast and proceed to heal off any damage or threaten to outspeed and OHKO Mega Charizard Y, making them very solid answers.
**Faster Pokemon**: Alolan Dugtrio and Alolan Raichu can revenge kill Mega Charizard Y easily, but they can't switch in safely. Gengar and Electrode can also revenge kill Charizard but they require prior damage and can't switch in.
**Faster Mega Evolutions**: Mega Beedrill and Mega Alakazam can't switch in, but they can comfortably revenge kill Mega Charizard Y after Stealth Rock.
**Chansey**: Chansey can heal off damage from variants lacking Earthquake or Brick Break and threaten Charizard with status and Seismic Toss.

[CREDITS]
- Written by: [[Eve, 375272]]
- Quality checked by: [[McCoolDude, 469684], [Vengeance417, 198446], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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I have read this several times but cannot think of a single thing to add or remove. The information is good, it is well written, and is it useful.

So: QC Approved!
 
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Reactions: Eve
I'm not entirely sure if Thunder Punch is worth a mention in OO. Sure, mathematically, you're able to 2HKO MAero, but what's stopping it from Roosting back up as Zardy switches out? If MAero's not running Roost, Fire Blast is still doing a considerable amount of damage for a resisted hit even if it's not a 2HKO, and it can only realistically come in on Fire Blast twice. I don't think risking that kind of prediction is worth it when you gain so little from it. I think Will-o-Wisp is the much better OO move to handle MAero, as burning it on the switch effectively cripples it for the rest of the game if they don't have Eevee-S, and burn chip adds up each time MAero's out.

I'd also throw Chansey, Starmie, Gengar, and Dugtrio-Alola as checks. If Charizard lacks a physical move, Chansey will wall it pretty easily and cripple it with either Toxic or Thunder Wave. The latter Pokemon are faster and can revenge-kill Charizard with super effective coverage (Water STAB from Starmie, Thunderbolt from Gengar, and Rock Slide from Dug-A), with Starmie being notable for switching into Fire Blast more comfortably than the other mentioned offensive Pokemon.

Other than that, great analysis! 2/3
 
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Reactions: Eve
I have read this several times but cannot think of a single thing to add or remove. The information is good, it is well written, and is it useful.

So: QC Approved!
I'm not entirely sure if Thunder Punch is worth a mention in OO. Sure, mathematically, you're able to 2HKO MAero, but what's stopping it from Roosting back up as Zardy switches out? If MAero's not running Roost, Fire Blast is still doing a considerable amount of damage for a resisted hit even if it's not a 2HKO, and it can only realistically come in on Fire Blast twice. I don't think risking that kind of prediction is worth it when you gain so little from it. I think Will-o-Wisp is the much better OO move to handle MAero, as burning it on the switch effectively cripples it for the rest of the game if they don't have Eevee-S, and burn chip adds up each time MAero's out.

I'd also throw Chansey, Starmie, Gengar, and Dugtrio-Alola as checks. If Charizard lacks a physical move, Chansey will wall it pretty easily and cripple it with either Toxic or Thunder Wave. The latter Pokemon are faster and can revenge-kill Charizard with super effective coverage (Water STAB from Starmie, Thunderbolt from Gengar, and Rock Slide from Dug-A), with Starmie being notable for switching into Fire Blast more comfortably than the other mentioned offensive Pokemon.

Other than that, great analysis! 2/3
Thanks both! Implemented :blobthumbsup:
 

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