What's up guys this will be my 3rd RMT. This time I built around Mega Diancie, without further ado here is the team!
I am going to try to remember why i added the members i did because i made this team a while back lol
Waifu (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
This is the mon i wanted to build the team around, because I made this team during the Mega Gross suspect and Mega Diancie was wrecking havoc (stilll is though). I went with protect as the 4th move because i find it too be the most consistent and reliable. I am fairly positive that this Diancie spread is the most common spread, and tbh i do not know what it does so no need to explain that.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
I am going to try to remember why i added the members i did because i made this team a while back lol

Waifu (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
This is the mon i wanted to build the team around, because I made this team during the Mega Gross suspect and Mega Diancie was wrecking havoc (stilll is though). I went with protect as the 4th move because i find it too be the most consistent and reliable. I am fairly positive that this Diancie spread is the most common spread, and tbh i do not know what it does so no need to explain that.

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
Tbh i added this because i wanted to use Tornadus-T for awhile now so i figured i would just throw it on and kind of build around Mega Diancie and Tornadus-T. I went with the standard bulky AV set because with Regenerator it is one of the best pivots in the tier imo. Heat wave over Focus Blast because this team is not a fan of Scizor and Ferrothorn, and fuck Focus Blast.
Genie (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish
I then chose SpD Jirachi because the team needed a Lati@s switch in, and Jirachi provides a lot of support with Healing Wish and Stealth Rock. It is also a pretty nice pivot with U-Turn. Iron Head is mandatory on every rachi set (bar CM). I went with 16 Spe EVs Jolly because having 240 SpD EVs gives you more SpD than 144 SpD EVs gives you while speed creeping + base 70's.
Broken (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Sludge Wave
- Calm Mind
Next I went with Landorus-i. Tbh why wouldn't you use Landorus-i? There is little reason not too lol. Landorus-i also gave meanother flying immunity, and a needed Electric immunity. I went with this set because as of now my team does not do that well against stall, so CM Landorus-i + Healing wish basically destroys stall lacking Cresselia and Mega Latias (neither are that common).
MLP (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Next I went with Keldeo because I needed a scarfer, and Scald is amazing. I went with Scarf because I think every team needs a scarfer too revenge kill effectively, and scarf Keldeo is a good revenge killer. I went with HP Bug over Icy Wind or HP Electric because all of Keldeos switch ins (for the most part) are hit by HP Bug for SE damage, and Celebi is kind of a problem for this team.
Fungirl (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
I then with went Amoonguss because I wanted to use balance as it is my preferred playstyle, and Amoonguss gives me a Keldeo switch in (No scald burn pls @_@). I used to have Foul Play over HP Fire, but HP Fire lets me hit Scizor so it doesnt set up in my face. I could use Foul Play over Clear Smog but CM Clefable and CM'ers in general can give this team problems.
Threat List
Mega Metagross: When is this guy not a problem. I have to win a speed tie with Mega Diancie, or revenge him with Keldeo or Tornadus-T.
Landorus-i: Why is this thing still allowed .-. If it RP's and Tornadus-T is weakened then i get swept. If not i can revenge him.
There is definitely more threats too this team I am just too lazy to write them down or i haven't ran into them yet.
Importable
So yeah there is the RMT! Please leave some feed back, as i feel this team isn't quite complete yet.
:^0

Genie (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish
I then chose SpD Jirachi because the team needed a Lati@s switch in, and Jirachi provides a lot of support with Healing Wish and Stealth Rock. It is also a pretty nice pivot with U-Turn. Iron Head is mandatory on every rachi set (bar CM). I went with 16 Spe EVs Jolly because having 240 SpD EVs gives you more SpD than 144 SpD EVs gives you while speed creeping + base 70's.

Broken (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Sludge Wave
- Calm Mind
Next I went with Landorus-i. Tbh why wouldn't you use Landorus-i? There is little reason not too lol. Landorus-i also gave meanother flying immunity, and a needed Electric immunity. I went with this set because as of now my team does not do that well against stall, so CM Landorus-i + Healing wish basically destroys stall lacking Cresselia and Mega Latias (neither are that common).

MLP (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Next I went with Keldeo because I needed a scarfer, and Scald is amazing. I went with Scarf because I think every team needs a scarfer too revenge kill effectively, and scarf Keldeo is a good revenge killer. I went with HP Bug over Icy Wind or HP Electric because all of Keldeos switch ins (for the most part) are hit by HP Bug for SE damage, and Celebi is kind of a problem for this team.

Fungirl (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
I then with went Amoonguss because I wanted to use balance as it is my preferred playstyle, and Amoonguss gives me a Keldeo switch in (No scald burn pls @_@). I used to have Foul Play over HP Fire, but HP Fire lets me hit Scizor so it doesnt set up in my face. I could use Foul Play over Clear Smog but CM Clefable and CM'ers in general can give this team problems.
Threat List

Mega Metagross: When is this guy not a problem. I have to win a speed tie with Mega Diancie, or revenge him with Keldeo or Tornadus-T.

Landorus-i: Why is this thing still allowed .-. If it RP's and Tornadus-T is weakened then i get swept. If not i can revenge him.
There is definitely more threats too this team I am just too lazy to write them down or i haven't ran into them yet.
Importable
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Sludge Wave
- Rock Polish
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Ability: Magic Bounce
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Healing Wish
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- Sludge Wave
- Rock Polish
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
So yeah there is the RMT! Please leave some feed back, as i feel this team isn't quite complete yet.
:^0
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