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VGC Mega Garchomp Team for Regulation M-C

https://pokepast.es/46448a6a8de3d2e6

So, with Regulation M-C out, one of the Megas I was most hyped for was released!! So of course, I had to build around it! People call him bad, and I want to prove them wrong...

...Even though I'm not exactly a skilled battler.

The team:

445-garchomp-mega-z-shiny.png


Tritón (Garchomp) (M) @ Garchompite Z
Ability: Rough Skin
Level: 50
Shiny: Yes
EVs: 2 Atk / 32 SpA / 32 Spe
Naive Nature
- Rock Slide
- Draco Meteor
- Flamethrower
- Protect

The main guy and sole mega of the team! He's fast, and he can kill a lot of things in one hit with Draco Meteor! Flamethrower is there to ruin Golisopod's day specifically, and Rock slide is just a good move to have solely to fish for flinches. Protect is necessary to stall out trick room or foe Tailwind turns.

1000-gholdengo-shiny.png


Thx4TheGhold (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Level: 50
Shiny: Yes
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Trick
- Focus Blast
- Shadow Ball
- Make It Rain

Mega Garchomp's main weakness are both fairy and Ice types, so why not bring a Steel Type in the mix? Gholdengho is here to outspeed and kill most fairy and Ice types with a mean Make It Rain on their faces! Trick is to give the middle finger to pokemon trying to set up in his face, Shadow ball is for when you do not want to have your special attack cut in half everytime you attack, and Focus blast is coverage. Coverage I'm thinking about replacing because it missed EVERYTIME I tried to use it.

700-sylveon-shiny.png


Opal (Sylveon) (F) @ Fairy Feather
Ability: Pixilate
Level: 50
Shiny: Yes
EVs: 32 HP / 2 Def / 32 SpA
Modest Nature
- Hyper Voice
- Protect
- Moonblast
- Calm Mind

And with a steel and dragon type, we need a Fairy type to finish the core! Hyper Voice hits like a truck, protect is protect, Moonblast for when the enemy has Wide Guard or I've been throat chopped, and Calm Mind to set up in the face of special attackers. So far, she's been the MVP of the team. She uses a bulky spread not only to survive a MegaMence Double Edge and scream in its face, but also to have a slow pokemon in case I get Trick Room'd

1013-sinistcha-masterpiece-shiny.png

Lotus (Sinistcha-Masterpiece) @ Sitrus Berry
Ability: Hospitality
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Def / 2 SpA
Relaxed Nature
- Trick Room
- Matcha Gotcha
- Protect
- Rage Powder

Speaking of Trick Room, here's a pokemon meant to counter it! Trick room is to turn the speed back to normal, Matcha Gotcha is just a good move, same with protect. Rage Powder is very good when I really need something to not die.

983-kingambit-shiny.png


Brogambit (Kingambit) (M) @ Black Glasses
Ability: Defiant
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Atk / 2 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Protect

But the team's lacking physical attackers now...Time to bring the Kingambit. Just your standard SD set to help the team. Those Sucker Punches can be nasty, and iron head is another good tool against Fairies.

279-pelipper-shiny.png
Gosipper (Pelipper) (F) @ Focus Sash
Ability: Drizzle
Level: 50
Shiny: Yes
EVs: 32 SpA / 2 SpD / 32 Spe
Timid Nature
- Tailwind
- Weather Ball
- Hurricane
- Hydro Pump

Now, the team is pretty weak to fire, and lacks speed control. Fortunately, Pelipper can help patch all of that! Rain to make the whole team be stronger against the sun, Tailwind to make them faster, and then he can hit strong with either guaranteed hit Hurricanes or Hydro Pumps, or if needed just go for a Weather Ball.

Weaknesses:

Despite all the ways I have to fight back against Trick room, I still fold HARD against TR teams. Mega Golisopod specifically can be annoying, this team has a horrible matchup against it.

Another issue is Sun. Sun teams melt this team if they get the upper hand in the Weather Wars.

And finally...Zchomp has trouble hitting everything. Draco Meteor is a must, then it wants Rock Slide, then it needs Flamethrower for Golisopod...But it also wants protect. And Earth Power. And I have to choose what Chomp might not be able to succesfully fight against (Mainly other steel types under rain if I forgo Earth Power, Golisopod specifically if I forgo Flamethrower).

Any help before the champions monthly begins would be appreciated ^^'
 
good afternoon!

i wasn't sure exactly how to approach building chomp-z, i think its speed tier is quite good since it obvs gets over zard, mence, floette, & non-mega opposing chomp & is really strong between earth power & draco

i think the ghold idea is pretty worth exploring, but I think choice item is kind of bad on ghold after the make it rain nerf since it punishes you way harder for locking into your best move. Chomp-Z and Ghold do really have great synergy otherwise though, so good shout!

the original team as-is seems hard-pressed to handle Zard-Y & Opposing Kingambit, especially with Sini/Kingambit/Ghold all having a lot of defensive overlap that makes you have to resort to using an otherwise mediocre mon in pelipper— like you said, you also don't really have that many tools to deal with hard trick room, especially any Camerupt + Psyspam variants.

I think it would be a bit better to start over with the original core of Gholdengo + Garchomp here, but in this case starting with Life Orb + Nasty Plot Gholdengo so you aren't locked by the Choice Scarf into Make it Rain.

the thing that really interested me was the idea of modeling Chomp-Z + Ghold on a style similar to that of the Staraptor-Mega teams that used it back in Regulation M-B, specifically with Farigiraf + Whimsicott. I tried that first, and ended up with this— which i think was a bit too zard-y and Kingambit weak for my liking still. I really don't want to have to drop any of EP/Draco/Flamethrower for rock slide on the chomp, so i adapted it a little bit to end up with this final paste:

https://pokepast.es/7f85e9772e65ae07
i think this should probably do decently for a Chomp-Z team— between Ghold & Chomp you have a really synergistic breaking core that can handle sneasler, mega mence, rillaboom, opposing garchomp, & opposing floette quite well. Wide Guard Aero + Rillaboom + Roar Trick Room farigiraf should give you plenty of tools into the hard trick room matchup, being able to overwrite their terrain & reverse/deny TR with farig. Between Sneasler, Superpower Rilla, and Garchomp + farig denying sucker punch you should be able to handle Kingambit fairly well despite Ghold/Farig/Aero hating it quite a lot defensively.

there's definitely a few changes that could probably be made to this to make it better, but this was what seemed the best for me at the moment— at least until we get a bit further into the regulation and have the chance to see how the meta further develops.

good luck!!
 
good afternoon!

i wasn't sure exactly how to approach building chomp-z, i think its speed tier is quite good since it obvs gets over zard, mence, floette, & non-mega opposing chomp & is really strong between earth power & draco

i think the ghold idea is pretty worth exploring, but I think choice item is kind of bad on ghold after the make it rain nerf since it punishes you way harder for locking into your best move. Chomp-Z and Ghold do really have great synergy otherwise though, so good shout!

the original team as-is seems hard-pressed to handle Zard-Y & Opposing Kingambit, especially with Sini/Kingambit/Ghold all having a lot of defensive overlap that makes you have to resort to using an otherwise mediocre mon in pelipper— like you said, you also don't really have that many tools to deal with hard trick room, especially any Camerupt + Psyspam variants.

I think it would be a bit better to start over with the original core of Gholdengo + Garchomp here, but in this case starting with Life Orb + Nasty Plot Gholdengo so you aren't locked by the Choice Scarf into Make it Rain.

the thing that really interested me was the idea of modeling Chomp-Z + Ghold on a style similar to that of the Staraptor-Mega teams that used it back in Regulation M-B, specifically with Farigiraf + Whimsicott. I tried that first, and ended up with this— which i think was a bit too zard-y and Kingambit weak for my liking still. I really don't want to have to drop any of EP/Draco/Flamethrower for rock slide on the chomp, so i adapted it a little bit to end up with this final paste:

https://pokepast.es/7f85e9772e65ae07
i think this should probably do decently for a Chomp-Z team— between Ghold & Chomp you have a really synergistic breaking core that can handle sneasler, mega mence, rillaboom, opposing garchomp, & opposing floette quite well. Wide Guard Aero + Rillaboom + Roar Trick Room farigiraf should give you plenty of tools into the hard trick room matchup, being able to overwrite their terrain & reverse/deny TR with farig. Between Sneasler, Superpower Rilla, and Garchomp + farig denying sucker punch you should be able to handle Kingambit fairly well despite Ghold/Farig/Aero hating it quite a lot defensively.

there's definitely a few changes that could probably be made to this to make it better, but this was what seemed the best for me at the moment— at least until we get a bit further into the regulation and have the chance to see how the meta further develops.

good luck!!

Hey, thanks for the response! I love how detailed you've been with it and I like the team you've brought. The only things I'm not sure about is replacing Sylveon completely (Though that might be just bias from my side), and also that Chomp should be Timid and with the 2 remaining EVs into a defensive stat since it isn't using its attack at all.

Either way, I'll try this team later and see how it goes.

Best of luck to you as well!
 
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