PH Mega Gardevoir [Done]

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Daylight

angels roll their eyes
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[SET]
name: Wonder Guard Shell Smash
move 1: Shell Smash
move 2: Judgment
move 3: Grass Knot / Freeze-Dry / Moonblast
move 4: Secret Sword / Lava Plume / Earth Power
item: Iron Plate / Spooky Plate
ability: Wonder Guard
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
in-battle alt: Mega

[SET COMMENTS]
Mega Gardevoir’s excellent Psychic / Fairy typing and high base 165 Special Attack make it one of the best options for a Wonder Guard Shell Smash sweeper. Judgment and either Iron Plate or Spooky Plate allow this set to beat Imposter users, as well as Fairy-type or Psychic-type Wonder Guard users, respectively. Thanks to the evergreen popularity of Wonder Guard Xerneas, Iron Plate is usually preferred, but Spooky Plate does have additional utility outside of hitting Psychic-type Wonder Guard users—notably +2 Spooky Plate Judgment OHKOes Mega Mewtwo X, Mega Mewtwo Y, and Mega Latios, as well as standard Primal Groudon after Stealth Rock. The remaining moveslots are dedicated to coverage for breaking as many Wonder Guard cores and Mold Breaker switch-ins as possible and are, as a result, quite flexible and very team-dependent. Grass Knot and Freeze-Dry are powerful coverage options that, most notably, allow this set to beat the ever popular Wonder Guard Primal Kyogre. On Iron Plate sets, Grass Knot is usually preferred for the OHKO on Primal Groudon after Stealth Rock at +2. Freeze-Dry nails a broader range of threats, however, including OHKOing Wonder Guard Gyaradosite Gyarados and Mega Rayquaza. Moonblast is a powerful STAB move that is often Mega Gardevoir’s best option against non-Wonder Guard switch-ins and also OHKOes the somewhat common Wonder Guard Mega Sableye. It also OHKOes standard Giratina sets even at just +1. Secret Sword and Lava Plume smack Normal and Bug / Steel type Wonder Guards, respectively, while Earth Power is notable for hitting both Electric Wonder Guard users and netting a guaranteed KO against Primal Groudon at +2. Mix and match these (or other) coverage options according to your team’s needs and current metagame trends. A Modest nature is preferred to secure several key KOs such as Mega Mewtwo X and Mega Rayquaza, but a Timid nature is an option if outpacing Timid Xerneas is desired.

Wonder Guard Shell Smash Mega Gardevoir fits well on both balance and offensive teams as a powerful wincon. Physical Mold Breakers, though valuable on nearly every team structure in ORAS Pure Hackmons, are especially important teammates for Mega Gardevoir, breaking through the Wonder Guard users Mega Gardevoir’s chosen coverage moves may not pierce. Choice Band Primal Groudon is especially noteworthy for its excellent offensive synergy with Mega Gardevoir, as well as its ability to obliterate opposing Wonder Guard users with its STAB V-create. Fast and powerful Mold Breaker users such as Mega Mewtwo Y and especially Mega Gengar can make it very difficult for Gardevoir to get a Shell Smash up, so teammates such as Yveltal, Mega Gyarados, Wonder Guard Meloetta, Arceus carrying Knock Off, and various -ate Speed users like Mega Rayquaza and Mega Abomasnow are appreciated. Many of these Pokemon are also good entry hazard setters, and Mega Gardevoir appreciates Stealth Rock support to turn many of its already favorable rolls, such as +2 Spooky Plate Judgment or Grass Knot into 240 HP Primal Groudon, into guaranteed KOs. Aromatherapy support from support Wonder Guard partners with complementary typing such as Primal Kyogre, Meloetta, Slaking, and Mega Scizor, among others, is also appreciated to prevent Toxic or Will-O-Wisp from putting a timer on Mega Gardevoir’s sweep. Defog and Wish support from these teammates can also offset any chip Mega Gardevoir might take throughout a game, making its job as a late-game cleaner and wincon more flexible.

[STRATEGY COMMENTS]
Other Options
=============

An alternate EV Spread of 80 Def / 252 SpA / 176 Spe with a Timid nature can be used to outspeed Jolly Primal Groudon and other maximum Speed base 90 Pokemon before Mega Gardevoir uses Shell Smash, in addition to giving it the ability to survive Choice Band Adamant Mold Breaker Primal Groudon’s Extreme Speed before Mega Gardevoir uses Shell Smash and non-Choice Band Extreme Speed after a Shell Smash. This spread, however, is generally only worth using in tandem with either Water coverage like Scald or Steam Eruption or on niche Choice Specs Mold Breaker sets with Psycho Boost that can OHKO Primal Groudon without requiring a boost first. Thanks to Mega Gardevoir’s physical frailty, further defensive investment is generally inadvisable.

Mega Gardevoir has a wide range if other viable coverage options; Bug Buzz hits Psychic-tyoe Wonder Guard users, Aura Sphere hits Normal-type Wonder Guard users not named Blissey harder than Secret Sword, Scald OHKOes Primal Groudon, and Giga Drain hits Water-type Wonder Guard users while also providing recovery. Gastro Acid is also an option over a coverage move to allow Mega Gardevoir to break through Wonder Guard users of any type at the somewhat steep cost of an additional turn to do so. In addition, while Stealth Rock is hard to fit, Mega Gardevoir’s ability to threaten out the format’s most popular Magic Bouncers—Giratina and Yveltal—make it a reliable entry hazard setter.

Mega Gardevoir is also a very competent user of Substitute + Baton Pass Wonder Guard sets, but faces fierce competition from the much bulkier Xerneas for this role. However, it is worth noting that Mega Gardevoir specifically utilizes Glare and Shell Smash variants of these sets just as efficiently, if not better, than Xerneas can in many scenarios. Mold Breaker sets with either Choice Specs or Shell Smash are also a niche option. However, the former faces steep competition with Choice Specs Mega Mewtwo Y and even the rare Choice Specs Mega Diancie and the latter is only useful over similar Mega Diancie sets if STAB Stored Power or Psystrike is greatly desired.


Checks and Counters
===================

**Strong Physical Attackers**: Mega Gardevoir’s physical frailty means it cannot switch into or stomach any reasonably strong physical hits bar Fighting type attacks. A Choice Band or Huge Power boosted hit that makes it through Mega Gardevoir’s Wonder Guard will almost always KO. In addition, super effective priority moves such as Shadow Sneak and Bullet Punch—most frequently seen on Shadow Tag and Huge Power Regigigas and Slaking sets—bypass Gardevoir’s Wonder Guard and KO it outright.

**Mega Gengar**: Mold Breaker Mega Gengar puts a lot of pressure on Mega Gardevoir, outspeeding and OHKOing it with Spooky Plate Judgment or Sludge Wave. However, Mega Gengar cannot switch into Mega Gardevoir effectively, especially if Gardevoir is carrying Spooky Plate or is already boosted.

**Opposing Wonder Guard**: Because Wonder Guard sweepers are inherently matchup dependent, Wonder Guard users that Mega Gardevoir is not packing the correct coverage move for will force it out.

**Item Removal**: Trick, Switcheroo, and Mold Breaker Knock Off can severely impede Mega Gardevoir’s ability to do its job, removing one third of its coverage as well as its ability to beat Imposter users.

**Plate Imposter Users**: While rare and very suboptimal outside of a matchup into offensive Wonder Guard Mega Gardevoir or Xerneas (or Mold Breaker Mega Gengar, in the case of Spooky Plate), Imposter Pokemon holding an Iron Plate or Spooky Plate directly counter this set and can be difficult to deal with.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[UT, 523866]]
 
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aerobee

Pure Hackmons
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add remove comments

[SET]
name: Wonder Guard Shell Smasher
move 1: Shell Smash
move 2: Judgment
move 3: Grass Knot / Freeze-Dry / Moonblast
move 4: Aura Sphere Secret Sword / Lava Plume / Earth Power wg blissey stonewalls aura sphere + can pivot to giratina, sword should still eventually break through slaking/arceus
item: Iron Plate / Spooky Plate
ability: Wonder Guard
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Mega Gardevoir’s excellent Psychic/Fairy typing and high base 165 special attack give it a noteworthy niche as a Wonder Guard Shell Smash sweeper—one of, if not the, best in the format. Judgment and either Iron or Spooky Plate allow this set to beat its own imposter as well as Fairy-type Wonder Guards or Psychic-type Wonder Guards, respectively. Thanks to the evergreen popularity of Wonder Guard Xerneas, Iron Plate is usually preferred but Spooky Plate does have additional utility outside of hitting Psychic Wonder Guards—most notably guaranteeing the OHKO into Mega Mewtwo-X, Mega Mewtwo-Y, and Mega Latios, and having a 62.5% chance to OHKO standard Primal Groudon the OHKO into standard Primal Groudon after Stealth Rock, imo stray away from mentioning chances, pdon isn’t particularly hard to slightly chip and a guaranteed KO into fast Primal Groudon sets after one Shell Smash. The remaining moveslots are dedicated to coverage for breaking as many Wonder Guard cores (and Mold Breaker switch-ins) as possible and are, as a result, quite flexible and very team-dependent. Grass Knot and Freeze-Dry are powerful coverage options that, most notably, allow this set to beat the ever popular Wonder Guard Primal Kyogre. On Iron Plate sets, Grass Knot is usually preferred for the chance to OHKO into Primal Groudon after Stealth Rock after a Shell Smash. Freeze-Dry nails a broader range of threats, however, including OHKOs into Wonder Guard Gyaradosite Gyarados and Mega Rayquaza before a Shell Smash. Moonblast is a powerful and spammable STAB that’s often Mega Gardevoir’s best option into non-Wonder Guard switch-ins and also OHKOs the somewhat common Wonder Guard Sableye-Mega. mention moonblast threatening Giratina Aura Sphere Secret Sword and Lava Plume smack Normal and Bug/Steel type Wonder Guards, respectively, while Earth Power is notable for hitting both Electric Wonder Guards as well as netting a guaranteed KO into Primal Groudon at +2. Mix and match these (or other) coverage options according to your team’s needs and current metagame trends. Maximum special attack and speed with a Modest nature are used to hit as hard and fast as possible.

Wonder Guard Shell Smash Mega Gardevoir fits well on both balance and offensive teams, as both a win condition and as a powerful matchup fish that can sometimes auto-win versus certain teams depending on the coverage moves chosen. Physical Mold Breakers wouldn’t run special mold breakers with garde—though necessary on nearly every team structure in ORAS Pure Hackmons—are especially important teammates for Mega Gardevoir’s success as a late-game win condition, breaking through the Wonder Guards Mega Gardevoir’s chosen coverage moves may not pierce. Choice Band Primal Groudon is especially noteworthy for its excellent offensive synergy with Mega Gardevoir as well as its ability to obliterate opposing Wonder Guards with its STAB V-Create. Fast and powerful Mold Breakers such as Mega Mewtwo-Y and especially Mega Gengar can make it very difficult for Gardevoir to get a Shell Smash up, so teammates such as Yveltal, Mega Gyarados, Wonder Guard Meloetta, Arceus carrying Knock Off, and various “-ate speed” users like Mega Rayquaza and Mega Abomasnow are appreciated. Many of these Pokemon are also good hazard setters and Mega Gardevoir appreciates Stealth Rock support to turn many of its already favorable rolls (such as +2 Spooky Plate Judgment or Grass Knot into 240 HP Groudon-Primal) into guaranteed KOs. Aromatherapy support from Wonder Guard partners with complementary typing such as Primal Kyogre, Meloetta, Slaking, and Mega Scizor—among others—is also appreciated to prevent Toxic or Will-O-Wisp from putting a timer on Gardevoir-Mega’s sweep.

[STRATEGY COMMENTS]
Other Options
=============

An EV Spread of 80 Def / 252 SpA / 176 Speed EVs and a Timid nature can be used to outspeed Jolly Primal Groudon and other maximum speed base 90s before Mega Gardevoir uses Shell Smash in addition to giving it the ability to survive Choice Band Adamant Mold Breaker Primal Groudon’s Extreme Speed before Mega Gardevoir uses Shell Smash and non-Choice Band Extreme Speed after a Shell Smash. This spread, however, is generally only worth using in tandem with either Water coverage like Scald or Steam Eruption or on niche Choice Specs Mold Breaker sets with Psycho Boost that can OHKO Primal Groudon without requiring a boost first. Thanks to Mega Gardevoir’s physical frailty, further defensive investment is generally inadvisable.

Bug Buzz, Dark Pulse, Secret Sword Aura Sphere, Scald and Giga Drain aren’t listed on the above set but are all viable coverage options—hitting Psychic-type Wonder Guards and a select few Mold Breakers behind a Substitute, Wonder Guard Meloetta over bug buzz dark pulse only hits wg base hoopa, not sure if it’s worth a mention, Chansey and Blissey Slaking and Arceus, Primal Groudon, and providing healing, respectively. Gastro Acid is also an option over a coverage move to allow Mega Gardevoir to break through Wonder Guards of any type at the somewhat steep cost of an additional turn to do so. In addition, while Stealth Rock is hard to fit, Gardevoir’s ability to threaten out the format’s most popular Magic Bouncers—Giratina and Yveltal—make it a reliable hazard setter.

Mega Gardevoir is also a very competent user of Substitute + Baton Pass or Shell Smash + Baton Pass Wonder Guard sets but faces fierce competition from the much bulkier Xerneas for this role. mention glare/shell smash subpass sets working just as efficiently, if not better than the same on wg xern Mold Breaker sets with either Choice Specs or Shell Smash are also a niche option. However, the former faces steep competition with Specs Mega Mewtwo-Y and the rare Specs Mega Diancie and the latter is only useful over similar Mega Diancie sets if STAB Stored Power or Psystrike is greatly desired.


Checks and Counters
===================

**Strong Physical Attackers**: Mega Gardevoir’s physical frailty means it cannot switch into or stomach any reasonably strong physical hits bar Fighting type attacks. A Choice Band or Huge Power boosted hit that makes it through Mega Gardevoir’s Wonder Guard will almost always KO.

**Shadow Sneak and Bullet Punch**: While rare and generally suboptimal, Shadow Sneak and Bullet Punch can force Mega Gardevoir out or even outright KO it if boosted by Huge Power and/or STAB. mention stag/huge power slaking/regigigas as bullet punch is standard on stag and shadow sneak is relatively common on huge power

**Gengar-Mega**: Mold Breaker Mega Gengar puts a lot of pressure on Mega Gardevoir, out-speeding and OHKO-ing it with Spooky Plate Judgment and Sludge Wave both. Be wary though, as Mega Gengar itself cannot switch into Mega Gardevoir effectively, especially if Gardevoir is carrying Spooky Plate or is already boosted.

**Bad Wonder Guard Matchup**: Because Wonder Guard sweepers are inherently a matchup fish, Wonder Guards that Mega Gardevoir is not packing the correct coverage move for will force it out.

**Poison, Ghost, and Steel Coverage**: If carrying the right coverage, Protean, Parental Bond, and Huge Power users can easily dispatch an unboosted Mega Gardevoir.

**Item Removal**: Trick, Switcheroo, and Mold Breaker Knock Off can severely impede Wonder Guard Smash Mega Gardevoir’s ability to do its job—removing one third of its coverage as well as its ability to beat its own imposter.

**Status**: Because Mega Gardevoir nearly always lacks recovery, Toxic and even Burn put a time limit on its sweep. In addition, Paralysis can also halt Mega Gardevoir’s sweep, thanks to its 75% speed reduction in generation 6.

**Plate Imposters**: While rare and very suboptimal outside of a matchup into offensive Wonder Guard Mega Gardevoir or Xerneas, Imposter Pokemon holding an Iron Plate or Spooky Plate directly counter this set and can be difficult to deal with.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Excellent work, QC 1/2
 
Last edited:

berry

what kind
is a Community Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[SET]
name: Wonder Guard Shell Smasher
move 1: Shell Smash
move 2: Judgment
move 3: Grass Knot / Freeze-Dry / Moonblast
move 4: Secret Sword / Lava Plume / Earth Power
item: Iron Plate / Spooky Plate
ability: Wonder Guard
nature: Modest / Timid I'd include timid as a mention because it guarantees you outspeed max speed Xern and other stuff in the 90-99 speed range. You know the mon better though so if timid seriously misses out on some important KO's that modest hits, ignore this.
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk for foul play, but you aren't using atk so u should always minimize
in-battle alt: Mega


[SET COMMENTS]
Mega Gardevoir’s excellent Psychic/Fairy typing and high base 165 special attack give it a noteworthy niche as a Wonder Guard Shell Smash sweeper—one of, if not the, best in the format. Judgment and either Iron or Spooky Plate allow this set to beat its own imposter as well as Fairy-type Wonder Guards or Psychic-type Wonder Guards, respectively. Thanks to the evergreen popularity of Wonder Guard Xerneas, Iron Plate is usually preferred but Spooky Plate does have additional utility outside of hitting Psychic Wonder Guards—most notably guaranteeing the OHKO into Mega Mewtwo-X, Mega Mewtwo-Y, and Mega Latios as well as the KO into standard Primal Groudon after Stealth Rock and a guaranteed KO into fast Primal Groudon sets all after one Shell Smash. The remaining moveslots are dedicated to coverage for breaking as many Wonder Guard cores (and Mold Breaker switch-ins) as possible and are, as a result, quite flexible and very team-dependent. Grass Knot and Freeze-Dry are powerful coverage options that, most notably, allow this set to beat the ever popular Wonder Guard Primal Kyogre. On Iron Plate sets, Grass Knot is usually preferred for the OHKO into Primal Groudons chipped by Stealth Rock at +2. Freeze-Dry nails a broader range of threats, however, including OHKOs into Wonder Guard Gyaradosite Gyarados and Mega Rayquaza before a Shell Smash. Moonblast is a powerful and spammable STAB that’s often Mega Gardevoir’s best option into non-Wonder Guard switch-ins and also OHKOs the somewhat common Wonder Guard Sableye-Mega. It also OHKOs standard Giratina sets even at just +1. Secret Sword and Lava Plume smack Normal and Bug/Steel type Wonder Guards, respectively, while Earth Power is notable for hitting both Electric Wonder Guards as well as netting a guaranteed KO into Primal Groudon at +2. Mix and match these (or other) coverage options according to your team’s needs and current metagame trends. Maximum special attack and speed with a Modest nature are used to hit as hard and fast as possible.

Wonder Guard Shell Smash Mega Gardevoir fits well on both balance and offensive teams, as both a win condition and as a powerful matchup fish that can sometimes auto-win versus certain teams depending on the coverage moves chosen. Physical Mold Breakers—though valuable on nearly every team structure in ORAS Pure Hackmons—are especially important teammates for Mega Gardevoir’s success as a late-game win condition, breaking through the Wonder Guards Mega Gardevoir’s chosen coverage moves may not pierce. Choice Band Primal Groudon is especially noteworthy for its excellent offensive synergy with Mega Gardevoir as well as its ability to obliterate opposing Wonder Guards with its STAB V-Create. Fast and powerful Mold Breakers such as Mega Mewtwo-Y and especially Mega Gengar can make it very difficult for Gardevoir to get a Shell Smash up, so teammates such as Yveltal, Mega Gyarados, Wonder Guard Meloetta, Arceus carrying Knock Off, and various “-ate speed” users like Mega Rayquaza and Mega Abomasnow are appreciated. Many of these Pokemon are also good hazard setters and Mega Gardevoir appreciates Stealth Rock support to turn many of its already favorable rolls (such as +2 Spooky Plate Judgment or Grass Knot into 240 HP Primal Groudon) into guaranteed KOs. Aromatherapy support from Wonder Guard partners with complementary typing such as Primal Kyogre, Meloetta, Slaking, and Mega Scizor—among others—is also appreciated to prevent Toxic or Will-O-Wisp from putting a timer on Gardevoir-Mega’s sweep. Since you're talking about increasing Garde's longevity, is a wishpass teammate worth a mention?

[STRATEGY COMMENTS]
Other Options
=============

An EV Spread of 80 Def / 252 SpA / 176 Speed EVs and a Timid nature can be used to outspeed Jolly Primal Groudon and other maximum speed base 90s before Mega Gardevoir uses Shell Smash in addition to giving it the ability to survive Choice Band Adamant Mold Breaker Primal Groudon’s Extreme Speed before Mega Gardevoir uses Shell Smash and non-Choice Band Extreme Speed after a Shell Smash. This spread, however, is generally only worth using in tandem with either Water coverage like Scald or Steam Eruption or on niche Choice Specs Mold Breaker sets with Psycho Boost that can OHKO Primal Groudon without requiring a boost first. Thanks to Mega Gardevoir’s physical frailty, further defensive investment is generally inadvisable.

Bug Buzz, Dark Pulse, Aura Sphere, Scald and Giga Drain aren’t listed on the above set but are all viable coverage options—hitting Psychic-type Wonder Guards, Wonder Guard Dusclops, physically defensive Normal-type Wonder Guards, Primal Groudon, and providing healing, respectively. Gastro Acid is also an option over a coverage move to allow Mega Gardevoir to break through Wonder Guards of any type at the somewhat steep cost of an additional turn to do so. In addition, while Stealth Rock is hard to fit, Gardevoir’s ability to threaten out the format’s most popular Magic Bouncers—Giratina and Yveltal—make it a reliable hazard setter.

Mega Gardevoir is also a very competent user of Substitute + Baton Pass Wonder Guard sets but faces fierce competition from the much bulkier Xerneas for this role. However, it is worth noting that Mega Gardevoir specifically utilizes Glare and Shell Smash variants of these sets just as efficiently, if not better, than Xerneas can in many scenarios. Mold Breaker sets with either Choice Specs or Shell Smash are also a niche option. However, the former faces steep competition with Specs Mega Mewtwo-Y and the rare Specs Mega Diancie and the latter is only useful over similar Mega Diancie sets if STAB Stored Power or Psystrike is greatly desired.


Checks and Counters
===================

**Strong Physical Attackers**: Mega Gardevoir’s physical frailty means it cannot switch into or stomach any reasonably strong physical hits bar Fighting type attacks. A Choice Band or Huge Power boosted hit that makes it through Mega Gardevoir’s Wonder Guard will almost always KO. Priority moves such as Shadow Sneak and Bullet Punch are also able to ignore Gardevoir's speed boosts, threatening an OHKO.

**Shadow Sneak and Bullet Punch**: Most frequently seen on Shadow Tag and Huge Power Regigigas and Slaking sets, Shadow Sneak and Bullet Punch can both force Mega Gardevoir out or even outright KO it if boosted by Huge Power and/or STAB. combine with above

**Gengar-Mega**: Mold Breaker Mega Gengar puts a lot of pressure on Mega Gardevoir, out-speeding and OHKO-ing it with Spooky Plate Judgment and Sludge Wave both. Be wary though, as Mega Gengar itself cannot switch into Mega Gardevoir effectively, especially if Gardevoir is carrying Spooky Plate or is already boosted.

**Bad Wonder Guard Matchup**: Because Wonder Guard sweepers are inherently a matchup fish, Wonder Guards that Mega Gardevoir is not packing the correct coverage move for will force it out.

**Poison, Ghost, and Steel Coverage**: If carrying the right coverage, Protean, Parental Bond, and Huge Power users can easily dispatch an unboosted Mega Gardevoir. See my note above about combining this with the strong physical attacker section.

**Item Removal**: Trick, Switcheroo, and Mold Breaker Knock Off can severely impede Wonder Guard Smash Mega Gardevoir’s ability to do its job—removing one third of its coverage as well as its ability to beat its own imposter.

**Status**: Because Mega Gardevoir nearly always lacks recovery, Toxic and even Burn put a time limit on its sweep. In addition, Paralysis can also halt Mega Gardevoir’s sweep, thanks to its 75% speed reduction in generation 6. is this worth mentioning? being weak to status isn't unique to mega garde. Seems like it would be more effectively talked about when talking about what would make a good support teammate for garde, like when you mention aromatherapy above

**Plate Imposters**: While rare and very suboptimal outside of a matchup into offensive Wonder Guard Mega Gardevoir or Xerneas, Imposter Pokemon holding an Iron Plate or Spooky Plate directly counter this set and can be difficult to deal with.
it's common practice to run another mon in combination with a coverage attacker that isn't weak to any of that mon's attacks so you don't get counterswept. I think this warrants a one line mention here as a potential teammate to mitigate this threat

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
add remove comment
when these are implemented qc 2/2
[berry, 226455]
 
Last edited:

Daylight

angels roll their eyes
is an Artistis a Contributor to Smogon
add remove comment
when these are implemented qc 2/2
[berry, 226455]
Implemented. I decided to mention Timid in the paragraph as an option, but not to slash it in the set because it is the case that a not insignificant number of KOs become rolls and favorable rolls become unfavorable (such as versus MMX, PDon, and MRay). Timid Xerneas is also pretty uncommon. But it is true that in a WG Smash Garde versus Timid WG Smash Xern situation, it is valuable to be able to outspeed Xern.
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Wonder Guard Shell Smasher Smash
move 1: Shell Smash
move 2: Judgment
move 3: Grass Knot / Freeze-Dry / Moonblast
move 4: Secret Sword / Lava Plume / Earth Power
item: Iron Plate / Spooky Plate
ability: Wonder Guard
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
in-battle alt: Mega

[SET COMMENTS]
Mega Gardevoir’s excellent Psychic/Fairy Psychic / Fairy typing and high base 165 special attack give it a noteworthy niche as one of the best options for a Wonder Guard Shell Smash sweeper Special Attack make it one of the best options for a Wonder Guard Shell Smash sweeper. Judgment and either Iron Plate or Spooky Plate allow this set to beat its own imposter Imposter users, as well as Fairy-type Wonder Guards or Psychic-type Wonder Guards Guard users, respectively. Thanks to the evergreen popularity of Wonder Guard Xerneas, Iron Plate is usually preferred, (comma) but Spooky Plate does have additional utility outside of hitting Psychic Wonder Guards—most notably guaranteeing the OHKO into OHKOes Mega Mewtwo-X, Mega Mewtwo-Y, Mega Mewtwo X/Y is not hyphenated and Mega Latios, (comma) as well as the KO into KOes standard Primal Groudon after Stealth Rock and a guaranteed KO into fast Primal Groudon sets all after one after a Shell Smash. The remaining moveslots are dedicated to coverage for breaking as many Wonder Guard cores (and Mold Breaker switch-ins) as possible and are, as a result, quite flexible and very team-dependent. Grass Knot and Freeze-Dry are powerful coverage options that, most notably, allow this set to beat the ever popular Wonder Guard Primal Kyogre. On Iron Plate sets, Grass Knot is usually preferred for the OHKO into on Primal Groudons chipped by Stealth Rock at +2 after Stealth Rock at +2. Freeze-Dry nails a broader range of threats, however, including OHKOs into OHKOing Wonder Guard Gyaradosite Gyarados and Mega Rayquaza before a Shell Smash. Moonblast is a powerful and spammable STAB that’s STAB move that is often Mega Gardevoir’s best option into against non-Wonder Guard switch-ins and also OHKOes the somewhat common Wonder Guard Sableye-Mega Mega Sableye. It also OHKOes standard Giratina sets even at just +1. Secret Sword and Lava Plume smack Normal and Bug / Steel added spaces around the slash type Wonder Guards users, respectively, while Earth Power is notable for hitting both Electric Wonder Guards as well as netting a guaranteed KO into users and netting a guaranteed KO against Primal Groudon at +2. Mix and match these (or other) coverage options according to your team’s needs and current metagame trends. Maximum special attack and speed with a Modest nature are used to hit as hard and fast as possible. A you don't need to explain max/max EVs Modest is preferred to get several key KOs such as Mega Mewtwo X, but a Timid nature is an option if outpacing Timid maximum speed Xerneas is desired, but the power drop is noticeable—with certain KOs and damage rolls (such as Iron Plate Judgment into Mega Mewtwo-X) becoming less favorable as a result.

Wonder Guard Shell Smash Mega Gardevoir fits well on both balance and offensive teams, as both a win condition and as a powerful matchup fish that can sometimes auto-win versus certain teams depending on the coverage moves chosen as a powerful wincon. Physical Mold Breakers, though valuable on nearly every team structure in ORAS Pure Hackmons, are especially important teammates for Mega Gardevoir’s success as a late-game win condition, breaking through the Wonder Guards users Mega Gardevoir’s chosen coverage moves may not pierce. Choice Band Primal Groudon is especially noteworthy for its excellent offensive synergy with Mega Gardevoir, (comma) as well as its ability to obliterate opposing Wonder Guards users with its STAB V-create. Fast and powerful Mold Breakers users such as Mega Mewtwo-Y and especially Mega Gengar can make it very difficult for Gardevoir to get a Shell Smash up, so teammates such as Yveltal, Mega Gyarados, Wonder Guard Meloetta, Arceus carrying Knock Off, and various “-ate speed” users -ate Speed users like Mega Rayquaza and Mega Abomasnow are appreciated. Many of these Pokemon are also good entry hazard setters, (comma) and Mega Gardevoir appreciates Stealth Rock support to turn many of its already favorable rolls (, such as +2 Spooky Plate Judgment or Grass Knot into 240 HP Primal Groudon), into guaranteed KOs. Aromatherapy support from support Wonder Guard partners with complementary typing such as Primal Kyogre, Meloetta, Slaking, and Mega Scizor—among others—, among others, is also appreciated to prevent Toxic or Will-O-Wisp from putting a timer on Mega Gardevoir’s sweep. Defog and Wish support from these teammates can also offset any chip Mega Gardevoir might take throughout a game, making its job as a late-game cleaner and win condition wincon more flexible.

[STRATEGY COMMENTS]
Other Options
=============

An EV Spread of alternate EV spread of 80 Def / 252 SpA / 176 Speed EVs and a Spe with a Timid nature can be used to outspeed Jolly Primal Groudon and other maximum Speed base 90s Pokemon before Mega Gardevoir uses Shell Smash, (comma) in addition to giving it the ability to survive Choice Band Adamant Mold Breaker Primal Groudon’s Extreme Speed before Mega Gardevoir uses Shell Smash and non-Choice Band Extreme Speed after a Shell Smash. This spread, however, is generally only worth using in tandem with either Water coverage like Scald or Steam Eruption or on niche Choice Specs Mold Breaker sets with Psycho Boost that can OHKO Primal Groudon without requiring a boost first. Thanks to Mega Gardevoir’s physical frailty, further defensive investment is generally inadvisable.

Bug Buzz, Dark Pulse, Aura Sphere, Scald and Giga Drain aren’t listed on the above set but are all viable coverage options—hitting Psychic-type Wonder Guards, Wonder Guard Dusclops, physically defensive Normal-type Wonder Guards, Primal Groudon, and providing healing, respectively. Mega Gardevoir has a wide range of other coverage options; Bug Buzz hits Psychic-type Wonder Guard users, Dark Pulse beatsDusclops, Aura Sphere covers Normal-type Wonder Guard, Scald OHKOes Primal Groudon, and Giga Drain provides recovery. Gastro Acid is also an option over a coverage move to allow Mega Gardevoir to break through Wonder Guards users of any type at the somewhat steep cost of an additional turn to do so. In addition, while Stealth Rock is hard to fit, Mega Gardevoir’s ability to threaten out the format’s most popular Magic Bouncers—Giratina and Yveltal—make I know this looks dumb, but word—word is how to format these long hyphens it a reliable entry hazard setter.

Mega Gardevoir is also a very competent user of Substitute + Baton Pass Wonder Guard sets, (comma) but faces fierce competition from the much bulkier Xerneas for this role. However, it is worth noting that Mega Gardevoir specifically utilizes Glare and Shell Smash variants of these sets just as efficiently, if not better, than Xerneas can in many scenarios. Mold Breaker sets with either Choice Specs or Shell Smash are also a niche option. However, the former faces steep competition with Choice Specs Mega Mewtwo-Y and the rare Choice Specs Mega Diancie, (comma) and the latter is only useful over similar Mega Diancie sets if STAB Stored Power or Psystrike is greatly desired.


Checks and Counters
===================

**Strong Physical Attackers**: Mega Gardevoir’s physical frailty means it cannot switch into or stomach any reasonably strong physical hits bar Fighting-type attacks. A Choice Band or Huge Power boosted hit that makes it through Mega Gardevoir’s Wonder Guard will almost always KO. In addition, super-effective priority moves such as Shadow Sneak and Bullet Punch—most frequently seen on Shadow Tag and Huge Power Regigigas and Slaking sets—bypass Gardevoir’s Wonder Guard and speed boosts and KO it outright.

**Gengar-Mega Mega Gengar**: Mold Breaker Mega Gengar puts a lot of pressure on Mega Gardevoir, out-speeding and OHKO-ing outspeeding and OHKOing it with Spooky Plate Judgment and or Sludge Wave both. However, Mega Gengar itself cannot switch into Mega Gardevoir effectively, especially if Gardevoir is carrying Spooky Plate or is already boosted.

**Bad Wonder Guard Matchup Opposing Wonder Guard**: Because Wonder Guard sweepers are inherently a matchup fish matchup dependant, Wonder Guards users that Mega Gardevoir is not packing the correct coverage move for will force it out.

**Item Removal**: Trick, Switcheroo, and Mold Breaker Knock Off can severely impede Wonder Guard Smash Mega Gardevoir’s ability to do its job, removing one third of its coverage as well as its ability to beat its own imposter Imposter users.

**Plate Imposters Imposter Users**: While rare and very suboptimal outside of a matchup into offensive Wonder Guard Mega Gardevoir or Xerneas, Imposter Pokemon holding an Iron Plate or Spooky Plate directly counter this set and can be difficult to deal with. Though Wonder Guard Mega Gardevoir almost always “imposter-proofs” itself, a Wonder Guard teammate that isn't weak to any of Gardevoir’s coverage can stop a counter-sweep in the case of a surprise Plate Imposter.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[UT, 523866]]

GP 1/1! Please implement carefully, as there is a lot here, and feel free to DM me with any questions. Great job though!

 

Daylight

angels roll their eyes
is an Artistis a Contributor to Smogon
add remove conjecture
[SET]
name: Wonder Guard Shell Smasher Smash
move 1: Shell Smash
move 2: Judgment
move 3: Grass Knot / Freeze-Dry / Moonblast
move 4: Secret Sword / Lava Plume / Earth Power
item: Iron Plate / Spooky Plate
ability: Wonder Guard
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
ivs: 0 Atk
in-battle alt: Mega

[SET COMMENTS]
Mega Gardevoir’s excellent Psychic/Fairy Psychic / Fairy typing and high base 165 special attack give it a noteworthy niche as one of the best options for a Wonder Guard Shell Smash sweeper Special Attack make it one of the best options for a Wonder Guard Shell Smash sweeper. Judgment and either Iron Plate or Spooky Plate allow this set to beat its own imposter Imposter users, as well as Fairy-type Wonder Guards or Psychic-type Wonder Guards Guard users, respectively. Thanks to the evergreen popularity of Wonder Guard Xerneas, Iron Plate is usually preferred, (comma) but Spooky Plate does have additional utility outside of hitting Psychic Wonder Guards—most notably guaranteeing the OHKO into OHKOes Mega Mewtwo-X, Mega Mewtwo-Y, Mega Mewtwo X/Y is not hyphenated and Mega Latios, (comma) as well as the KO into KOes standard Primal Groudon after Stealth Rock and a guaranteed KO into fast Primal Groudon sets all after one after a Shell Smash. The remaining moveslots are dedicated to coverage for breaking as many Wonder Guard cores (and Mold Breaker switch-ins) as possible and are, as a result, quite flexible and very team-dependent. Grass Knot and Freeze-Dry are powerful coverage options that, most notably, allow this set to beat the ever popular Wonder Guard Primal Kyogre. On Iron Plate sets, Grass Knot is usually preferred for the OHKO into on Primal Groudons chipped by Stealth Rock at +2 after Stealth Rock at +2. Freeze-Dry nails a broader range of threats, however, including OHKOs into OHKOing Wonder Guard Gyaradosite Gyarados and Mega Rayquaza before a Shell Smash. Moonblast is a powerful and spammable STAB that’s STAB move that is often Mega Gardevoir’s best option into against non-Wonder Guard switch-ins and also OHKOes the somewhat common Wonder Guard Sableye-Mega Mega Sableye. It also OHKOes standard Giratina sets even at just +1. Secret Sword and Lava Plume smack Normal and Bug / Steel added spaces around the slash type Wonder Guards users, respectively, while Earth Power is notable for hitting both Electric Wonder Guards as well as netting a guaranteed KO into users and netting a guaranteed KO against Primal Groudon at +2. Mix and match these (or other) coverage options according to your team’s needs and current metagame trends. Maximum special attack and speed with a Modest nature are used to hit as hard and fast as possible. A you don't need to explain max/max EVs Modest is preferred to get several key KOs such as Mega Mewtwo X, but a Timid nature is an option if outpacing Timid maximum speed Xerneas is desired, but the power drop is noticeable—with certain KOs and damage rolls (such as Iron Plate Judgment into Mega Mewtwo-X) becoming less favorable as a result.

Wonder Guard Shell Smash Mega Gardevoir fits well on both balance and offensive teams, as both a win condition and as a powerful matchup fish that can sometimes auto-win versus certain teams depending on the coverage moves chosen as a powerful wincon. Physical Mold Breakers, though valuable on nearly every team structure in ORAS Pure Hackmons, are especially important teammates for Mega Gardevoir’s success as a late-game win condition, breaking through the Wonder Guards users Mega Gardevoir’s chosen coverage moves may not pierce. Choice Band Primal Groudon is especially noteworthy for its excellent offensive synergy with Mega Gardevoir, (comma) as well as its ability to obliterate opposing Wonder Guards users with its STAB V-create. Fast and powerful Mold Breakers users such as Mega Mewtwo-Y and especially Mega Gengar can make it very difficult for Gardevoir to get a Shell Smash up, so teammates such as Yveltal, Mega Gyarados, Wonder Guard Meloetta, Arceus carrying Knock Off, and various “-ate speed” users -ate Speed users like Mega Rayquaza and Mega Abomasnow are appreciated. Many of these Pokemon are also good entry hazard setters, (comma) and Mega Gardevoir appreciates Stealth Rock support to turn many of its already favorable rolls (, such as +2 Spooky Plate Judgment or Grass Knot into 240 HP Primal Groudon), into guaranteed KOs. Aromatherapy support from support Wonder Guard partners with complementary typing such as Primal Kyogre, Meloetta, Slaking, and Mega Scizor—among others—, among others, is also appreciated to prevent Toxic or Will-O-Wisp from putting a timer on Mega Gardevoir’s sweep. Defog and Wish support from these teammates can also offset any chip Mega Gardevoir might take throughout a game, making its job as a late-game cleaner and win condition wincon more flexible.

[STRATEGY COMMENTS]
Other Options
=============

An EV Spread of alternate EV spread of 80 Def / 252 SpA / 176 Speed EVs and a Spe with a Timid nature can be used to outspeed Jolly Primal Groudon and other maximum Speed base 90s Pokemon before Mega Gardevoir uses Shell Smash, (comma) in addition to giving it the ability to survive Choice Band Adamant Mold Breaker Primal Groudon’s Extreme Speed before Mega Gardevoir uses Shell Smash and non-Choice Band Extreme Speed after a Shell Smash. This spread, however, is generally only worth using in tandem with either Water coverage like Scald or Steam Eruption or on niche Choice Specs Mold Breaker sets with Psycho Boost that can OHKO Primal Groudon without requiring a boost first. Thanks to Mega Gardevoir’s physical frailty, further defensive investment is generally inadvisable.

Bug Buzz, Dark Pulse, Aura Sphere, Scald and Giga Drain aren’t listed on the above set but are all viable coverage options—hitting Psychic-type Wonder Guards, Wonder Guard Dusclops, physically defensive Normal-type Wonder Guards, Primal Groudon, and providing healing, respectively. Mega Gardevoir has a wide range of other coverage options; Bug Buzz hits Psychic-type Wonder Guard users, Dark Pulse beatsDusclops, Aura Sphere covers Normal-type Wonder Guard, Scald OHKOes Primal Groudon, and Giga Drain provides recovery. Gastro Acid is also an option over a coverage move to allow Mega Gardevoir to break through Wonder Guards users of any type at the somewhat steep cost of an additional turn to do so. In addition, while Stealth Rock is hard to fit, Mega Gardevoir’s ability to threaten out the format’s most popular Magic Bouncers—Giratina and Yveltal—make I know this looks dumb, but word—word is how to format these long hyphens it a reliable entry hazard setter.

Mega Gardevoir is also a very competent user of Substitute + Baton Pass Wonder Guard sets, (comma) but faces fierce competition from the much bulkier Xerneas for this role. However, it is worth noting that Mega Gardevoir specifically utilizes Glare and Shell Smash variants of these sets just as efficiently, if not better, than Xerneas can in many scenarios. Mold Breaker sets with either Choice Specs or Shell Smash are also a niche option. However, the former faces steep competition with Choice Specs Mega Mewtwo-Y and the rare Choice Specs Mega Diancie, (comma) and the latter is only useful over similar Mega Diancie sets if STAB Stored Power or Psystrike is greatly desired.


Checks and Counters
===================

**Strong Physical Attackers**: Mega Gardevoir’s physical frailty means it cannot switch into or stomach any reasonably strong physical hits bar Fighting-type attacks. A Choice Band or Huge Power boosted hit that makes it through Mega Gardevoir’s Wonder Guard will almost always KO. In addition, super-effective priority moves such as Shadow Sneak and Bullet Punch—most frequently seen on Shadow Tag and Huge Power Regigigas and Slaking sets—bypass Gardevoir’s Wonder Guard and speed boosts and KO it outright.

**Gengar-Mega Mega Gengar**: Mold Breaker Mega Gengar puts a lot of pressure on Mega Gardevoir, out-speeding and OHKO-ing outspeeding and OHKOing it with Spooky Plate Judgment and or Sludge Wave both. However, Mega Gengar itself cannot switch into Mega Gardevoir effectively, especially if Gardevoir is carrying Spooky Plate or is already boosted.

**Bad Wonder Guard Matchup Opposing Wonder Guard**: Because Wonder Guard sweepers are inherently a matchup fish matchup dependant, Wonder Guards users that Mega Gardevoir is not packing the correct coverage move for will force it out.

**Item Removal**: Trick, Switcheroo, and Mold Breaker Knock Off can severely impede Wonder Guard Smash Mega Gardevoir’s ability to do its job, removing one third of its coverage as well as its ability to beat its own imposter Imposter users.

**Plate Imposters Imposter Users**: While rare and very suboptimal outside of a matchup into offensive Wonder Guard Mega Gardevoir or Xerneas, Imposter Pokemon holding an Iron Plate or Spooky Plate directly counter this set and can be difficult to deal with. Though Wonder Guard Mega Gardevoir almost always “imposter-proofs” itself, a Wonder Guard teammate that isn't weak to any of Gardevoir’s coverage can stop a counter-sweep in the case of a surprise Plate Imposter.

[CREDITS]
- Written by: [[Daylight, 562267]]
- Quality checked by: [[Mbouchon, 515077], [berry, 226455]]
- Grammar checked by: [[UT, 523866]]

GP 1/1! Please implement carefully, as there is a lot here, and feel free to DM me with any questions. Great job though!

Implemented.
 
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