Hello everyone, im going to post a RMT for my new team i created. Please feel free to comment/add/delete on any pokemon that you don't think that should be there. Enough of me and boring intros, lets get to the team:
Castile (Gyarados-Mega) (M) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake/Ice Fang
- Crunch
- Waterfall
I wanted to use Mega Gyarados not only because of how boss he looks, but overall very bulky and hard-hitting once dragon dance gets set up. Also obviously my Mega. I decided to run dragon dance because that sets up for a mid-late game sweep once all of his counters and checks are gone. Waterfall hits insanely hard and OKHOs almost everything after one boost. Crunch is for STAB and coverage for my team. Earthquake I'm iffy about because I also used to run Ice Fang instead of Earthquake and it deals with steel types, but on the contrary, ice fang deals with dragon types quite nicely. Comments on whether to run EQ or Ice fang is appreciated!
Hydra (Dragalge) (F) @ Black Sludge
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Toxic Spikes
I really needed a hazard setter for this team. Dragalage came to mind because of the neat typing, and ability to tank hits. Dragalge is also my fairy counter number 1. I usually lead with him 98% of the time because I set up toxic spikes layers. Focus Blast is for steels that wall this set badly especially Ferrothorn and to deal with dark types. Draco Meteor kills anything that doesn't resist it and OHKOS all dragons except for Goodra. (Really though, who uses Goodra in OU). Draco Meteor also kills the opponent's lead 70% of the time. Sludge wave is to deal with the ever-increasing popularity usage of Tangrowth and grass types in general that plague Mega Gyarados. Black Sludge is for health regain and stalling as much as possible.
Archimedes (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Psyshock
- Memento
I wanted an offensive defogger and Skarmory didn't fit "offensivley". I picked Latios because Latios puts offensive pressure on the opposing team and he is also my special sweeper. Draco Meteor hits insanely hard with life orb and OHKOs almost everything. Defog is to remove hazards for my Thundrus to proceed to troll the opponent into oblivion with Thunder Wave. Psyshock is for Chansey and all those annoying special walls. Memento is a great suicide move because it forces the opponent to switch out and buy me time to plan, and if they don't switch, i can select Gyarados and Intimidate+ Memento is quite trollish. Life Orb was given because of immense power gain.
Opponent's face after -2 attack.
Volcarona (F) @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
I cannot tell you people how much I respect Volcarona. It saved me from sure defeat many times because after one quiver dance, it becomes nearly unstoppable. Lum Berry is my item because many people have tried to sleep, poison, and paralyze this thing. Quiver Dance for +1 speed is fast enough to outspeed almost anything and it becomes a terrifying sweeper. Bug Buzz and Fire Blast are for STAB and dealing with Dark types and steels respectively, which my team has zero defense against if Volcarona is KO'd. Giga Drain is for health regain and allows it to regain health while dealing damage.
Magnus (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
My team if you guys noticed has nothing to counter fairies. Volcarona does help but Azumarill destroys it with Aqua Jet. I turned to Magnezone for my problems. While it is slow it sports a monstrous 130 Special Attack, and it hits like a truck. I gave it choice specs so that it hits even harder. Volt Switch is to deal damage and withdraw when necessary. HP Fire is for Ferrothorn, which pose a threat to my team. Flash Cannon is for all those fairies that destroy this team and Thunderbolt is coverage for water and flying types and plus STAB.
Aeolus (Thundurus) @ Expert Belt
Ability: Prankster
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thundurus was in mind when I was making this team. It provides speed control, so no more getting outsped by opposing pokemon, it can cripple an entire team if left unchecked. All in all, it makes a great troll and puts extreme pressure on the opponent. Thunder wave is for trolling purposes. It brings some of the biggest threats in OU to their knees and allows me to finish them off one by one. Thunderbolt is STAB and provides as a back-up if Magnezone is dead. Focus Blast deals with pesky steel types and it provides coverage against dark types. HP Ice is for dragons that resist all of Thundurus' attacks. Expert Belt was in place because of the power gain if I attack super-effectively.


Castile (Gyarados-Mega) (M) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake/Ice Fang
- Crunch
- Waterfall
I wanted to use Mega Gyarados not only because of how boss he looks, but overall very bulky and hard-hitting once dragon dance gets set up. Also obviously my Mega. I decided to run dragon dance because that sets up for a mid-late game sweep once all of his counters and checks are gone. Waterfall hits insanely hard and OKHOs almost everything after one boost. Crunch is for STAB and coverage for my team. Earthquake I'm iffy about because I also used to run Ice Fang instead of Earthquake and it deals with steel types, but on the contrary, ice fang deals with dragon types quite nicely. Comments on whether to run EQ or Ice fang is appreciated!


Hydra (Dragalge) (F) @ Black Sludge
Ability: Adaptability
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Toxic Spikes
I really needed a hazard setter for this team. Dragalage came to mind because of the neat typing, and ability to tank hits. Dragalge is also my fairy counter number 1. I usually lead with him 98% of the time because I set up toxic spikes layers. Focus Blast is for steels that wall this set badly especially Ferrothorn and to deal with dark types. Draco Meteor kills anything that doesn't resist it and OHKOS all dragons except for Goodra. (Really though, who uses Goodra in OU). Draco Meteor also kills the opponent's lead 70% of the time. Sludge wave is to deal with the ever-increasing popularity usage of Tangrowth and grass types in general that plague Mega Gyarados. Black Sludge is for health regain and stalling as much as possible.


Archimedes (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Psyshock
- Memento
I wanted an offensive defogger and Skarmory didn't fit "offensivley". I picked Latios because Latios puts offensive pressure on the opposing team and he is also my special sweeper. Draco Meteor hits insanely hard with life orb and OHKOs almost everything. Defog is to remove hazards for my Thundrus to proceed to troll the opponent into oblivion with Thunder Wave. Psyshock is for Chansey and all those annoying special walls. Memento is a great suicide move because it forces the opponent to switch out and buy me time to plan, and if they don't switch, i can select Gyarados and Intimidate+ Memento is quite trollish. Life Orb was given because of immense power gain.



Volcarona (F) @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz
I cannot tell you people how much I respect Volcarona. It saved me from sure defeat many times because after one quiver dance, it becomes nearly unstoppable. Lum Berry is my item because many people have tried to sleep, poison, and paralyze this thing. Quiver Dance for +1 speed is fast enough to outspeed almost anything and it becomes a terrifying sweeper. Bug Buzz and Fire Blast are for STAB and dealing with Dark types and steels respectively, which my team has zero defense against if Volcarona is KO'd. Giga Drain is for health regain and allows it to regain health while dealing damage.

Magnus (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
My team if you guys noticed has nothing to counter fairies. Volcarona does help but Azumarill destroys it with Aqua Jet. I turned to Magnezone for my problems. While it is slow it sports a monstrous 130 Special Attack, and it hits like a truck. I gave it choice specs so that it hits even harder. Volt Switch is to deal damage and withdraw when necessary. HP Fire is for Ferrothorn, which pose a threat to my team. Flash Cannon is for all those fairies that destroy this team and Thunderbolt is coverage for water and flying types and plus STAB.

Aeolus (Thundurus) @ Expert Belt
Ability: Prankster
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Thundurus was in mind when I was making this team. It provides speed control, so no more getting outsped by opposing pokemon, it can cripple an entire team if left unchecked. All in all, it makes a great troll and puts extreme pressure on the opponent. Thunder wave is for trolling purposes. It brings some of the biggest threats in OU to their knees and allows me to finish them off one by one. Thunderbolt is STAB and provides as a back-up if Magnezone is dead. Focus Blast deals with pesky steel types and it provides coverage against dark types. HP Ice is for dragons that resist all of Thundurus' attacks. Expert Belt was in place because of the power gain if I attack super-effectively.