Anish
luckynbad
Introduction
Hello, its Anish here, this time with a Mega Heracross + AV Metagross balance. I started building around Mega Heracross and I decide to partner it with AV Metagross, as it acts as a pursuit trapper who beats fairies, and soft checks a lot of other threats to M Hera such as Tornadus-T and even lures in things like Heatran. The team has done pretty well, and I am looking for some changes, which can optimize it further.
Teambuilding Process
The Team
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 248 HP / 76 Atk / 84 Def / 100 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Substitute
Mega Heracross is one of the best stallbreakers in the metagame and its not hard to see why. With a great attack stat, and a good ability it is a powerhouse, and with some bulk investment, it can take hits easily. The speed on my set allows me to outspeed 8 speed Rotom Wash, and the bulk prevents Landorus-T's Earthquake from breaking my Substitute, allowing me to try to rescue lost games by praying for a Stone Edge miss, or taking a Rock Slide on the off chance he runs that, and also prevents Volt Switch from breaking my Substitute. It checks darks like Bisharp and Weavile , and sometimes switches into Mega Lopunnies, taking only 40% from Return.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Assault Vest Metagross is a great Pursuit trapper because of its great special bulk, and also checks fairies very well, with the EVs in this set avoiding the 2HKO from Mega Diancie's Earth Power. Its main drawback is its lack of recovery, but Healing Wish helps remedy this. Earthquake helps it lure in Heatran, as it takes around 60% from Magma Storm and 40% from Lava Plume, while Bullet Punch gives it priority.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom Wash is a great pivot, and it checks almost all birds, which Mega Heracross greatly appreciates. It provides Volt Switch, which is good for Metagross and M Heracross, as they wouldnt need to take damage to come in, as they have no recovery. It helps luring in Latios, who sometimes switch into my Volt Switch , as well as checking Heatran and it can deal with stuff like LO SD Garchomp as well.It acts as my answer to Azumarill.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Landorus-Therian is my revenge killer, and it also is my switch in to Mold Breaker Excadrill and Gengar, as well as a Pokemon who can sometimes help me in dealing with Rotom by knocking off his Leftovers, and it can function as a late game cleaner. It forms a VoltTurn core with Rotom, and can deal with a lot of Pokemon Rotom generally handles, in case I want to preserve Rotom, or it has fainted.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Heatran is the Stealth Rock setter in my team, as well as my answer to non Earthquake Mega Charizard X, and it helps me pressure hazard stack teams, and baits Rotom Wash with Toxic. It loosens the burden off Metagross, and even checks non Low Kick Weavile and has a very spammable move in Lava Plume, which deters Mega Lopunny and Medicham into switching into it. It also checks Scizor, and outspeeds Bisharp, which can be vital if my opponent manages to weaken my counters to thos Pokemon.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Healing Wish
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 248 HP / 76 Atk / 84 Def / 100 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Substitute
Mega Heracross is one of the best stallbreakers in the metagame and its not hard to see why. With a great attack stat, and a good ability it is a powerhouse, and with some bulk investment, it can take hits easily. The speed on my set allows me to outspeed 8 speed Rotom Wash, and the bulk prevents Landorus-T's Earthquake from breaking my Substitute, allowing me to try to rescue lost games by praying for a Stone Edge miss, or taking a Rock Slide on the off chance he runs that, and also prevents Volt Switch from breaking my Substitute. It checks darks like Bisharp and Weavile , and sometimes switches into Mega Lopunnies, taking only 40% from Return.
Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Assault Vest Metagross is a great Pursuit trapper because of its great special bulk, and also checks fairies very well, with the EVs in this set avoiding the 2HKO from Mega Diancie's Earth Power. Its main drawback is its lack of recovery, but Healing Wish helps remedy this. Earthquake helps it lure in Heatran, as it takes around 60% from Magma Storm and 40% from Lava Plume, while Bullet Punch gives it priority.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom Wash is a great pivot, and it checks almost all birds, which Mega Heracross greatly appreciates. It provides Volt Switch, which is good for Metagross and M Heracross, as they wouldnt need to take damage to come in, as they have no recovery. It helps luring in Latios, who sometimes switch into my Volt Switch , as well as checking Heatran and it can deal with stuff like LO SD Garchomp as well.It acts as my answer to Azumarill.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Landorus-Therian is my revenge killer, and it also is my switch in to Mold Breaker Excadrill and Gengar, as well as a Pokemon who can sometimes help me in dealing with Rotom by knocking off his Leftovers, and it can function as a late game cleaner. It forms a VoltTurn core with Rotom, and can deal with a lot of Pokemon Rotom generally handles, in case I want to preserve Rotom, or it has fainted.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Heatran is the Stealth Rock setter in my team, as well as my answer to non Earthquake Mega Charizard X, and it helps me pressure hazard stack teams, and baits Rotom Wash with Toxic. It loosens the burden off Metagross, and even checks non Low Kick Weavile and has a very spammable move in Lava Plume, which deters Mega Lopunny and Medicham into switching into it. It also checks Scizor, and outspeeds Bisharp, which can be vital if my opponent manages to weaken my counters to thos Pokemon.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Healing Wish
Latias is my final mon, and its role is largely utility. It checks waters like Starmie, Keldeo, Rotom-Wash and Volcanion, grasses like Breloom, and electrics like Thundurus, Mega Manectric and Raikou, as well as providing Healing Wish support. Life Orb Draco Meteors coming from a 110 base special attacks are no joke, and it can evade pursuit trapping by using Healing Wish into one of my weakened Pokemon.
Threats
Threats
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Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 248 HP / 76 Atk / 84 Def / 100 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Substitute
Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Healing Wish
Ability: Skill Link
EVs: 248 HP / 76 Atk / 84 Def / 100 Spe
Adamant Nature
- Pin Missile
- Rock Blast
- Close Combat
- Substitute
Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Healing Wish