Mega Kangaskhan

Brand new to competitive battling, but this one wont necessarily be for much online play. This is a team I intend on using only with my friends, I know that Mega Kangaskhan is banned from OU, but I still love her too much not to use her.

My team:

Eelektross Choice Band
Nature: Quiet
Ability: Levitate
252 Atk/140 Speed/116 HP
-Thunder Punch
-Aqua Tail
-Drain Punch
-U turn


With eelektross, my main goal is to have a physical force right out of the gate, and also one that will be able to get out of trouble with U-turn for if I have to go up against anything unfavorable. The thing that really drew me into eelektross was its lack of weaknesses. I wanted to give it some help with the speed, since it doesnt have a very favorable one, while still boosting its ATK and adding a few more HP. Thunder Punch is my main STAB move with Aqua Tail and Drain Punch covering some more bases, especially pesky ground types that I can't get with a STAB move.


Alakazam Life orb
Nature: Sassy
Ability: Synchronize
252 SpAtk/252 Speed/4 HP
-Psyshock
-Ice Punch
-Signal Beam
-Focus Blast


Alakazam has been one of my go to's since Gen I, and that doesn't change now. I always have a hard time not putting him on my team due to his awesome speed and SpAtk, so he always finds a spot. I also really like the Synchronize ability for when I get stuck against any kind of Annoyer, then they can be just as ticked off as I am. Focus Blast is here due to his great power and ability to take out Tyranitar. Ice Punch and Signal Beam are coverage moves and Psyshock is obviously a strong STAB move.


Scizor
Nature: Jolly
Ability: Swarm
252 Atk/140 Speed/116 HP
-U turn
-Bullet Punch
-Pursuit
-Superpower


Scizor is here to be a scout that has decent stats to back itself up. I probably should have put Scizor first as he will probably lead, but I've already typed all this so it's too late. U-turn is obviously there to switch into a more favorable matchup after scouting out the other team. Bullet Punch is my STAB, Pursuit and Superpower are coverage. I have no idea what item to give him, so I'm open to suggestions. Also I kept trying to get a Scyther with Technician but I never could so I settled with Swarm to boost my STAB even more if I get too low on HP.


Magnezone @choice scarf?
NAture: Quirky
Ability: Magnet Pull
252 SpAtk/ 252 Speed/ 4 HP
-Flash Cannon
-Thunderbolt
-Volt Switch
-Substitute?


Magnezone is here to be my Anti-Tyranitar pokemon. A lot of my friends all seem to like Tyranitar a lot, so I took extra precautions. I have a choice scarf there now, but that might change. Substitute might find its way off too, it is there mainly just to complete the moveset. Thunderbolt is the obvious STAB. Flash Cannon is 2x against T-Tar and Volt Switch lets me switch out if I don't like the matchup. I'm really considering switching Magnezone out for a fighting type, maybe Machamp, Gallade, or Blaziken. Thoughts? Please include preffered moveset if you suggest one of these.


Volcarona Life orb maybe
Nature: Timid
Ability: Flame Body
252 SpAtk/ 252 Speed/ 4 HP
-Quiver Dance
-Giga Drain
-Bug Buzz
-Fire Blast


After Quiver Dance, this guy is unstoppable. The already insane SpAtk is boosted to go with dual STABs Bug Buzz and Fire Blast, although I might switch Fire Blast out for Fiery Dance for the potential additional SpAtk boost. Giga Drain rounds it out just for some additional coverage. I'm not convinced on the life orb yet, so it might stay or it could go. Overall, this pokemon earned its spot because of its insane SpAtk on top of its small list of weaknesses. I mean, its a bug that isn't weak to Fire!


Kangaskhan @Kangaskanite
Nature:Jolly
Ability: Scrappy
252 Atk/252 Speed/ 4 HP
-Substitute
-Return
-Focus Punch
-Sucker Punch


Kangaskhan has been my favorite pokemon ever since The Kangaskhan Kid premiered back in the 90s. When I found out she got a mega evolution, there was no way I wouldn't make a team with a spot open for her. With the parental bond ability after mega evolution I was even more sold. Substitute is there for obvious reasons if you haven't noticed that trend on my team yet. Focus Punch is there because I love the potential it has, especially with the extra boost in speed and the additional speed from mega evolution. Sucker Punch is there for a little bit of coverage and Return might not stay there for long.



So that's what I have for now, any input is much appreciated. Thanks!
 
Did you put the abilities of scizor and alakazam as swarm and synchronize, by intention? If so, I guess it would be better to use their other famous counterparts - technician and magic guard respectively.
 
Well this is certainly an intresting team, but I like intresting, so let's get to rating! (Because I'm weird, I'll start from the bottom and work my way up)

So firstly, lets start with Kangaskhan. SubPunch Mega Khan is certainly an intresting set, but I feel that your EVs contradict the idea of it. If you are really emphatic about using this set, I recommend modifying your spread to 252 HP / 252 Atk / 4 Def. This spread would allow you to create a far more bulky substitute to allow you to abuse the mighty power of Focus Punch. However, the standard Mega Khan set of Return/Sucker Punch/Power-Up Punch/Earthquake or Crunch is a superior set imo, and you can use your current EV spread and not have to worry about using a reset bag.

Your Volcarona is solid, I would recommend a Lum Berry as your item, as it doesn't cause recoil (which you say you don't like) and also helps protect it from nasty Paralysis Hax.

Ok, I feel like your certainly misusing Magnezone here. Your using it to counter Tyranitar, which commonly runs Earthquake, which will absolutely vaporize your Zone. Even with a scarf, your not going to do to much damage with Flash Cannon, as Sandstorm will boost T-Tar's SpDef to impressive levels, allowing it to easily survive said Flash Cannon and murder your Magnezone. I recommend replacing Magnezone altogether. Your aren't playing to its strengths, making it essentially dead weight on this team. Instead, why not use Assault Vest Conkeldurr? AV Conk is quite the beast, being able to tank hits on both the physical and special side of the spectrum, easily beating Tyranitar 1 vs. 1.

Scizor is a fantastic pokemon, if used correctly. Move wise, you got it locked down, that set is standard for a reason. I have just two suggestions for you. 1.) Replace Swarm with the ability Technician. This is nesscesary, as otherwise why use Bullet Punch and Pursuit? It will really help Scizor perform better overall. 2.) Give Scizor a Choice Band for its item. This will boost it's already solid attack even higher, and combined with Technician will make Bullet Punch hit quite hard.

Real talk, your Alakazam set makes me cry ;~;. Firstly, your not using Zam to its full potential. Change it's ability to Magic Guard, allowing you to prevent residual damage. Next, change Life Orb to Focus Sash. Now this is mainly personal preference, but Alakazam's biggest niche is the ability to reliably revenge kill threats. Combined with Magic Guard, the only time your Sash will be broken is when you take a hit. Now for moves. Ice Punch, really? Change Zams moveset to Shadow Ball/Psyshock/Focus Blast/Dazzling Gleam. You still keep coverage on Dragons with Dazzling Gleam, and you'll actually deal damage to them. Also, change the nature to Timid.

Alright, you really seem to like Elektross. However, if we are being frank, Elektross is not very good. It may have no weaknesses, but it is absolutely inferior to other wallbreakers. My recommendation would be Mixed Salamence with Life Orb. It hits incredibly hard right off the bat, and breaks walls like nobodies business.

I hope my recommendations will help your team, and good luck beating your friends ^_^
 
Last edited:
I always played r/b/y until about two weeks ago so I'm still trying to adjust to all this new stuff with competitive teams so thanks for all the feedback. I really don't know pokemon past gen I that great so I wasn't real confident in magnezone, eelektross, and volcarona.
If I was to replace eelektross with conkeldurr, what ev spread would you suggest? Just looking at base stats I would think I'd want something like 252 atk/ and then spread the test between spdef and maybe hp or def but what do you think?
With alakazam and scizor on the abilities, I just ended up getting sick of breeding so I went with what I had. I had 5 perfect IVs in the stats I wanted so I called it good. I'll probably go back and redo them now though.
I will update my initial post soon to reflect the changes I'm going to make. Thanks again for the input!
 
Back
Top