+6 0 SpA Mega Latias Stored Power (260 BP) vs. 252 HP / 252+ SpD Jirachi: 268-316 (66.3 - 78.2%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Jirachi Iron Head vs. 248 HP / 100+ Def Mega Latias: 61-73 (16.8 - 20.1%) -- possible 5HKO
Yo, what's up everyone? I've got this team here that I've been using on the suspect ladder, featuring Mega Latias! Which, yes, as those calcs show, beats Jirachi with a Psychic-type move.
So yeah, I was just checking out the new Mega Evolutions, and then realized something about Latias - it learns Stored Power now! First thought? "Time to sweep." This thing is just so fucking amazing; Latias has finally been given a chance to shine over her big brother in some way. So, I built a quick Sand team around a Mega Latias sweep, and it's been working quite well. Let's get into it!
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 52 Atk / 204 Def
Relaxed Nature
- Stealth Rock
- Pursuit
- Rock Slide
- Fire Blast
Tyranitar here functions as pretty much a dedicated support Pokemon. It gets up Stealth Rocks, gets up Sand for Excadrill, eats up Talonflame attacks, and Pursuit traps specific threats. Not much to say about this thing; pretty sure everyone knows what it does.
This set is a slightly modified version of the Support set from Tyranitar's analysis. I really wanted the utility granted by Pursuit, so I ran Pursuit on this set. The 52 Attack EVs guarantee that a switching Pursuit OHKOes uninvested Latias after Stealth Rock and one round of Sand damage; 72 HP Latias requires SR + 2 rounds Sand, but that's not hard to get. I do feel like it could be more efficient, though, like running enough Attack to nail 72 HP Latias with switching Pursuit after Stealth Rock and just one round of Sand damage. I run Rock Slide instead of Stone Edge because Stone Edge is stupid (I already have one move on this set with less than 90% accuracy, don't need more,) while Fire Blast is around to hit Skarmory and Ferrothorn for decent damage, because both wouldn't be very easy to deal with otherwise. Also, I believe if Skarmory takes a Fire Blast and then attempts to switch out and I catch it with Pursuit, it's pretty much a goner with Stealth Rock up. I'd have to run the calcs again, though.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill here functions as my team's revenge killer, a job that it is king at with Sand up. Without Excadrill, this team would have an even harder time against threats like Thundurus and Mega Metagross than it already does, while also checking Fairies with Iron Head, so Excadrill also functions as a glue Pokemon, in a way.
Anyway, this set is pretty standard. Air Balloon ensures Excadrill doesn't have to fear Ground-type moves, at least until it gets hit, which helps since my only Ground resists have their immunities cancelled out by Mold Breaker. I really don't know what I'd do without Excadrill.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
I hate this thing I hate this thing I hate this thing I hate this thing. That'd be the entire description here if that counted as an apt description, but it doesn't, so I have to actually provide you something. Rotom-W here grabs some momentum with Volt Switch while also burning threats like Mega Metagross that it can take a hit from (well, once. Just once,) and burning Mega Metagross is really nice for this team. This thing can take on Landorus-T, seeing as that thing can, at best, 3HKO (4HKO if Stealth Rock isn't up) and then just go on a burning spree.
Even on a Sand team, I prefer a ChestoRest set for a few main reasons. First, the recovery is much more reliable than Pain Split, especially since I have a Heal Bell user on my team. Second, once the Chesto Berry is used up, I can use this thing to absorb Knock Offs so nothing else on the team has to. And, finally, if I really have to, I can use it to absorb Spore from an unsuspecting thing like Breloom and proceed to cripple it with Will-O-Wisp, which is especially neat if said Breloom is a Toxic Orb set. Oh, and if you wanna know why I hate this thing? It runs not one, but TWO moves that have less than 90% accuracy. At least I hardly ever go for Hydro Pump... (man, I wish this thing learned Scald)
Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Heal Bell
- Protect
Mega Latias hates Mega Sableye? That's fine! Just bring Clefable and all of your problems shall be solved. Mega Sableye at +6? Clefable don't give a fuck. It'll just Moonblast that thing away anyway since it has Unaware.
Okay, so yeah, Clefable is pretty much the glue that holds this team together. I don't have a single Choice Scarf user, so if Sand is not up, this thing is necessary in order to take on set-up sweepers. In addition, it also helps to beat (most) Dark-types, especially Mega Sableye since that thing uses Mega Latias as setup bait. And, as something else Clefable does, it can pass Wishes to the rest of my team, which is especially helpful for Tyranitar since he has no recovery, and use Heal Bell to possibly cure something of burn or poison and wake Rotom-W up if I have to use Rest after I've used the Chesto Berry (or lost it for some other reason, like using the Chesto Berry to fuck up Spore users or if it gets knocked off)
Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Stored Power
- Roost
Move over Latios. Latias wants a time to shine, and she's getting it now. To summarize this set: IT DON'T FUCKIN' MATTER IF IT SAYS "IT'S NOT VERY EFFECTIVE," YOU ARE FUCKING SHIT UP ANYWAY. Basically, after a few boosts, the only way you are taking a Stored Power is if you're outright immune to it. If you will kindly look at the calcs up at the top of this OP, not even Jirachi beats this thing because Stored Power is so fucking stronq. The only thing that stops this thing from being totally game-breaking is the fact that it's the literal definition of Pursuit bait. Tyranitar, Bisharp, and even Weavile and Mega Absol can easily stop this thing from doing its job. And that's where the next member comes in...
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Keldeo's only purpose here is to take on those things that so easily stop Mega Latias. Tyranitar? Fuck that shit. Bisharp? lolololol I resist everything. Weavile? GET THAT SHIT OUTTA HERE. However, even then, I feel like there's something else that could do Keldeo's job. This thing is by far the least useful member of the team. You may have noticed something very crippling about this team: I don't have a god damn thing for Mega Lopunny. So, if I'm faced against that thing, this will sum up what happens: "get rekt m8." I'm thinking something like Conkeldurr would, for the most part, help against the same things Keldeo does, while reducing my weakness to Mega Lopunny.
Conclusion
Mega Latias is great. While this team isn't perfect (can't do a damn thing to Mega Lopunny,) I think it's a nice illustration of just how strong Mega Latias is, with the right support.Also, Greninja better get banned so that I can use this team in the future
Known Threats
Mega Lopunny - Covered this plenty. I can't do anything (unless Mega Latias has set up already, because that thing can't do any damage without its boosts,) and if that thing has Substitute, it's gg.
Mega Metagross - Not the easiest to deal with, but it's manageable. Worst-case scenario, Rotom-W can take one Zen Headbutt and burn it while Excadrill can outspeed and OHKO with Earthquake in the Sand (excluding Agility sets.) However, this thing will destroy me if I'm not careful.
Thundurus - I have to play Excadrill very carefully to deal with this, but another annoyance. AV Conkeldurr would be nice here to sponge some Special attacks from this thing...
Importable
0 Atk Jirachi Iron Head vs. 248 HP / 100+ Def Mega Latias: 61-73 (16.8 - 20.1%) -- possible 5HKO






Yo, what's up everyone? I've got this team here that I've been using on the suspect ladder, featuring Mega Latias! Which, yes, as those calcs show, beats Jirachi with a Psychic-type move.
So yeah, I was just checking out the new Mega Evolutions, and then realized something about Latias - it learns Stored Power now! First thought? "Time to sweep." This thing is just so fucking amazing; Latias has finally been given a chance to shine over her big brother in some way. So, I built a quick Sand team around a Mega Latias sweep, and it's been working quite well. Let's get into it!

Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 52 Atk / 204 Def
Relaxed Nature
- Stealth Rock
- Pursuit
- Rock Slide
- Fire Blast
Tyranitar here functions as pretty much a dedicated support Pokemon. It gets up Stealth Rocks, gets up Sand for Excadrill, eats up Talonflame attacks, and Pursuit traps specific threats. Not much to say about this thing; pretty sure everyone knows what it does.
This set is a slightly modified version of the Support set from Tyranitar's analysis. I really wanted the utility granted by Pursuit, so I ran Pursuit on this set. The 52 Attack EVs guarantee that a switching Pursuit OHKOes uninvested Latias after Stealth Rock and one round of Sand damage; 72 HP Latias requires SR + 2 rounds Sand, but that's not hard to get. I do feel like it could be more efficient, though, like running enough Attack to nail 72 HP Latias with switching Pursuit after Stealth Rock and just one round of Sand damage. I run Rock Slide instead of Stone Edge because Stone Edge is stupid (I already have one move on this set with less than 90% accuracy, don't need more,) while Fire Blast is around to hit Skarmory and Ferrothorn for decent damage, because both wouldn't be very easy to deal with otherwise. Also, I believe if Skarmory takes a Fire Blast and then attempts to switch out and I catch it with Pursuit, it's pretty much a goner with Stealth Rock up. I'd have to run the calcs again, though.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill here functions as my team's revenge killer, a job that it is king at with Sand up. Without Excadrill, this team would have an even harder time against threats like Thundurus and Mega Metagross than it already does, while also checking Fairies with Iron Head, so Excadrill also functions as a glue Pokemon, in a way.
Anyway, this set is pretty standard. Air Balloon ensures Excadrill doesn't have to fear Ground-type moves, at least until it gets hit, which helps since my only Ground resists have their immunities cancelled out by Mold Breaker. I really don't know what I'd do without Excadrill.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
I hate this thing I hate this thing I hate this thing I hate this thing. That'd be the entire description here if that counted as an apt description, but it doesn't, so I have to actually provide you something. Rotom-W here grabs some momentum with Volt Switch while also burning threats like Mega Metagross that it can take a hit from (well, once. Just once,) and burning Mega Metagross is really nice for this team. This thing can take on Landorus-T, seeing as that thing can, at best, 3HKO (4HKO if Stealth Rock isn't up) and then just go on a burning spree.
Even on a Sand team, I prefer a ChestoRest set for a few main reasons. First, the recovery is much more reliable than Pain Split, especially since I have a Heal Bell user on my team. Second, once the Chesto Berry is used up, I can use this thing to absorb Knock Offs so nothing else on the team has to. And, finally, if I really have to, I can use it to absorb Spore from an unsuspecting thing like Breloom and proceed to cripple it with Will-O-Wisp, which is especially neat if said Breloom is a Toxic Orb set. Oh, and if you wanna know why I hate this thing? It runs not one, but TWO moves that have less than 90% accuracy. At least I hardly ever go for Hydro Pump... (man, I wish this thing learned Scald)

Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Heal Bell
- Protect
Mega Latias hates Mega Sableye? That's fine! Just bring Clefable and all of your problems shall be solved. Mega Sableye at +6? Clefable don't give a fuck. It'll just Moonblast that thing away anyway since it has Unaware.
Okay, so yeah, Clefable is pretty much the glue that holds this team together. I don't have a single Choice Scarf user, so if Sand is not up, this thing is necessary in order to take on set-up sweepers. In addition, it also helps to beat (most) Dark-types, especially Mega Sableye since that thing uses Mega Latias as setup bait. And, as something else Clefable does, it can pass Wishes to the rest of my team, which is especially helpful for Tyranitar since he has no recovery, and use Heal Bell to possibly cure something of burn or poison and wake Rotom-W up if I have to use Rest after I've used the Chesto Berry (or lost it for some other reason, like using the Chesto Berry to fuck up Spore users or if it gets knocked off)

Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Stored Power
- Roost
Move over Latios. Latias wants a time to shine, and she's getting it now. To summarize this set: IT DON'T FUCKIN' MATTER IF IT SAYS "IT'S NOT VERY EFFECTIVE," YOU ARE FUCKING SHIT UP ANYWAY. Basically, after a few boosts, the only way you are taking a Stored Power is if you're outright immune to it. If you will kindly look at the calcs up at the top of this OP, not even Jirachi beats this thing because Stored Power is so fucking stronq. The only thing that stops this thing from being totally game-breaking is the fact that it's the literal definition of Pursuit bait. Tyranitar, Bisharp, and even Weavile and Mega Absol can easily stop this thing from doing its job. And that's where the next member comes in...

Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Keldeo's only purpose here is to take on those things that so easily stop Mega Latias. Tyranitar? Fuck that shit. Bisharp? lolololol I resist everything. Weavile? GET THAT SHIT OUTTA HERE. However, even then, I feel like there's something else that could do Keldeo's job. This thing is by far the least useful member of the team. You may have noticed something very crippling about this team: I don't have a god damn thing for Mega Lopunny. So, if I'm faced against that thing, this will sum up what happens: "get rekt m8." I'm thinking something like Conkeldurr would, for the most part, help against the same things Keldeo does, while reducing my weakness to Mega Lopunny.
Conclusion
Mega Latias is great. While this team isn't perfect (can't do a damn thing to Mega Lopunny,) I think it's a nice illustration of just how strong Mega Latias is, with the right support.
Known Threats
Mega Lopunny - Covered this plenty. I can't do anything (unless Mega Latias has set up already, because that thing can't do any damage without its boosts,) and if that thing has Substitute, it's gg.
Mega Metagross - Not the easiest to deal with, but it's manageable. Worst-case scenario, Rotom-W can take one Zen Headbutt and burn it while Excadrill can outspeed and OHKO with Earthquake in the Sand (excluding Agility sets.) However, this thing will destroy me if I'm not careful.
Thundurus - I have to play Excadrill very carefully to deal with this, but another annoyance. AV Conkeldurr would be nice here to sponge some Special attacks from this thing...
Importable
Code:
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 52 Atk / 204 Def
Relaxed Nature
- Stealth Rock
- Pursuit
- Rock Slide
- Fire Blast
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Wish
- Moonblast
- Heal Bell
- Protect
Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 100 Def / 160 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Stored Power
- Roost
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind