This is an OU team that I had put some thought into when it pertained to matchups with other fairies. I came late to Gen 6 OU and am not familiar with the tier yet so I am probably going to miss a couple of Pokémon that could destroy this team. My model was basically adding Mega Lopunny and building from there.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Return
Fake Out
Ice Punch
High Jump Kick
I wanted to use Lopunny to see how good it was and it can definitely kill things. A fast physical threat with two super powerful STABs. I have Fake Out over Thunder Punch because the priority hit on something was appealing to me. It also softens my opponent up for the next hit and allows me to Mega Evolve safely for it's speed increase the next turn.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
Thunderbolt
Volt Switch
Hidden Power [Ice]
Shadow Ball
I put in Raikou because I was told it would be a good partner for Mega Lopunny. It has the moves to take care of some of Mega Lop's weaknesses. I also contributes to the special attacking apartment and its my strongest special attacker. Due to the lack of bulk on the team I gave it an Assault Vest.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
Knock Off
Recover
Will-O-Wisp
Taunt
Sableye is here for spin blocking due to my paranoia of Excadrill. Will-O-Wisp and Taunt to cripple Pokémon and prevent any physical threats from dealing serious damage.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
Bullet Punch
U-turn
Pursuit
Superpower
Scizor is mostly here to deal with fairies. Outside of that, it is my second physical power and it has a priorty move to finish off low health opponents.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
Fire Blast
Moonblast
Soft-Boiled
Stealth Rock
I wanted something that could set up hazards while meeting the quota for some of the resistances I wanted. Clefable had a predetermined spot on the team, however, I went with rocks over calm mind which was the set I wanted to use. I felt that Stealth Rocks were more important to the team in the end.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 16 SpD / 248 Spe
Timid Nature
Reflect Type
Rapid Spin
Scald
Recover
Starmie is my rapid spinner and the only thing that can switch into a fire move for Scizor. Lopunny, Scizor, and Raikou are the main 3 Pokémon that really benefit from the absence of entry hazards. Starmie has Reflect type for Tyranitar, Mega Scizor, and other threats that can't do much to its own type which is quite a lot.
That's the team, I appreciate you're feedback no matter how blunt it is. If I did something super obviously wrong, let me know :)
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
Return
Fake Out
Ice Punch
High Jump Kick
I wanted to use Lopunny to see how good it was and it can definitely kill things. A fast physical threat with two super powerful STABs. I have Fake Out over Thunder Punch because the priority hit on something was appealing to me. It also softens my opponent up for the next hit and allows me to Mega Evolve safely for it's speed increase the next turn.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
Thunderbolt
Volt Switch
Hidden Power [Ice]
Shadow Ball
I put in Raikou because I was told it would be a good partner for Mega Lopunny. It has the moves to take care of some of Mega Lop's weaknesses. I also contributes to the special attacking apartment and its my strongest special attacker. Due to the lack of bulk on the team I gave it an Assault Vest.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
Knock Off
Recover
Will-O-Wisp
Taunt
Sableye is here for spin blocking due to my paranoia of Excadrill. Will-O-Wisp and Taunt to cripple Pokémon and prevent any physical threats from dealing serious damage.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
Bullet Punch
U-turn
Pursuit
Superpower
Scizor is mostly here to deal with fairies. Outside of that, it is my second physical power and it has a priorty move to finish off low health opponents.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
Fire Blast
Moonblast
Soft-Boiled
Stealth Rock
I wanted something that could set up hazards while meeting the quota for some of the resistances I wanted. Clefable had a predetermined spot on the team, however, I went with rocks over calm mind which was the set I wanted to use. I felt that Stealth Rocks were more important to the team in the end.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 244 HP / 16 SpD / 248 Spe
Timid Nature
Reflect Type
Rapid Spin
Scald
Recover
Starmie is my rapid spinner and the only thing that can switch into a fire move for Scizor. Lopunny, Scizor, and Raikou are the main 3 Pokémon that really benefit from the absence of entry hazards. Starmie has Reflect type for Tyranitar, Mega Scizor, and other threats that can't do much to its own type which is quite a lot.
That's the team, I appreciate you're feedback no matter how blunt it is. If I did something super obviously wrong, let me know :)