Mega-Lopunny Offense






Introduction:
This is a offensive team built around Mega-Lopunny and Bisharp and their high offensive pressure. This team is one i made a while back, and its been giving me quite good succes on the ladder.
Teambuilding Process:
I wanted to make a team around Lopunny and Bisharp because of the amount of offensive pressure they can put on an opponent and becaue of their strengths covering mostof the others weaknesse
Detailed analysis:
This is a offensive team built around Mega-Lopunny and Bisharp and their high offensive pressure. This team is one i made a while back, and its been giving me quite good succes on the ladder.
Teambuilding Process:
I wanted to make a team around Lopunny and Bisharp because of the amount of offensive pressure they can put on an opponent and becaue of their strengths covering mostof the others weaknesse
Detailed analysis:

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega-Lopunny is the one of the main pokemon on the team, I chose this pokemon because of its amazing speed tier and good attack, also supported by a pretty good move-pool. What it does for the team is to threaten Mega-Sableye and other mons that are not fond of a high-jump-kick like heatran, ferrothorn and tyranitar. It also outspeeds weavile and has acces to fake out, making it a great mon against opposing offense. The set i chose is the standard max-speed jolly with dual stab and fake out, though i chose ice punch over power-up-punch because my team needs a good way to take on mons like garchomp and landorus-t, making Lopunny able to break down nearly all the bulky mons you find on opposing offense teams.

Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Bisharp was the pokemon i chose to pair up with M-Lopunny for this team for the simple fact that Bisharp covers M-Lopunny's weakness to fairy types, aswell as lati siblings, which Bisharp has no issue dealing with. Bisharp is also a nice late game-sweeper adn discourages common intimidate users and defog users from switching in or using defog. Its purpose is to be able to threaten mons such as M-Manectric and Landorus, aswell as fairys and the Lati siblings. Later game it is usualy this pokemon that will be used to setup and break the opposing team after its been weakened and lost its priamry checks to Bisharp, which M-Lopunny supports with. The set is the SD set with adamant nature, though i chose to use lum berry over life orb, this is because my team has some problems with status effects at times, and having a lum will help setup against a rotom-w as they usualy like to burn bisharp.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail
Garchomp was chosen because the team was lacking entry hazzards and was looking weak to talonflame and had issues with dealing significant damage to Skarmory without risking whirlwind. Garchomp gives the team stealth rock aswell as threantens Skarmory, Ferrothorn and Scizor with fire blast, aswell as threatens Heatran with earthquake. Garchomp also works as a nice phaser if it does not have a good purpose against an opponent. The set is standard tank-chomp with fire blast over endure or toxic, as the team needed a scizor and skarm check more than a rock-solid talon wall, as the combo of rocky helmet + rough skin is alreay enough to threaten talonflame, combined with the fact that it can setup rocks and then phase talon out, making it very hard to switch talon back in again without defogging.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Draco Meteor
- Psyshock
Latias is the next pokemon i chose because the team needed a pokemon to switch into keldeo, aswell as a defogger and a rotom-w check. I chose Latias over Latios because of the support healing wish adds to the team. Latias gives the team defog aswell as healing wish support which is handy if i should come over opposing hazzard-stacking teams, which are a nuisance to my team. Latias also gives the team a keldeo, rotom-w, breloom, garchomp, quagsire and kyurem-b check, which helps my teams ability to oppose other offensive teams. The set is the offensive support set with healing wish to support the rest of the team against being broken down by the opponent.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Ferrothorn is the next pokemon to enter the team because of its nice ability to support with spike stacking, aswell as checking threats such as azumarill, which has been a nuisance to the team so far. Ferrothorn gives the team spikes for breaking down opposing teams, its mainly handy for opposing bulky team as it discourages switching out against this teams offensive threats. Leech seed makes Ferrothorn a nice pivoting pokemon, especialy against opposing bulky teams as it cant be toxiced. Power whip and gyro ball gives Ferrothorn nice damage output against things like weavile, rotom and things that dont appreciate the typing of these moves in general. The set is just the standard spikes support set with leftovers as it fit perfectly on my team and there werent any modifications required.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Azumarill is the last mon to be added to the team, it was chosen because of its great wallreaking capabilities without any real need to boost. It gives the team a nice mon that is hard to switch into, it is especialy nice as there are a few things that the team doesnt like trying to break through like landorus-t, which can be a nuisance with its intimidate for lopunny to break down. Aqua jet gives the team a nice and reliable priority move with a lot of power. The set is just the standard wallbreaker CB set, noting special as this pokemons purpose is to wear down opposing walls and put geenral dents in teams for bisharp and lopunny to break through.
Known issues:

Sp.Def Skarm is capable of stalling out fire blast on garchomp and set up its hazzards and still be able to get out with a good amount of health, can be fixed by using Latios over Latias and have hp fire.

hp fire manaphy is able to break past Ferrothorn and makes threaten the team, not usualy a big issue, especially as hp fire manaphy is rare, but one to be noted.
This team has, as said, given me quite good succes on the ladder, even though im not a great competitive player, and though is has a few flaws that may become big issues the team suffices quite well in battle.
Thank you to everyone that will take time and look through the team and try to eliminate some of the threats they may find.
Pokemon Showdown Importable:
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Draco Meteor
- Psyshock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Bisharp @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Fire Blast
- Earthquake
- Dragon Tail
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Defog
- Draco Meteor
- Psyshock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes
Azumarill @ Choice Band
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
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