This is a theme team I made for fun, but it seems like it might have some potential, so I wrote up an RMT for it. I hope you have as much fun reading it as I had making it, but I have one request for you. If you make a suggestion as to what pkmn I should replace for a different one, I would apreciate it if you also put what megaman character your replacement would be. This is not required however, I can pick one if you dont want to. If you do chose to do so however, know that any character from any megaman game that ever existed is viable for this team.
Now to the good stuff!
Play the theme music!
Da dat, da daa, daaa!
Da dat, da daa, DAAA!!
Da dat daaa!
Da dat DAAA!!
Da daa, da dat da DAAAAA!!!
.........................................................................................................................................................................................
!!MEGAMAN TEAM!!
........................................................................................................................................................................................................................................
!BEGINNING MISSION!
!TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING!
!WARNING - WARNING - WARNING - WARNING - WARNING - WARNING WARNING - WARNING - WARNING - WARNING - WARNING - WARNING!
!TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING!
Mega Man
Azelf @ Leftovers
Timid
Levitate
36 HP / 252 SpA / 220 Spe
Nasty Plot
Psychic
Flamethrower
Grass Knot
I've never used Azelf before, but whenever I see it I know I'm in for some trouble, so I think its a good choice. Also It is as close to megaman (the kid one) as any pkmn is gonna get.
Napalm Man
Infernape @ Life Orb
Naive
Blaze
24 Atk / 252 SpA / 232 Spe
Nasty Plot
Flamethrower
Grass Knot
Close Combat
Another pkmn I've never used, even though I can usually dispatch it with reasonable ease, it should cause some problems for my opponents so wtvr I guess.
Bubble Man
Gyarados @ Leftovers
Adamant
Intimidate
216 HP / 16 Atk / 176 Def / 100 Spe
Dragon Dance
Waterfall
Earthquake
Taunt
I'm sure I could have made a better choice for bubbleman, but I like Gyarados.
Elec Man
Electivire @ Expert Belt
Adamant
Motor Drive
6 HP / 252 Atk / 252 Spe
Thunderpunch
Ice Punch
Cross Chop
Earthquake
I bet you didnt see this coming. Especially not after Gyarados, I mean seriously, who would think to pair the two? (I <3 sarcasm) anyway vire is pretty good too and when I make a team I just pick random pkmn I think would be good for the job b4 going too deep into the actual team... so Vire it is!
Roll
Blissey @ Leftovers
Bold
Natural Cure
148 HP / 252 Def / 104 SpA / 4 Spe
Aromatherapy
Ice Beam
Seismic Toss
Softboiled
Wow Roll's put on a little bit of weight huh? I've never used bliss either, but it causes me lots of headaches so I thought I'd turn it on my opponents. I chose the cleric set because when I first started battling, I had a roserade that had aromatherapy, and it won me a load of battles because I got rid of status effects. I'm trying to bring that success back I guess.
Shade Man
Dusknoir @ Leftovers
Careful
Pressure
252 HP / 76 Def / 180 SpD
Ice Punch
Shadow Sneak
Will-O-Wisp
Pain Split
I know Shademan is actually a ninja but wtvr. I chose Ice Punch instead of Thunderpunch so I can take dragons easier.
Well this is my megaman team, I made it just for fun. Either way, I'd still like to know what can be done to improve it.
Others considered for the team:
Ninjask - Quick Man (Self Explanatory)
Ursaring - Guts Man (Using Guts as the ability)
Charizard - Fire Man (Bellyzard)
Scizor - Cut Man (It looks almost exactly like cutman)
Hitmontop - Top Man (Self Explanetory)
Garchomp - Desert Man (Ground - Desert)
Well now that you've gotten through all of that...
!MISSION ACCOMPLISHED!
Now to the good stuff!
Play the theme music!
Da dat, da daa, daaa!
Da dat, da daa, DAAA!!
Da dat daaa!
Da dat DAAA!!
Da daa, da dat da DAAAAA!!!
.........................................................................................................................................................................................
!!MEGAMAN TEAM!!
........................................................................................................................................................................................................................................
!BEGINNING MISSION!
!TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING!
!WARNING - WARNING - WARNING - WARNING - WARNING - WARNING WARNING - WARNING - WARNING - WARNING - WARNING - WARNING!
!TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING - TARGET APPROACHING!
Mega Man
Timid
Levitate
36 HP / 252 SpA / 220 Spe
Nasty Plot
Psychic
Flamethrower
Grass Knot
I've never used Azelf before, but whenever I see it I know I'm in for some trouble, so I think its a good choice. Also It is as close to megaman (the kid one) as any pkmn is gonna get.
Napalm Man
Naive
Blaze
24 Atk / 252 SpA / 232 Spe
Nasty Plot
Flamethrower
Grass Knot
Close Combat
Another pkmn I've never used, even though I can usually dispatch it with reasonable ease, it should cause some problems for my opponents so wtvr I guess.
Bubble Man
Adamant
Intimidate
216 HP / 16 Atk / 176 Def / 100 Spe
Dragon Dance
Waterfall
Earthquake
Taunt
I'm sure I could have made a better choice for bubbleman, but I like Gyarados.
Elec Man
Adamant
Motor Drive
6 HP / 252 Atk / 252 Spe
Thunderpunch
Ice Punch
Cross Chop
Earthquake
I bet you didnt see this coming. Especially not after Gyarados, I mean seriously, who would think to pair the two? (I <3 sarcasm) anyway vire is pretty good too and when I make a team I just pick random pkmn I think would be good for the job b4 going too deep into the actual team... so Vire it is!
Roll
Bold
Natural Cure
148 HP / 252 Def / 104 SpA / 4 Spe
Aromatherapy
Ice Beam
Seismic Toss
Softboiled
Wow Roll's put on a little bit of weight huh? I've never used bliss either, but it causes me lots of headaches so I thought I'd turn it on my opponents. I chose the cleric set because when I first started battling, I had a roserade that had aromatherapy, and it won me a load of battles because I got rid of status effects. I'm trying to bring that success back I guess.
Shade Man
Careful
Pressure
252 HP / 76 Def / 180 SpD
Ice Punch
Shadow Sneak
Will-O-Wisp
Pain Split
I know Shademan is actually a ninja but wtvr. I chose Ice Punch instead of Thunderpunch so I can take dragons easier.
Well this is my megaman team, I made it just for fun. Either way, I'd still like to know what can be done to improve it.
Others considered for the team:
Ninjask - Quick Man (Self Explanatory)
Ursaring - Guts Man (Using Guts as the ability)
Charizard - Fire Man (Bellyzard)
Scizor - Cut Man (It looks almost exactly like cutman)
Hitmontop - Top Man (Self Explanetory)
Garchomp - Desert Man (Ground - Desert)
Well now that you've gotten through all of that...
!MISSION ACCOMPLISHED!