ORAS OU Mega Metagross Team!!! Hail Megatron

Which Starter of Sinnoh do you want to see have a Mega?

  • Torterra

    Votes: 0 0.0%
  • Swampert

    Votes: 0 0.0%

  • Total voters
    7
  • Poll closed .
Metagross is a pokemon that really took the spotlight. With Gen 6 taking away some of Steel's resistances, Metagross got hit really hard. With a Mega however he steals the show.

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Megatron (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Earthquake
- Zen Headbutt
- Ice Punch/Bullet Punch

Jolly Nature allows Metagross to have speed ties with pokemon like Gengar, Latios and Latias. Meteor Mash is the main spam move with tough claws boosted and a chance to increase attack. Earthquake is for fire types that hit Metagross Hard. Zen Headbutt is for stab and tough claws boost. The last move is really your choice. Ice punch for coverage or bullet punch for priority.


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Bleezus (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Knock Off

Lord Bleezus has arrived. I realized while making this team Metagross works well with Azumarill. Azumarill's Poison and Electric weakness is taken care of by Metagross' typing and Earthquake. Bleezus takes care of dark, fire and ground types that Metagross can't handle.

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Scorpio (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 160 Def / 100 Spe
Impish Nature
- Roost
- Fling
- Acrobatics
- Earthquake

Thow that toxic orb once who have been poisoned and get someone of the on ther team poisoned. Acrobatics is now boosted and Earthquake is just for stab. Roost to get HP. Long story short this thing is just a physical wall to the team.


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FullBuster (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage

Half way through I realized that Rotom-Wash stops half my team and I needed a special attacker. Kyurem-B is perfect becuase it can be both physical and special plus with teravolt Earth Power takes care of Rotom or anyone with levitate. Plus he adds a bit more foe roach to the team which means he is more suspects le to will-o when people thinks he will be just a physical attacker.

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Pre-K (Victini) @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Brick Break
- U-turn

I hated this pokemon when it first came out. It looked a bit too childish and since it was Borderline I never bothered with it. However with access to a deadly movepool, he can actually come through. Choice Banded V-Create is essentially a Nuke anything that doesn't 4x resist is in for an ass whoopin. Bolt strike for any water types that try to take it down. Brick Break for dark types and U -Turn to have another's chance to destroy another victim or if you need to get out.

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Oxi-Clean (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Finally Rotom-W is my special wall that is able to burn any physical threats that are annoying. Hydro Pump takes care of fire, rock and ground types and volt switch is for any flying or water types.

This my second team posted here after the Mega Sharpedo team, so I hope I can get any thing to help this team. More criticism helps a lot.
 
Just a nitpick, but Swampert already has a Mega, and the poll is unrelated to the thread. (The proper Water Starter is Empoleon.)

Also, I would add some more to description to your Pokemon (Other than the Martini Victini) because you need 3-4 lines of description to each of your Pokemon.

I'm gonna rate this team anyway, 'cause I have really nothing else to do.

First of all, I would run a Move set of Bullet Punch, Meteor Mash, EQ/Ice Punch, and Zen Headbutt. This helps you both trick your foes with the sudden Priority of Bullet Punch, and can kill Ice Types in a pinch. You usually have to pick between EQ and Ice Punch since it's just an extra moveslot, and is there to be fiddled with.

Next is Black Kyurem, and it is... A peculiar EV Spread that I don't recommend. Try 252 Atk / 56 Sp Atk / 200 Spe with a Lonely or Naughty nature. This gives you the good boost to Ice Beam and Earth Power, while still giving you the physical power that Black Kyurem has.

Honestly, I'm not too sure about Victini. Choice Band is usually put on strong Steel types, and Victini is kinda frail to be running one. So instead, try Choice Scarf. This gives you a way to cripple walls like Ferrothorn or even Talonflame since it doesn't need the extra speed. Then, I would change Brick Break to U-Turn so you can switch out quickly to avoid a powerful attack.

I would still run a variant of the Defensive set on Rotom-Wash, but just make it Specially Defensive. Go with 248 HP / 216 Sp Def / 44 Spe so you can guarantee a burn on Azumarill, then just Volt Switch outta there.

Make sure to run 0 Atk IVs on your Specially Based Pokemon. This helps to lessen the damage taken from Confusion and Foul Play.

Hope it helps.
 
The ones that I see that need to have more description are Gliscor and Rotom-W so I will say that's my fault.

Sparkl3y thank you. With Metagross I sometimes wonder if I should or should have Bullet Punch on it. I put that set for Kyurem-B so is physical and special attack would equal but I'll use your suggestion instead. VIctini is pretty fast without choice scarf so I think I'll keep choice band. I also left Victini with both Brick Break and U-turn. However Thanks a lot tho.
 
The ones that I see that need to have more description are Gliscor and Rotom-W so I will say that's my fault.

Sparkl3y thank you. With Metagross I sometimes wonder if I should or should have Bullet Punch on it. I put that set for Kyurem-B so is physical and special attack would equal but I'll use your suggestion instead. VIctini is pretty fast without choice scarf so I think I'll keep choice band. I also left Victini with both Brick Break and U-turn. However Thanks a lot tho.
Sorry, mean't to say Trick instead of Brick Break. That is a mistake on My part. Brick Break really isn't needed on Victini imo, but if it works for you, keep it.
 
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