Hey I have recently been working with a team on showdown and plan on making the team in game, so if you have suggestions please make them reasonable. I do have access to some pokemon like defog latios but nothing to hard to get.

Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Hidden Power [Grass]
- U-turn
The main man. Pidgeot has always been my favorite Pokemon ever since the early days of Pokemon yellow. Although he was great for play through he was never really viable in the battle scene. Until he received his mega form. Hurricane is stab that does huge damage to those who don't resist and with the no guard ability you don't have to worry about it missing. Heatwave is there to hit steal types that like to come in on a predicted hurricane. Hidden Power Grass isn't used much but deals a considerable portion of damage to the numerous physically defensive Rotom-W in the current meta game.

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Toxic
Arena Trap is a great ability and with stab earthquake Dugtrio can make meat of the many steel/rock and electric types that usually counter Pidgeot. Being a frail glass cannon pokemon I decided a Focus Sash was best. With stone edge and focus sash Dugtrio can also be used to counter Talonflame and other flying types. Once the sash has been used Dugtrio can go out with a bang in reversal or leave a toxic on the opposing teams wall.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
The Stock Standard Latios that has been on every team for quite a while now. Draco Meteor hits for massive amounts of damage. Psyshock for more stab and allows to hit special walls hard. Hidden Power Fire is chosen as it allows me to hit ferrothorns and other bulky steal types that usually switch into latios (Fortunately for me I have a defog hidden power fire latios in game). With the ever present hazards that can be found around the meta game having defog on Latios is a must.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not much to say really. Standard Rotom-W. I'm not really sure why you run the 44 speed evs, this set I've seen run on literally every Rotom-W ever but I've never quite understood why you run the speed evs if anyone could explain that would be FAB!!

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Talonflame. Another pokemon that really needs no explaining but ill do it anyway. Jolly to speed tie with other talonflames and outspeed other base 110+ pokemon. Choice Band is there so that Talonflame can hit harder. Brave Bird is priority and hits like a Mother F%&#$r. Flare Blitz takes out steel types. U-Turn to create momentum. Tailwind was an interesting choice. I decided to put it on the set as if Pidgeot was ever out sped I could set up a Tailwind and continue to sweep from there. Although its not used much at all its handy move to have.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Another non explainable Pokemon. Its common now to see Ferrothorns running mostly special defense evs in order to be a bit more survivable. Gyro Ball is great, does good stab damage as well as takes advantage of ferrothorns appalling speed. Leech Seed to stall out pokemon. Stealth Rock is must on all teams to cripple talonflames and overall just put pressure on the opponent. Protect is used to scout as well as stall out pokemon. If someone voluntarily switches in a latios onto Ferrothorn ill often protect to see if they may be running hidden power fire or what not.
Any help you guys could offer for the team would be greatly appreciated

Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Hidden Power [Grass]
- U-turn
The main man. Pidgeot has always been my favorite Pokemon ever since the early days of Pokemon yellow. Although he was great for play through he was never really viable in the battle scene. Until he received his mega form. Hurricane is stab that does huge damage to those who don't resist and with the no guard ability you don't have to worry about it missing. Heatwave is there to hit steal types that like to come in on a predicted hurricane. Hidden Power Grass isn't used much but deals a considerable portion of damage to the numerous physically defensive Rotom-W in the current meta game.

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Toxic
Arena Trap is a great ability and with stab earthquake Dugtrio can make meat of the many steel/rock and electric types that usually counter Pidgeot. Being a frail glass cannon pokemon I decided a Focus Sash was best. With stone edge and focus sash Dugtrio can also be used to counter Talonflame and other flying types. Once the sash has been used Dugtrio can go out with a bang in reversal or leave a toxic on the opposing teams wall.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
The Stock Standard Latios that has been on every team for quite a while now. Draco Meteor hits for massive amounts of damage. Psyshock for more stab and allows to hit special walls hard. Hidden Power Fire is chosen as it allows me to hit ferrothorns and other bulky steal types that usually switch into latios (Fortunately for me I have a defog hidden power fire latios in game). With the ever present hazards that can be found around the meta game having defog on Latios is a must.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not much to say really. Standard Rotom-W. I'm not really sure why you run the 44 speed evs, this set I've seen run on literally every Rotom-W ever but I've never quite understood why you run the speed evs if anyone could explain that would be FAB!!

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Talonflame. Another pokemon that really needs no explaining but ill do it anyway. Jolly to speed tie with other talonflames and outspeed other base 110+ pokemon. Choice Band is there so that Talonflame can hit harder. Brave Bird is priority and hits like a Mother F%&#$r. Flare Blitz takes out steel types. U-Turn to create momentum. Tailwind was an interesting choice. I decided to put it on the set as if Pidgeot was ever out sped I could set up a Tailwind and continue to sweep from there. Although its not used much at all its handy move to have.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Another non explainable Pokemon. Its common now to see Ferrothorns running mostly special defense evs in order to be a bit more survivable. Gyro Ball is great, does good stab damage as well as takes advantage of ferrothorns appalling speed. Leech Seed to stall out pokemon. Stealth Rock is must on all teams to cripple talonflames and overall just put pressure on the opponent. Protect is used to scout as well as stall out pokemon. If someone voluntarily switches in a latios onto Ferrothorn ill often protect to see if they may be running hidden power fire or what not.
Any help you guys could offer for the team would be greatly appreciated