So this is my first ORAS ou team and i cant really ladder past 1400 so I wanted some advice on what to do.
(Pinsir-Mega) (M) @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Swords Dance
- Close Combat
He is my main physical sweeper and my win condition most of the time. He has return as his primary offensive move, quick attack for priority, swords dance to set up on switches or on chanseys to be able to ohko everything, and finally close combat for chanseys and tyranitars that want to come in on him.
(Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Part of my wall core used mostly just to burn things and get out. Not really working out so well because he still gets hit hard by everything and grass types just completely stop him.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Toxic
- Substitute
- Roost
Other half of wall core and my main pivot for attacks other than ice beam. Multiscale is useful to wall a lot of hits and if stealth rocks are set up then dragon tail is my way of forcing the switch. Toxic is for bulky fairies that tend to live forever and ruin the rest of my team.
(Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psychic
- Draco Meteor
- Healing Wish
- Defog
Used mainly as a hazard remover with defog but can also be a slight wallbreaker with draco meteor.
hasn't provided a lot of use however other than getting rid of all hazards including my own most of the time.
(Landorus) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Stealth Rock
My best special attacker. Very much a glass cannon that can sometimes set up rocks because of his speed. Proven kinda useful for killing some thins that annoy my team like steel types which wall pretty much everyone else.
(Conkeldurr) (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Another physical attacker that is an okay wall breaker but isn't very useful because of all the things that can stop him like fairies and flying types especially clefable and skarmory. Only time has ever benn very useful is on the switch into status effects that the rest of my team doesnt appreciate.
Any help and suggestions are very much appreciated.
(Pinsir-Mega) (M) @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Swords Dance
- Close Combat
He is my main physical sweeper and my win condition most of the time. He has return as his primary offensive move, quick attack for priority, swords dance to set up on switches or on chanseys to be able to ohko everything, and finally close combat for chanseys and tyranitars that want to come in on him.
(Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Part of my wall core used mostly just to burn things and get out. Not really working out so well because he still gets hit hard by everything and grass types just completely stop him.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Dragon Tail
- Toxic
- Substitute
- Roost
Other half of wall core and my main pivot for attacks other than ice beam. Multiscale is useful to wall a lot of hits and if stealth rocks are set up then dragon tail is my way of forcing the switch. Toxic is for bulky fairies that tend to live forever and ruin the rest of my team.
(Latias) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psychic
- Draco Meteor
- Healing Wish
- Defog
Used mainly as a hazard remover with defog but can also be a slight wallbreaker with draco meteor.
hasn't provided a lot of use however other than getting rid of all hazards including my own most of the time.
(Landorus) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Stealth Rock
My best special attacker. Very much a glass cannon that can sometimes set up rocks because of his speed. Proven kinda useful for killing some thins that annoy my team like steel types which wall pretty much everyone else.
(Conkeldurr) (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Another physical attacker that is an okay wall breaker but isn't very useful because of all the things that can stop him like fairies and flying types especially clefable and skarmory. Only time has ever benn very useful is on the switch into status effects that the rest of my team doesnt appreciate.
Any help and suggestions are very much appreciated.