Mega Pinsir and Frens
Introduction
Introduction
I figured I'd make a team based around MPinsir since it's freakishly powerful, but doesn't see as much usage because of all the other broken Megas. I put raikou with it because pinsir lures skarm and raikou can setup on it. From there I just threw some powerful priority and bulky offense mons.
In-Depth






Pinsir @ Pinsirite
Ability: Aerilate (Hyper Cutter)
Nature: Jolly
EVs: 252 Atk | 252 Spe | 4 SpD
Moves: Return | Close Combat | Swords Dance | Quick Attack
Monster wall breaker. Initially, I was running earthquake + moldbreaker to 2hko rotom on the switch but i'd rather be able to hit rotom with cc after I mega. Also I get huge damage on lando-t when it switches in without intimidate help. SD allows me to destroy non-skarm stall (quag is 2hko'd). Quick Attack and Return are obligatory stabs. This is able to consistently tear apart balance as well.






raikou @ Leftovers
Ability: Pressure
Nature: Timid
EVs: 252 SpA | 252 Spe | 4 SpD
Moves: Substitute | Calm Mind | Extrasensory | Thunderbolt
This is my way of punishing skarm switchins. If i catch skarm on the double i can get up a sub for free, and then if they go into a passive wall I can throw up some cm's. Alternatively, specs with volt switch could keep the momentum going. Extrasensory is there so that I can hit megavenu, which would otherwise wall 4/6 of my team. HP Ice is of course the main alternative.






Pokémon @ Life Orb
Ability: Technician
Nature: Jolly
EVs: 252 Spe | 252 Atk | 4 SpD
Moves: Spore | Focus Punch | Bullet Seed | Mach Punch
Very powerful priority mon, can sleep something, and has a little surprise. After sporing something, i usually go for Focus Punch on the switch which actually destroys many offensive switchins. Lati, torn-t, zard all take 70ish from focus punch. After SR i can pick em off with mach. Great wallbreaker as well because focus punch 2hkos mandi and skarm (and neither can roost). Got this set from a team on bengay's team archive. It's jolly so that i can spore fully physdef garchomp without lettin rocks go up.






Zapdos @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP | 252 Def | 4 SpA
Moves: Roost | Volt Switch | Defog | Heat Wave
Physically defensive so I can beat tflame without having to run stone edge on tran. Grabs momentum as well with vswitch on things it beats. Heat wave's there to hit ferro bisharp and megagross, but it's not necessary, and I've explored running hp ice and hp grass as well. Mandatory Defog so Pinsir can work its magic.






Azumarill @ Assault Vest
Ability: Huge Power
Nature: Adamant
EVs: 248 HP | 252 Atk | 8 SpD
Moves: Waterfall | Knock Off | Play Rough | Aqua Jet
More priority and a lati switchin. Switches in to keld which is necessary cause everything else takes big damage. I wanted somethin that wasn't completely passive so this fits the bill. Sadly it's my best way to hit lando-t and I actually get popped by scarf lando unless i predict uturns.






Heatran @ Air Balloon
Ability: Flash Fire
Nature: Modest
EVs: 252 HP | 252 SpA | 4 SpD
Moves: Fire Blast | Stealth Rock | Flash Cannon | Earth Power
Another lati check and generally specially bulky mon. with 252 spa it can actually ohko lando-i on the switchin after rocks and lando-t takes like 70 if it stone edges to break the balloon. Obligatory rocker, and can actually set them up consistently thanks to balloon. After balloon gets popped it's a lot harder tho.
Threats
Gengar - if it has fblast it can 2hko tran. Pinsir can live one of anything and so can azu, but it can put a huge dent in my team.
Mega Metagross - sadly zapdos takes 50 from zen headbutt/ice punch and it outspeeds everything on my team but raikou, which can only do 44 with tbolt. If played well this should beat me.
Mega Diancie - After tran's balloon is popped I have to sack a mon to get azu or raikou in to do something in return.
Mega Venusaur - Walls 3/6 and can easily take extrasensory from unboosted raikou. Tran and pinsir can usually take care of it tho.
Mega Altaria - i have a soft check in balloon tran but after that it's azu to take care of it and that's not really something i want. if it gets to +2 after loon is popped it sweeps.
Calm Mind Latios - Blows me away. Sets up all over tran and then destroys everything else (i think +2 psyshock kills azu after rocks).
Importable
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Return
- Swords Dance
- Quick Attack
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Extrasensory
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Focus Punch
- Bullet Seed
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Flash Cannon
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 8 Atk / 8 SpD
Adamant Nature
- Knock Off
- Waterfall
- Play Rough
- Aqua Jet
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Return
- Swords Dance
- Quick Attack
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Extrasensory
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Focus Punch
- Bullet Seed
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Flash Cannon
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 8 Atk / 8 SpD
Adamant Nature
- Knock Off
- Waterfall
- Play Rough
- Aqua Jet
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Defog
- Roost
- Volt Switch
- Heat Wave
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