Sceptile has long been my favourite Pokemon. My first game was Pokemon Ruby; My first pokemon a Treecko. Since then I have always used Sceptile and its evolution family wherever I can, and now with his Mega form he has the tools to be viable in OU. I created this team purely because I wanted to use Sceptile to his maximum potential in the OU metagame. As such, I invite you to rate away and suggest whatever changes you think, however Sceptile will be staying on this team no matter what. Anyways, on to the team!
None yet!
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Def / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
This set is exactly as found in the Smogon Analysis for Sceptile, and so there is really nothing to say that isn't already covered there. Basically Leaf Storm to get rid of bulky waters, Dragon Pulse for reliable STAB, HP Fire to catch Ferrothorn, Scizor and Skarmory on the switch, and Earthquake for Heatran as well as whatever else may be weak to it. I had tried Rock Slide over HP Fire in the third slot to try and catch Talonflame on the switch, however my team has better ways of dealing with him so I switched to the far more useful Hidden Power. Sceptile is mainly used as a late-game cleaner, however his high speed means he can also revenge kill Dragons and frailer threats without priority if he has to.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Specially Defensive Rotom-W was chosen because of its ability to sponge Ice-type attacks which can otherwise cause a lot of trouble for my team, while also helping against Ground- and Flying-types. Volt Switch to hit waters and fliers and escape a poor matchup, Hydro Pump for Water STAB, Will-O-Wisp to cripple physical attackers and Pain Split for some form of recovery as well as to wear down bulky targets.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Taunt
- Toxic
Heatran has excellent type synergy with Mega Sceptile and Rotom-W, sponging Ice-, Fairy-, Dragon-, Poison-, Flying- Bug- and Grass-type moves that otherwise give them grief, while also eliminating bulky grass-types such as Amoonguss and Mega Venusaur, and steel-types such as Skarmory and Ferrothorn. Max speed allows Heatran to Taunt the likes of Skarmory before they move. Lava Plume is there for STAB and the good burn chance. Flash Cannon allows Heatran to hit rock- and fairy-types super-effectively, and is mainly useful for switch-ins like Tyranitar and Gardevoir. Toxic helps against walls.
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
Staraptor is used in the role of a wallbreaker to help set up a sweep for Sceptile. He also forms a sort of Bird Spam core with Talonflame. Brave Bird and Double-Edge are hard-hitting STAB, U-turn allows Staraptor to pivot out of a bad matchup and Final Gambit is for when Staraptor is otherwise not useful so it can often take down one opposing pokemon. At the moment I am not quite happy with Staraptor, since Talonflame is just better overall at most of what Staraptor is good at; I am currently considering switching to a Scarf set or rotating him out for a different Pokemon all together- I just don't know what I'd replace him with.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Talonflame acts as a secondary check to bulky grass-types in case Heatran is incapacitated, and also checks Scizor better than Heatran due to his Superpower resistance. He also acts as a revenge killer when needed. swords Dance is there to boost and break through bulky walls, however it is rarely used. Brave Bird is obligatory 120BP Priority STAB to decimate Grass-, Bug- and Fighting- types, Flare Blitz hurts Scizor, Ferrothorn, Skarmory and other Steel-types, and Roost heals off recoil damage.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus really has no set role in the team- sometimes he sets up Stealth Rock, sometimes he grabs a kill against an otherwise troublesome opponent, sometimes he scouts with U-turn, and sometimes he just gives useful intimidate support. Landorus is my lead in most matches- Intimidate, Stealth Rock and U-turn allow him to be reasonably effective at grabbing momentum early-game. Earthquake and Stone Edge give obligatory near-perfect offensive coverage.
Conclusion
Although far from perfect, I am still incredibly happy with this team, and consider it one of the better ones I have made. I simply hope that you can all help me improve it to be as good as possible.
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Def / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Taunt
- Toxic
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Def / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Flash Cannon
- Taunt
- Toxic
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Final Gambit
- U-turn
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
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