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ORAS UU Mega Sceptile UU Singles Team

Hello Everyone,

I am new to the Smogon forums but have been battling pretty competitively for a while now. That being said, this team has been a work in progress for a while now, as Sceptile is one of my favorite Pokemon and I really like his mega form. It's been a tough run trying to make this team, and it's changed quite a lot but this build has been pretty consistent, and I wanted to get you guys' opinions. Here it is.

Smaug (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Earthquake
- Energy Ball
- Focus Blast

Typical Mega Sceptile set, Dragon pulse and Energy Ball for hard hitting STAB. I debated on using Focus Blast instead of EQ, but I like that EQ can hit fire types hard and can potentially prevent me from having to switch out, especially late game. HP Fire is for Ferrothorn and other grass or steel types obviously. Timid nature as opposed to Modest because I want to be able to outspeed most things, and if I don't think I can OHKO or safely 2HKO, I'll switch out.
edit: Changed HP Fire to Focus Blast due to suggestion.

Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- U-turn
- Superpower

Typical Darmantian set, choice scarf to outspend other fire types, max attack and speed EVs to ensure max speed and hitting hard. U-turn so he can potentially lead and switch out while still hitting hard, and a Jolly nature just to further ensure that he outspeeds. I went with max speed over max power, such as using a choice band and an adamant nature because he has a base 140 atk, and I felt like that coupled with max EV investment can OHKO most things I would send him out against and he does. I may change to choice band because he is jolly, but I'm just really nervous about him being outspend but another scarf users and being OHKO or 2HKO before he can do much damage to the other team.

Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Superpower
- Sucker Punch
- Roost

Moxie because this thing takes down a lot of mons, especially with Brave Bird and Sucker punch. Superpower to cover other dark types and ensure that I can hit first with STAB. Life Orb because I have Roost so I don't mind taking some extra damage to hit extra hard (Brave Bird + Life Orb is usually OHKO if neutral).
Rhyperior @ Eviolite
Ability: Solid Rock
EVs: 8 HP / 252 Atk / 248 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Iron Head

This was the slot that was switched out a lot. I had a galvantula for sticky web, but he was too frail, and didn't serve much else of a purpose. I then tried Empoleon, but his fire and ground weakness coupled with his low speed made him not very conducive. So then I tried Rhyperior, and he's perfect. He can set up stealth rocks, and still stay in. He can take multiple hits on most occasions, and can deal out some heavy damage at the same time. I chose Iron head because my team didn't really have any steel moves to cover fairies, and it's still somewhat of an issue. Eviolite to just further boost both defenses, and EQ and SE for STAB.

Milotic @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 128 HP / 252 Def / 128 SpA
Bold Nature
- Ice Beam
- Recover
- Scald
- Dragon Pulse

This was the other slot that kept changing. I had Empoleon and Galvantula, then I had Skarmory, and I decided to go with Milotic simply for bulk, water STAB and Ice Beam. I didn't have many answers for mons like Gliscor and Dragon types, so Ice Beam helps with that. Scald is a nice STAB with a good chance of burning, and Recover along with Leftovers juts helps to keep the lady in there longer. The EV spread is pretty random, I noticed that with the EVs fully invested in HP, Milotic's SpA was garbage, and a scald couldn't take out much, so I wanted some investment in SpA while keeping investment in HP because she is supposed to take a lot of hits.

Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Shadow Ball
- Thunderbolt
- Dazzling Gleam
- Psychic

The last spot has been on this team since the beginning. Mismagius is an amazing Ghost type. I'm considering moving some EVs from HP to speed just to help her outspeed other Ghost types (right now she's outsped by some variations of Chandelures) but other than that I like her setup. Shadow Ball for STAB, thunderbolt to cover Water and Flying types which I don't have many fast answers for. Dazzling Gleam to hit Dark types, mainly Hydreigons, and psychic to cover poison types and fighting types if Honchcrow goes down.

So yeah this is my team, please tell me what you think and if there's anything you would change about it! Thanks!
 
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Hello, I love the use of Sceptile (I always do), but there are definitely some changes I have for you.

First, the moveset on Sceptile is sub optimal. Earthquake doesn't get any OHKOs in UU, and it only should be used for Heatran in OU. In fact, dragon pulse 2HKOs all the fires in UU, so EQ is not needed. Thus, replace Earthquake with Dragon Pulse. Also, HP fire only hits Whimsicott and Forry since Focus Blast hits steels harder or just as hard in the case of Bronzong, for example. Dragon pulse hits grasses harder than HP Fire excluding Whims, but FB lets you OHKO threatening steels like Cobalion and Lucario, so change HP Fire to Focus blast.

Second change is to change Eviolite to Leftovers on Rhyperior. Rhydon is the pre evo to Rhyperior, so Eviolite does nothing. Also, change Iron Head to Roar. Roar forces out set up sweepers and racks up hazard damage on Rhyperior switch ins

Third, as mentioned before, CurseLax is a big threat. Mismagius walls it but does zero back to Lax. I know you like Mismagius but It really is bad in UU. So, I suggest to replace Mismagius with Doublade. Doublade sets up on fairies that annoy Sceptile, such as Florges and fat normals like Bliss, P2, and Snorlax. Every Sceptile team also needs an Aero switch in since it can easily revenge Scep, and Doublade conveniently walls it while also fulfilling all the aforementioned roles. Here is the set:

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

Fourth, you have no hazard removal at all, which is mandatory if you run Darm + Honchkrow. You said you used Empoleon before, but changed to Milotic because of water STAB, ice beam, and bulk. Empoleon has all these qualities + hazard removal which you really need. So I recommend changing Milotic to Empoleon.

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Ice Beam
- Defog
- Scald
- Toxic

You keep ice beam to keep dragons at bay, scald is scald, and toxic cripples walls like Cress. You don't need Roar since Rhyperior carries if you make that change.

My final change pertains to Darm. Pairing Scep with a physical fire nuke is always a good idea, scarf doesn't hit hard enough to justify using it over Entei. Change Choice Scarf to Choice Band. Band Darm is nearly unwallable and a great nuke that can switch into fat special walls and fire off an immensely powerful Sheer Force and Band boosted FB. However, this is only preferential and you don't have to go with this change.

I hope this helps
 
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Hello, I love the use of Sceptile (I always do), but there are definitely some changes I have for you.

First, the moveset on Sceptile is sub optimal. Earthquake doesn't get any OHKOs in UU, and it only should be used for Heatran in OU. In fact, dragon pulse 2HKOs all the fires in UU, so EQ is not needed. Thus, replace Earthquake with Dragon Pulse. Also, HP fire only hits Whimsicott and Forry since Focus Blast hits steels harder or just as hard in the case of Bronzong, for example. Dragon pulse hits grasses harder than HP Fire excluding Whims, but FB lets you OHKO threatening steels like Cobalion and Lucario, so change HP Fire to Focus blast.

Second change is to change Eviolite to Leftovers on Rhyperior. Rhydon is the pre evo to Rhyperior, so Eviolite does nothing. Also, change Iron Head to Roar. Roar forces out set up sweepers and racks up hazard damage on Rhyperior switch ins

Third, as mentioned before, CurseLax is a big threat. Mismagius walls it but does zero back to Lax. I know you like Mismagius but It really is bad in UU. So, I suggest to replace Mismagius with Doublade. Doublade sets up on fairies that annoy Sceptile, such as Florges and fat normals like Bliss, P2, and Snorlax. Every Sceptile team also needs an Aero switch in since it can easily revenge Scep, and Doublade conveniently walls it while also fulfilling all the aforementioned roles. Here is the set:

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword

Fourth, you have no hazard removal at all, which is mandatory if you run Darm + Honchkrow. You said you used Empoleon before, but changed to Milotic because of water STAB, ice beam, and bulk. Empoleon has all these qualities + hazard removal which you really need. So I recommend changing Milotic to Empoleon.

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Ice Beam
- Defog
- Scald
- Toxic

You keep ice beam to keep dragons at bay, scald is scald, and toxic cripples walls like Cress. You don't need Roar since Rhyperior carries if you make that change.

My final change pertains to Darm. Pairing Scep with a physical fire nuke is always a good idea, scarf doesn't hit hard enough to justify using it over Entei. Change Choice Scarf to Choice Band. Band Darm is nearly unwallable and a great nuke that can switch into fat special walls and fire off an immensely powerful Sheer Force and Band boosted FB. However, this is only preferential and you don't have to go with this change.

I hope this helps
Thank you for your advice! I already have Dragon Pulse of Sceptile, so what would you suggest changing EQ to? I agree with the HP fire switch to FB, I had been considering that for a while. Also, do you have any suggestions other than Empoleon? When I ran him in the team, I would switch in to him, and he would get outside by everything, and get EQed or hit by a hard hitting Fire-type move. I can't think of anything to switch him in on that his Steel typing doesn't make him weak too, but Mitotic can take those hits. Thanks for your help!
 
Oh duh I can't believe I missed the Dragon Pulse lol. In that case, replace EQ with Leaf Storm. Although the drop in SpA is annoying, it is Sceptile's strongest STAB and let's you nab KOs on mons that Energy Ball or D Pulse wouldn't (for example, Leaf Storm OHKOs Mega Blastoise but energy ball does not).

If you really do not want to use Empoleon then perhaps Defog Salamence can work. It adds a ground immunity that you want, keeps the fire resist, and also adds a fighting resist which is always great and prevents Doublade from being overloaded. I would suggest an offensive Defog set since I feel FatMence doesn't fit well with a more offensive oriented team like yours. Here's the set made by Christo The Gr8

Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Timid Nature
- Draco Meteor
- Fire Blast/EQ
- Defog
- Roost

LO Special Defog Mence can wear down special walls that give Sceptile trouble and make it easier for him to clean. If you go with this, I recommend changing Honchkrow because Mamoswine has a field day with this team (it clicks Ice Shard on Mence, Scep, Honchkrow and EQ on anything else and wins). Keeping your bulky water allows you to hit Mamo super effectively and not be run over by it.

Also, allow me to tweak your Rhyperior set a bit more.


Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic

I noticed Cress can give you problems, so toxic on Rhyperior can alleviate this. I also changed the EVs to maximize Rhyperiors bulk, because investing in defenses instead of HP Is usually not worth it.

Finally, As mentioned before, you are very weak to Mamoswine. Milotic beats it 1v1 but can't switch into EQ. A change of Milotic to Suicune handles this. Suicune avoids the 2HKO from Mamo and threatens it with Scald.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk/Roar

Edit: Fixed Salamence Nature.
 
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Oh duh I can't believe I missed the Dragon Pulse lol. In that case, replace EQ with Leaf Storm. Although the drop in SpA is annoying, it is Sceptile's strongest STAB and let's you nab KOs on mons that Energy Ball or D Pulse wouldn't (for example, Leaf Storm OHKOs Mega Blastoise but energy ball does not).

If you really do not want to use Empoleon then perhaps Defog Salamence can work. It adds a ground immunity that you want, keeps the fire resist, and also adds a fighting resist which is always great and prevents Doublade from being overloaded. I would suggest an offensive Defog set since I feel FatMence doesn't fit well with a more offensive oriented team like yours. Here's the set made by Christo The Gr8

Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast/EQ
- Defog
- Roost

LO Special Defog Mence can wear down special walls that give Sceptile trouble and make it easier for him to clean.

Also, allow me to tweak your Rhyperior set a bit more.


Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic

I noticed Cress can give you problems, so toxic on Rhyperior can alleviate this. I also changed the EVs to maximize Rhyperiors bulk, because investing in defenses instead of HP Is usually not worth it
It is a Timid Nature on Salamence, not Naive, by the way.
 
Oh duh I can't believe I missed the Dragon Pulse lol. In that case, replace EQ with Leaf Storm. Although the drop in SpA is annoying, it is Sceptile's strongest STAB and let's you nab KOs on mons that Energy Ball or D Pulse wouldn't (for example, Leaf Storm OHKOs Mega Blastoise but energy ball does not).

If you really do not want to use Empoleon then perhaps Defog Salamence can work. It adds a ground immunity that you want, keeps the fire resist, and also adds a fighting resist which is always great and prevents Doublade from being overloaded. I would suggest an offensive Defog set since I feel FatMence doesn't fit well with a more offensive oriented team like yours. Here's the set made by Christo The Gr8

Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Timid Nature
- Draco Meteor
- Fire Blast/EQ
- Defog
- Roost

LO Special Defog Mence can wear down special walls that give Sceptile trouble and make it easier for him to clean. If you go with this, I recommend changing Honchkrow because Mamoswine has a field day with this team (it clicks Ice Shard on Mence, Scep, Honchkrow and EQ on anything else and wins). Keeping your bulky water allows you to hit Mamo super effectively and not be run over by it.

Also, allow me to tweak your Rhyperior set a bit more.


Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Toxic

I noticed Cress can give you problems, so toxic on Rhyperior can alleviate this. I also changed the EVs to maximize Rhyperiors bulk, because investing in defenses instead of HP Is usually not worth it.

Finally, As mentioned before, you are very weak to Mamoswine. Milotic beats it 1v1 but can't switch into EQ. A change of Milotic to Suicune handles this. Suicune avoids the 2HKO from Mamo and threatens it with Scald.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk/Roar

Edit: Fixed Salamence Nature.
Thanks a lot man, I really appreciate all your help!
 
Hey Roadrunner95, and welcome to Smogon! There are a lot of things I like about your team, but there are some issues I see that are relatively easy fixes, so I'd like to make a few suggestions:
  • I second Do A Bibarel's suggestion to change Sceptile's set a bit. I would replace Earthquake -> Leaf Storm and change your nature from Timid -> Modest. Earthquake really does not provide you with much coverage in UU, and Leaf Storm improves your wallbreaking capabilities. Timid only allows you to outspeed Scarf Chandy and speed tie with opposing Mega Sceptiles and Mega Beedrills, so Modest is generally preferred.
  • Your team in its current state does not have a solid way of eliminating Snorlax. After a single curse, nothing on your team can break it, and it can continue to set up and sweep your team. A change I you can make that would help out with your Snorlax weakness is changing Darmanitan -> Mienshao. I would run the standard scarf set EVs and a moveset of High Jump Kick / Knock Off / Stone Edge / U-turn with Reckless. Mienshao operates similarly to Darmanitan in that it has an extremely powerful STAB, good coverage, and U-turn to maintain momentum. Mienshao is also at a much better speed tier for a scarfer, as it outspeeds most common scarfers and things like Adamant Mega Swampert under rain.
  • I would make a slight moveset change for your Honchkrow. While Roost may seem like an appealing option to recover LO and Brave Bird recoil, I personally don't think it's that useful. Honchkrow is extremely frail, meaning it cannot roost up on much, so a fourth attacking move is generally more beneficial. I would change Roost -> Pursuit as it allows you to trap and KO pokemon that do not like staying in versus Honchkrow, such as Chandelure. Eliminating Chandelure and other potential ghosts types is also beneficial for Mienshao, as it can freely spam HJK with no ghosts on the field.
  • I second changing Rhyperior's item from Eviolite -> Leftovers and Iron Head -> Toxic for the reasons stated above. I would also change the EV spread to 248 HP / 8 Atk / 252 SpD with a Careful Nature, as this maximizes your mixed bulk.
  • Milotic is okay, but I believe there are better bulky waters in the tier that do more for your team. I would change Milotic -> Suicune. Suicune provides you with a win condition, something your team lacks in its current state. I would run the standard physically defensive EV spread with Calm Mind / Scald / Rest / Sleep Talk. Rest/talk allows you to better check fire spam, as you can shrug off potential Sacred Fire burns. Calm Mind allows you to boost your special defense, which helps you check Hydreigon better.
  • The last change I would make is in your last team slot. Mismagius really isn't a viable pokemon in the UU metagame. I would replace it with Chandelure. Chandelure is slower and lacks Levitate, but makes up for it with a much higher SpA, a dual Fire typing, and an immunity to Fire type attacks. It also beats Florges 1v1, which otherwise causes some trouble for your team. I would run a Sub Pain Split set with a moveset of Substitute / Fire Blast / Shadow Ball / Pain Split with and EV spread of 40 HP / 216 SpA / 252 Spe with a Timid Nature and a Life Orb. The EV spread gives you a good chance to not have your substitute broken by Florges' Moonblast, with the remaining EVs going into SpA and Spe to maximize your damage output. You could run 112 HP if you want to be guaranteed to be able to sub up on Florges, but I believe having as little HP as possible is optimal, as it allows you to deal more 'damage' with Pain Split.
I hope you try out the changes suggested in this thread, as I believe they are all will help improve your team's effectiveness. Good luck :]
 
Hey Roadrunner95, and welcome to Smogon! There are a lot of things I like about your team, but there are some issues I see that are relatively easy fixes, so I'd like to make a few suggestions:
  • I second Do A Bibarel's suggestion to change Sceptile's set a bit. I would replace Earthquake -> Leaf Storm and change your nature from Timid -> Modest. Earthquake really does not provide you with much coverage in UU, and Leaf Storm improves your wallbreaking capabilities. Timid only allows you to outspeed Scarf Chandy and speed tie with opposing Mega Sceptiles and Mega Beedrills, so Modest is generally preferred.
  • Your team in its current state does not have a solid way of eliminating Snorlax. After a single curse, nothing on your team can break it, and it can continue to set up and sweep your team. A change I you can make that would help out with your Snorlax weakness is changing Darmanitan -> Mienshao. I would run the standard scarf set EVs and a moveset of High Jump Kick / Knock Off / Stone Edge / U-turn with Reckless. Mienshao operates similarly to Darmanitan in that it has an extremely powerful STAB, good coverage, and U-turn to maintain momentum. Mienshao is also at a much better speed tier for a scarfer, as it outspeeds most common scarfers and things like Adamant Mega Swampert under rain.
  • I would make a slight moveset change for your Honchkrow. While Roost may seem like an appealing option to recover LO and Brave Bird recoil, I personally don't think it's that useful. Honchkrow is extremely frail, meaning it cannot roost up on much, so a fourth attacking move is generally more beneficial. I would change Roost -> Pursuit as it allows you to trap and KO pokemon that do not like staying in versus Honchkrow, such as Chandelure. Eliminating Chandelure and other potential ghosts types is also beneficial for Mienshao, as it can freely spam HJK with no ghosts on the field.
  • I second changing Rhyperior's item from Eviolite -> Leftovers and Iron Head -> Toxic for the reasons stated above. I would also change the EV spread to 248 HP / 8 Atk / 252 SpD with a Careful Nature, as this maximizes your mixed bulk.
  • Milotic is okay, but I believe there are better bulky waters in the tier that do more for your team. I would change Milotic -> Suicune. Suicune provides you with a win condition, something your team lacks in its current state. I would run the standard physically defensive EV spread with Calm Mind / Scald / Rest / Sleep Talk. Rest/talk allows you to better check fire spam, as you can shrug off potential Sacred Fire burns. Calm Mind allows you to boost your special defense, which helps you check Hydreigon better.
  • The last change I would make is in your last team slot. Mismagius really isn't a viable pokemon in the UU metagame. I would replace it with Chandelure. Chandelure is slower and lacks Levitate, but makes up for it with a much higher SpA, a dual Fire typing, and an immunity to Fire type attacks. It also beats Florges 1v1, which otherwise causes some trouble for your team. I would run a Sub Pain Split set with a moveset of Substitute / Fire Blast / Shadow Ball / Pain Split with and EV spread of 40 HP / 216 SpA / 252 Spe with a Timid Nature and a Life Orb. The EV spread gives you a good chance to not have your substitute broken by Florges' Moonblast, with the remaining EVs going into SpA and Spe to maximize your damage output. You could run 112 HP if you want to be guaranteed to be able to sub up on Florges, but I believe having as little HP as possible is optimal, as it allows you to deal more 'damage' with Pain Split.
I hope you try out the changes suggested in this thread, as I believe they are all will help improve your team's effectiveness. Good luck :]
I'm not sure how I feel about Modest Sceptile. He's so frail and really needs to outspeed things if he's going to do any damage. His SpA is pretty high to begin with, and with STAB Leaf Storm, I think running Timid and outspending things is much more effective, as his speed after all the investments is 427, really really high. I'm also not sure about changing Darmanitan to Mienshao. Darmanitan hits harder than Mienshao, especially with Sheer Force, and he has STAB Flare Blitz which OHKO most things, and gives me a reliable Fire cover, as Fire Blast Salamence has a chance of missing. I have multiple fighting moves to help cover Snorlax, with Focus Blast on Sceptile, Superpower Darmanitan, and Sacred Sword Doublade, so I think CurseLax can be covered. I already switched out Honchkrow and Mismagius. Thank you for your advice!!
 
Timid only allows you to outspeed Scarf Chandy and speed tie with opposing Mega Sceptiles and Mega Beedrills

I guess if you really want to outspeed and speed tie with these things, I can't force you to run Modest. I'd have to insist you at least try it out before writing it off, because the speed you lose won't affect you nearly as much as you think it will.
 
Hey man, cool looking team you have here, with some cool but weird sets. I'd like to recommend a couple of things to help out.

  • So first off, I'd like to second whoever's suggestion it was to run Leaf Storm over Earthquake on Sceptile. This gives you a nice and powerful Grass STAB with Sceptile, it's kind of underwhelming. I'd also recommend using Giga Drain > Energy Ball on it as well, this helps you just spam it early game to recover any health lost from attacks or any from switching into rocks. Lastly on Sceptile I would like to recommend using Modest Nature on Sceptile. This also gives you some power as well as doesn't lose out on much outspeeding it. I really don't see a Sceptile staying in on a Mega Beedrill or Scarf Chandelure anyway.
  • Next, I'd change the item on Rhyperior to Leftovers. Rhydon is the pre-evo of Rhyperior so Eviolite won't do anything. I'd also like to recommend Toxic > Iron Head. This helps badly poison the bulky waters/grounds that switch into Rhyperior and put it on a timer.
  • I second the suggestion of Doublade > Mismagius, but I'd recommend the Gyro set instead. I personally have had better experience with the gyro set because it hits set up dragons such as salamence or haxorus way harder than Iron Head. Sacred Sword also helps deal with Snorlax, which this team has trouble with.
    doublade.gif

    Doublade @ Eviolite
    Ability: No Guard
    EVs: 252 HP / 224 Atk / 32 Def
    Brave Nature
    IVs: 0 Spe
    - Shadow Sneak
    - Sacred Sword
    - Gyro Ball
    - Swords Dance

  • I also second the suggestion of using the Salamence set over Honchkrow. This gives you nice hazard removal as well as another fighting check. It also gives you a very solid offensive presence with LO.
    salamence.gif

    Salamence @ Life Orb / Leftovers
    Ability: Intimidate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    - Draco Meteor
    - Fire Blast
    - Roost
    - Defog
  • Lastly, I'd recommend Wish Pass Vaporeon > Milotic. Vaporeon has much better team support than Milotic, with access to Wish as well as Baton Pass, that can heal your bulky mons (Rhyperior and Doublade) and can also provide momentum. I'd recommend a more defensive set, I've had a ton of experience with it, as it can provide a check to physical (Mamoswine in particular) and special threats.
    vaporeon.gif


    Vaporeon @ Leftovers
    Ability: Water Absorb
    EVs: 204 HP / 248 Def / 56 SpD
    Bold Nature
    IVs: 0 Atk / 28 Spe
    - Wish
    - Protect
    - Baton Pass
    - Scald
But anyway, I hope you consider my recommendations and good luck with your team!
 
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I guess if you really want to outspeed and speed tie with these things, I can't force you to run Modest. I'd have to insist you at least try it out before writing it off, because the speed you lose won't affect you nearly as much as you think it will.
Wow, you were right, Modest is infinitely better than Timid for Sceptile
 
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