ORAS OU Mega Scizor

So basically I've been working on a team built around allowing mega zor to set up and sweep. I would rather avoid using genies and rotom-w if possible.

Scizor (F) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost

So this is a pretty basic scizor set, it has excellant coverage. The strategy is pretty straightforward, simply switch in on something that can only do less than 50% damage to zor, then set up. Mega scizors bulk is really useful, and if the opponent doesn't have something like keldeo or rotom-w still alive, then setting up isn't usually too difficult. 2 swords dances is usually an auto win, except with keldeo, rotom-w, mega-sableye, etc.




Milotic @ Leftovers
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Recover
- Haze

Milotic is my physical wall. She's an odd choice, but haze destroys setups, and scald cripples physical attackers. Competitive allows me to switch her in on defog to get a sp.attack boost, which is really nice. I used to use slowbro here, but that was before I had an alakazam on my team. An odd pick, but I've had success with her.



Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect

Clefable is my other wall, unaware ignores setups, provides wish and heal bell support. Moonblast is particularly useful for getting rid of dragons, keldeo, and sableye. It seems redundant to have both milotic and clefable invested more in physical defense, but clefable's base defense is a lot lower than her sp. defense.



Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Alakazam is here when I need to hit hard, and don't have time to set up. He kills off non scarfed keldeo and mega venusaur, two things I have trouble with. I find it difficult to switch him in, since his defenses are pretty low, so he's usually sent out after someone faints. Sometimes I can predict and swithc into a will-o-wisp, then encore, then predict the switch. This set has great coverage, but I find it difficult to rely on focus blasts' accuracy since a missed attack usually means death.



Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
- Volt Switch
- Roost
- Hidden Power [Ice]
- Defog

Zapdos is here to get rid of stage hazards. It's important that scizor isn't hindered by switching in and out, with at least enough health to roost or swords dance. Zapdos can switch in on ground attacks aimed at heatran, then swap out with volt switch. Volt switch allows me to keep momentum and HP ice is for coverage, useful for killing dragons, and lando which might switch in to use stone edge or might intimidate scizor later.



Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Heatran absorbs scizor's only weakness. The air balloon helps me guarantee SR. Lava plume can burn, but is a bit redundant with a scald user on my team. He can threaten magnezone, though. I feel like overall he doesn't add much to the team, though, he just kinda sets up SR, sometimes toxics a mon and dies.

Overall, I fell as though my team is too support based, and I should condense zapdos and heatran's roles to a single pokemon that can set up SR and rapid spin. I could also use something more reliable with taunt, or toxic, to destroy walls that scizor can't set up on. As stated before, Scizor's problems involve rotom-w, keldeo, and mega venusaur, and I don't think my team can properly kill these off.
 
Ehy :)
Change the spread on Scizor in 248 HP / 44 Atk / 16 Def / 200 SpD Impish. The EVs spread in HP and Def with an Impish nature avoids the 2HKO from maximum Attack Adamant Landorus-T's Earthquake and against many physical offensive pokemon . 200 Special Defense EVs ensure that Mega Scizor is never OHKOed by Timid Mega Diancie's Hidden Power Fire and never 2HKOed by Mega Gardevoir's Focus Blast and Life Orb Latios's Draco Meteor followed by -2 Hidden Power Fire. Superpower>Knock Off because Chansey and Ferrothorn are really annoyng for the team.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- SuperPower
You don't really need to Unaware Clefable, i think that CM Clefable>Unaware in this team, because help you vs Electric Spam, is a good status absorber, and give you a good second wincon at the team.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
The Sand team(And Azumarill) are really annoyng for this team, i think that Rotom-W>Milotic is a good option for the team because help vs this weakness, vs bird spam and give you a good Volt Swich support at the team. The 8 Evs in speeed are for outspeed Adamant crawdaunt.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Zapdos is useless because you have Rotom, my suggest is to use Latios>Zapdos in this team, because give a good support vs Electric Spam, keldeo and give a good offensive presence at the team. Hidden Power Fire is a better option for this team because is weak at bisharp and the team already have good walls for keldeo and Electric Spam. Roost is a viable option because lets you control Charizard Y thar is annoyng.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
I think that, in this team, Magma Storm Heatran>Special Defensive because you don't really need to bulky heatran in this team and Offensive Heatran help you vs more weakness such a Charizard X that is really annoyng for the team. Solar Beam is a good option because help you vs Quegsire, Seismitoed , Rotom and Manaphy that are annoyng for the team. Air Ballon is other good option because help vs Ground Type, but i think that the first variant is better in this team.
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stealth Rock
- Solar Beam
Summary of the Changes:
rotom-wash.gif
>
milotic.gif

latios.gif
>
zapdos.gif

  • Change the spread/set on
    heatran.png
  • Change the spread/set on
    scizor-mega.png
  • Change the spread/set on
    clefable.png
Team Complete:
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stealth Rock
- Solar Beam

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- SuperPower
Hope help you and gl with the team :)
 
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