https://pokepast.es/4639c325b14e45f4
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Psychic
- Focus Blast
Choice specs Tapu Lele is an incredibly powerful special wallbreaker that sports one of the best types in the game and is able to both block priority through psychic surge in a pinch and break through special walls such as blissey and galarian slowking via psyshock. Focus blast is tacked on as the final move to break through heatran, ferrothorn, corviknight, and melmetal as well as guarantee an ohko against kingambit or mega tyranitar to potentially bring me back from a losing position.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Pursuit
- Stone Edge
- Low Kick
Tapu Lele struggles against ghost types (particularly gholdengo) and moltres so I decided to include a mega tyranitar which provides pursuit trapping and threaten fire types, enabling tapu lele to spam moonblast. I prefer stone edge over ice punch to hit said fire types and low kick to break through heatran, ferrothorn, and kingambit which lele struggles against.
Zamazenta @ Leftovers
Ability: Dauntless Shield
EVs: 132 Atk / 124 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
The third pokemon I decided to include is zamazenta to round out a psychic-dark-fighting core with lele and ttar. It provides my only real form of speed control and with an iron press set helps deal with opposing physical setup sweepers through iron defense and roar. I chose crunch to better deal with gholdengo and galarian slowking so tyranitar can preserve its hp over the course of the game. Tapu Lele also breaks through other poison types such as toxapex and mega venusaur that wall zamazenta forming a powerful breaking trio between the 3.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost
Zapdos makes the match up into wellspring much more manageable, forms a volt-turn core with wellspring, and is able to provide valuable utility through defog and static to punish contact users. Heat wave is able to ko mega scizor and ferrothorn after minor chip. Hurricane did not feel necessary on the team as anything it'd be useful for namely landorus and great tusk the rest of the team is able to deal with nicely.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- U-turn
- Knock Off
I chose an ogerpon to deal with bulky waters that zapdos can't namely av alomomola which my team struggles to break otherwise. U turn and knock off give up some offensive power which my team doesn't require in favor of better momentum and the ability to debilitate boots pivots, rocky helmet corviknight, and steal leftovers from ferrothorn. It also assists in the matchup against fire types namely moltres and charizard-y while preventing wish passing which no other mon can do as effectively
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Finally I chose heatran as a special wall to better deal with tapu lele and take some pressure off of ttar. Magma storm helps to chip down switch ins enabling my other pokemon to take easy knock outs. Taunt prevents defensive mons from healing on it and offensive pokemon such as dragonite from setting up on it as well as preventing status moves such as thunder wave or toxic from affecting offensive swap ins.
The main changes I'm considering on the team are swapping zamazenta to a boots attacker with heavy slam to better deal with problematic fairies like mega diancie and swapping out one of lele's moves to future sight to form a more powerful breaking core with mega tyranitar.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Psychic
- Focus Blast
Choice specs Tapu Lele is an incredibly powerful special wallbreaker that sports one of the best types in the game and is able to both block priority through psychic surge in a pinch and break through special walls such as blissey and galarian slowking via psyshock. Focus blast is tacked on as the final move to break through heatran, ferrothorn, corviknight, and melmetal as well as guarantee an ohko against kingambit or mega tyranitar to potentially bring me back from a losing position.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Knock Off
- Pursuit
- Stone Edge
- Low Kick
Tapu Lele struggles against ghost types (particularly gholdengo) and moltres so I decided to include a mega tyranitar which provides pursuit trapping and threaten fire types, enabling tapu lele to spam moonblast. I prefer stone edge over ice punch to hit said fire types and low kick to break through heatran, ferrothorn, and kingambit which lele struggles against.
Zamazenta @ Leftovers
Ability: Dauntless Shield
EVs: 132 Atk / 124 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
The third pokemon I decided to include is zamazenta to round out a psychic-dark-fighting core with lele and ttar. It provides my only real form of speed control and with an iron press set helps deal with opposing physical setup sweepers through iron defense and roar. I chose crunch to better deal with gholdengo and galarian slowking so tyranitar can preserve its hp over the course of the game. Tapu Lele also breaks through other poison types such as toxapex and mega venusaur that wall zamazenta forming a powerful breaking trio between the 3.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost
Zapdos makes the match up into wellspring much more manageable, forms a volt-turn core with wellspring, and is able to provide valuable utility through defog and static to punish contact users. Heat wave is able to ko mega scizor and ferrothorn after minor chip. Hurricane did not feel necessary on the team as anything it'd be useful for namely landorus and great tusk the rest of the team is able to deal with nicely.
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- U-turn
- Knock Off
I chose an ogerpon to deal with bulky waters that zapdos can't namely av alomomola which my team struggles to break otherwise. U turn and knock off give up some offensive power which my team doesn't require in favor of better momentum and the ability to debilitate boots pivots, rocky helmet corviknight, and steal leftovers from ferrothorn. It also assists in the matchup against fire types namely moltres and charizard-y while preventing wish passing which no other mon can do as effectively
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Finally I chose heatran as a special wall to better deal with tapu lele and take some pressure off of ttar. Magma storm helps to chip down switch ins enabling my other pokemon to take easy knock outs. Taunt prevents defensive mons from healing on it and offensive pokemon such as dragonite from setting up on it as well as preventing status moves such as thunder wave or toxic from affecting offensive swap ins.
The main changes I'm considering on the team are swapping zamazenta to a boots attacker with heavy slam to better deal with problematic fairies like mega diancie and swapping out one of lele's moves to future sight to form a more powerful breaking core with mega tyranitar.


