Following the first team I ever made, I want to start of a series of teams in which I eventually feature every Mega Evolution ever. I am doing this in order of National Dex Number, so #003 Venusaur is the first one to get featured. So here we go:
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs:4 HP / 252 SpA / 252 SpD 252 HP / 4 SpA / 252 SpD
Calm Nature
-Giga Drain
-Sludge Bomb
-Leech Seed
-Toxic Synthesis
The star of this team! Mega Venusaur gets amazing stats in Defense, Special Attack and Special Defense and functions as a special wall/attacker on this team. The combination of Giga Drain, Leech Seed and Synthesis allows him to slowly stall any special attacker to death, while he himself barely takes any damage. Sludge Bomb gives him nice STAB and coverage to round this set out.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Att / 252 Spe
Jolly Adamant Nature
-Knock Off
-Iron Head
-Swords Dance
-Sucker Punch
Bisharp is one of two physical sweepers on this team. As opposed to the other one, however, Bisharp has to set up using Swords Dance. Once he does though, he because almost unstoppable. He was the main problem for the first team I made and I decided that he would be the one to cover for Venusaur's Psychic weakness. Knock Off and Iron Head provide powerful STAB, while Sucker Punch allows Bisharp to deal with opponents who outspeed him.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs:4 HP / 252 Att / 252 Def 252 HP / 56 Def / 200 Spe
Impish Nature
-Stealth Rock
-Protect
-Earthquake
-Acrobatics Stone Edge
Gliscor does two very important things on this team: set up stealth to counter Talonflames coming into Venusaur, and cover the latter's Fire weakness (I know he has Thick Fat, but a Flare Blitz will still deal very considerable damage). This Gliscor set allows him to become very physically defensive while still dishing out nice damage to incoming fragile targets. Protect allows him to stall a turn to proc the Toxic Orb, while Earthquake and Acrobatics provide the STAB Gliscor needs to deal all the damages.
Starmie @Choice Scarf Life Orb
Ability:Natural Cure Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Modest Nature
-Hydro Pump
-Psychic
-Ice Beam
-Thunderbolt Rapid Spin
Meet Scarfmie! This thing is fast. Very fast. Starmie already has a respectable 115 base speed, and with max speed investment, a timid nature and a Scarf, nothing is going to outspeed this thing. Hydro Pump and Psychic provide very power STAB and BoltBeam coverage is just always amazing.
Starmie's role and set was changed entirely after some advice. It went from something that destroys everything in its path to something that supports the team with Rapid Spin and then destroys everything in its path.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs:4 HP / 252 Def / 252 SpD 252 HP / 252 Def / 4 SpD
Calm Bold Nature
-Hydro Pump
-Thunderbolt Volt Switch
-Will-O-Wisp
-Pain Split
When all else fails, in comes Rotom-W. The EV spread on this thing allows him to take any incoming damage with ease. Will-O-Wisp shuts down any physical sweeper that is not named Talonflame (which can be easily destroyed with Hydro Pump or Volt Switch) and Pain Split will allow Rotom-W to heal up if any damage is done.
Talonflame @Choice Band Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature
-Flare Blitz
-Brave Bird
-U-Turn
-Steel Wing Roost
Here is the second physical sweeper of the team! After building suspense since Bisharp, Talonflame rounds out this team. Its inmense speed and attack, not to mention its absolutely incredible ability, allow it to destroy anything that switches into it (apart from maybe Rotom-W). Flare Blitz and Brave Bird are its main STAB moves, U-Turn is there if Talonflame needs to get out of battle quickly and Steel Wing provides coverage against Fairy types.
So that's it folks. My Mega Venusaur team. Of course, any advice is welcome. Every pokemon can be switched out, apart from Venusaur.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs:
Calm Nature
-Giga Drain
-Sludge Bomb
-Leech Seed
-
The star of this team! Mega Venusaur gets amazing stats in Defense, Special Attack and Special Defense and functions as a special wall/attacker on this team. The combination of Giga Drain, Leech Seed and Synthesis allows him to slowly stall any special attacker to death, while he himself barely takes any damage. Sludge Bomb gives him nice STAB and coverage to round this set out.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Att / 252 Spe
-Knock Off
-Iron Head
-Swords Dance
-Sucker Punch
Bisharp is one of two physical sweepers on this team. As opposed to the other one, however, Bisharp has to set up using Swords Dance. Once he does though, he because almost unstoppable. He was the main problem for the first team I made and I decided that he would be the one to cover for Venusaur's Psychic weakness. Knock Off and Iron Head provide powerful STAB, while Sucker Punch allows Bisharp to deal with opponents who outspeed him.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs:
Impish Nature
-Stealth Rock
-Protect
-Earthquake
-
Gliscor does two very important things on this team: set up stealth to counter Talonflames coming into Venusaur, and cover the latter's Fire weakness (I know he has Thick Fat, but a Flare Blitz will still deal very considerable damage). This Gliscor set allows him to become very physically defensive while still dishing out nice damage to incoming fragile targets. Protect allows him to stall a turn to proc the Toxic Orb, while Earthquake and Acrobatics provide the STAB Gliscor needs to deal all the damages.
Starmie @
Ability:
EVs: 4 HP / 252 SpA / 252 Spe
-Hydro Pump
-Psychic
-Ice Beam
-
Starmie's role and set was changed entirely after some advice. It went from something that destroys everything in its path to something that supports the team with Rapid Spin and then destroys everything in its path.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs:
-Hydro Pump
-
-Will-O-Wisp
-Pain Split
When all else fails, in comes Rotom-W. The EV spread on this thing allows him to take any incoming damage with ease. Will-O-Wisp shuts down any physical sweeper that is not named Talonflame (which can be easily destroyed with Hydro Pump or Volt Switch) and Pain Split will allow Rotom-W to heal up if any damage is done.
Talonflame @
Ability: Gale Wings
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature
-Flare Blitz
-Brave Bird
-U-Turn
-
Here is the second physical sweeper of the team! After building suspense since Bisharp, Talonflame rounds out this team. Its inmense speed and attack, not to mention its absolutely incredible ability, allow it to destroy anything that switches into it (apart from maybe Rotom-W). Flare Blitz and Brave Bird are its main STAB moves, U-Turn is there if Talonflame needs to get out of battle quickly and Steel Wing provides coverage against Fairy types.
So that's it folks. My Mega Venusaur team. Of course, any advice is welcome. Every pokemon can be switched out, apart from Venusaur.
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