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ORAS OU Mega Venusaur (Mega Team #1)

Xayah

San Bwanna
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Following the first team I ever made, I want to start of a series of teams in which I eventually feature every Mega Evolution ever. I am doing this in order of National Dex Number, so #003 Venusaur is the first one to get featured. So here we go:

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 SpD 252 HP / 4 SpA / 252 SpD
Calm Nature
-Giga Drain
-Sludge Bomb
-Leech Seed
-Toxic Synthesis

The star of this team! Mega Venusaur gets amazing stats in Defense, Special Attack and Special Defense and functions as a special wall/attacker on this team. The combination of Giga Drain, Leech Seed and Synthesis allows him to slowly stall any special attacker to death, while he himself barely takes any damage. Sludge Bomb gives him nice STAB and coverage to round this set out.

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Att / 252 Spe
Jolly Adamant Nature
-Knock Off
-Iron Head
-Swords Dance
-Sucker Punch

Bisharp is one of two physical sweepers on this team. As opposed to the other one, however, Bisharp has to set up using Swords Dance. Once he does though, he because almost unstoppable. He was the main problem for the first team I made and I decided that he would be the one to cover for Venusaur's Psychic weakness. Knock Off and Iron Head provide powerful STAB, while Sucker Punch allows Bisharp to deal with opponents who outspeed him.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Att / 252 Def 252 HP / 56 Def / 200 Spe
Impish Nature
-Stealth Rock
-Protect
-Earthquake
-Acrobatics Stone Edge

Gliscor does two very important things on this team: set up stealth to counter Talonflames coming into Venusaur, and cover the latter's Fire weakness (I know he has Thick Fat, but a Flare Blitz will still deal very considerable damage). This Gliscor set allows him to become very physically defensive while still dishing out nice damage to incoming fragile targets. Protect allows him to stall a turn to proc the Toxic Orb, while Earthquake and Acrobatics provide the STAB Gliscor needs to deal all the damages.

Starmie @ Choice Scarf Life Orb
Ability: Natural Cure Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Modest Nature
-Hydro Pump
-Psychic
-Ice Beam
-Thunderbolt Rapid Spin
Meet Scarfmie! This thing is fast. Very fast. Starmie already has a respectable 115 base speed, and with max speed investment, a timid nature and a Scarf, nothing is going to outspeed this thing. Hydro Pump and Psychic provide very power STAB and BoltBeam coverage is just always amazing.
Starmie's role and set was changed entirely after some advice. It went from something that destroys everything in its path to something that supports the team with Rapid Spin and then destroys everything in its path.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 Def / 252 SpD 252 HP / 252 Def / 4 SpD
Calm Bold Nature
-Hydro Pump
-Thunderbolt Volt Switch
-Will-O-Wisp
-Pain Split

When all else fails, in comes Rotom-W. The EV spread on this thing allows him to take any incoming damage with ease. Will-O-Wisp shuts down any physical sweeper that is not named Talonflame (which can be easily destroyed with Hydro Pump or Volt Switch) and Pain Split will allow Rotom-W to heal up if any damage is done.

Talonflame @ Choice Band Sharp Beak
Ability: Gale Wings
EVs: 4 HP / 252 Att / 252 Spe
Adamant Nature
-Flare Blitz
-Brave Bird
-U-Turn
-Steel Wing Roost

Here is the second physical sweeper of the team! After building suspense since Bisharp, Talonflame rounds out this team. Its inmense speed and attack, not to mention its absolutely incredible ability, allow it to destroy anything that switches into it (apart from maybe Rotom-W). Flare Blitz and Brave Bird are its main STAB moves, U-Turn is there if Talonflame needs to get out of battle quickly and Steel Wing provides coverage against Fairy types.




So that's it folks. My Mega Venusaur team. Of course, any advice is welcome. Every pokemon can be switched out, apart from Venusaur.
 
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venusaur-mega.png
On Venusaur you should run 252 HP / 4 SpA / 252 SpD and HP Fire / Synthesis > Toxic. You'll let Mega Venusaur become a special wall and HP Fire lets you hit Scizor, Ferrothorn and Skarmory for good damage. Synthesis can be a more reliable form of recovery from time to time as well. Sludge Bomb has a pretty good chance to poison, so you don't need Toxic.
bisharp.png
Bisharp doesn't need max speed over max attack so Adamant > Jolly for max damage.
gliscor.png
If you want Gliscor to be a physical wall, you can run 252 HP / 56 Def / 200 Spe or 252 HP / 252 Def / 4 Spe and you can run Stone Edge / Toxic / Taunt > Acrobatics. Stone Edge will let you kill flying types like Talonflame, Toxic (since it's not on Venusaur anymore) can be used to kill set up sweepers slowly, and Taunt prevents opponents from setting up or healing. The 1st EV spread allows you to outspeed Adamant Excadrill, and retain some bulk.
starmie.png
Since you have Talonflame, you should run Rapid Spin > Thunderbolt (you have an electric and a grass type so you don't need Thunderbolt), and if you want it to be offensive, then Analytic > Natural Cure and Life Orb > Choice Scarf (you don't need the extra speed).
rotom-wash.png
You should run 252 HP / 252 Def / 4 SpD and Bold > Calm because Rotom-W is a better Talonflame check than Gliscor, and he's better suited for physical attackers. Running no speed EV's will let you have a slow volt switch so you can safely switch into someone else.
talonflame.png
Mega Diancie is the only fairy you can't touch with Brave Bird + Flare Blitz, and Venusaur handles it pretty well so Steel Wing won't be that useful. You could possibly run the stallbreaker set for Talonflame because you'll be able to stall out Charizard Y (pretty big threat to your team), and you'll still be able to be a sweeper.
talonflame.gif

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Taunt
- Roost
- Will-O-Wisp / Bulk Up

Hope I helped ^_^
 
Using talonflame without a reliable spinner or defogger is always a risk so in order to alleviate this weakness I would change starmies set to the standard offensive spinner set which gives you more damage and still allows you to kill a few fast threats but most of the time fast and frail mons are taken care of by talon so you will not lose much in the lines of taking out mega lopunnys and such.

Hope this helps a bit

Starmie @ Life Orb
Ability: Analytic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psyshock/Thunderbolt
- Rapid Spin
 
venusaur-mega.png
On Venusaur you should run 252 HP / 4 SpA / 252 SpD and HP Fire / Synthesis > Toxic. You'll let Mega Venusaur become a special wall and HP Fire lets you hit Scizor, Ferrothorn and Skarmory for good damage. Synthesis can be a more reliable form of recovery from time to time as well. Sludge Bomb has a pretty good chance to poison, so you don't need Toxic.
bisharp.png
Bisharp doesn't need max speed over max attack so Adamant > Jolly for max damage.
gliscor.png
If you want Gliscor to be a physical wall, you can run 252 HP / 56 Def / 200 Spe or 252 HP / 252 Def / 4 Spe and you can run Stone Edge / Toxic / Taunt > Acrobatics. Stone Edge will let you kill flying types like Talonflame, Toxic (since it's not on Venusaur anymore) can be used to kill set up sweepers slowly, and Taunt prevents opponents from setting up or healing. The 1st EV spread allows you to outspeed Adamant Excadrill, and retain some bulk.
starmie.png
Since you have Talonflame, you should run Rapid Spin > Thunderbolt (you have an electric and a grass type so you don't need Thunderbolt), and if you want it to be offensive, then Analytic > Natural Cure and Life Orb > Choice Scarf (you don't need the extra speed).
rotom-wash.png
You should run 252 HP / 252 Def / 4 SpD and Bold > Calm because Rotom-W is a better Talonflame check than Gliscor, and he's better suited for physical attackers. Running no speed EV's will let you have a slow volt switch so you can safely switch into someone else.
talonflame.png
Mega Diancie is the only fairy you can't touch with Brave Bird + Flare Blitz, and Venusaur handles it pretty well so Steel Wing won't be that useful. You could possibly run the stallbreaker set for Talonflame because you'll be able to stall out Charizard Y (pretty big threat to your team), and you'll still be able to be a sweeper.
talonflame.gif

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Taunt
- Roost
- Will-O-Wisp / Bulk Up

Hope I helped ^_^

Thanks so much for all your advice! I have a few questions and other things:

For one, I have a harder time getting things like Hidden Power and Hidden Abilities, due to me wanting to actually make this team on Omega Ruby. This means that I don't have access to Analytic Starmie or Hidden Power Fire.

About Analytic Starmie, isn't it only useful on the switch since Starmie usually outspeeds? So why do I take it over Natural Cure. I feel like it would be better, esspecially considering that my first move, which would be what the enemy switches into and thus gets boosted by Analytic, will most of the time be Rapid Spin. Is it really important to have Analytic on the Starmie? Because if so, I'll figure something out. But if Natural Cure can work just as well, I see no reason to.

I am also thinking about running Assault Vest on Starmie to free up the Life Orb for Talonflame.

Personally, I am not a big fan of the Stallbreaker Talonflame set. I feel like Talonflame should be able to sweep very fast and kill multiple pokemon quickly. With only Brave Bird to deal damage, I feel like that's not possible. So in stead, I got rid of Steel Wing for Roost and changed it item to Sharp Beak (Leftovers and Life Orb are already taken). Will this set work?
 
Thanks so much for all your advice! I have a few questions and other things:

For one, I have a harder time getting things like Hidden Power and Hidden Abilities, due to me wanting to actually make this team on Omega Ruby. This means that I don't have access to Analytic Starmie or Hidden Power Fire.

About Analytic Starmie, isn't it only useful on the switch since Starmie usually outspeeds? So why do I take it over Natural Cure. I feel like it would be better, esspecially considering that my first move, which would be what the enemy switches into and thus gets boosted by Analytic, will most of the time be Rapid Spin. Is it really important to have Analytic on the Starmie? Because if so, I'll figure something out. But if Natural Cure can work just as well, I see no reason to.

I am also thinking about running Assault Vest on Starmie to free up the Life Orb for Talonflame.

Personally, I am not a big fan of the Stallbreaker Talonflame set. I feel like Talonflame should be able to sweep very fast and kill multiple pokemon quickly. With only Brave Bird to deal damage, I feel like that's not possible. So in stead, I got rid of Steel Wing for Roost and changed it item to Sharp Beak (Leftovers and Life Orb are already taken). Will this set work?

Starmie usually forces a ton of switches so that's why Analytic is useful, but if you can't get it, that's ok. You could potentially run the reflect type variant with natural cure. On Talonflame, people usually run Sharp Beak to boost flying damage and avoid extra recoil.
 
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I would switch U-Turn on Talonflame to Swords Dance as it works a lot beter when trying to sweep.
You also don't need full speed on it and can dump more into HP (not sure exactly how much as I don't have my set on hand ATM).
 
I would switch U-Turn on Talonflame to Swords Dance as it works a lot beter when trying to sweep.
You also don't need full speed on it and can dump more into HP (not sure exactly how much as I don't have my set on hand ATM).
I don't think I will actually do this. I already have a Swords Dance sweeper in Bisharp and I have seen plenty of Talonflames sweep without it. The speed is really good when Flare Blitz is the favored move and U-Turn is very useful against Dark- or Psychic types.
 
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