I made this team in like ~10 minutes and it works surprisingly well. Basically I wanted to support Mega Alakazam as much as I can.
So...
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Protect
Mega Alakazam is main focus of this team. Everything else is used to cover it's weakness and make sweep as real as possible. I think that Zam is underused and really powerful mega and people don't recognize it's full potential because they don't know how to properly support it.
It's hard hitter that outspeeds majority of metagame but all it needs is some reducial damage to put things into OHKO range.
Protect combined with tankchomp is best thing against all VolTrun cores. Rotom generally don't want to come on Zam because it's 2HKO easily so it attracts all scarflando and scarfrachi. By protecting I can know if they will go for u-turn (and punish them by touching my chomp) or for damage move (and usually switch into my zaptos who takes 0 damage).
Protect allows me to reliably deal with Mloppuny and Mmedi which both could be huge problem for my team.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Garchomp is excellent counter for few priority users that Zam don't like: Scizor and Bisharp. Even if they'll go for SD they deal very little damage and every hit puts them closer for revenge kill from my scizor. It also provides SR and phasing support which is extremely important for Zam. Second rocks hits might be diffrence between OHKO and 2HKO and looking at Zam's bulk that's worth consider.
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Trick
Spec latios is best latios right now and it has important role. It's my emergancy check for things like scarf keldeo and also offensive pivot that deals with a lot. It's also great win condition against bulky teams because if you remove steel types nothing switches in spec latios (well, chansey, but who uses that?). Trick is important because it allows me to break against some though special walls (like chansey) that would win against me otherwise. Overall I did not pick HP fire because my team is already strong against steel types and scizor.
Scizor @ Choice Band
Ability: Technician
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Band scizor is something that doesn't get much attention (I was surprised it isn't UU) but I need some kind of strong priority user, potentially offensive pivot so scizor fits perfectly. It's also trapper and that helps keeping rocks up, it provides slow u-turn that might bring Mega Zam safely and it's revenge killer to some speedy opponents. It has just enough speed to outspeed BD Azu so it can be used as "last resort". Having priority, u-turn and pursuit is truly wonderful and I'm suprised that more people don't use scizor.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Trapper, clef destroyer and slow volt swicher. Another underrated mon because it provides so much support for Latios and Mega Zam. It deals quite easily with Mega Scizor and Skarmory (both could be real pain in the ass) it supports team by trapping most common hazard setters and hits hard. Usually I spam flash cannon because they do high damage to resisted and people love mindless switches to their ground types or dragons.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Roost
- Defog
- Hidden Power [Ice]
My last slot. It provides some key defensive utility against some rare mons like Dragonite, Scarf Garchomp. Also I would not deal well with things like Bird spam so here it is - my hero and saviour! I put HP ice over heat wave because I have magnezone. I needen secondary ground resist to have extra safety against scarflandorus and scarf drill (which would put my team in bodybag otherwise).
Importable:
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Protect
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Trick
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Scizor @ Choice Band
Ability: Technician
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Roost
- Defog
- Hidden Power [Ice]
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Protect
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Surf
- Trick
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Scizor @ Choice Band
Ability: Technician
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Roost
- Defog
- Hidden Power [Ice]
All coments welcome! :)
Thanks in advance.