So i decided to leave OU for a bit to focus on other tiers and i decided to come back and try to build a team round mega zam and this is what i ended up drafting. Team is cliche as f but that's ORAS for you.
I wanted to build a team around mega zam. Mega zam always seemed pretty amazing to me, great speed, great special attack and great coverage, needs to be played around carefully tho since it can't tank shit tho.
Zam appreciates a strong wall-breaker alongside to break things for it to threaten mid to late game.
Volcanion especially the specs set has basically very few switch-ins and nets 2hkoes on a lot of things and allows me to keep strong priority users like bisharp and scizor at bay. Volcanion also helps me handle fairies with ease.
Next i wanted a powerful priority user, something that can switch in on dragon types and having a fairy type who hits real hard is always fun and pairs well with the other 2 in my team as azu can switch in on dark attacks aimed towards zam and zam and volc can smoke anything that azu can't.
Next i wanted a pivot and something that can take hits from special side and provide me momentum. Tornadus also boats some real funky coverage and it's high speed tier really helps. It also helps me deal with some special attackers 1v1.
Then i noticed i had a glaring weakness to mega manectric, i mean any mega manectric player could look at my team and laugh till his stomach hurt. So i added tornadus-t to provide me a critical immunity to electric, block volt switches and form a pivoting duo with torn-t.
Next i added latios to defog away hazards and help me take on the likes of char y better. Latios is almost standard so i did not want to mess around too much.
Weak Santa (Alakazam-Mega) (M) @ Alakazite
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore
O atk iv's to minimize foul play damage. Spread is standard. Psychic is stab and hits most of the things decently hard. Shadow ball is for other psychic and ghost types and also hits mega metagross hard.
Not Broken (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Hidden Power [Grass]
- Sludge Bomb
Choice Specs literally turns this thing in a nuke and if you are skilled in the art of predicting than whatever is coming in will not eat the hit comfortably. Steam eruption hits like a truck and is very strong stab and the burn chance is cherry on the cake. Flamethrower over fire blast because volc ohkoes anything that fire blast does with flamethrower and i hate loosing because something misses more than often (
Belly Drum (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Classic banded azumarill, play rough hits decently hard and ohkoes pretty much all targets. Waterfall is useful stab and you can never count off that flinch chance
Aqua jet makes azu the mon it is today and is very very useful priority. Finally superpower helps me nail steels/darks and nail ferro on the switch.
Funky Coverage (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off
Again no twerk with spread, hurricane deals good damage if it hits and confuse chance is legit. U-turn helps me pivot and scout and gain initiative from the same. Heat Wave helps me check something just in case i end up misplaying with volc, it ohkoes scizor and deals heavy chunks to things that don't like fire. Finally knock off on the final slot because
I'm Defensive (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 196 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
I run a sort of bulky scarf varient of lando-t as it helps me with speed control and still checking the physical threats that it's usual defensive varient checks. Earthquake is stab and hits hard and i can spam it late game with ease. U-turn helps me predict and chips damage in the process. i run stone edge here cause it nails the birds roaming around as well as both variants of charizard. Finally in the last slot i have
Unban My Soul (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Not Broken (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Hidden Power [Grass]
- Sludge Bomb
Weak Santa (Alakazam-Mega) (M) @ Alakazite
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Belly Drum (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Funky Coverage (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off
I'm Defensive (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 196 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Unban My Soul (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Hidden Power [Grass]
- Sludge Bomb
Weak Santa (Alakazam-Mega) (M) @ Alakazite
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Belly Drum (Azumarill) (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Funky Coverage (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Knock Off
I'm Defensive (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 196 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Unban My Soul (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Defog
Suggestions and rates are highly appreciated and i almost feel criminal for not having hazards so if i can somehow fit hazards would be useful.