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XY OU Megacham!

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Shuchun (Medicham) (F) @ Medichamite

Ability: Pure Power
EVs: 40 HP / 216 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Bullet Punch
- Ice Punch
- Psycho Cut

Physical Sweeper
Shuchun has been my Mascot since its release in Gen 3 and I've always loved the design and the power behind Medicham. This set wrecks pretty much everything I need it to and the 40 EVs in HP have came in handy more times than you might think. There have been times where I've survived 2x weakness moves with 5-10 HP only to One-shot them right back. Bullet Punch for Fairy coverage, Ice Punch for Dragons, and Psycho Cut for STAB as well as to take care of pesky poison types if they want to switch in.

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Urutsukidoji (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Power Whip
- Thunder Wave

Physical Wall
Easily one of the best walls in the game and it goes along with my core very well. It's a complete stop to any Fairy types, Toxic immunity, and T-Wave to cripple any Sweepers that wish to come in. I've had a few people that actually killed themselves from hitting my Ferrothorn since it has Iron Barbs as well as Rocky Helmet. I have to say it's quite hilarious when it happens. It's also a great switch in to Fake Out leads.

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Boku No Pico (Sylveon) (F) @ Leftovers
Ability: Cute Charm
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Calm Mind
- Moonblast
- Shadow Ball

Mixed Wall
This is my first time actually using a Sylveon and it's been through some changes since I've made the video simply because I do not have access to BW2 Move Tutor. At first as you can see in the video it had Stored Power and Wish. I gave it Max EVs in Defense to compete with it's natural bulk on the special side and with the one Calm Mind boost It's been a staple in helping me win a few games. Yes I know that Clefable would probably be better for this slot however, I just can't get over how much I hate Clefable enough for me to use it myself. I just really do not like the pokemon and how it's whole basic premise is to stall, stall, stall. I may be wrong in that aspect but it's all I've really seen from facing one and watching others try to deal with it as well.

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Latex (Mamoswine) (F) @ Focus Sash
Ability: Oblivious
EVs: 160 HP / 180 Atk / 96 SpA / 72 Spe
Naive Nature
- Earthquake
- Stealth Rock
- Ice Shard
- Freeze-Dry

Stealth Rocker/Lead
I have mixed feelings about using a Mamoswine on the team. There used to be Mew in this slot as shown in the video above but since It's pretty much impossible for me to make this same Mew in my X I've been in a rut trying to figure out who to replace it with. My first thought was Mamoswine since it gets Rocks and is rather bulky in it's own right. I gave it a Naive Nature and the 96 EVs in SpA to power up the Freeze-Dry and 2HKO Rotom-Wash leads.

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Diggum (Greninja) (M) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Extrasensory
- Surf

Special Sweeper
I believe this is somewhat the basic Greninja set to my knowledge. I went with Surf over Hydro Pump because of the accuracy mostly. I hate missing that much that I'd sacrifice power for the ability to always hit the poke I'm trying to kill. Ice Beam for Dragons and Flying types, Dark Pulse for Psychic Immunity and to hit Gengar and M-Alakazam.

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Overfiend (Garchomp) (M) @ Assault Vest
Ability: Rough Skin
EVs: 152 HP / 168 Atk / 56 SpA / 132 Spe
Hasty Nature
- Fire Blast
- Dragon Claw
- Earthquake
- Stone Edge

Bulky Wall Breaker
Now I'll admit that this is a rather weird set when it comes to the EV spread but hear me out. I'm running Assault Vest on this team to better up it's natural bulkiness so it can survive more, while sacrificing the extra bulk from EVs to put into the SpA (Fire Blast) and Atk (Everything else) to break down walls faster. Fire Blast was specifically for Ferrothorn so I don't take Rocky Helmet/Iron Barbs Damage as I would from using Fire Fang. Stone Edge to hit Flying Types. EQ for Bisharp/Excadrill/ Heatran. Dragon Claw for other Dragon Types and Coverage.

Optional

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Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Foul Play
- Knock Off
- Defog
- Roost

Essentially this would take the place of my Mamoswine in order to give me a way to clear hazards from the field as well as to cripple pokes that choose to switch in by Knock Off and taking their item away. It's just as bulky if not more so than Mamoswine though there in lies the problem with this. If I get rid of Mamoswine then I'd have to give my Ferrothorn Stealth Rock instead which is all fine and good but I don't know which move I'd take off of it. I've heard some suggestions that say take away Gyro Ball and others that say get rid of Power Whip but I've really no clue what do do here. I'm not entirely sure how much a sticky webber would hurt my team so I'll need more practice in that regard.

All in all I do love this team but there are some huge concerns I have with being unable to remove hazards from the field with it since I've lost my Mew. Any opinions are welcome as far as how to fix the team. If you wish to see how well the team did in testing phase I'll leave the video down below.


Edit #1: Changed Mamoswine's ability from Thick Fat to Oblivious.
 
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Hey, nice team! Here are my suggestions:

Firstly, I think T-wave and Gyro Ball on the same moveset is a bit redundant. After all, T-wave cuts the opposing mon's speed and Gyro Ball does damage based on how slow you are, hence I think that the two should not be used on the same moveset. Change out one for protect, as the Leech Seed+Protect Combo is very difficult to deal with.

Also, considering that you already have Ferro as a physical wall, I would suggest making Sylveon a dedicated mixed wall and cleric as it helps you to revive dying mons with wish and get rid of status from your sweepers. Try the set:

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

Lastly, Hydro Miss over Surf can provide a lot more power, allowing you to score more OHKOs and 2HKOs that you normally should not be able to.

Hope it helps!
-PK
 
Hey, nice team! Here are my suggestions:

Firstly, I think T-wave and Gyro Ball on the same moveset is a bit redundant. After all, T-wave cuts the opposing mon's speed and Gyro Ball does damage based on how slow you are, hence I think that the two should not be used on the same moveset. Change out one for protect, as the Leech Seed+Protect Combo is very difficult to deal with.

Also, considering that you already have Ferro as a physical wall, I would suggest making Sylveon a dedicated mixed wall and cleric as it helps you to revive dying mons with wish and get rid of status from your sweepers. Try the set:

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell

Lastly, Hydro Miss over Surf can provide a lot more power, allowing you to score more OHKOs and 2HKOs that you normally should not be able to.

Hope it helps!
-PK
Yeah I already addressed My Sylveon set. I've no way to get Hyper Voice or Wish on my Eevee's because I do not own a copy of Black 2 or White 2 and those moves are by Black2/White2 Move Tutor which is something that I do not have access to. If I did then trust me I'd be running that set or something like it.

I would like to base my use of T-Wave + Gyro Ball on the fact that some pokemon can't be Paralyzed like Garchomp or Mamoswine themselves so I could still use Gyro Ball effectively against them.
 
Change that ability on Mamoswine. No sense in Thick Fat when you're using it as a lead. Oblivious helps prevent Taunt, since Rocks are pretty much the only reason to see Mamo right now.
 
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