Pet Mod Megamax (Quick Update @ Post #432)

What should the format for Megamax be?

  • Stay National Dex

    Votes: 7 29.2%
  • Regional Dex OU with all Megas of available Pokemon being around

    Votes: 4 16.7%
  • Regional Dex OU with only converted Gigantamaxes existing

    Votes: 13 54.2%

  • Total voters
    24
  • Poll closed .

Solaros & Lunaris

Hold that faith that is made of steel
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Garbodor: Dumb Sir, MegaFlareon, Yung Dramps
Coalossal: MegaFlareon, Tmi489, Dumb Sir
Duraludon: Dumb Sir, MegaFlareon, An Explosion
For the love of God NONE of you gave Duraludon Recover?
 
Garbodor: Mega Flareon, An Explosion, Dumb Sir
Coalossal: An Explosion, Gravity Monkey, Stitch98
Duraludon: Mega Flareon, PokemonMasterDebater, An Explosion
 
Garbodor: Yung Dramps, Dumb Sir, PokemonMasterDebater
Coalossal: Dumb Sir, An Explosion, Yung Dramps
Duraludon: Dumb Sir, An Explosion, Mega Flareon
 

Yung Dramps

awesome gaming
And that's a wrap!


Pokemon Name: Garbodor-Mega
Mega Stone Name: Garbodite
Stats: 80 / 105 (+10) / 137 (+55) / 60 / 137 (+55) / 55 (-20) [BST: 574]
Typing: View attachment 222815
Ability:
Neutralizing Gas
New Moves: Stealth Rock, Earthquake, Iron Defense
Competitive Description: Hazard Stacker
Garbodor-Mega boasts huge defenses and the underrated Poison typing that helps in walling and potentially threatening Faries and Fighting Types. On the utility side Garbodor-Mega now carries with it every single damaging hazard, which when coupled with its defenses and Neutralizing Gas, allows the behemoth to reliably get up Stealth Rock, Toxic Spikes, and/or Toxic Spikes without much contest. On the offensive spectrum, Earthquake allows Garbodor-Mega to nail potentially dangerous Pokémon like Rotom-Heat. Garbodor-Mega already sports Body Press, and it being further jacked up by Iron Defense on top of its naturally high defense stat can give Garbodor-Mega a potentially nuke against Steels like Ferrothorn and Corviknight.
Dual Hazards
Garbodor-Mega @ Garbodite
Ability: Neutralizing Gas
EVs: 252 HP / 212 Def / 44 Spe
Impish Nature
- Gunk Shot
- Stealth Rock / Spikes
- Spikes / Toxic Spikes
- Body Press / Earthquake / Pain Split

Iron Defense
Garbodor-Mega @ Garbodite
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Gunk Shot
- Iron Defense
- Body Press
- Stealth Rock
]


Pokemon Name: Duraludon-Mega
Mega Stone Name: Duraludite
Stats: 80 / 110 (+15) / 140 (+25) / 160 (+40) / 50 / 105 (+20) [BST: 635]
Typing: View attachment 222816 View attachment 222820
Ability:
Mega Launcher
New Moves: Aura Sphere, Water Pulse
Competitive Description: Juggernaut
Duraludon-Mega sports an absolutely absurd SpA stat of 160, boosted further by Mega Launcher that allows it to cleave through most of anything that is not an immunity with the combination of its STAB Draco Meteor sized Dragon Pulses, Focus Blast level Aura Spheres, and even its more niche but still dangerous Dark Pulses and Water Pulses. This insane power is not without any utility though, as Duraludon-Mega has access to support in Stealth Rock and Thunder Wave. This in theory makes Duraludon-Mega a formidable breaker that can even punish switches into problematic Pokémon through applying pressure in Stealth Rock or crippling them with Paralysis.
Offensive Utility
Duraludon-Mega @ Duraludite
Ability: Mega Launcher
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Flash Cannon
- Stealth Rock / Thunder Wave
- Aura Sphere / Thunder Wave

4 Attacks
Duraludon-Mega @ Duraludite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Pulse
- Flash Cannon
- Aura Sphere
- Dark Pulse / Water Pulse
And since there was a tie between MegaFlareon and An Explosion, I'll be giving the tiebreaker vote to...
View attachment 223392
Pokemon Name: Coalossal
Mega Stone Name: Coalossalite
Stats: 110/130/130/80/100/60 (+50 Atk, +10 Def, +10 SpD, +30 Spe)
Typing: Rock/Fire
Ability: Rock Head
New Moves: Head Smash, Double-Edge
Competitive Description: Break down defensive teams with Head Smash and Flare Blitz without the worry of the recoil. The Speed increase allows Mega Coalossal to potentially sweep after a Rock Polish.
Garbodor
Dumb Sir 9
Yung Dramps 7
Gravity Monkey 6
Mega Flareon 6
PokemonMasterDebater 6
An Explosion 2

Coalossal
MegaFlareon 11
An Explosion 8
Dumb Sir 7
Gravity Monkey 5
Yung Dramps 4
Tmi489 3
Stitch98 1

Duraludon
Dumb Sir 12
An Explosion 10
MegaFlareon 9
PokemonMasterDebater 5


this next slate's gonna be a big (and rather challenging) one

Slate #6: Double Dipping
Charizard Sprite
Gengar Sprite

For all the Pokemon that got Gigantamax forms who already had Mega Evolutions. This is also gonna be our first dabbling into the unreleased DLC Gigantamaxes with Venusaur and Blastoise tagging along for the ride (nobody uses elements from the G-Max Moves anyway). Due to the nature of these you also must include a one-letter suffix for the new Mega Form and its stone, giving the old stone/mega a suffix in Venusaur, Blastoise and Gengar's cases. Yeah this slate's gonna be kinda rough creatively, but it's not all bad! After all, this could be our chance to make an OU viable Gengar mega! As for the Kanto starters... you're on your own with those lol. 2 new moves for all of them.
 
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Yung Dramps

awesome gaming
How many moves are we allowed to give for each?
Thanks for catching that! 2 new moves for each.

EDIT: subs

Pokemon Name:
Gengar-Mega-X (OG Gengar-Mega-Y)
Mega Stone Name: Gengarite X (OG Gengarite Y)
Stats: 60 / 145 (+80) / 95 (+35) / 100 (-30) / 90 (+15) / 105 (-5) (600 BST)
Typing:
Ghost-type
/
Psychic-type

Ability: Psycho Zone: Turns Normal moves into Psychic moves and gives them 1.2x BP (Aerilate clone)
New Moves: Hyper Voice, Spirit Shackle
Competitive Description: The plot twist of the century: the quintessential special glass cannon becomes one of the few half decent physical Ghost types! It's also a great asset for Tapu Lele Psychic spam teams with powerful Double-Edges and Returns. Becoming a physical attacker also allows it to take advantage of its surprisingly awesome physical movepool including assets like Sucker Punch, the Elemental Punches and Brick Break/Drain Punch, with Spirit Shackle there as the strong, reliable physical Ghost STAB that calls back to its G-Max move effect.


Pokemon Name: Charizard-Mega-Z
Mega Stone Name: Charizardite Z
Stats: 78 / 84 / 115 (+37) / 134 (+25) / 120 (+35) / 113 (+13) (634 BST)
Typing:
Fire-type
/
Flying-type

Ability: Stamina
New Moves: Teleport
Competitive Description: Basically defensive Moltres on steroids. The unblockable Rocks weakness due to need to run a Mega Stone is its major setback, but other than it's incredible with the same resources (including pivoting now) and Stamina.

Image result for blastoise gigantamax

Pokemon Name: Blastoise-Mega-X (OG Blastoise-Mega-Y)
Mega Stone Name: Blastoisinite X (OG Blastoisinite Y)
Stats: 79 / 113 (+30) / 150 (+50) / 95 (+10) / 125 (+20) / 68 (-10) (630 BST)
Typing:
Water-type

Ability: Contrary
New Moves: Hammer Arm, Knock Off
Competitive Description: Pretty straight-forward tank thingy with Knock Off to punish spinblockers.
 
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Yung Dramps

awesome gaming
:gengar-gmax:
Pokemon Name: Gengar-Mega-X (OG Gengarite Y)
Mega Stone Name: Gengarite X (OG Gengarite Y)
Stats: 60/55/75/160/105/140 (-5, +30, +30, +30, +15)
BST: 600
Typing: Ghost/Dark
Ability: Regenerator
New Moves: Baneful Bunker, Recover
Competitive Description: A more bulkier version of Gengar. It can use Baneful Bunker to rely on statusing opponents, then using Hex. Recover makes Mega Gengar X last longer with the addition of Regenerator. It has all the useful dark moves needed for becoming a Dark type, and all the poison coverage needed for Fairy types.
:venusaur:
Pokemon Name: Venusaur-Mega-X (OG Venusaurite Y)
Mega Stone: Venusaurite X (OG Venusaurite Y)
Stats: 80/82/123/120/130/90 (30+40+20+10)
BST: 625
Typing: Grass/Poison
Ability: Tangling Hair
New Moves: Spore, Aromatherapy
Competitive Description: Venusaur X is a support Pokemon thanks to Aromatherapy, clearing the teams status conditions and the brand new SPORE. Tangling Hair can also be useful for outspeeding its opponents and walking them.
:charizard-gmax:
Pokemon Name: Charizard-Mega-Z
Mega Stone Name: Charizardite Z
Stats: 78/84/98/149/115/110 (30+10+20+40)
BST: 634
Typing: Fire/Flying
Ability: Adaptability
New Moves: Fiery Dance, Energy Ball
Competitive Description: Charizard Z is a strong Adaptability-boosted special attacker that can use Fiery Dance to boost its special attack. Energy Ball is used for water coverage.
:blastoise:
Pokemon Name: Blastoise-Mega-X (OG Blastoisinite Y)
Mega Stone Name: Blastoisinite X (OG Blastoisinite Y)
Stats: 79/83/130/125/135/78 (30+30+40)
BST: 630
Typing: Water
Ability: Shell Armor
New Moves: Amnesia, Recover
Competitive Description: Blastoise is mainly used as a wall. It's purpose is to set up with both Iron Defense and Amnesia, then heal with Recover. Similar to Mega Slowbro, but more offensive.
Some of these subs seem a bit wonky. Lemme go through em rq

Mega Gengar X seems waaay too good. Amazing type, fast and strong and bulky, Regenerator, Recover???? I'd recommend changing the typing to something with less defensive utility whether that be back going back to Ghost/Poison or something else. The stat buffs also seem off: -5 attack would be 60, and +15 speed would be 125, not 140.

Mega Venusaur X, meanwhile, seems completely inferior to Mega Venusaur Y, especially since the addition of Spore will be shared with it. Then there's your Megazard Z, who seems like a better Megazard Y, or at least not very different. I understand that it's hard to make em unique based off design flavor, but maybe look back and re-evaluate them, give them a truly different role compared to their counterparts.

Mega Blastoise X seems OK.
 
003.png

Pokemon Name: Venusaur
Mega Stone Name: Venusaurite Z
Stats: 80/132/93/120/120/80 (+50 Atk, +10 Def, +20 SpA, +20 SpD)
Typing: Grass/Poison
Ability: Flower Veil
New Moves: Gunk Shot
Competitive Description: Mega Venusaur Z is a tank that can also sweep via Swords Dance. It can also function as a status absorber thanks to its ability. Flower Veil is inspired by its design, as G-Max Venusaur has been covered by its own flower. Flower Veil also grants Venusaur Intimidate immunity, making offensive sets much more potent.

006-gi.png

Pokemon Name: Charizard
Mega Stone Name: Charizardite Z
Stats: 78/94/128/129/105/100 (+10 Atk, +50 Def, +20 SpA, +20 SpD)
Typing: Fire/Flying
Ability: Multiscale
New Moves: Whirlwind, Lava Plume
Competitive Description: Just give it good Rapid Spin/Defog support and Charizard will tank moves for days thanks to Multiscale, Roost, and high defenses. Whirlwind allows it to stop set-up sweepers on their tracks.

009.png

Pokemon Name: Blastoise
Mega Stone Name: Blastoisinite Z
Stats: 79/133/115/95/130/78 (+50 Atk, +15 Def, +10 SpA, +25 SpD)
Typing: Water
Ability: Sheer Force
New Moves:
Competitive Description:
Sheer Force on Blastoise just makes sense since a lot of its PokeDex entries state how forceful its water cannons are. A Shell Smash set with Liquidation, Ice Punch, and Zen Headbutt or Earthquake hits a lot of the OU Tier for at least neutral damage. A Rapid Spin set also works, since Blastoise would appreciate all the speed boosts it can get.

094-gi.png

Pokemon Name: Gengar
Mega Stone Name: Gengarite Z
Stats: 60/75/110/130/115/110 (+10 Atk, +50 Def, +40 SpD)
Typing: Ghost/Dark
Ability: Wandering Spirit
New Moves:
Competitive Description:
A bulky variant of Mega Gengar that is balanced in OU. Wandering Spirit allows it to cripple physical attackers and set up a Nasty Plot to sweep.
 
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Pokemon Name: Mega Charizard Z
Mega Stone Name: Charizardite Z
Stats: 78 / 135 / 115 / 100 / 125 / 81 (+0, +51, +37, -9, +40, -19)
Typing:

Ability: Flame Trap - Traps in Fire-type Pokémon; Fire-type moves heal 25% of max HP.
New Moves: Hammer Arm, Solar Blade
Competitive Description: Physical MegaCharizard, an Aggron take on this concept. I thought: "if one mega changes secondary typing, the other keeps the same, the only one missing is the one that makes it pure Fire", since that is the last thing that can happen to a Pokémon'ts typing with Mega. So, this time we have a physical, bulky and slow one, it has already strong physical moves to use it and Belly Drum, Swords Dance and Curse to boost.


Pokemon Name: Mega Blastoise X (OG becomes Y)
Mega Stone Name: Blastoisite X (OG becomes Y)
Stats: 79 / 140 / 130 / 106 / 125 / 50 (+0, +57, +30, +21, +20, -28)
Typing:

Ability: Heavy Metal
New Moves: Heavy Slam, Iron Head
Competitive Description: (WIP)
 
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Yung Dramps

awesome gaming

Pokemon Name: Mega Charizard Z
Mega Stone Name: Charizardite Z
Stats: 78 / 135 / 115 / 100 / 125 / 81 (+0, +51, +37, -9, +40, -19)
Typing:

Ability: Flame Trap - (Arena Trap clone for non-Fire-type Pokémon).
New Moves: Hammer Arm, Solar Blade
Competitive Description: Physical MegaCharizard, an Aggron take on this concept. I thought: "if one mega changes secondary typing, the other keeps the same, the only one missing is the one that makes it pure Fire", since that is the last thing that can happen to a Pokémon'ts typing with Mega. So, this time we have a physical, bulky and slow one, it has already strong physical moves to use it and Belly Drum, Swords Dance and Curse to boost.
Oh hell no, we are NOT messing around with near-universal trapping, not after the AT ban in National Dex. I love all the other ideas presented here, but perhaps that ability could be changed to have a more narrow scope of trapping i.e. Magnet Pull?
 
I haven't actually played the meta, so my opinion isn't a very informed one, but--
Charizard: MegaFlareon, Yung Dramps (this one is very close, though)
Blastoise: MegaFlareon, Stitch98
Gengar: Yung Dramps, MegaFlareon

(I'm honestly kind of shocked that nobody used the letter G as their suffix!)
 

Yung Dramps

awesome gaming
View attachment 223991
Pokemon Name: Charizard
Mega Stone Name: Charizardite Z
Stats: 78/94/128/129/105/100 (+10 Atk, +50 Def, +20 SpA, +20 SpD)
Typing: Fire/Flying
Ability: Multiscale
New Moves: Whirlwind, Lava Plume
Competitive Description: Just give it good Rapid Spin/Defog support and Charizard will tank moves for days thanks to Multiscale, Roost, and high defenses. Whirlwind allows it to stop set-up sweepers on their tracks.

Pokemon Name:
Gengar-Mega-X (OG Gengar-Mega-Y)
Mega Stone Name: Gengarite X (OG Gengarite Y)
Stats: 60 / 145 (+80) / 95 (+35) / 100 (-30) / 90 (+15) / 105 (-5) (600 BST)
Typing:
Ghost-type
/
Psychic-type

Ability: Psycho Zone: Turns Normal moves into Psychic moves and gives them 1.2x BP (Aerilate clone)
New Moves: Hyper Voice, Spirit Shackle
Competitive Description: The plot twist of the century: the quintessential special glass cannon becomes one of the few half decent physical Ghost types! It's also a great asset for Tapu Lele Psychic spam teams with powerful Double-Edges and Returns. Becoming a physical attacker also allows it to take advantage of its surprisingly awesome physical movepool including assets like Sucker Punch, the Elemental Punches and Brick Break/Drain Punch, with Spirit Shackle there as the strong, reliable physical Ghost STAB that calls back to its G-Max move effect.
Blastoise will be a tiebreaker between Stitch98 and MegaFlareon's subs. First voter to choose either one breaks the tie.

This was also kind of a dud slate, but thankfully with this out of the way we're done with all the weird/redundant stuff! Everything from here on out should be a lot more fun, starting with...

Slate #7: Gramma's Kitchen
Appletun Sprite
Centiskorch Sprite
Alcremie Sprite

just appletun btw not flapple

Maximum of 3 new moves for Appletun and Alcremie, 2 new moves for Centiskorch.
 
:ss/appletun-gmax:
Pokemon Name: Appletun
Mega Stone Name: Appletite
Stats: 100 / 85 / 120 (+40) / 140 (+40) / 100 (+20) / 30
Type:
Grass.png
/
Poison.png

Ability: Effect Spore
New Moves: Sludge Bomb, Glare, Aqua Tail
Competitive Description: A bulky special attacker! With the new addition of Effect Spore and Glare, it is also able to spread status throughout the battle. Appletun's new Grass/Poison typing is useful for checking types that it was weak against, such as Fairies. Aqua Tail fits its design because apples are juicy and watery (and it has a tail.) With many recovery options, high bulk and special attack, this thing can be a monster to play against. Cons? Strong wallbreakers can still hit it very effectively with super-effective moves or sweep with setup moves and it is very slow with only 30 base Speed. However, you can make up for Appletuns low speed by alternatively using it as a Trick Room abuser
:ss/centiskorch-gmax:
Pokemon Name: Centiskorch
Mega Stone Name: Centiskorchite
Stats: 100 / 140 (+25) / 85 (+20) / 90 / 110 (+20) / 100 (+35)
Type:
Fire.png
/
Dragon.png

Ability: Intimidate
New Moves: Outrage, Extreme Speed
Competitive Description: A coil sweeper! It's ability Intimidate allows it to switch into almost any physical attacker and start boosting its stats. It's new Fire/Dragon typing is also very unique and gives a new strong STAB move in Outrage! It also has decent special bulk as well, so it dosent have trouble switching into some special attackers as well. What makes Centiskorch a great Coil Sweeper is it's high 100 Speed which outspeeds certain Pokemon and can allow off a free Coil. Extreme Speed is a filler option that can be used for priority and to outspeed other priority moves. It's high attack, speed, sweeping capability, great typing and moveset all make Centiskorch such a great Pokemon. Cons? For a coil sweeper, Centiskorch has no real reliable recovery outside of Rest.
:ss/alcremie-gmax:
Pokemon Name: Alcremie
Mega Stone Name: Alcremite
Stats: 65 / 60 / 95 (+20) / 130 (+20) / 151 (+30) / 94 (+30)
Type:
Fairy.png
/
Ice.png

Ability: Thick Fat
New Moves: Ice Beam, Stockpile, Moonblast
Competitive Description: A fast bulky special attacker! Alcremie has a very unique typing in Fairy/Ice and also improves its matchup against types such as Dragons. It's high special bulk, Stockpile and Thick Fat all make Alcremie difficult to face as well.Moonblast is the icing on the cake (pun intended) and is a stronger STAB move. Other than its special bulk, its physical bulk is average, but when used with Stockpile, it can be very good. Alcremie also has a good 94 Speed, which can also outspeed certain Pokemon and allow for it to get up Stockpile easier. Alcremie also has Recover, which will help it survive throughout the battle. Alcremie can also get rid of status for itself and its teammates with Aromatherapy, making it a great support Pokemon. With it's high special attack, speed, special defense, Stockpile and Recover, Alcremie is a unique bulky special attacker that can be very hard to face. Cons? Its Fairy/Ice typing adds alot of weaknesses, especially a 4x weakness to Steel. Without Stockpile, Alcremie might also have to be wary of getting hit by strong physical attacks.
 
Oh, neat, this slate has two of my favorite G-Maxes! I have to try my hand at this!

Pokémon Name: Mega Alcremie
Mega Stone Name: Alcremite
Stats: 65 HP / 80 Attack (+20) / 105 Defense (+30) / 160 Special Attack (+50) / 141 Special Defense (+20) / 44 Speed (-20)
Typing: Fairy
Ability: Technician
New moves: None for now
Competitive description:

Okay, so the idea here is... actually just a pretty faithful recreation of Gigantamax Alcremie!
My first priority was to capture a similar effect to G-Max Finale, so I decided to incentivize using Draining Kiss by giving it Technician. Thanks to the 50% boost, Draining Kiss has 75 power to Dazzling Gleam's 80, so the difference there is negligible; much more importantly, it also heals Alcremie when it's used, like G-Max Finale.

The specific stat changes followed on from there:
The standard Alcremie set suggested on Smogon has specific EVs put into its Defense and Special Defense, but this Mega Alcremie is best used with fully EVed HP and Special Attack - actually, the stat boosts I gave to Defense and Special Defense were initially just meant to compensate for this (its Defense is almost exactly the same, while its Special Defense... okay it only actually needed like +4, but I had points to spare and didn't have anywhere else to put them).
Otherwise, I was mostly just thinking that its Draining Kiss would match G-Max Finale as closely as possible. As a starting point, Technician Draining Kiss coming off of fully invested 160 Special Attack is about 94% as strong as a G-Max Finale [Dazzling Gleam] coming off of an uninvested 110 Special Attack, so the power level is extremely similar. In terms of recovery... well, Draining Kiss depends a lot on the opponents you're fighting - but the important thing here is that if Alcremie does about 103 damage with a given hit, it's breaking even with G-Max Finale and Leftovers combined. I think it's pretty often going to outdo that, so it'll be recovering a lot of HP every turn!
Despite its high Special Attack, even after Technician, Draining Kiss isn't actually all that potent offensively. I MIGHT be screwing up my calculations here, but... comparing it to something like Mega Altaria, for example, I think it should only be doing about 74% as much as an unboosted Return. 160 Special Attack looks like a lot, but it's not nearly so excessive when the moves you're using are this low in power. With that in mind, the biggest asset of Mega Alcremie is in its fantastic HP recovery, just like G-Max Alcremie; I think this sets it apart from a lot of other Mega Evolutions and gives it a unique role without being overwhelming.
(Just as a clarification, I also removed some points from Speed, but that was just for flavor reasons: it looked like it ought to be less mobile in its G-Max design, and it's not like Alcremie is really using its Speed anyway. I put the same number of points into Attack as a throwaway; I'm not using them to minmax it or anything.)

---

Pokémon Name: Mega Centiskorch
Mega Stone Name: Centiskorchite
Stats: 100 HP / 115 Attack / 80 Defense (+15) / 105 Special Attack (+15) / 110 Special Defense (+20) / 115 Speed (+50)
Typing: Fire/Bug
Ability: Simple
New moves: None for now
Competitive description:

Unlike Alcremie, I'm not really going to get all that specific with emulating its G-Max move - trapping isn't really something I think anyone here wants to see, haha. That said, I did take inspiration from a couple of elements of Centiskorch and its G-Max move that stood out to me, and I thought it would be neat if I could build Mega Centiskorch to promote use of a fairly uncommon move - Inferno. I decided to focus on Inferno for a few reasons:
Centiskorch currently tends to rely on moves that have consistent secondary effects aside from their raw damage output: Fire Lash and Knock Off. It's also a decently bulky Pokémon, to the point that its main set is apparently a Rest Talk set. Meanwhile, G-Max Centiferno, aside from its trapping effect, also causes residual damage. Also, it's called G-Max Centiferno.
Inferno is a pretty clean combination of these: it's the only move that has a 100% chance to burn the target, which is both an extremely effective way to reduce physical damage and a source of residual damage; it seemed like a fairly fitting extension of what Centiskorch already was.

That said, I thought something like No Guard + STAB Inferno right away would be pretty overwhelming, so I decided to promote Inferno in a completely different way: giving Mega Centiskorch the unique combination of Simple and Coil.
The idea here is that Mega Centiskorch will already want to use Coil - even for its accurate moves, it's a Swords Dance and Iron Defense in one. That said, Coil also comes with an accuracy boost - after just one use (thanks to Simple), Inferno can hit five times out of six, which is almost as accurate as Will-o-Wisp is by default. At the same time, the mere fact of relying on Coil inherently pushes Centiskorch to focus on Attack rather than Special Attack, so it will be using Inferno primarily for utility rather than as its main offensive option.
Since trapping is out of the question, Mega Centiskorch isn't going to prevent switching, but I thought it could maybe punish it; switching out against Centiskorch is giving it a free turn to set up that Coil, and that's something you really don't want it to do. Centiskorch's current main STAB move is Fire Lash, which can be useful to pressure opponents to switch out and allow it the opportunity to set up.

There are some major drawbacks that I think will keep Mega Centiskorch in check, though:
- It gives up Heavy Duty Boots, making it much harder to get it into battle.
- It's extremely predictable because it's nearly obligated to use Coil to get anything done; this also means not being able to switch out very easily after it comes in (especially paired with its double weakness to Stealth Rock), which further limits its potential to support team members other than itself.
- Inferno's accuracy is boosted by Coil, but its power isn't, and it comes off of Centiskorch's weaker Special Attack. That pressures Centiskorch to run a physical STAB move as well; even though Inferno is a damaging STAB move, it can't be Centiskorch's main form of damage output.
- The combination of Coil and Inferno takes up half of its moveset in itself, so it's forced to choose between reliable STAB, recovery and half-decent neutral coverage. Giving up any one of those is a significant limitation on its power level.
With that in mind, I think it'll actually be a relatively challenging (and interesting!) Pokémon to use. It offers an enticing combination of power, bulk, utility and speed, but it takes enough effort to get it into that position that it won't be an easy win button.
That said, I'm much less confident in the power level on this one. I'm not really experienced with OU and was sort of just eyeballing this based on what I know of other Pokémon, so if someone could weigh in, I would really appreciate a second look - does it seem too strong? (Or too weak? Probably not too weak.)

Edit from a day later: okay, so I spent a little bit more time considering its stats a bit more carefully, and I have opted to revise my proposed stats for Mega Centiskorch.
I... moved 5 points from Special Attack to Defense. Yep, that's really all I felt the need to change - I guess my eyeballing worked out better than I thought?
That said, I am a little more confident in it than I was before - the stats may not have had to change much to reflect it, but I actually thought these through much more thoroughly, and there are actual reasons behind them now!
- Centiskorch's Attack still isn't boosted at all, but it actually still reaches the benchmark that I want when accounting for Simple: comparing with Mega Altaria once again... two Fire Lashes after a Coil are approximately as powerful (just slightly more so) as two Returns after a Dragon Dance, so as go "Megas that hit hard after a boost," Centiskorch should pretty much be on par. The interesting thing that sets Centiskorch apart is that - thanks to the effect of Fire Lash - this is "weighted" with a bias towards the second hit. It should still even out closely enough that, say, a 2HKO from Altaria is also a 2HKO from Centiskorch (given the same type matchup), but there's also a slightly interesting layer on top of that: since the second Fire Lash is doing more than the first, Centiskorch's opponent takes slightly less damage (and might avoid a future KO) if they switch than if they stay in for two consecutive Fire Lashes. Applying this kind of pressure to switch is nice because it has the potential to give Centiskorch more opportunities to use Coil - or to spread burns on more of the opposing team before it goes down.
- Centiskorch's defenses are boosted just enough that, if Mega Centiskorch doesn't invest in HP, it still matches the bulk that its base form has with full HP investment. (This is the reason for the 5 points I moved to Defense. They're clearly very important.) That means that Centiskorch can devote EVs to other stats if it wants - like not putting its newly-blistering Speed to waste - without suffering in comparison to its base form. This is good because its main utility is built around that combination of speed and bulk; it sort of falls apart if it's forced to pick between them. Incidentally, this bulk is also comparable to Dragon Dance Mega Altaria - since that Altaria set does run HP EVs, despite the apparent difference in their defensive stats, they end up coming extremely close to one another. Specifically, Mega Centiskorch is about 85% as physically bulky as Dragon Dance Mega Altaria, while Dragon Dance Mega Altaria is about 85% as specially bulky as Mega Centiskorch - it almost perfectly evens out. As a minor note, the fact that Centiskorch achieves this by adding to its Defense and Special Defense individually rather than its HP (aside from being necessitated by the rules of Mega Evolution) is actually slightly advantageous in that it allows Centiskorch to gain more from using Leech Life - but running Leech Life creates some problems of its own, so it's hard to say whether that will be the optimal move choice regardless. Mega Centiskorch has a serious case of 4MSS!
- Coming from this Special Attack without investment, Inferno is probably going to do a little less than half of the damage of the first Fire Lash (after a Coil boost, but that's most likely the only time you're really going to use Inferno in the first place). I'm inclined to say that this should be low enough to cement it as a utility option rather than a primary attacking move (and enough to justify carrying Fire Lash as well) but still definitely high enough to capitalize on the rare opportunity to use the damaging Inferno over an option like Will-o-Wisp.
- Otherwise, 115 is obviously a really, really nice Speed to have. Centiskorch doesn't learn Flame Charge or any other way to raise Speed, so its base Speed is all it gets - and since it also still has to spend a turn using Coil before it gets anything done, it really appreciates the ability to go first as often as possible; it doesn't want to take two hits before it attacks. This is still much slower than, say, a Dragon Dance user would be after its own boost; running even further with the Altaria comparison, note that a +1 Mega Altaria with the standard Dragon Dance set is equivalent to a Pokémon with base 141 Speed! Mega Centiskorch's base 115 is obviously not slow by any means, but comparing it to other Pokémon that rely on setup makes it a little more justified.
In other words, Mega Centiskorch's raw stats and reliance on boosting make it very similar to Dragon Dance Mega Altaria. That said, they're different in a number of key ways: Mega Altaria is faster, it has much better offensive coverage in Fairy and Ground and a much better defensive type in Dragon/Fairy, and it has access to reliable recovery in Roost. In return, Centiskorch is much better at crippling its opponents - while the closest thing it has to recovery is Leech Life, which only exacerbates its limited neutral coverage, it's also much more capable of boosting its Defense and offers a completely unique utility option in a fast, accurate Inferno as well as often running Knock Off, allowing it to spread burns, eventually take physical hits unreasonably well and generally seriously hinder physical attackers.
Still, its generally poor type matchups and limited coverage will often force Centiskorch to retreat and lose its boosts, so I don't think this will make it an overly dominating force. For what it's worth, Mega Altaria is also UU rather than OU - even if we consider this comparison to be in Mega Centiskorch's favor, having a bit of an edge in that case is alright!
In any case, I think this concept has turned out to carve a unique and powerful niche - while staying close to a fairly moderate Mega Evolution from canon in terms of its power level. After thinking all of this through, I'm quite happy with this submission! C:
The stats section in the form is the one that's up to date, but for posterity, the spread I originally posted was 100 HP / 115 Attack / 75 Defense (+10) / 110 Special Attack (+20) / 110 Special Defense (+20) / 115 Speed (+50).
 
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Pokemon Name: Centiskorch
Mega Stone Name: Centiskorchite
Stats: 100 / 140 (+25) / 70 (+5) / 120 (+30) / 110 (+20) / 85 (+20)
Type: Fire/Bug
Ability: Mold Breaker
New Moves: Magma Storm, Earthquake
Competitive Description: For Centiskorch, I wanted to keep with the theme of the original G-Max move (G-Max Centiferno) and give it a niche that none of the other official Megas or ones in this thread fulfilled. This was the result; a hard-hitting, bulky menace with the ability to trap prominent defensive Pokemon like Heatran, Corviknight, Toxapex, etc. and KO them with its STABs or coverage options (Knock Off, Power Whip, its shiny new Earthquake, etc.). With Mold Breaker, Heatran's Flash Fire is null and void allowing it to be ironically trapped by its own signature move and KO'ed with Earthquake. The fun doesn't stop there though, a lot of defensive pokemon in NatDex OU don't like their abilities nullified. Examples include, Mega Venusaur, Mimikyu, Mega Aggron, Levitate users, Unaware mons and Magic Bouncers if you decide on running WoW and/or Coil. To keep this guy from steamrolling any and all defensive checks, I intentionally kept it just fast enough to outspeed offensive Heatran, Mega Mawile, Magearna, and others, but not faster than offensive checks such as Garchomp, Mega Medicham, Excadrill, etc. I also made sure it was weak to strong priority such as Aqua Jet, ESpeed, and Sucker Punch.


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Pokemon Name: Appletun
Mega Stone Name: Appletunite
Stats: 100 / 85 / 120 (+40) / 120 (+20) / 120 (+40) / 30
Type: Grass/Dragon
Ability: Regenerator
New Moves: Flamethrower, Earth Power, Leaf Storm
Competitive Description: Mega Appletun is meant to be a bulky pivot (think Tangrowth) that forces out most of the water types in OU. Losing Thick Fat hurts, however, Regenerator allows Mega Appletun to pivot back and forth with relative ease. As for the new moves, I gave it Flamethrower and Earth Power because base Appletun is next to useless against pretty much any steel type (Alolan Eggy has Flamethrower so why not?) and Leaf Storm gives Mega Appletun a more powerful grass move to bully anything weak or neutral to grass. Appletun is a very one dimensional Pokemon, I tried giving the Mega variant another niche other than Def/SpDef wall, hence the move and ability selection. As for the stats, base Appletun is already bulky with 100/80/80 defenses, however, this doesn't cut it in a competitive environment like OU or even UU for that matter, so I had to improve its bulk even more to be able to take more abuse and Recover it off or switch around with Regenerator. It was also given a small SpAtk raise to make it more useful against steels, fairies, etc. as well as using Apple Acid to further increase the damage taken from its new coverage options in Flamethrower and Earth Power.


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Pokemon Name: Alcremie
Mega Stone Name: Alcremite
Stats: 65 / 60 / 125 (+50) / 130 (+20) / 131 (+10) / 84 (+20)
Type: Fairy/Poison
Ability: Aroma Veil
New Moves: Toxic Spikes, Sludge Bomb, Lovely Kiss
Competitive Description: Mega Alcremie is at it's core a Calm Mind sweeper that is a massive improvement to the same Calm Mind set it currently runs in SwSh RU. Aroma Veil is kept for the anti-Taunt utility and allows Alcremie to set up in the face of Stallbreakers and defensive checks. As for the poison subtype, the Shield dex entry mentions that consuming the cream produced by Alcremie will "make your head swim" implying that you get a massive headache and presumably diabetes from one of Alcremie's "cream missles". With the new poison type, Alcremie doesn't have to worry about being Toxic stalled by defensive mons like Toxapex, Skarmory, etc. and gives it access to two new tools in STAB Sludge Bomb and the utility of Toxic Spikes. Lovely Kiss was chosen for the third move because Alcremie is just so sweet UwU of the utility an accurate sleep move provides and it already has two other moves involving a little bit of lip sugar (Draining Kiss and Sweet Kiss). Mega Alcremie provides excellent team support with its new moves and typing and can also serve as a potent late-game bulky sweeper once threatening steel and ground types are dispatched.
 
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Yung Dramps

awesome gaming
View attachment 225927

Pokemon Name: Centiskorch
Mega Stone Name: Centiskorchite
Stats: 100 / 140 (+25) / 110 (+45) / 90 / 120 (+30) / 65
Type: Fire/Bug
Ability: Drought
New Moves: Centiferno (new move with the exact same stats as Magma Storm it's just a physical clone), Earthquake
Competitive Description: The idea behind this guy is that it's designed to use its new move, Centiferno, to trap its checks or checks to your win condition and remove them using the coverage options it has available (Power Whip, Knock Off, Thunder Fang, and now Earthquake). For example, Mega Centiskorch can use Centiferno to trap and kill Toxapex allowing Keldeo to freely use its STAB's. It can also trap Mandibuzz allowing any ghosts or Hydreigon to blast through the rest of the opposing team. Drought allows a Coil set to setup a bit easier on water types when the sun is up and increases the power of its fire STAB allowing it to punch through with Flare Blitz, Centiferno, Fire Lash, etc. In order to keep this mega from steamrolling any and all defensive checks in the tier, it did not receive a speed increase and as a result is very easily revenge killed. Centiskorch also has to give up the HDB in order to increase its bulk and attack power, thus making it VERY susceptible to entry hazards (even more so than Zard Y). Potential sets include an all out attacker, Centiferno with WoW, Coil Sweeper, RestTalk, etc.
We don't allow custom moves, only custom abilities
 

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