Megamorph『SLATE 1 - A NEW JOURNEY 』

Still not at home but the plan is to expand the Move distribution to also include abilities for some of the megas (most are going to stay - there are some though that I added simply because I couldn't think of anything better - see M-Kanga. Also see most levitators)

Also ability modification (as in changing the abilities) \ new abilities are not going to happen. Sorry
So are we going to suggest moveset additions for each of them? And then the ones whose Abilities are filler get to have submissions for that as well?

Charizard: +Dark Pulse
Mega Charizard X: Levitate -> either No Guard or Sheer Force
Mega Alakazam: Levitate -> Tinted Lens
Steelix: +Coil, +Dragon Rush
Gyarados: +Coil, +Dragon Rush
Mega Aerodactyl just needs a different stat spread. Increased bulk is not really helping its case with the sheer number of weaknesses Rock/Dragon has, even with Levitate.
Mega Sceptile: Solar Power -> Technician (Dual Chop and Bullet Seed = powerful STAB after Technician. Also has Bulldoze, Rock Tomb, Pursuit.)
Mega Sableye mostly needs a better stat spread. 50/55/135/105/115/20 seems like it might be workable. You could sack some more Attack to put into other stats as well.
Banette: +Swords Dance
Mega Latias: Plus -> Shield Dust? Maybe? Magic Bounce might also be a good choice, or Filter.
Mega Latios: Minus -> Adaptability (Not as overpowered as it sounds, since Dragon + Psychic is a pretty subpar STAB combination.)
Lopunny: +Double-Edge (because non-STAB High Jump Kick is not a good enough use of Reckless.)
Mega Lucario: Aura Break -> Sheer Force
Diancie: +Quick Attack, +Curse (or Swords Dance or Bulk Up, but Curse seemed to make the most sense), +Earthquake, +Payback
 

Imperator Romanum

formerly Grains of Salt
So are we going to suggest moveset additions for each of them? And then the ones whose Abilities are filler get to have submissions for that as well?

Charizard: +Dark Pulse
Mega Charizard X: Levitate -> either No Guard or Sheer Force
Mega Alakazam: Levitate -> Tinted Lens
Steelix: +Coil, +Dragon Rush
Gyarados: +Coil, +Dragon Rush
Mega Aerodactyl just needs a different stat spread. Increased bulk is not really helping its case with the sheer number of weaknesses Rock/Dragon has, even with Levitate.
Mega Sceptile: Solar Power -> Technician (Dual Chop and Bullet Seed = powerful STAB after Technician. Also has Bulldoze, Rock Tomb, Pursuit.)
Mega Sableye mostly needs a better stat spread. 50/55/135/105/115/20 seems like it might be workable. You could sack some more Attack to put into other stats as well.
Banette: +Swords Dance
Mega Latias: Plus -> Shield Dust? Maybe? Magic Bounce might also be a good choice, or Filter.
Mega Latios: Minus -> Adaptability (Not as overpowered as it sounds, since Dragon + Psychic is a pretty subpar STAB combination.)
Lopunny: +Double-Edge (because non-STAB High Jump Kick is not a good enough use of Reckless.)
Mega Lucario: Aura Break -> Sheer Force
Diancie: +Quick Attack, +Curse (or Swords Dance or Bulk Up, but Curse seemed to make the most sense), +Earthquake, +Payback
You're suggesting things according to their now added things, not their previous forms.
 
LE COEDS

Snaquaza for server reasons The Reptile because it's your Pet Mod
config/formats.js

Code:
    {
        name: "Megamorph",
        section: "New Other Metagames",

        mods: 'megamorph',
        ruleset: ['OU'],
        banlist: ['Uber', 'Soul Dew']
    }
mods/megamorph/scripts.js

Code:
exports.BattleScripts = {
    this.modData('Pokedex', 'venusaurmega').abilities['0'] = 'Unaware';
    this.modData('Pokedex', 'venusaurmega').baseStats = {hp:80,atk:92,def:133,spa:110,spd:120,spe:90};

    this.modData('Pokedex', 'charizardmegax').abilities['0'] = 'Levitate';
    this.modData('Pokedex', 'charizardmegax').types = ['Fire', 'Dark'];
    this.modData('Pokedex', 'charizardmegax').baseStats = {hp:78,atk:94,def:88,spa:159,spd:105,spe:110};

    this.modData('Pokedex', 'charizardmegay').abilities['0'] = 'Aerilate';
    this.modData('Pokedex', 'charizardmegay').baseStats = {hp:78,atk:144,def:98,spa:109,spd:95,spe:100};

    this.modData('Pokedex', 'blastoisemega').abilities['0'] = 'Sheer Force';
    this.modData('Pokedex', 'blastoisemega').types = ['Water', 'Steel'];
    this.modData('Pokedex', 'blastoisemega').baseStats = {hp:79,atk:83,def:110,spa:145,spd:115,spe:98};

    this.modData('Pokedex', 'beedrillmega').abilities['0'] = 'Mold Breaker';
    this.modData('Pokedex', 'beedrillmega').types = ['Bug', 'Ground'];
    this.modData('Pokedex', 'beedrillmega').baseStats = {hp:65,atk:160,def:40,spa:25,spd:70,spe:135};

    this.modData('Pokedex', 'pidgeotmega').abilities['0'] = 'Pixilate';
    this.modData('Pokedex', 'pidgeotmega').types = ['Fairy', 'Flying'];
    this.modData('Pokedex', 'pidgeotmega').baseStats = {hp:83,atk:120,def:85,spa:60,spd:80,spe:151};

    this.modData('Pokedex', 'alakazammega').abilities['0'] = 'Levitate';
    this.modData('Pokedex', 'alakazammega').baseStats = {hp:55,atk:40,def:75,spa:190,spd:95,spe:145};

    this.modData('Pokedex', 'slobromega').abilities['0'] = 'Rough Skin';
    this.modData('Pokedex', 'slobromega').baseStats = {hp:95,atk:75,def:150,spa:130,spd:120,spe:20};

    this.modData('Pokedex', 'gengarmega').abilities['0'] = 'Dark Aura';
    this.modData('Pokedex', 'gengarmega').types = ['Ghost', 'Dark'];
    this.modData('Pokedex', 'gengarmega').baseStats = {hp:60,atk:65,def:90,spa:160,spd:105,spe:120};

    this.modData('Pokedex', 'steelixmega').abilities['0'] = 'Sheer Force';
    this.modData('Pokedex', 'steelixmega').types = ['Steel', 'Dragon'];
    this.modData('Pokedex', 'steelixmega').baseStats = {hp:75,atk:155,def:150,spa:55,spd:65,spe:110};

    this.modData('Pokedex', 'kangaskhanmega').abilities['0'] = 'Iron Fist';
    this.modData('Pokedex', 'kangaskhanmega').baseStats = {hp:105,atk:145,def:110,spa:40,spd:110,spe:800};

    this.modData('Pokedex', 'scizormega').types = ['Steel', 'Flying'];
    this.modData('Pokedex', 'scizormega').baseStats = {hp:70,atk:160,def:110,spa:55,spd:90,spe:110};

    this.modData('Pokedex', 'pinsirmega').abilities['0'] = 'Levitate';
    this.modData('Pokedex', 'pinsirmega').types = ['Bug', 'Fighting'];
    this.modData('Pokedex', 'pinsirmega').baseStats = {hp:65,atk:165,def:120,spa:55,spd:95,spe:100};

    this.modData('Pokedex', 'gyaradosmega').abilities['0'] = 'Water Veil';
    this.modData('Pokedex', 'gyaradosmega').types = ['Water', 'Dragon'];
    this.modData('Pokedex', 'gyaradosmega').baseStats = {hp:95,atk:145,def:119,spa:60,spd:130,spe:91};

    this.modData('Pokedex', 'aerodactylmega').abilities['0'] = 'Levitate';
    this.modData('Pokedex', 'aerodactylmega').types = ['Rock', 'Dragon'];
    this.modData('Pokedex', 'aerodactylmega').baseStats = {hp:80,atk:135,def:100,spa:60,spd:110,spe:130};

    this.modData('Pokedex', 'mewtwomegax').abilities['0'] = 'Limber';
    this.modData('Pokedex', 'megamewtwox').baseStats = {hp:106,atk:170,def:120,spa:134,spd:120,spe:130};

    this.modData('Pokedex', 'megamewtwoy').abilities['0'] = 'Trace';
    this.modData('Pokedex', 'megamewtwoy').baseStats = {hp:106,atk:130,def:90,spa:184,spd:90,spe:170};

    this.modData('Pokedex', 'ampharosmega').abilities['0'] = 'Fur Coat';
    this.modData('Pokedex', 'ampharosmega').baseStats = {hp:90,atk:105,def:75,spa:145,spd:140,spe:55};

    this.modData('Pokedex', 'heracrossmega').abilities['0'] = 'Technician';
    this.modData('Pokedex', 'heracrossmega').baseStats = {hp:80,atk:185,def:95,spa:40,spd:115,spe:85};

    this.modData('Pokedex', 'houndoommega').abilities['0'] = 'Turboblaze';
    this.modData('Pokedex', 'houndoommega').baseStats = {hp:75,atk:125,def:50,spa:145,spd:80,spe:125};

    this.modData('Pokedex', 'tyranitarmega').abilities['0'] = 'Sand Force';
    this.modData('Pokedex', 'tyranitarmega').baseStats = {hp:100,atk:154,def:130,spa:115,spd:120,spe:81};

    this.modData('Pokedex', 'sceptilemega').abilities['0'] = 'Solar Power';
    this.modData('Pokedex', 'sceptilemega').baseStats = {hp:70,atk:145,def:65,spa:115,spd:85,spe:150};

    this.modData('Pokedex', 'blazikenmega').abilities['0'] = 'Tough Claws';
    this.modData('Pokedex', 'blazikenmega').baseStats = {hp:80,atk:140,def:80,spa:160,spd:80,spe:90};

    this.modData('Pokedex', 'swampertmega').abilities['0'] = 'Guts';
    this.modData('Pokedex', 'swampertmega').baseStats = {hp:100,atk:170,def:100,spa:95,spd:100,spe:70};

    this.modData('Pokedex', 'gardevoirmega').abilities['0'] = 'Magic Bounce';
    this.modData('Pokedex', 'gardevoirmega').baseStats = {hp:68,atk:65,def:95,spa:165,spd:145,spe:80};

    this.modData('Pokedex', 'gallademega').abilities['0'] = 'Magic Guard';
    this.modData('Pokedex', 'gallademega').baseStats = {hp:68,atk:165,def:95,spa:65,spd:145,spe:80};

    this.modData('Pokedex', 'sableyemega').abilities['0'] = 'Solid Rock';
    this.modData('Pokedex', 'sableyemega').types = ['ghost', 'rock'];
    this.modData('Pokedex', 'sableyemega').baseStats = {hp:50,atk:55,def:125,spa:85,spd:115,spe:50};

    this.modData('Pokedex', 'mawilemega').abilities['0'] = 'Strong Jaw';
    this.modData('Pokedex', 'mawilemega').baseStats = {hp:50,atk:135,def:115,spa:35,spd:95,spe:50};

    this.modData('Pokedex', 'aggronmega').abilities['0'] = 'Heavy Metal';
    this.modData('Pokedex', 'aggronmega').types = ['Rock', 'Fighting'];
    this.modData('Pokedex', 'aggronmega').baseStats = {hp:70,atk:150,def:200,spa:60,spd:100,spe:50};

    this.modData('Pokedex', 'medichammega').baseStats = {hp:60,atk:90,def:95,spa:60,spd:95,spe:110};

    this.modData('Pokedex', 'manectricmega').abilities['0'] = 'Teravolt';
    this.modData('Pokedex', 'manectricmega').baseStats = {hp:70,atk:75,def:70,spa:155,spd:70,spe:135};

    this.modData('Pokedex', 'sharpedomega').abilities['0'] = 'Drizzle';
    this.modData('Pokedex', 'sharpedomega').baseStats = {hp:70,atk:150,def:40,spa:135,spd:40,spe:125};

    this.modData('Pokedex', 'cameruptmega').abilities['0'] = 'Drought';
    this.modData('Pokedex', 'cameruptmega').baseStats = {hp:70,atk:120,def:110,spa:135,spd:115,spe:10};

    this.modData('Pokedex', 'altariamega').abilities['0'] = 'Thick Fat';
    this.modData('Pokedex', 'altariamega').types = ['Dragon', 'Flying'];
    this.modData('Pokedex', 'altariamega').baseStats = {hp:75,atk:70,def:130,spa:90,spd:145,spe:80};

    this.modData('Pokedex', 'banettemega').abilities['0'] = 'Tough Claws';
    this.modData('Pokedex', 'banettemega').types = ['Ghost', 'Normal'];
    this.modData('Pokedex', 'banettemega').baseStats = {hp:64,atk:125,def:85,spa:73,spd:83,spe:125};

    this.modData('Pokedex', 'absolmega').abilities['0'] = 'Justified';
    this.modData('Pokedex', 'absolmega').types = ['Dark', 'Fairy'];
    this.modData('Pokedex', 'absolmega').baseStats = {hp:65,atk:160,def:70,spa:85,spd:70,spe:115};

    this.modData('Pokedex', 'salamencemega').abilities['0'] = 'Gale Wings';
    this.modData('Pokedex', 'glaliemega').baseStats = {hp:95,atk:155,def:120,spa:110,spd:120,spe:100};

    this.modData('Pokedex', 'metagrossmega').abilities['0'] = 'Levitate';
    this.modData('Pokedex', 'metagrossmega').baseStats = {hp:80,atk:165,def:160,spa:95,spd:130,spe:70};

    this.modData('Pokedex', 'latiasmega').abilities['0'] = 'Plus';
    this.modData('Pokedex', 'latiasmega').baseStats = {hp:80,atk:70,def:110,spa:140,spd:170,spe:130};

    this.modData('Pokedex', 'latiosmega').abilities['0'] = 'Minus';
    this.modData('Pokedex', 'latiosmega').baseStats = {hp:80,atk:110,def:70,spa:170,spd:140,spe:130};

    this.modData('Pokedex', 'kyogreprimal').types = ['Water', 'Electric'];
    this.modData('Pokedex', 'kyogreprimal').baseStats = {hp:100,atk:120,def:110,spa:180,spd:160,spe:100};

    this.modData('Pokedex', 'groudonprimal').baseStats = {hp:100,atk:180,def:160,spa:120,spd:110,spe:100};

    this.modData('Pokedex', 'rayquazamega').baseStats = {hp:105,atk:180,def:110,spa:180,spd:110,spe:95};

    this.modData('Pokedex', 'lopunnymega').abilities['0'] = 'Reckless';
    this.modData('Pokedex', 'lopunnymega').types = ['Normal'];
    this.modData('Pokedex', 'lopunnymega').baseStats = {hp:65,atk:126,def:84,spa:54,spd:106,spe:145};

    this.modData('Pokedex', 'lucariomega').abilities['0'] = 'Aura Break';
    this.modData('Pokedex', 'lucariomega').baseStats = {hp:70,atk:130,def:80,spa:135,spd:80,spe:130};

    this.modData('Pokedex', 'abomasnowmega').abilities['0'] = 'Adaptability';
    this.modData('Pokedex', 'abomasnowmega').baseStats = {hp:90,atk:122,def:75,spa:122,spd:85,spe:100};

    this.modData('Pokedex', 'audinomega').abilities['0'] = 'Fairy Aura';
    this.modData('Pokedex', 'audinomega').baseStats = {hp:103,atk:60,def:116,spa:100,spd:116,spe:50};

    this.modData('Pokedex', 'dianciemega').abilities['0'] = 'Pixilate';
    this.modData('Pokedex', 'dianciemega').baseStats = {hp:50,atk:170,def:120,spa:170,spd:120,spe:70};
};
Sweet! I'll post it in the OP along with its inclusion in Aqua. However, we're going to go through changes - dunno if you / someone else wants to be constantly updating the code or just wait until its all done. I'm down with either.


So are we going to suggest moveset additions for each of them? And then the ones whose Abilities are filler get to have submissions for that as well?

Charizard: +Dark Pulse
Mega Charizard X: Levitate -> either No Guard or Sheer Force
Mega Alakazam: Levitate -> Tinted Lens
Steelix: +Coil, +Dragon Rush
Gyarados: +Coil, +Dragon Rush
Mega Aerodactyl just needs a different stat spread. Increased bulk is not really helping its case with the sheer number of weaknesses Rock/Dragon has, even with Levitate.
Mega Sceptile: Solar Power -> Technician (Dual Chop and Bullet Seed = powerful STAB after Technician. Also has Bulldoze, Rock Tomb, Pursuit.)
Mega Sableye mostly needs a better stat spread. 50/55/135/105/115/20 seems like it might be workable. You could sack some more Attack to put into other stats as well.
Banette: +Swords Dance
Mega Latias: Plus -> Shield Dust? Maybe? Magic Bounce might also be a good choice, or Filter.
Mega Latios: Minus -> Adaptability (Not as overpowered as it sounds, since Dragon + Psychic is a pretty subpar STAB combination.)
Lopunny: +Double-Edge (because non-STAB High Jump Kick is not a good enough use of Reckless.)
Mega Lucario: Aura Break -> Sheer Force
Diancie: +Quick Attack, +Curse (or Swords Dance or Bulk Up, but Curse seemed to make the most sense), +Earthquake, +Payback
I was planning on doing a one / two mons at a time, sorry if that wasn't clear. That said I do like some of the ideas you've posted

Speaking of the plan, while I'm still at college I have a ton of free time before my next class, and I have my laptop (plus I'm impatient), so lets get it officially started!

Megamorph Official Retweeking (This will take the place of the second post)

Every week we'll go over some of the reworked Megas and edit them! I plan on doing this for a batch of megas per week (around 4-5) depending on the bundle I do. There are some guildlines though

  • Typing and Stats will not be changed, unless there's a huge outcry for a specific type / stat modification. If I do stat modification it will be a minor one, but I probably won't do any at all.
  • Movepool: I'd rather you keep it at 2-3 moves. Additionally, keep it related to the Mega's ability. The reason why Megas get new moves is to abuse their abilities. Note that this relaton doesn't have to be direct - for example, Coil Steelix will be permitted but only if its paired up with Dragon Rush, as Dragon Rush gives it a STAB that's Sheer Force boosted, which is directly related to the ability. Coil makes Dragon Rush reliable by boosting Accuracy while also fitting a little too much flavor-wise. Note that this does not include giving things SD because it helps them sweep, but does include giving an -ate mon Normal-type moves to abuse -ate with. An exception is type - for example, if you wanted to give Steelix Outrage instead of going Dragon Rush, then that would be permitted due to its new typing even though its not Sheer Force boosted. Draco Meteor cannot be given to Dragon-types, however, as they don't in the main games.
  • Abilities: Pretty much go wild, as long as it fits flavor-wise its ok. Avoid really OP abilities on good mons though - don't give M-Aerodactyl Huge Power
  • This retweeking is separate from the planned Mega Re-remorphing.
If there's any concerns with this, then please post them.

Batch 1 - Hoenn Mayhem Part 1

    • M-Sableye has been retyped into Rock / Ghost and has Solid Rock
    • Typing can be changed
    • M-Mawile retained its Steel / Fairy typing and has Strong Jaw
    • Typing cannot be changed
    • If no one has any changes they want and want to see a different mon, I'll replace this with M-Absol
    • M-Sceptile retained its Grass / Dragon typing and has Solar Power
    • Typing can be changed
    • M-Blaziken retained its Fire / Fighting typing and has Tough Claws
    • Typing cannot be changed
    • If no one has any changes they want and want to see a different mon, I'll replace this with M-Aggron
    • M-Swampert retained its Water / Ground typing and has Guts
    • Typing cannot be changed
In addition to this, Charizard now has Dark Pulse in its Movepool and Lopunny has Double-Edge. I thought it got these moves originally - my mistake

EDIT: You can see current submissions in the second post when I get around to editing that post.
EDIT2: Done.
 
Last edited:
Changes in italics.
Changes in italics doesn't work if you're quoting, because quotes are automatically italicized.

Anywho, I'm gonna reiterate what I said previously:

M-Sceptile retains its Grass / Dragon typing and has Technician
Again, Mega Sceptile has Dual Chop, Bullet Seed, Rock Tomb, Bulldoze, and Pursuit (when the foe doesn't switch) to abuse its new Technician with. Bullet Seed has a slight chance to only hit twice and thus be weaker than Leaf Blade, but the rest of the time it's stronger. And I suppose Dual Chop does have a slight accuracy problem, but it's very powerful regardless. Dragon Breath is also a thing if you want to go mixed for some weird reason.
 
Filter is a pretty bad ability if it retains Dark/Ghost -- the only thing it weakens is Fairy moves. Maybe Dark/Fairy or Fairy/Ghost? Sableye is rather sprite-like and in Mega form he has a giant gem, which, if not Rock, is Fairy-esque. I actually like Rock/Ghost as a type for flavor reasons, even if it's trash in practice.

Sceptile should get Competetive Defiant or maybe Natural Cure. Adaptability is...a little intimidating, honestly.

252+ SpA Adaptability Sceptile Leaf Storm vs. 252 HP / 0 SpD Mew: 338-398 (83.6 - 98.5%) -- 75% chance to OHKO after Stealth Rock

Technician is okay too, but it doesn't really have a lot to abuse with it. 90 bp Dragonbreath and Magical Leaf (lol) are cool for Special sets I guess, but Sceptile is kind of disappointing as a physical attacker unless you use SD, and even then, it's outclassed by 'mon that can hold an item and have more than 115 Attack.


The rest in this slate are already very very solid. And I know Absol isn't actually up, but it may be one of my favorites. Double Dark resist + Justified is the ultimate Knock Off counter, and STAB Play Rough is sweet too. Aggron is kind of weird as a Fighting type, but I guess its fine. I propose Heatproof as an ability, though. Heavy Metal is only useful for one move, so I'm not really a fan.
 
Last edited:
Filter is a pretty bad ability if it retains Dark/Ghost -- the only thing it weakens is Fairy moves. Maybe Dark/Fairy or Fairy/Ghost? Sableye is rather sprite-like and in Mega form he has a giant gem, which, if not Rock, is Fairy-esque. I actually like Rock/Ghost as a type for flavor reasons, even if it's trash in practice.

Sceptile should get Contrary Competitive or maybe Natural Cure. Adaptability is...a little intimidating, honestly.

252+ SpA Adaptability Sceptile Leaf Storm vs. 252 HP / 0 SpD Mew: 338-398 (83.6 - 98.5%) -- 75% chance to OHKO after Stealth Rock

Technician is okay too, but it doesn't really have a lot to abuse with it. 90 bp Dragonbreath and Magical Leaf (lol) are cool for Special sets I guess, but Sceptile is kind of disappointing as a physical attacker unless you use SD, and even then, it's outclassed by 'mon that can hold an item and have more than 115 Attack.

The rest in this slate are already very very solid. And I know Absol isn't actually up, but it may be one of my favorites. Double Dark resist + Justified is the ultimate Knock Off counter, and STAB Play Rough is sweet too. Aggron is kind of weird as a Fighting type, but I guess its fine. I propose Heatproof as an ability, though. Heavy Metal is only useful for one move, so I'm not really a fan.
Jajoken, did you not notice the changed stats? Mega Sceptile is actually physical now lol.

Edit: Specifically, its stat spread is 70/145/65/115/85/150. So yeah, with 150 base Speed and 145 base Attack, Technician would work pretty well for it if it were able to live long enough to get a Swords Dance up.
 

Kris

ungabunga
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Snaquaza i edited the post with the code so if you could c/p it again it'd be great.

I added:

Code:
        //New Moves
        this.modData('Learnsets', 'charizard').learnset.darkpulse = ['5E'];
        this.modData('Learnsets', 'lopunny').learnset.doubleedge = ['5E'];
^ in the scripts and fixed an error
 
Jajoken, did you not notice the changed stats? Mega Sceptile is actually physical now lol.

Edit: Specifically, its stat spread is 70/145/65/115/85/150. So yeah, with 150 base Speed and 145 base Attack, Technician would work pretty well for it if it were able to live long enough to get a Swords Dance up.
Totally missed that, as the numbers were just flipped haha. Guess that would be alright then, though Natural Cure would make burns less of an issue, along with making up for being able to be paralyzed without Lightningrod. Forget Competitive -- Defiant would be a better choice, for reasons which should be obvious.
 
Hm, I'm thinking - instead of submission, would it be better if we did a pool of abilities / moves for each mon? I'm still trying to find the best way to do this, so the voting / election system might change between stuff ;_; The only reason I say this is because there are a lot of great ideas and I feel like its a bit limiting to restrict everyone to only submit one ability. I'll probably still restricted to around 2-3 abilities, as I don't want someone to hog up all the good abilities for the "credit". Another idea is to remove said "credit" and just credit the community. Idk.

As for the ideas submitted, on Sceptile there are a lot of great ideas! The only issue I have with Defiant right now is that M-Sceptile can't really beat Zapdos and Skarmory, and it can't switch into Lati@s and get the Defiant boost because of Draco Meteor. Natural Cure is pretty cool as well, and I don't think we have any physically based Natural Cure users outside of shit like SD Celebi.

Also, if you guys are alright with it, can we switch out M-Mawile and M-Blaziken with M-Absol and M-Aggron? I know M-Blaziken probably shouldn't be there (even though I want to do all the Hoenn starters at the same time - looking at it, I'd rather be more productive and get the relevant mons first). M-Mawile is a bit more controversial, but so far I haven't heard any disagreements on it. As for M-Swampert, I'm actually thinking of giving it Water Absorb over Guts. Guts isn't the most useless ability (its an aggresive way to prevent status on your mon), but I don't feel like M-Swampert is the best abuser of it. I could also give it Adaptability ;P currently at a lost as to what to give to M-Swampert overall though - Guts was merely a "placeholder" of sorts.
 
Hm, I'm thinking - instead of submission, would it be better if we did a pool of abilities / moves for each mon? I'm still trying to find the best way to do this, so the voting / election system might change between stuff ;_; The only reason I say this is because there are a lot of great ideas and I feel like its a bit limiting to restrict everyone to only submit one ability. I'll probably still restricted to around 2-3 abilities, as I don't want someone to hog up all the good abilities for the "credit". Another idea is to remove said "credit" and just credit the community. Idk.

As for the ideas submitted, on Sceptile there are a lot of great ideas! The only issue I have with Defiant right now is that M-Sceptile can't really beat Zapdos and Skarmory, and it can't switch into Lati@s and get the Defiant boost because of Draco Meteor. Natural Cure is pretty cool as well, and I don't think we have any physically based Natural Cure users outside of shit like SD Celebi.

Also, if you guys are alright with it, can we switch out M-Mawile and M-Blaziken with M-Absol and M-Aggron? I know M-Blaziken probably shouldn't be there (even though I want to do all the Hoenn starters at the same time - looking at it, I'd rather be more productive and get the relevant mons first). M-Mawile is a bit more controversial, but so far I haven't heard any disagreements on it. As for M-Swampert, I'm actually thinking of giving it Water Absorb over Guts. Guts isn't the most useless ability (its an aggresive way to prevent status on your mon), but I don't feel like M-Swampert is the best abuser of it. I could also give it Adaptability ;P currently at a lost as to what to give to M-Swampert overall though - Guts was merely a "placeholder" of sorts.
For Mega Swampert, I'm tempted to be almost completely non-flavourful and just give it Sap Sipper lol. Water Absorb works well for it though. Guts isn't terrible for it, but its true that it feels like it's not the best ability for Mega Swampert's stat line.

Okay actually, I'm just gonna list all the Abilities that seem to me to be semi-reasonable for it (from either a flavour or competitive viewpoint) in alphabetical order:
Analytic, Anger Point, Big Pecks, Clear Body, Drizzle, Dry Skin, Gooey, Guts, Hustle, Hydration, Immunity, Intimidate, Iron Fist, Limber, Mold Breaker, Moxie, Natural Cure, Overcoat, Poison Heal, Rain Dish, Regenerator, Sap Sipper, Sheer Force, Swift Swim, Torrent, Water Absorb, Water Veil, Wonder Skin

*Note: Bolded are the ones I particularly like.
 
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I'm fond of something like Sheer Force or even Water Veil. Honestly though I could see most of those working, so it's all up to the community :]. Not giving it Sap Sipper though, unless everyone else wants it really badly.
 
Mega Mawile I'd rather give the less flavorful Tough Claws, which causes it to be Standard Mega Mawile But 2/3rds Firepower ie more balanced. Giving it Strong Jaw is only likely to alter its movepool if either its type is changed (You didn't change it) or its Speed is raised to somewhere over 100 so it can plausibly replace Sucker Punch with Crunch. In general, Mega Mawile requires a radical overhaul to move it away from its standard set -Sucker Punch/Iron Head/Play Rough/Swords Dance is just too effective.

Mega Sableye is a great Pokemon in Standard as-is, so I'm not sure why you seem to think it needs a "buff". Rock/Ghost is an interesting typing that nothing currently carries, but I'd rather leave it with its standard build -of course, if the goal of Megamorph is to always change Megas, no exceptions, then fair enough -in that case I could see Analytic (Slow bulky attacker almost always gets the boost), Contrary (Iffy with its normal role as a Calm Mind attacker, but moves are also an option so I could see granting it Superpower or some such -maybe Close Combat?), Pressure (PP stall all the way!), or take it an entirely different direction stat-wise and give it Huger Power. (Look at how big that thing it's carrying is! You can't tell me it has no muscle in it)

Mega Blaziken is interesting with Tough Claws. I'd want to see it in action before passing any kind of judgment -it's not like I've seen Mega Blaziken much myself as-is.

Mega Swampert with Guts is really difficult to use, and seems an odd flavor-fit anyway -what about Swampert suggests determination in the face of trouble? I'd frankly probably go straight to Huge Power, in terms of flavor and its appearance, though that's probably a dangerous route to go, even with reworked stats. I could see it with Dry Skin (It's an amphibian) and a bulky wall sort of statline -it would still be a Rain-loving Pokemon, but completely different. I could also see Regenerator, if I'm recalling what the line is based on correctly, which could be nifty.
 
The problem with M-Blaziken is that normal Blaziken is still broken with Speed Boost, and I can't allow M-Blaziken but not Blaziken for obviousl reasons.

Also I don't want to buff M-Sableye - I wanted to nerf it. :p

As for M-Mawile, I can see Tough Claws placed over Strong Jaw, as much as I love Strong Jaw flavor-wise. Also it does sometimes run Fire Fang, but that is only sometimes and TC would probably be better.
 
The problem with M-Blaziken is that normal Blaziken is still broken with Speed Boost, and I can't allow M-Blaziken but not Blaziken for obviousl reasons.

Also I don't want to buff M-Sableye - I wanted to nerf it. :p

As for M-Mawile, I can see Tough Claws placed over Strong Jaw, as much as I love Strong Jaw flavor-wise. Also it does sometimes run Fire Fang, but that is only sometimes and TC would probably be better.
Tough Claws would at least give Mega Mawile relevant damage output. Otherwise, it's just another random mon with terribad BST.

For Mega Sableye, I think a Specially Offensive tank build would be good. Again, I suggest a slight base stat change, specifically moving 10 points from Speed to Defence and 20 points from Speed to Special Attack. Analytic would be a good ability for a build like that. That said, stat changes aren't really up for debate, so I don't really have any ideas on what to do with Mega Sableye either way.
 
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Give Mawile Wonder Guard

Honestly I'd give back Mawile Intimidate from its base for and give it a more defensive spread. Steel/Fairy is one of the best defensive typings in the game, so maybe something like 50/110/120/15/115/70 for Beedrill-esque min-maxing. Could give it a cool niche. Tough Claws is just...weird. It doesn't really fit and even then it just becomes a nerfed version of its old self. This project seems more focused on making Megas feel fresh again, rather than just making them non-banworthy.
 
Actually I'm a really big fan of making M-Mawile a bulky wallmon with Intimidate. I don't know if I would go into Beedrill min-maxing, at least not with SpA, but I do like the idea a lot.

Also (sorry for changing the system again ;__;) but I think it would actually be better if we have a "discussion" phase instead of a submitting phase? I know that gives me more control over what actually gets through, but it feels a lot more natural to me than having this voting system, especially when the beginning phase of this wasn't planned to be a 100% community thing (We'll definitely have a voting system later though when we remorph some of the mons)

Also I'm also really like the idea of Analytic M-Sableye and making it a slow, bulky special attacker.
 

Cookie Butter

formerly the someone
is a Pre-Contributor
How about we give Mawile Serene Grace, making it a physically-oriented Togekiss and a better Jirachi? I like Jajoken's idea of min-maxing it, due to 480 BST being very low. Without min-maxing, this ability could make it weaker than Jirachi. For this ability, I'd suggest 50/120/95/15/95/105. Maybe even give it Crush Claw if it proves to be underwhelming, but I think 50BP Toxic and Iron Head make up for it.
 
How about we give Mawile Serene Grace, making it a physically-oriented Togekiss and a better Jirachi? I like Jajoken's idea of min-maxing it, due to 480 BST being very low. Without min-maxing, this ability could make it weaker than Jirachi. For this ability, I'd suggest 50/120/95/15/95/105. Maybe even give it Crush Claw if it proves to be underwhelming, but I think 50BP Toxic and Iron Head make up for it.
I personally loathe flinch-hax, which is one of the main things it would be able to do. More than that, it wouldn't actually do it that well, since it would have zero recovery at all, not even Leftovers, so no it really wouldn't be "better Jirachi" -that statline hits harder and bumps into a much better Speed tier, but it has crap bulk by comparison, making the lack of recovery even worse.

Actually I'm a really big fan of making M-Mawile a bulky wallmon with Intimidate. I don't know if I would go into Beedrill min-maxing, at least not with SpA, but I do like the idea a lot.
I'd rather steal Speed for bolstering defenses, same as Standard Mega Sableye.

I like the idea of Mega Wallwile, but you'd basically need to give it some kind of recovery or else it's going to be really bad, even with an opening double Intimidate. I'm not sure it has the movepool in general to wall meaningfully, actually, even if granted recovery -I guess it can toss out Toxic and Stealth Rock? And even then, it's stuck with that awful 50 HP -Standard Mega Mawile gets away with that by having enormous firepower and a typing that's difficult to pick on. A wall would be much more hampered by the HP.
 
I personally loathe flinch-hax, which is one of the main things it would be able to do. More than that, it wouldn't actually do it that well, since it would have zero recovery at all, not even Leftovers, so no it really wouldn't be "better Jirachi" -that statline hits harder and bumps into a much better Speed tier, but it has crap bulk by comparison, making the lack of recovery even worse.



I'd rather steal Speed for bolstering defenses, same as Standard Mega Sableye.

I like the idea of Mega Wallwile, but you'd basically need to give it some kind of recovery or else it's going to be really bad, even with an opening double Intimidate. I'm not sure it has the movepool in general to wall meaningfully, actually, even if granted recovery -I guess it can toss out Toxic and Stealth Rock? And even then, it's stuck with that awful 50 HP -Standard Mega Mawile gets away with that by having enormous firepower and a typing that's difficult to pick on. A wall would be much more hampered by the HP.
Well, M-Sableye has that same 50 HP in standard.
Also, why not just give the thing Moonlight as recovery? It's not Recover, but it's something, and it's flavorful!
 
Yeah, and Mega Sableye has Magic Bounce. That goes a long way to making up the difference -Intimidate, while cool, isn't anywhere near as good, particularly in Singles.

Not sure what's flavorful about Moonlight beyond being Fairy typed, honestly...
 

Cookie Butter

formerly the someone
is a Pre-Contributor
I personally loathe flinch-hax, which is one of the main things it would be able to do. More than that, it wouldn't actually do it that well, since it would have zero recovery at all, not even Leftovers, so no it really wouldn't be "better Jirachi" -that statline hits harder and bumps into a much better Speed tier, but it has crap bulk by comparison, making the lack of recovery even worse.
Okay. That makes sense, and I'm not a fan of flinch-hax myself. I'll think of something else. :P
 

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