• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Megas For All (Read the whole 1st post and check current slate)

Status
Not open for further replies.
Dusknoir will definitely be armed with Magic Guard in my book. He can also get a decent Attack buff and get massive buffs to his defenses.

Gallade should get a big Speed buff, as well as a good Attack buff of course, and giving him that ability that powers up slashing moves that we game Kricketune and Samurott is a no-brainer. In fact, it'd almost be a crime to not see it be added here.
 
Wouldn't it make the most sense to just give Gallade the same boosts that Gardevioir got? (With the big increase in attack instead of special attack obviously)
 
Ehhh, I really want to give Bisharp the Swordsman ability, and since Gallade and Bisharp looks so similar...

I think I'll base Mega Gallade on knights this time. Also, we already have a defensive Rock/Steel Mega in the form of Bastiodon, so I'd like Mega Probopass to be at least a tank or even a set-up sweeper. Somehow.
 
My take on Mega Gallade. Yes, you read that right, it does not get Swordsmanship.

Mega Gallade
Base type: Psychic / Fighting
Mega type: Fairy / Fighting
Base stats: 68 / 125 / 65 / 65 / 115 / 80
Mega stats: 68 / 160 / 85 / 75 / 130 / 99
Base ability: Steadfast / Justified
Mega ability: Pixilate
New moves: Quick Attack, Sacred Sword

After Mega evolving, Gallade becomes both more angelic and more brutal. Just like Mega Gardevoir, Gallade obtains Pixilate (and a Fairy typing) once Mega Evolved, giving it STAB on Return and Quick Attack. It's Defense and Speed are much improved, allowing it to take weaker Physical hits, whilst outspeeding Pokemon such as Gliscor, Kyurem-B and Rotom-W. Lastly, Sacred Sword is a move that Gallade should have always had, and fits in well with the angel theme.
 
Probopass learns so many Electric moves and has a lot to do with magnets just like the Magnemite line, and they're the only things evolve at the same specific location. So I think we could make it Electric/Steel, differentiating it through stats and movepool.

Froslass could gain Nasty Plot and/or Snow Warning, both are useful and make sense.

Ghost/Dark Dusknoir pls
 
We'll need to exercise caution when giving MeGallade such a powerful ability and MeGardevoir-esque stats. Unlike his feminine counterpart, Gallade particularly appreciates his access to Bulk Up and Swords Dance. I guess my point is that we'll need to dump some stat points into SpAtk so MeGallade isn't overpowered.

Instaban from Smogon for anyone who suggests reliable recovery for Dusknoir. But seriously, I could see a Ghost/Electric type Dusknoir because it's known to intercept radio signals. Then we could be trolly and give it Levitate or something. Copyrighting this idea.

Since Mega Magnezone doesn't have Magnet Pull, perhaps we could make Mega Probopass the ultimate Steel killer.
 
Hmm... Dusknoir COULD get iron fist to go a more offensive route.

According to its dex entry, probopass controls 3 mini-noses. Parental-bond-like ability, maybe?

Gallade should definitely get swordsman, it's either that or pixilate (swordsman makes more sense though)

As for froslass, I'm thinking magic guard, refrigerate, or possibly even shadow tag
 
We'll need to exercise caution when giving MeGallade such a powerful ability and MeGardevoir-esque stats. Unlike his feminine counterpart, Gallade particularly appreciates his access to Bulk Up and Swords Dance. I guess my point is that we'll need to dump some stat points into SpAtk so MeGallade isn't overpowered.

Instaban from Smogon for anyone who suggests reliable recovery for Dusknoir. But seriously, I could see a Ghost/Electric type Dusknoir because it's known to intercept radio signals. Then we could be trolly and give it Levitate or something. Copyrighting this idea.

Since Mega Magnezone doesn't have Magnet Pull, perhaps we could make Mega Probopass the ultimate Steel killer.
Mega Galade could be balanced out by having lower speed, like 90 or 95.
 
Can anyone please tell me what swordsman do?
As for the rest, I would go for Ghost/Fighting Dusknoir (Imagine him mega evolves into the ghost of mike tyson :O [which is not dead yet but whatever]).
Probopass needs a more viable version, maybe even losing the rock type (sort of like mega Aggron)
Froslass with either snow warning or shadow tag, not sure yet :3
 
It boosts the power of "blade" attacks. The attacks it boosts hasn't yet been decided fully yet. So, Gallade and Bisharp are the best options (aside from Samurott who already has it)
 
It boosts the power of "blade" attacks. The attacks it boosts hasn't yet been decided fully yet. So, Gallade and Bisharp are the best options (aside from Samurott who already has it)
I thought we had a list. I remember a while back we were talking about it but can't be bothered to find it so here's what I remember: Slash, Cross Poison, Psycho Cut, Night Slash, Leaf Blade, Aerial Ace, Cut, Fury Cutter, X-Scissor and Sacred Sword.

I think that covers all blade and slashing moves. Maybe we could argue for Air Slash which Samurott also learns... but it'd be the only special move on the list unless we also include Air Cutter and Razor Wind. I think makes more sense to limit it to physical moves.
 
Last edited:
I think you missed a few, like Fury Swipes (similar flavor text to X-Scissor), Secret Sword (not that anything other than Keldeo can get it), Dual Chop (both evolution lines that learn it naturally have edged body parts) and Razor Shell (hey, Samurott got the shell swords, why not?)
So, that makes it 13 physical moves and 4 special moves (even though Secred Sword practically doesn't exist, and hits on the physical side). Dammit Game Freak, give me a Steel-type sword move ;-;
 
Hmm... Dusknoir COULD get iron fist to go a more offensive route.

According to its dex entry, probopass controls 3 mini-noses. Parental-bond-like ability, maybe?

Gallade should definitely get swordsman, it's either that or pixilate (swordsman makes more sense though)

As for froslass, I'm thinking magic guard, refrigerate, or possibly even shadow tag
Probopass should be better for giving Parental Bond-ish ability over Kangaskhan. As long as we don't add any op moves and boost it's attack too much.

Maybe one where each attack does 50% damage. The scary part would be a Probopass using Discharge. It'll paralyze you 2/3rds of the time. And it has Rock, Ground, Steel, and Fairy (seriously, it learns Dazzling Gleam?) special moves to complement it.

Nevermind, just for Discharge, this might get scary
 
I think you missed a few, like Fury Swipes (similar flavor text to X-Scissor), Secret Sword (not that anything other than Keldeo can get it), Dual Chop (both evolution lines that learn it naturally have edged body parts) and Razor Shell (hey, Samurott got the shell swords, why not?)
So, that makes it 13 physical moves and 4 special moves (even though Secred Sword practically doesn't exist, and hits on the physical side). Dammit Game Freak, give me a Steel-type sword move ;-;
I don't think we can count Dual Chop when about half of things that learn it are Fighting types so they just chop with their hands. Not really a cutting move. Secret Sword shouldn't count either, really, but it makes no difference.
 
Last edited:
Probopass should be better for giving Parental Bond-ish ability over Kangaskhan. As long as we don't add any op moves and boost it's attack too much.

Maybe one where each attack does 50% damage. The scary part would be a Probopass using Discharge. It'll paralyze you 2/3rds of the time. And it has Rock, Ground, Steel, and Fairy (seriously, it learns Dazzling Gleam?) special moves to complement it.

Nevermind, just for Discharge, this might get scary
Yeah. with 3 units, discharge = 65.7% para and iron head = 65.7% flinch, so basically... an 88.2% chance of not moving...........Not to mention power-up punch being a physical tail glow. That isn't gonna work.

What COULD happen is that probopass attacks for 100% damage the first time, and then the mini-units do 15% of what probopass did, except they ignore secondary effects (like sheer force). This way, probopass gets a 45% damage boost without obtaining overpowered charge beams, paraflinches, and power-up punches.
 
I was thinking we could do something simple like Levitate or just keep Magnet Pull. Yeah it's boring, but it's a lot easier to balance.

Probopass can't actually learn Charge Beam or Power-up Punch, though, and is too slow for paraflinch nonsense (And if you need to, lower its speed more) so it's not too big a deal.
 
Last edited:
gliscor.gif

Gliscor


Ground/Flying → Ground/Flying


Hyper Cutter/Sand Veil/Poison Heal → Aerilate


75/95/125/45/75/95 (510) → 75/140(+45)/140(+15)/55(+10)/90(+15)/110(+15) (610)


With great base 110 Speed, STAB Quick Attack and Earthquake, M-Gliscor becomes much more offensively based than its usual Toxic stalling self its regular form is.
Mega Gliscor
Type: Ground/Flying -> Ground/Poison
Ability: Hyper Cutter/Sand Veil/Poison Heal -> Grounded (When this Pokemon is in play, all immunities to Ground-type moves are removed)
New Moves: None

HP: 75 -> 75
Atk: 95 -> 120 (+25)
Def: 125 -> 140 (+15)
SpA: 45 -> 70 (+25)
SpD: 75 -> 100 (+25)
Spe: 95 -> 105 (+10)

Flavor Concept: Mega Gliscor decides to bring all Pokemon to the ground with its newfound strength. Poison-type is added because it's a scorpion.

Competitive Concept: Fast Defogger with phenomenal one-move coverage. Mega Gliscor can utilize a set of Defog/Roost/EQ/??? with Taunt, Ice Fang, Fire Fang, Poison Jab, U-Turn, or SD to fill in the blank.

Pro Tips: Its EVs are very malleable. Depending on your team's needs, you can invest in any of HP, Atk, Def, SpD, and Spe.
Mega Gliscor
Ground / Flying ----> Ground / Flying
Hyper Cutter / Sand Veil / Poison Point ----> Landscaper, field effect moves such as Sandstorm and Tailwind have double the duration time.
75 / 95 / 125 / 45 / 75 / 95 (510) ----> 75 / 125 (+30) / 155 (+30) / 45 / 115 (+40) / 95
New Moves: none

Mega Gliscor is a very supportive teammate to have, and a very, very annoying foe to face. First, his ability Landscaper allows moves such as Tailwind and Sandstorm to last twice as long as they usually do, so Tailwind will last 8 turns, and Sandstorm will last 10 turns, which is quite intimidating, considering it isn't that hard to take a hit and just set up. Second, Mega Gliscor can abuse the field effect he uses, so he can sweep with Tailwind up thanks to a decent 125 base Attack. And third, he still has a rather impressive defensive presence, as well as a healing option in Roost to keep his health up.
Mega Gliscor
Ground / Flying ---> Ground / Flying
Hyper Cutter / Sand Veil / Poison Heal ---> Hyper Cutter
75/95/125/45/75/95 ---> 75/145/145/50/85/110
New Moves: Brave Birds.

To tired to explain in detail. Basically Mega Gliscor differentiates itself from ordinary Gliscor by switching from an annoying physical wall or toxic staller to a physically bulky Swords Dance sweeper with an immunity to intimidate and strong STABs.
Mega Gliscor
Ground / Flying ----> Ground / Flying
Hyper Cutter / Sand Veil / Poison Point ----> Stinger Missile (Iron Barbs/Rough Skin for non-contact moves)
75 / 95 / 125 / 45 / 75 / 95 (510) ----> 75/130(+35)/145(+20)/45/115(+40)/100(+5)
New Moves: Coil, Poison Fang, Clear Smog

Concept: Mega Gliscor is sturdy, defensive and wants to disuade your use of Special Attacks to kill it. Scalding me from low health? Think again, NP sweeper, it's a 1 for 1 worthy trade. That or I'll just Clear Smog you if I can.

Even still, Coiling your newly elongated tail around you can give you further bulk and power. Gliscor taps into his Scorpion powers a bit more here, and his kit is well suited for attrition with Toxic Teeth and his new ability.
Mega Gliscor
Type: Ground / Flying --> Ground / Flying
Abilities: Hyper Cutter / Sand Veil / Poison Heal --> Tough Claws
Hp: 75 --> 75 ( +0 )
Attack: 95 --> 135 ( +40 )
Defense: 125 --> 140 ( +15 )
Sp. Att: 45 --> 45 ( +0 )
Sp. Def: 75 --> 95 ( +20 )
Speed: 95 --> 120 ( +25 )
Moves: Dragon Claw / Shadow Claw

So this Gliscor takes a more offensive approach than the usual Gliscor. On it's own Gliscor was already really good so the mega is more a different way to play Gliscor rather than a better version of normal Gliscor. Tough Claws is the ability here because just look at those hand claw things they are pretty huge. Tough Claws also boosts the power of many of Gliscor's moves including Aerial Ace, Thunder Fang, Ice Fang and X Scissor making them all viable options. With Tough Claws and the attack boost Gliscor will have the exact same power as Mega Aerodactyl. However unlike Aerodactyl Gliscor trades is speed for more staying power and a better typing. The stats give Gliscor a big boost to it's attack and speed while giving some smaller boosts to it's defenses. The base 120 speed may end up broken but it can always be changed. Lastly the new moves are there just because they are claw based moves and Mega Gliscor has Tough Claws. The two moves on it's own aren't useless either and may find some niches.
Gliscor
Ground-Flying -> Ground-Flying

Ability: Protean

75/95/125/45/75/95 -> 75/135/145/45/90/120

New Moves: None

Explanation: Gliscor was made amazing by poison heal; with that ability far less useful now, what can we do to make up for it?
Ground-Flying remains the same. It has and always will be a scorpion bat that can live on ground and in the sky.
Now this ability is where it gets interesting. You may be thinking: PROTEAN? ON A GLISCOR? Well, let’s look at the other protean users: 1. Kecleon: It blends in with its surroundings, since its a chameleon. 2. Greninja: It stealthily moves around the environment, blending in with its surroundings. All these entries seem to have something to do with stealthiness rather than adapting (see: adaptability). Let’s look at Gliscor’s dex entries:
“Its flight is soundless. It uses its lengthy tail to carry off its prey... Then its elongated fangs do the rest.”
“It dances silently through the sky. When it approaches prey, it can land a critical hit in an instant.”
These entries emphasize how stealthy gliscor is in reaching its prey. And from this, I concluded that it gets protean. Protean helps gliscor alot in terms of defense, allowing it to change types to resist whatever it wants, with its blazing 120 base speed. STAB on everything is also very helpful, allowing it to effectively kill many frail pokemon in the metagame.
Stat Distribution doesnt really need to be explained, and as for movepool additions, NO BRAVE BIRD . Do you see the word “BRAVE”? Well Gliscor isn’t exactly the bravest pokemon, hiding and catching prey at night.
Gliscor (Gliscorite)
Type: Ground/Flying -> Ground/Flying
Abilities: Hyper Cutter, Sand Veil (Poison Heal) -> Guts
New Moves:

HP: 75 -> 75
Atk: 95 -> 120 (+25)
Def: 125 -> 150 (+25)
SpA: 45 -> 45
SpD: 75 -> 110 (+35)
Spe: 95 -> 110 (+15)
BST: 510 -> 610

Gliscor once again acts as a status absorber, using Guts to play an offensive role since it can't hold a Toxic Orb.
Gliscor

Ground/Flying → Ground/Flying
Hyper Cutter/Sand Veil/Poison Heal → Tough Claws
75/95/125/45/75/95 (510) → 75/140(+45)/140(+15)/45/100(+25)/110(+15) (610)
New Moves: Dragon Claw, Shadow Claw

Instead of being a stally defensive wall pokemon, Gliscor can become a really nice attacker. Since It lacks a good flying STAB move, I gave him Tough Claws (Plus it aslo kind of work flavor wise) so he can hit hard with other physical moves. He has nice speed and attack, But also gained some nice defensive stats so he can still take hits.
Mega Gliscor
Typing: Same
Abillity: Hyper Cutter/Sand Veil/Poison Heal -> Weak Grip (Pokemon acts like its not holding an item, which means acrobatics is boosted and there is no knock off boost aganist it)
Stats: 75/95/125/45/75/95 --> 75/135/135/60/85/120

Mega Gliscor is not meant to be an defensive pokemon, the defense buffs are just so I could reach +100. Instead, Mega Gliscor is meant to be more of a physical attacker of the move Acrobatics. Since its not very possible to do when holding a mega stone, I decided to give it its own unique ability that acts like it is not holding one. It is meant to bring the Acrobatics Gliscor back into its glory days.
Gliscor

Ground/Flying ---> Ground/Fighting
Hyper Cutter / Sand Veil/ Poison Heal ---> Moxie
HP:75--->75(+0)
Atk:95--->130(+35)
Def:125--->145 (+20)
SpA:45--->55(+5)
SpD:75--->100(+15)
Spd:95--->120(+25)
New moves: Superpower, Brave Bird, Blaze Kick

Gliscor is normally seen as a Defensive Pokemon with THAT set you know the Sub/Protect/Toxic/Earthquake set that is soooooooooooo annoying well i thought to bring out the Power in Gliscor and use its offensive potential to an extreme level i added stuff to the defenses to make it fair so its not 50 attack 50 speed and well I had to add to that. Beautiful. Marvelous. Brilliant Defense Stat *Gooey eyes* Ahem. I also added some new moves to make it fit better flavor wise Brave bird is there for Powerful STAB and is and Superpower fits with the fighting theme(which i picked because of the fact that 1. Is a great Offensive type 2.Because it learns Sky Uppercut.By Level Up (Okay i just think that fighting works and also flying dosn't give him that much power so fighting is just what it needs)
Gliscor
Ground/Flying -> Ground/Flying
Hyper Cutter/Sand Veil/Poison Heal -> Aerilate
75/95/125/45/75/95 -> 75/125/145/55/95/105 (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +10 Speed)
Without the ability to heal from Poison, Gliscor has decided to use its aerial prowess to damage opponents instead. While normal Gliscor is more defensive, Mega-Gliscor with Aerilate boosted attacks is more Offensive, while still sporting the respectable bulk of its base form. I was debating making this Poison/Flying, but then I thought about how this guy's Ice-weak would keep it in check, and then I decided to keep its Ground/Flying typing [Also STAB Earthquake makes Mega-Pinsir cry every time].
Gliscor
75/95/125/45/75/95----->75/130(+25)/160(+55)/45/90(+15)/105(+15)
Ground/Flying----->Ground/Flying
Ability: Poison Heal
New moves:,Head smash, Dual Chop, Crush Grip .

This is a bulky attacker with a great speed tier, too much bulk, and nice attack. Head Smash and Crush Grip are more flavor then useful, but i guess dual Chop is nice for... dragons? I really have no idea what moves he has and doesn't have. So yeah.



porygon-z.gif

Mega Porygon-Z

Normal ----> Normal
Adaptability / Download / Analytic ----> Protean
85 / 80 / 70 / 135 / 70 / 90 (535) ----> 85 / 100 (+20) / 90 (+20) / 185 (+50) / 90 (+20) / 80 (-10) (635)
New Moves: none

Mega Porygon-Z has become quite the fearsome force to be reckoned with now, and it's pretty easy to see how. With Protean making all of its attacks backed by STAB, it can dismantle opponents with STAB BoltBeam coverage, and can use the last two moveslots for other options such as Recover and Nasty Plot. In fact, it's said STAB BoltBeam coverage that lets him even have the luxury of running two extra moveslots in the first place, and trust me, having two free moveslots that don't mandatorily have to have a specific move is one of the best feelings ever.
Porygon-Z


Normal → Normal/Electric


Adaptability/Download/Analytic(Hidden) → Adaptability


85/80/70/135/75/90 (535) → 85/90(+10)/85(+15)/170(+35)/90(+15)/115(+25)


Porygon-Z like its evolution chain is based of an artificial 3D bird, therefore I decided that a secondary electric typing would make some sense. With incredible base 170 SpA. and fantastic base 115 speed and Adaptability boosted Thunder plus access to Nasty Plot, M-Porygon-Z annihilates nearly everything that the opponent can throw at it.
Mega Porygon-Z
Type: Normal -> Normal/Electric
Ability: Levitate
New Moves: None

HP: 85 -> 85
Atk: 80 -> 95 (+15)
Def: 70 -> 100 (+30)
SpA: 125 -> 160 (+35)
SpD: 75 -> 115 (+40)
Spe: 90 -> 70 (-20)

Flavor Concept: Electric because it's computer-based, and Levitate because it's always shown levitating. Pretty straightforward.

Competitive Concept: Basically a combination of P2's bulk and PZ's power. BoltBeam should form the crux of most sets, but the third and fourth moves are toss-ups among NP, Tri-Attack, and Recover.

Pro Tips: Suck my duck, Landorus.
Mega Porygon-Z
Normal ----> Normal
Adaptability / Download / Analytic ----> Trace
85 / 80 / 70 / 135 / 70 / 90 (535) ----> 85 / 80 / 110 (+40) / 175 (+40) / 110 (+40) / 70 (-20) (635)


Porygon Z is fixed to fall more in line with what he once was: the ultimate tracer! Back to the glory of P2, backed by an unholy SpAtk, MegaZ hits hard and traces harder.

Tracing gets you some nice stuff from nice things, such as free Intimidates, Regenerates and anything defensive. Switch in on a Sap Sipping Grass type or a Water Absorbing Water type. There's a deceptive level of tankiness here.
Mega Porygon-Z
Typing: Normal ----> Normal/Ghost
Abilities: Adaptability/Download/Analytic ----> Adaptability
BST: 85/80/70/135/75/90 ----> 85/130/60/165/80/115
New Moves: Shadow Claw, Superpower, Work Up

MegaPory's glitching got amplified by the mega stone, and now it can't stop fading in and out of the virtual plane. It gains mixed attacking power and the moves to do so, and got an additional ghost typing as well, making it immune to the once-perfect Ghost-Fighting coverage. However, MegaPory is pretty frail on the physical side, which means it'll most likely than not get OHKOed by Sucker Punches. Other than that, MegaPory also has only Work Up and Sharpen(lol) for set-up, and another MegaPory will also wall physical variant, well, unless you pack Foul Play or something...
Porygon-Z (Porygonite Z)
Type: Normal -> Normal/Electric
Abilities: Download, Adaptability (Analytic) -> Adaptability
New Moves: Volt Switch, Bug Buzz

HP: 85 -> 85
Atk: 80 -> 90 (+10)
Def: 70 -> 85 (+15)
SpA: 135 -> 170 (+35)
SpD: 75 -> 85 (+10)
Spe: 90 -> 120 (+30)
BST: 535 -> 635

Heliolisk got nothing on this. Normal/Electric is an unexplored type combination, granting useful secondary STAB, 1 weakness and 3 resistances which are useful now that it has decent defenses. Bug Buzz is a play on Porygon-Z being a computer bug.
Mega Porygon-Z
Normal --> Normal/Electric
Adaptability/Download/Analytic --> Trace
Stats: 85/80/70/135/75/90 --> 85/80/90/175/115/90
New Moves: Volt Switch
This kinda returns Porygon-Z to its roots as Porygon2, keeping Porygon2's defenses (and adding +20 to Porygon2's Sp. Def), while keeping Porygon-Z a nuke. It is part Electric now because it is a computer program and learns a bunch of Electric moves through level-up, TM and tutor. It is still 90 base speed, so it can easily be revenge killed despite being so strong and having reasonable bulk.
Mega Porygon-Z
Typing: Same
Ability: Adaptability/Download/Analytic --> Trace
Stats: 85/80/70/135/75/90 --> 85/80/100/175/105/90

Here, I basically put some of Porygon2s Bulk and Abillity into Porygon-Z. Mega Porygon-Z can now be an effective wall and a extremely powerful pokemon at the same time. So, not only can you make Mega Porygon-Z a pretty bulky and moderately fast special sweeper or a Wall. When it comes to walling, you can pick Porygon2 for a bit higher bulk and a free mega slot or Mega Porygon-Z for speed and power.
Porygon-Z


Normal ---> Electric/Normal
Download / Analytic / Adaptabiliy ---> Download
HP:85--->85(+0)
Atk:80--->90(+10)
Def:70--->80(+10)
SpA:135--->165(+30)
SpD:75--->95(+20)
Spd:90--->120(+30)
New moves: Thunder, Flash Cannon and Flamethrower

Awwww Yeah Porygon-Z. Porygon-Z has the terrible typing of Normal and the only attack to go with is tri attack and HYPER BEAM the latter only used on 1v1 With choice specs Adaptability but anyways Poryon z has been SCREAMING for a better typing since it gen 4 so i put electric because he is a computer glitch/computer bug/Tron's pet duck
Porygon-Z
Normal -> Normal
Download/Adaptability/Analytic -> Type Corruption (All moves used by this Pokemon have reverse type effectiveness)
85/80/70/135/75/90 -> 85/120/80/155/90/105 (+40 Attack, +10 Defense, +20 Special Attack, +15 Special Defense, +15 Speed)
Here's an interesting take on our favorite duck. With Type Corruption, its sucky normal coverage becomes a great way to take out Ghost types and more. To prevent this from being too overpowered, I minimally increased its Special Attack and speed and threw the rest into Attack with a bit of bulk thrown in. Flavor-wise? It's effectively been corrupted by the dubious disk, with its Pokedex entries describe it as acting "oddly," as well as it containing errors and twitching around. Do corruptions of games and the glitches caused by them not make said games do that?
Porygon-Z

Normal -> Normal / Ghost

85/80/70/135/75/90 -> 85 / 90 / 90 / 165 / 100 / 110

Ability: Download / Adaptability / Analytic -> Genetic Build-Up (This Pokemon gains +1 Special Attack for each super-effective hit it lands)

Our favorite duck robot is back, and even better than ever! It now works a lot better offensively and defensively. With a new Normal / Ghost typing, Porygon-Z now has one weakness to the very uncommon Dark-type, and now can take neutral hits a lot better with its improved 85 / 90 / 100. It now also gains STAB on Shadow Ball, and can hit even harder with a base 165 Special Attack stat! However, the main gem is the fact that Porygon-Z now gets a new custom ability, one that boosts Porygon-Z's Special Attack stat by +1 for every super-effective hit Porygon-Z lands, and with a moveset such as Tri-Attack / Shadow Ball / Thunderbolt / Ice Beam, Porygon-Z hits every Pokemon in the game for at least neutral effectiveness. (It actually hits 368 neutrally, while 351 super-effectively, ow!) which means that Porygon-Z will be getting a +1 boost almost half the time!

In case you're wondering, Porygon-Z is half Ghost due to it floating around, its head in specific, as well as those weird eyes.

EDIT: New moves: Fire Blast, Flamethrower, U-Turn
Porygon-Z

Type: Normal-Electric (ghost doesn't make sense; are your computer viruses ghosts?)

Stats: 85/80/70/135/75/90 -> 85/120/85/155/85/105

Ability: Glitcher (upon mega evolving, a random field effect (i.e. sun, rain, hail, sand, magic room, trick room, wonder room, gravity, etc.) will occur)

New Moves: None

Explanation: Pokemon is a game. Porygon-Z is a computer glitch. Are you kidding me? Those two were meant to be together.
Introducing glitcher, an ability that makes a random field effect occur. This makes things a lot more fun, and a lot more interesting. You can stop weather sweepers with complete rng-based weather, or you could stop a sweeper from going fast with trick room. The idea isn't to have a competitively-based porygon-z, but one the fans will enjoy; one that will be fun to play with rather than your typical hardcore mega.

BTW, this time around, PM The Pizza Man your votes by midnight tomorrow!
I just noticed you listed my Gliscor in a hide tag as just "Gliscor" instead of by name like the rest. It's the 8th from the top.
 
Probopass learns so many Electric moves and has a lot to do with magnets just like the Magnemite line, and they're the only things evolve at the same specific location. So I think we could make it Electric/Steel, differentiating it through stats and movepool.

Unfortunately, you can't change Rock since that's its primary typing. Rock/Electric would be neat, as it has some nifty resists (including BoltBeam). It practically requires Levitate, though.
 
Status
Not open for further replies.
Back
Top