I have an idea for voting. We should group together similar submissions during voting so that they don't split votes and the best idea wins instead of the most outlandish viable one that makes sense somehow.
The three votes rule already somewhat accommodates for that. Also, that's why I keep emphasizing with each new slate to check previous submissions before submitting one's own.I have an idea for voting. We should group together similar submissions during voting so that they don't split votes and the best idea wins instead of the most outlandish viable one that makes sense somehow.
Between the comma button and the question mark/slash button there's a button that makes this symbol: "."Might I add something to this I think those currently without a mega evolution should be edited by the creator of their respective team rather than give a set mega evolution for every pokemon because little will we know there might be new mega evolutions in the future yet to come plus it can help us for future mega evolved pokemon like metagross who is theorized to have at least a base stat of 120 speed and we could test out different possibilities with the pokemon and I think it should follow your format exactly though I'm a little unsure about the original ability idea,
We don't know how Diglett and Dugtrio look under the ground, Shelgon gets them b/c Salamence, monkeys do have fingernails and they learn Fury Swipes, Ferroseed probably just makes it's spikes sharper. I can't be the only one who has a problem with a bull having a move involving claws right? I mean really, if it doesn't have claws or anything that could justify it then it goes against flavor and shouldn't be used just to get a free boost from Hustle.
Between the comma button and the question mark/slash button there's a button that makes this symbol: "."
It's called a "period" (or a "stop" if you're communicating via telegram) and it's a very handy tool for separating thoughts and making your statements easier to digest. Without them, people find it difficult to follow what you're saying. I see you've ended your post with a comma, which looks a bit like a period, but serves a different function than the one you gave it.
In any case, there's currently no evidence of Metagross's base speed stat, and even if there was, this is not the thread to post it on. If that's what you're doing. It's hard to be sure. If you read through the opening post (where you'll find many helpful examples of periods to start you along your path to using them) you'll see what this thread is and isn't about. Our plans for the slowly updating stream of new megas was to skip Hoenn, but given Lopunny's new form, we'll probably just go through the dex and remove megas if official versions are announced.
You may have had more points, but I unsarcastically have no idea what you're talking about for the first half or so of your post. Please remember in the future that if you'd like to contribute to a discussion, the first step is to be coherent, otherwise people will find it hard to communicate back to you.
Where can we see all the already done megas ?
Despite having quite a few more things to say about this, I'm gonna go with the modtone of not continuing that conversation. I will say, simsims2800, that I'm gonna marry her anyway, so THERE.
In any case, I'm pasting in my submissions from earlier to kick things off:
Mega Braviary
Type: Normal/Flying-> Normal/Flying
Ability: Keen Eye/Sheer Force/Defiant-> Gale Wings
New Moves: Nada
HP: 100 -> 100
Atk: 123 -> 129 (+6)
Def: 75 -> 85 (+10)
SpA: 57 -> 112 (+55)
SpD: 75 -> 85 (+10)
Spe: 80 -> 99 (+19)
Flavor Concept: Braviary's headdress expands, and screw it, let's give him a belt with a tomahawk hanging from it for old time's sake.
Competitive Concept: Is there any ability that speaks for itself quite like Gale Wings? The ability that took Gen 6's averagebird soaring into OU makes its triumphant return on another pokemon that sorely needs it, and on paper is looks to be a far greater threat than Talonflame. But would this be OP? Let's explore.
We've got ourselves a bird with 129 attack and priority STAB Brave Bird. So already, yikes. Then we have to take his solid 100/85/85 defenses, as well as Bulk Up, into account. And Priority Roost, can't forget that. And, on top of all this, Braviary can feasibly switch in on a Defogger and gain a free Defiant boost before Mevolving and wrecking.
BUT, here's why I think Mega Braviary would be great, but not broken. For starters, without Swords Dance, he can't rapidly boost attack like Talonflame. Second, unlike Talonflame, he gets virtually no additional coverage with its non-flying STAB, and has to rely on the stat-lowering non-STAB Superpower (or Heat Wave, which requires investment and a defense-lowering nature to be effective even with his new special attack stat) if he wants to hit Steel-types. Third, unlike Talonflame, Braviary's running off a trollish base 99 speed, meaning his non-Flying moves will be outsped by a huge portion of the meta and any priority user above that speed will attack first. Fourth, he can't run any items to supplement his power or survivability, meaning that like any mega, he's not quite as powerful as it looks. And finally, the biggest reason I think he'll be just fine, is that this mon won't be playing in OU, but in this meta we're building, which has several mon like Cloud Step Mienshao tailored to counter priority flying users.
So yes, this Mega Braviary is a monster and would be a gigantic new threat, but not one that would break this meta. And he would certainly be fun to use.Mega Mandibuzz
Type: Dark/Flying-> Dark/Flying
Ability: Big Pecks/Overcoat/Weak Armor-> Magic Guard
New Moves: None
HP: 110 -> 110
Atk: 65 -> 75 (+10)
Def: 105 -> 130 (+25)
SpA: 55 -> 65 (+10)
SpD: 95 -> 120 (+25)
Spe: 80 -> 110 (+30)
Flavor Concept: Full skeleton armor, including a Cubone's skull for a helmet. The Carrion Queen!
Competitive Concept: Unaware Mandibuzz is something I really wanted to do, but I mentioned before that "Unaware" is, in the original version, more accurately translated as "Doofus", which really doesn't fit Mandy's flavor at all.
So I gave her even more defense than I was going to and gave her Magic Guard. Now that Aegislash is gone, Mandy's usage is already falling, and that's a damn shame considering how hard the bulky buzzard is to take down. Now with Magic Guard to eliminate Stealth Rock damage and the death sentence of Toxic, Mandibuzz becomes an incredible wall. Still resisting Bisharp's Dark STAB, Magic Guard turns her into the best Defogger around.
But wait, there's more. On top of her crazy defenses, Mandibuzz's speed skyrocketed from a good base 80 to a fantastic base 110, and her even faster Taunt supplements her bulk and Magic Guard to make her an incredible force against stall and set-up alike. Moreover, she still has Foul Play to wreck would-be attackers, and her boost in Attack, slight though it is, does help out Knock Off if you're into that utility. Mandibuzz was a valiant warrior against the onslaught of Aegislash, and this is her much-deserved reward.Mega Bisharp
Type: Fire-> Fire/Fighting
Ability: Flash Fire/Gluttony/White Smoke-> Contrary
New Moves: Overheat
HP: 85 -> 85
Atk: 97 -> 112 (+15)
Def: 66 -> 86 (+20)
SpA: 105 -> 115 (+10)
SpD: 66 -> 96 (+30)
Spe: 65 -> 90 (+25)
Flavor Concept: Heatmor gets a Miami Heat jersey with the name "Mor" written on the back and number 631 on the front. Or maybe its weird penis bone thing just goes away. Your call, Smogon.
Competitive Concept: Hooray, another Fire/Fighting mon to play with! And moreover, like its predecessors, it's mixed! How original!
Well, look again, hypothetical sarcastic naysayer. On top of using secondary Fighting typing to neutralize its Rock weakness, give it a resistance to the much-improved Dark type (it now resists both of Bisharp's STABs!), and double its resistance to the puny Bug attacks of Durant, Heatmor gains STAB on the excellent Contrary move Superpower, acting as a free Bulk Up every time it attacks. Moreover, with Overheat, it's also gets a free Nasty Plot on an even stronger attack. Both moves can fit on the same set for tremendous mixed power, constantly raising its stats as it crushes through walls. Supplemental moves like Giga Drain, Thunder Punch, Knock Off, and Will o Wisp give Heatmor just what it needs to go from joke to powerhouse.
But isn't Contrary STAB Superpower/Overheat a bit much? Perhaps even OP? Well, not exactly; despite these excellent moves, Heatmor has no way of boosting its middling speed or its decent, but hardly groundbreaking special defense. Moreover, its new Fighting type renders it weak to the incredibly prevalent Flying type. An Earthquake weakness and vulnerability to all forms of hazards (barring a speed boost from Sticky Web) certainly isn't helpful. And finally, barring Giga Drain, it can't do much damage to the Unaware duo of Clefable and Quagsire, each of whom resists one of Heatmor's STABs and neither of which care about its stat boosts.Mega Cobalion
Type: Steel/Fighting -> Steel/Fighting
Ability: Justified-> Swordmaster (Blade-based moves deal 50% more damage)
New Moves: Night Slash
HP: 91 -> 91
Atk: 90 -> 110 (+20)
Def: 129 -> 150 (+21)
SpA: 90 -> 110 (+20)
SpD: 72 -> 95 (+23)
Spe: 108 -> 124 (+16)
Flavor Concept: Cobalion's horns, shoulder blades, and tail extend, and its beard becomes a breastplate.
Competitive Concept: Like many others, I want the four musketeers to match each other as they do in their standard forms: all for one and one for all, as they say. No matter what's chosen for Cobalion, I'm a big proponent of having all four get the same stat boosts in different areas; for instance, if this submission wins, I'm very much in favor of future Virizion and Terrakion sets having 110/110/150/95 stats distributed accordingly, with 124 speed.
I like these stat boosts because they improve every stat fairly evenly, but with little extra boosts to their best and worst stats while keeping a great new speed tier.
Swordmaster was chosen because, well, these are the musketeers, and I like them using their signature moves. Moreover, Swordmaster improves this group offensively and defensively, as not only does Sacred Sword now outdamage Close Combat, but it does so without lowering defenses. Cobalion and Virizion now don't have to choose between hitting hard and taking hits, and Terrakion and Keldeo appreciate the general power increase just as much (substituting Secret Sword for Sacred Sword for Keldeo, of course). Sacred Sword's fun buff-ignoring property is just icing on the cake. And it even has more PP!
Considering Virizion gets Leaf Blade, I also want our fellow swordsmon to also get supplemental blade moves in their arsenal, even if they don't get Virizion's sweet STAB bonus. I decided on Night Slash for Cobalion because, between it and Psycho Cut (the other most viable option for a new physical blade move), Cobalion needs the coverage more and is less likely to nab KOs on the bulky Fighting types it hates (and which Terrakion, who in my hopes would receive Psycho Cut, could possibly KO with its much higher Attack).
Cobalion maintains its role as the physically bulkiest musketeer, and probably appreciates abandoning Close Combat the most among the crew, as it no longer sacrifices its defense and, unlike Virizion, has no way to heal itself. Swords Dance is easy to set up with 91/150/95 defenses and great typing, and Iron Head/Sacred Sword/Night Slash is pretty wonderful coverage with Swordmaster. Still, the cobalt goat is also the best of the four at a supporting set, with Stealth Rocks, a speedy Taunt, and Volt Switch at the ready. Either way, boosted stats and Swordmaster is all it takes for Cobalion to become a serious threat.
A lot of people don't like making megas dark type without a pre-existing flavor reason(also bravairy is the valiant pokemon).Mega Braviary (Braviarite)
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Normal/Flying ----> Dark/Flying
Keen Eye/Sheer Force/Defiant ----> Intimidate
HP: 100 -> 100
Atk: 123 -> 140 (+17)
Def: 75 -> 100 (+25)
SpA: 57 -> 67 (+10)
SpD: 75 -> 100 (+25)
Spe: 80 -> 103 (+23)
New Moves: Night Slash, Foul Play, Dark Pulse
Flavor Concept: Braviary becomes a disgraced warrior, acting as a bogeyman in the night, scaring off the weak willed and the infirm with its now titanic attack and buffed speed tier.
Concept: Braviary is based off of a Native American warrior, so I though what would happen if he was struck from grace and became something of a villain. He becomes much faster and more durable, with Intimidate helping keep his opponents at bay. Night Slash and Fowl Play are for some newly added STAB, and Dark Pulse was added should you (for whatever reason I mean come on) should decide to go mixed or special.Mega Mandibuzz (Mandibuzzite)
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Dark/Flying ----> Dark/Flying
Ability: Big Pecks/Overcoat/Weak Armor -> Rattled
HP: 110 -> 110
Atk: 65 -> 100 (+35)
Def: 105 -> 95 (-10)
SpA: 55 -> 100 (+45)
SpD: 95 -> 95
Spe: 80 -> 110 (+30)
New Moves: none
Flavor Concept: Mandibuzz has fallen on hard times, and has had to become much meaner and more aggressive in order to survive, slimming down and sharpening her beak and talons.
Concept: The stall queen is no more, with a much more aggressive stat spread and a slightly reduced defense, she can't take the hits that she was able to take before. However, with her 100/100/110 offences, she can function as a decent mixed wallbreaker, and she's not even all that frail with 110/95/95 defenses either. I didn't give her any new moves because, she actually has a fairly decent special movepool, and can make good use of it with her buffed attacking stats. She has Rattled because of her more emaciated frame, and because with her resistances to the three types that activate it she can switch in for a boost to her more than ample speed.Mega Heatmor (Heatmorite)
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Fire ----> Fire/Water
Gluttony/Flash Fire/White Smoke -> Steam Vent (New Ability: Automatically uses the move Haze upon Mega Evolution or switch in.)
HP: 85 -> 85
Atk: 97 -> 107 (+10)
Def: 66 -> 91 (+25)
SpA: 105 -> 125 (+15)
SpD: 66 -> 91 (+25)
Spe: 65 -> 80 (+25)
New Moves: Scald, Haze, Water Sport
Flavor Concept: Heatmor has become a steam engine, with a misty plume of smoke and steam billowing around it.
Concept: Heatmor can now function as a decent anti-setup sweeper, removing all of their boosts in a single swing and hitting hard with STAB Flamethrowers and Scalds off the now adequate SpA stat, easily spreading burns around like nothing. It can also take a good amount of non-super effective hits off its boosted defenses, and the speed buff can help it tremendously.Mega Cobalion (Cobalionite)
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Steel/Fighting ----> Steel/Fighting
Justified -> Iron Barbs
HP: 91 -> 91
Atk: 90 -> 107 (+17)
Def: 129 -> 179 (+50)
SpA: 90 -> 107 (+17)
SpD: 72 -> 98 (+26)
Spe: 108 -> 98 (-10)
New Moves: Iron Defense
Flavor Concept: Cobalion's armor takes on a thicker, bulkier appearance, with spikes and spines all across it. He also becomes much more durable, with a massive defense boost and Iron Barbs as his ability to deter physical attackers away.
Concept: Cobalion can now take the roll of a premier physical wall, with a huge Def stat and passable SpD, and with mixed offenses of 107/107/98, he can do some decent damage. The Spe drop is to represent the weight of his new armor, and Iron Defense was added to take his walling capabilities to new heights!
Hey guys, I've been lurking this thread for a little while and I figured that now would seem like a good time to join up and add my two cents. Let me know what you think please, I'd love to hear some feedback! :D
Welcome to the project! I particularly like your Cobalion and Braviary submissions. A few constructive criticisms about the others: For the sake of the coders, try to avoid giving Pokemon certain moves just for flavor. For example, Heatmor is never going to run Water Sport or Haze, so just give it Scald. As for Mandibuzz, I seriously doubt that those offenses will be wallbreaking any time soon without a Life Orb or extremely powerful attacks like V-Create or Bolt Strike. Try to at least give every Mega a niche in OU, no matter how small. Other than that, it's always great to have new faces! :DMega Braviary (Braviarite)
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Normal/Flying ----> Dark/Flying
Keen Eye/Sheer Force/Defiant ----> Intimidate
HP: 100 -> 100
Atk: 123 -> 140 (+17)
Def: 75 -> 100 (+25)
SpA: 57 -> 67 (+10)
SpD: 75 -> 100 (+25)
Spe: 80 -> 103 (+23)
New Moves: Night Slash, Foul Play, Dark Pulse
Flavor Concept: Braviary becomes a disgraced warrior, acting as a bogeyman in the night, scaring off the weak willed and the infirm with its now titanic attack and buffed speed tier.
Concept: Braviary is based off of a Native American warrior, so I though what would happen if he was struck from grace and became something of a villain. He becomes much faster and more durable, with Intimidate helping keep his opponents at bay. Night Slash and Fowl Play are for some newly added STAB, and Dark Pulse was added should you (for whatever reason I mean come on) decide to go mixed or special.Mega Mandibuzz (Mandibuzzite)
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Dark/Flying ----> Dark/Flying
Ability: Big Pecks/Overcoat/Weak Armor -> Rattled
HP: 110 -> 110
Atk: 65 -> 100 (+35)
Def: 105 -> 95 (-10)
SpA: 55 -> 100 (+45)
SpD: 95 -> 95
Spe: 80 -> 110 (+30)
New Moves: none
Flavor Concept: Mandibuzz has fallen on hard times, and has had to become much meaner and more aggressive in order to survive, slimming down and sharpening her beak and talons.
Concept: The stall queen is no more, with a much more aggressive stat spread and a slightly reduced defense, she can't take the hits that she was able to take before. However, with her 100/100/110 offences, she can function as a decent mixed wallbreaker, and she's not even all that frail with 110/95/95 defenses either. I didn't give her any new moves because, she actually has a fairly decent special movepool, and can make good use of it with her buffed attacking stats. She has Rattled because of her more emaciated frame, and because with her resistances to the three types that activate it she can switch in for a boost to her more than ample speed.Mega Heatmor (Heatmorite)
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Fire ----> Fire/Water
Gluttony/Flash Fire/White Smoke -> Steam Vent (New Ability: Automatically uses the move Haze upon Mega Evolution or switch in.)
HP: 85 -> 85
Atk: 97 -> 107 (+10)
Def: 66 -> 91 (+25)
SpA: 105 -> 125 (+15)
SpD: 66 -> 91 (+25)
Spe: 65 -> 80 (+25)
New Moves: Scald, Haze, Water Sport
Flavor Concept: Heatmor has become a steam engine, with a misty plume of smoke and steam billowing around it.
Concept: Heatmor can now function as a decent anti-setup sweeper, removing all of their boosts in a single swing and hitting hard with STAB Flamethrowers and Scalds off the now adequate SpA stat, easily spreading burns around like nothing. It can also take a good amount of non-super effective hits off its boosted defenses, and the speed buff can help it tremendously.Mega Cobalion (Cobalionite)
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Steel/Fighting ----> Steel/Fighting
Justified -> Iron Barbs
HP: 91 -> 91
Atk: 90 -> 107 (+17)
Def: 129 -> 179 (+50)
SpA: 90 -> 107 (+17)
SpD: 72 -> 98 (+26)
Spe: 108 -> 98 (-10)
New Moves: Iron Defense
Flavor Concept: Cobalion's armor takes on a thicker, bulkier appearance, with spikes and spines all across it. He also becomes much more durable, with a massive defense boost and Iron Barbs as his ability to deter physical attackers away.
Concept: Cobalion can now take the roll of a premier physical wall, with a huge Def stat and passable SpD, and with mixed offenses of 107/107/98, he can do some decent damage. The Spe drop is to represent the weight of his new armor, and Iron Defense was added to take his walling capabilities to new heights!
Hey guys, I've been lurking this thread for a little while and I figured that now would seem like a good time to join up and add my two cents. Let me know what you think please, I'd love to hear some feedback! :D
Dilasc, want to compromise on Druddigon and do my stat spread with everything else from yours? Or just change the spread up somewhat because I don't think increasing a base stat by less than 10 has been done.