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Megas For All (Read the whole 1st post and check current slate)

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The only Pokemon I can think of that had better offensive stats than Mega Electrode is... Deoxys A
Don't forget that it allows you to invest in defenses instead of SpA. Unless it only takes a fraction of Speed, which right now it doesn't sound like. Maybe like 25% of its effective Speed is added to its offenses?

Like 252 Spe would mean that you have no reason to invest Atk or SpA so you can go 252 HP too.
 
Doing mine.

Marowak-M
Marowakite
Ability: Huge Power
Stats: 60/95/135/70/90/75
Type: Ground-Fighting

Instead of giving priority, which i fear would break Marowak, I'm trying to work with a bulky and a bit faster wallbreaker that is going to cause complete havoc in the speed tier beetween Aegislash and Adamant Gyarados. It would expecially work great on web based teams, considering it would also emergency check Bisharp.
Hitmonlee-M
Hitmonlite
Ability: Scrappy
Stats: 50/140/73/60/120/112
Type: Fighting


How on hell could no one think about that? Almost fearless High Jump Kick spam+UNBLOCKABLE RAPID SPIN=$$$$$$$$$$
 
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Yeah, and it allows you to invest in defenses instead of SpA. Unless it only takes a fraction of Speed, which right now it doesn't sound like. Maybe like 25% of its effective Speed is added to its offenses?

Mega Alakazam does too, but Electrode is bulkier and can hit hard both physically and specially
 
Doing mine.

Marowak-M
Marowakite
Ability: Huge Power
Stats: 60/95/135/70/90/75
Type: Ground-Fighting

Instead of giving priority, which i fear would break Marowak, I'm trying to work with a bulky and a bit faster wallbreaker that is going to cause complete havoc in the speed tier beetween Aegislash and Adamant Gyarados. It would expecially work great on web based teams, considering it would also emergency check Bisharp.
Hitmonlee-M
Hitmonlite
Ability: Scrappy
Stats: 50/135/74/62/120/113
Type: Fighting

How on hell could no one think about that? Almost fearless High Jump Kick spam+UNBLOCKABLE RAPID SPIN=$$$$$$$$$$
Love the Marowak.

I was saving Scrappy for Hitmonchan.Because Hitmonlee isn't much of a a pinner, the turn it spends spinning leaves it too vulnerable IMO. HJK that can only be blocked by Protect is really good.

Also the stat spread is kinda wonky. +15 Atk, +21 Def, +27 SpA, +10 SpD, +16 Spe. Try by 5's or by 10' s, no need to put +21 instead of +20.
 
Doing mine.

Marowak-M
. IDE]
Marowakite
Ability: Huge Power
Stats: 60/95/135/70/90/75
Type: Ground-Fighting

Instead of giving priority, which i fear would break Marowak, I'm trying to work with a bulky and a bit faster wallbreaker that is going to cause complete havoc in the speed tier beetween Aegislash and Adamant Gyarados. It would expecially work great on web based teams, considering it would also emergency check Bisharp. [/HIDE]
Hitmonlee-M
Hitmonlite
Ability: Scrappy
Stats: 50/135/74/62/120/113
Type: Fighting

How on hell could no one think about that? Almost fearless High Jump Kick spam+UNBLOCKABLE RAPID SPIN=$$$$$$$$$$
Probably my favorite Marowak thus far overall, good typing, best ability, excellent stat distribution. I'd give it some new moves though.
 
Here are my ideas.

Electrode (Electrodite)
Type: Electric -> Electric/Steel
Abilities: Soundproof, Static (Aftermath) -> Aftermath
New Moves: Nasty Plot, Flash Cannon, Shadow Ball.

HP: 60 -> 60
Atk: 50 -> 50
Def: 70 -> 110 (+40)
SpA: 80 -> 90 (+10)
SpD: 80 -> 110 (+30)
Spe: 140 -> 160 (+20)
BST: 480 -> 580

There, now Electrode can use something besides Taunt and Thunder Wave, although its increased speed does help it with those antics. It has more bulk than Rotom-A (50/107/107).
Mega Electrode has a great defensive type and can actually set up with its buffed defenses. A Special Attack stat of 90 isn't too stellar even at +2, but it allows Electrode to do some real damage.

Cloyster (Cloysterite)
Type: Water/Ice -> Water/Ghost
Abilities: Shell Armor, Skill Link (Overcoat) -> Bulletproof
New Moves: Shadow Ball, Recover, Thunder Wave

HP: 50 -> 50
Atk: 95 -> 105 (+10)
Def: 180 -> 190 (+10)
SpA: 85 -> 105 (+20)
SpD: 45 -> 95 (+50)
Spe: 70 -> 80 (+10)
BST: 525 -> 625

Bulletproof is a perfect ability for Cloyster. Like Golem before, it is able to withstand bomb blasts.
The practical use is an immunity to Shadow Ball, (Ghost + immune to shadow ball = fuk u) Sludge Bomb, Energy Ball, Gyro Ball (meaning it totally walls Forretress) and even Seed Bomb.
This allows it to make the most of access to Rapid Spin, Spikes, Toxic Spikes and it's new Thunder Wave to be a great supporter.
A SpA boost and Shadow Ball allow it to go special with Shell Smash, although physically it isn't that crazy because of no Skill Link. Recover makes it an excellent wall but it still goes down to Toxic and has a pretty hard time with Rotom-W.
That's all there is to it. Great typing, excellent check/counter to some important 'mons, more support options than ever.


Marowak (Marowakite)
Type: Ground -> Ground/Ghost
Abilities: Rock Head, Lightning Rod (Battle Armor) -> Parental Bond
New Moves: Shadow Claw, Shadow Sneak

HP: 60 -> 60
Atk: 80 -> 110 (+30)
Def: 110 -> 140 (+30)
SpA: 50 -> 60 (+10)
SpD: 80 -> 130 (+50)
Spe: 45 -> 25 (-20)
BST: 425 -> 525

Mega Marowak is like a weaker but a bit more defensive version of Mega Kangaskhan. The new typing and ability come from Cubone and Marowak's infamous backstory.
Balance-wise, Parental Bond makes up for the Thick Club boost with the added bonus of breaking subs. It also affects special moves unlike the Thick Club, which is actually useful as Marowak gets Fire Blast to muscle past Forretress, Skarmory, and Ferrothorn.
Snadow Sneak is there for some priority, Shadow Claw for reliable STAB. With Stealth Rock, Knock Off, and Icy Wind (-2 Spe thanks to Parental Bond), it can also make use of its great defenses and offer some support to teams.

Hitmonlee (Hitmonlite? Hitmonite L?)
Type: Fighting -> Fighting
Abilities: Limber, Reckless (Unburden) -> No Guard
New Moves: Zen Headbutt

HP: 50 -> 50
Atk: 120 -> 150 (+30)
Def: 53 -> 73 (+20)
SpA: 35 -> 45
SpD: 110 -> 110
Spe: 87 -> 137 (+50)
BST: 455 -> 555

Hitmonlee reprises his role as a physical sweeper. Without Unburden, though, he's not quite as fast as before.
No Guard is a fitting ability for Hitmonlee, being far from defensive both by stats and its style of fighting. The way it fights with almost exclusively kicking leaves it open to attack.
You know that thing they do in karate somtimes, where if you were to kick them they would grab your leg? Hitmonlee would probably be really weak to that.
I raised its defenses to be just a bit more prepared for attacks and also because any more Atk or Spe might be broken. Let's just say that it built up a resistance to attacks after battling for so long.
It gets a lot of innacurate moves like Blaze Kick, Stone Edge, High Jump Kick, and now Zen Headbutt. I feel that Zen Headbutt fits because Hitmonlee can also learn Meditate and those have a similar theme to them. Plus a lot of other things learn it.

Thoughts?
Not super fond of the new typing on Electrode, but the move additions, ability, and stat distribution are fantastic.
 
Don't forget that it allows you to invest in defenses instead of SpA. Unless it only takes a fraction of Speed, which right now it doesn't sound like. Maybe like 25% of its effective Speed is added to its offenses?

Like 252 Spe would mean that you have no reason to invest Atk or SpA so you can go 252 HP too.
It still essentially would have the HP stat of a Base 91. Not that great for a Pokemon with no recovery.
 
It still essentially would have the HP stat of a Base 91. Not that great for a Pokemon with no recovery.
It's just a little good for something that essentially has (or had, if it was changed) 150/150/150 offenses thanks to its ability. Deo-A or even Normal form have far worse defenses.
 
Here are my megas:

Marowak (Marowakite)
Type: Ground → Ground/Dark
Ability: Rock Head/Lightning Rod/Battle Armor → Huge Power
Stats: 60/80/110/50/80/45 → 60/100/140/50/100/75 (+20 Atk, +30 Def, +20 SpD, +30 Spe)
New Moves: +Knock Off, +Foul Play, +Sucker Punch

Huge Power is just too perfect. I made M-Marowak a bulky tank, with huge attack and great defenses, along with Dark STAB in Knock Off and Foul Play. Sucker Punch is STAB priority, which is always nice, and I buffed its pitiful speed with the rest of my boosts, and you have M-Marowak. :D

Working on the others atm. ;)
 
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It's just a little good for something that essentially has (or had, if it was changed) 150/150/150 offenses thanks to its ability. Deo-A or even Normal form have far worse defenses.
It does have massive coverage issues though. Aside from Hidden Power, it only has moves that are Electric (Thunderbolt/Thunder), Normal (Return/Frustration/Explosion), Bug (Signal Beam), and Dark (Sucker Punch) and Steel (Who the hell decided to give this thing Gyro Ball?). They really don't add much to it.
 
pursuitwak up in this bitch
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Mega Marowak (Marowakite)
Type: Ground -> Ground/Dark
Abilities: Rock Head, Lightning Rod (Battle Armor) -> Parental Bond
Stats:
HP: 60 -> 60
Atk: 80 -> 110 (+30)
Def: 110 -> 130 (+20)
SpA: 50 -> 40 (-10)
SpD: 80 -> 120 (+40)
Spe: 45 -> 65 (+20)
BST: 425 -> 525
New Moves: Pursuit, Shadow Sneak (already learns k-off through transfer)

Exp (competetive)
This is extremely specific stat wise. It ensures it cannot guerentee the 2hko on mvenu w/bold nature making it not hit an important benchmark that could make it broken in terms of attack. The sdef is chosen very carefully as it can live 1 specs draco meteor from Latios with a 252/4 spread with, at least 1% health remaining. The speed is chosen 5 above sylveon and aegislash as to deal with those 2 walls better while still remaining a wallbreaker speed tier (I would give it more but idk man this shit is strong enough as it is). And the rest are dumped into defense making it 100 BST. Dark Type lets marowak not just become 1 generc wallbreaker or PuP sweeper that everybody talks about, it lets it pursuit trap important threats such as the lati@s. Shadow Sneak is to give it SOME priority for the poor guy while not exactly breaking it with sucker punch. Also STAB knock off is cool. It still faces obstacles like bulky grasses, mandibuzz or powerful revenge killers depending on the set.

Now for the exp (casual/flavor)
it fits maro perfectly imo. Marowak has always had the anger issues and back story of a dark type. while I think ghost is a fine choice, dark just fits it better for suck a brute badass with anger issues.

Sample Sets:
Pursuit:
Marowak @ Marowakite
Ability: Rock Head
252 HP / 252 Atk / 4 SDef
Adamant Nature
- Pursuit
- Earthquake
- Knock Off
- Low Kick / Stone Edge / Shadow Sneak

PuP:
Marowak @ Marowakite
Ability: Rock Head
252 HP / 252 Atk / 4 SDef
Adamant Nature
- Power Up Punch
- Earthquake
- Knock Off
- Shadow Sneak

Substitute (toxic slash on the set is for mandibuzz:
Marowak @ Marowakite
Ability: Rock Head
252 HP / 252 Atk / 4 SDef
Adamant Nature
- Substitute
- Earthquake
- Knock Off
- Low Kick / Stone Edge / Shadow Sneak / Toxic
 
Here are my mega.

Marowak (Marowakite)
Type: Ground → Ground/Dark
Ability: Rock Head/Lightning Rod/Battle Armor → Huge Power
Stats: 60/80/110/50/80/45 → 60/100/120/50/120/65 (+20 Atk, +10 Def, +40 SpD, +20 Spe)
New Moves: +Knock Off, +Foul Play, +Extremespeed/Recover

Huge Power is just too perfect. I made M-Marowak a bulky tank, with huge attack and great defenses, along with Dark STAB in Knock Off and Foul Play. E-Speed adds great priority, and based off of the anime episode Bad to the Bone. I’m open to change E-Speed to my second option, Recover (As it recovers from the loss of its mother), but I’d like to try E-Speed. I buffed its pitiful speed with the rest of my boosts, and you have M-Marowak. :D

Working on the others atm. ;)
Love the typing and stickig to Huge Power, but the stat spread is weird. Too much of a SDef boost, not enough Def boost. They should be closer to the orifinal stats proportionally.

Also, Dark type with E-Speed and not Sucker Punch? C'mon, man
 
Love the typing and stickig to Huge Power, but the stat spread is weird. Too much of a SDef boost, not enough Def boost. They should be closer to the orifinal stats proportionally.

Also, Dark type with E-Speed and not Sucker Punch? C'mon, man

I think you're right about the defenses, will change that. I thought it already got sucker punch, I'll replace e-speed.
 
It's just a little good for something that essentially has (or had, if it was changed) 150/150/150 offenses thanks to its ability. Deo-A or even Normal form have far worse defenses.
While this is true we have yet to look at why this pokemon is worse than Deo-A/N. It cannot hold a LO/CB/CSpecs/CScarf/Focus Sash. Some of these would increase his damage output and one would prevent him from dieing to anything faster than him. Ofc with an ability such as that it can be easy to create a powerful pokemon even to the extent of being overpowered and as such it took me a while to figure out if I was going to increase his speed. I think it is probable I made the wrong choice by increasing it, so I will change the stats.
 
While this is true we have yet to look at why this pokemon is worse than Deo-A/N. It cannot hold a LO/CB/CSpecs/CScarf/Focus Sash. Some of these would increase his damage output and one would prevent him from dieing to anything faster than him. Ofc with an ability such as that it can be easy to create a powerful pokemon even to the extent of being overpowered and as such it took me a while to figure out if I was going to increase his speed. I think it is probable I made the wrong choice by increasing it, so I will change the stats.
All that considered, I still think it should add 25% of its speed to its offenses. With max investment it hits 438 Spe which is pretty good.

A 252 SpA/252 Spe Timid set would have 408 (299+109) SpA. It turns out to be greater than the LO boost which is in line with typical Mega Abilities like Tough Claws or Mega Launcher.

I'd say the stats are fine, just the ability is a bit good. I'd consider even 33% of its effective Spe, if you think it'd be too weak. I really don't think we should be aiming to make something as powerful and fast as an Uber, so of course it's going to be weaker.
 
:
Typing: Ground-Dark (not all marowaks are dead lol)
Ability: Parental Bond (sorry, but good ideas don't die)
60/80/110/50/80/45 -> 60/110/120/60/100/75
Movepool + Rock Polish, + Sucker Punch, + Head Smash (lol)

Concept: Turning a normal, innocent, marowak into a fearsome rock polish + power-up punch sweeper. Sucker punch for obvious reasons, whereas head smash because I'm just a bad person. Anyways, the idea is pretty simple, rock polish, power-up punch, and sweep. Not as broken as mega kangaskhan obviously, but still very effective.

:
Typing: Water-Ice
Ability: Bulletproof
50/95/180/85/45/70 -> 50/105/200/125/65/80
Movepool + Water Shuriken, + Recover, + Rapid Spin

Concept: Cloyster up for round two, this time he's got a whole new different concept. The idea is that Cloyster itself does massive damage to unprepared teams, then mega evolves and goes special and destroys the rest of the team. Water Shuriken so it can beat other priority users after a smash, recover for defensive purposes, and rapid spin, because it's a shell. Bulletproof saves it from energy ball, aura sphere, focus miss, etc.

Typing: Electric/Dark
Ability: Moxie (look at the look on its face)
60/50/70/80/80/140 -> 60/100/85/100/85/150
Movepool + Sucker punch, Night Slash, Rapid Spin (because logic)

Concept: Woo physical Electrode! Becomes the fastest spinner in all history (outside of hackmons and co.) and also gets a great new movepool to boot. Electric Dark because that thing looks so evil to me, and moxie for the exact same reasons. I evened out the attacking stats, which basically means it can go mixed with nasty plot, 2 special moves, and sucker punch.

Typing: Fighting
Ability: Feet of Fury (Iron fist for kicks)
50/120/53/35/110/87 -> 50/160/80/35/130/100
Movepool + Low Kick (lol it doesn't get it)

Concept: Yeah this will probably be your standard hitmonlee submission. Boosted attack to extraordinary levels, speed is base 100 to not overdo it, and buffed defenses. Really not much to say here, except that bulk up will be fun.

yay4unoriginality
 
Love the Marowak.

I was saving Scrappy for Hitmonchan.Because Hitmonlee isn't much of a a pinner, the turn it spends spinning leaves it too vulnerable IMO. HJK that can only be blocked by Protect is really good.

Also the stat spread is kinda wonky. +15 Atk, +21 Def, +27 SpA, +10 SpD, +16 Spe. Try by 5's or by 10' s, no need to put +21 instead of +20.
Adjusting accordingly. Btw i was thinking as Hitmonlee like an offensive spinner like Starmie or Excadrill.

Hitmonlee-M
Hitmonlite
Ability: Scrappy
Stats: 50/140/73/60/120/112
Type: Fighting
 
Mega Electrode
Typing: Electric ----> Electric/Ground
Abilities: Soundproof/Static/Aftermath ----> Infiltrator
BST: 60/50/70/80/80/140 ----> 60/65/90/120/95/150
New Moves: Earth Power, Nasty Plot

I'm not sure why, but when I look at Electrode as I was planning this the typing Electric/Ground suddenly appeared in my brain. Anyways, MegaTrode is a slightly bulky special attacker, with a decent STAB combo that covers many typing combos, and infiltrator for messing with sub users. Seriously, I hate subs (when I'm not using it, ofcuz)

Mega Marowak
Typing: Ground ----> Ground/Dark
Abilities: Rock Head/Lightning Rod/Battle Armor ----> Swordsman ( Boosts Blade, Cut, Slash, and Sword moves by 1.5x)
BST: 60/80/110/50/80/45 ----> 60/130/130/50/95/60
New Moves: Night Slash, Sacred Sword, Psycho Cut

Two words: Bone swords. Aka swordsman MegaMaro. With the coverage provided by the sword moves, MegaMaro should be enough to be a bulky SD sweeper.
 
Mega Electrode
Typing: Electric ----> Electric/Ground
Abilities: Soundproof/Static/Aftermath ----> Infiltrator
BST: 60/50/70/80/80/140 ----> 60/65/90/120/95/150
New Moves: Earth Power, Nasty Plot

I'm not sure why, but when I look at Electrode as I was planning this the typing Electric/Ground suddenly appeared in my brain. Anyways, MegaTrode is a slightly bulky special attacker, with a decent STAB combo that covers many typing combos, and infiltrator for messing with sub users. Seriously, I hate subs (when I'm not using it, ofcuz)

Mega Marowak
Typing: Ground ----> Ground/Dark
Abilities: Rock Head/Lightning Rod/Battle Armor ----> Swordsman ( Boosts Blade, Cut, Slash, and Sword moves by 1.5x)
BST: 60/80/110/50/80/45 ----> 60/130/130/50/95/60
New Moves: Night Slash, Sacred Sword, Psycho Cut

Two words: Bone swords. Aka swordsman MegaMaro. With the coverage provided by the sword moves, MegaMaro should be enough to be a bulky SD sweeper.

Just say that Electrode is a land mine. Explains Ground type.
 
May as well add my own idea

http://data:image/jpeg;base64,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
Mega Marowak
Type: Ground --> Ground/Ghost
Ability: Rock Head/Lightingrod/Battle Armor --> Vanishment (Two-turn moves in which the user leaves the battlefield for a turn like Dig and Fly attack on the first turn at 2x power)
Stats: 60/80/110/50/80/45 --> 60/110/120/70/120/45
New Moves: Phantom Force, Recover, Bounce

I really like the flavor of Ground/Ghost Mega Marowak, both because of Lavender Tower and the general feel of the Cubone line focuses a lot on the dead. Ground/Ghost Mega is just a natural transition. However, there existed the problem of what to do to make Mega Marowak worth the lack of Thick Club. Without that item, Marowak loses its claim to fame of having the strongest non-mega, non-choice Attack stat in the game. There was also the issue of how to deal with the fact that Ghost-type physical moves are kind of terrible.

Enter Vanishment, an ability that works from a flavor perspective because ghosts don't need to spend effort fighting gravity or digging a hole. They're ghosts! They can simply pass through the ground or into the air to strike. So moves like Dig and Marowak's new toys Phantom Force and Bounce, which would normally take 2 turns to execute, now only take one, a la Solarbeam in the sun. In addition, they hit at twice the power, replicating Marowak's Thick Club and, coupled with base 110 Attack, giving Marowak the strongest Attacks in the entire game. (iirc anyway, if not it's still pretty high up there) 60/120/120 bulk with Recover allows Mega Marowak to take a hit or two while dishing out the pain, to make up for its criminally low speed. I didn't give it Shadow Sneak but it wouldn't benefit from Vanishment anyway.

Mega Marowak, as strong as it is, can still be stopped with Pokemon immune or resistant to its STABS. Its packed with 5 tough weaknesses and a low 60 HP, and it's insanely slow. Despite that, this Mega will haunt opposing trainers everywhere!
 
Might as well try something:

hitmonlee.gif

Hitmonlee
Fighting-->Fighting/Dark
Limber/ Reckless/ Unburden-->Defiant
50/120/53/35/110/87------>50/160(+40)/63(+10)/35/120(+10)/127(+40)

Hitmonlee is supposed to be the stronger and faster than his brothers, Dark type is there because I get an eery feeling, also Dark type is the most all-out offensive typing I can thinking of, Defiant makes him very scary but he still doesn't get the ability before mega evolving, plus his weak to most defog users.
Some calcs:
+2 252 Atk Hitmonlee Stone Edge vs. 252 HP / 252+ Def Mandibuzz: 354-418 (83.4 - 98.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Hitmonlee Sucker Punch vs. 252 HP / 252+ Def Mega Venusaur: 190-225 (52.1 - 61.8%) -- guaranteed 2HKO
+2 252 Atk Hitmonlee Stone Edge vs. 252 HP / 252+ Def Shuckle: 196-232 (80.3 - 95%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Hitmonlee High Jump Kick vs. 252 HP / 232+ Def Skarmory: 285-336 (85.3 - 100.5%) -- 6.3% chance to OHKO

electrode.gif

Electrode
Electric-->Electric/Dark
Soundproof/Static/Aftermath-->Darkate
60/50/70/80/80/140-->60/90(+40)/90(+20)/90(+10)/90(+10)/160(+20)
+Boomburst, Dark pulse and Flash cannon

I unlike most people always thought of mega Electrode as ultraball backwards instead of a masterball so I decided to give him a dark typing plus its smile creeps me off so much, I had the idea of buffing its attack to offset the great ability of Darkeate, even then it remains like deoxys 2.0 without the entry hazard but with a better offensive typing even if its boosting moves are nowhere to be found and special movepoll is also short, yeat it has darkeate boomburst which makes it a deadly powerhouse to deal with:
252+ SpA Electrode Boomburst vs. 252 HP / 252+ SpD Rotom-W: 174-205 (57.2 - 67.4%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Electrode Boomburst vs. 252 HP / 252+ SpD Deoxys-D: 260-308 (85.5 - 101.3%) -- 6.3% chance to OHKO
Strong, but:
252+ SpA Electrode Boomburst vs. 252 HP / 252+ SpD Shuckle: 99-117 (40.5 - 47.9%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Electrode Boomburst vs. 252 HP / 4 SpD Blissey: 195-231 (27.3 - 32.3%) -- 59.1% chance to 4HKO after Leftovers recovery
(195, 198, 199, 202, 205, 207, 210, 211, 214, 216, 219, 220, 223, 225, 228, 231)
See Boomburst while strong isn't gamebreaking plus he still has its other STAB, Thunderbolt, which isn't boosted at all plus no boosting moves

cloyster.gif

Cloyster
Water/Ice-->Water/Grass
Shell Armor/Skill Link/Overcoat-->Hydration
50/95/180/85/45/70---->50/125(+30)/205(+25)/100(+15)/85(+40)/60(-10)
+Leech Seed, Bullet Seed and Spiky Shield

So the concept revolves around the fact that its shell gets covered in algae and other kinds of sea moss things, spiky shield is there because it has spikes all over the body, bullet seed because grass stab and leech seed is normal to grass types I really have not much to say except it's tanky and fun fact it has the same special defense as in gen 1.

marowak.gif

Marowak (X)
Ground-->Ground/Steel
Rock Head/Lightning Rod/Battle Armor-->Huge Power
60/80/110/50/80/45-->60/100(+20)/130(+20)/60(+10)/90(+10)/85(+40)
+Earth Power, Shadow Claw and Shadow Ball

Marowak becames a faster stronger powerhouse, with access to good bulk, it may be op, it really looks like it, but I'm kind of bias towards this guy/girl, even so I tried to make him as balanced as possible while retaining him something Gamefreak would do, Steel typing is there because I can't stop thinking of him with a giant steel bone.Random calcs:
252 Atk Huge Power Marowak Iron Head vs. 252 HP / 252+ Def Shuckle: 168-200 (68.8 - 81.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Huge Power Marowak Stone Edge vs. 252 HP / 252+ Def Mandibuzz: 254-300 (59.9 - 70.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Huge Power Marowak Bonemerang (2 hits) vs. 252 HP / 252+ Def Forretress: 156-186 (44 - 52.5%) -- guaranteed 3HKO after Leftovers recovery

marowak.gif

Marowak (Y)
Ground-->Ground/Ghost
Rock Head/Lightning Rod/Battle Armor-->Parental Bond
60/80/110/50/80/45-->60/80/130(+20)/110(+50)/110(+30)/45
+Earth Power, Shadow Claw and Shadow Ball

This Marowak gets a different approach, its supposed to be a tribal shaman Marowak with feathers and tribal paint. He attacks with a floating skull, which represents the spirit of its dead mother, if you don't understand the concept, they attack together, because it's a shaman it's more specially orientated, even if it still keeps the amazing defense.Random Calcs:
252+ SpA Parental Bond Marowak Earth Power vs. 252 HP / 4 SpD Blissey: 166-198 (23.2 - 27.7%) -- possible 5HKO after Leftovers recovery
252+ SpA Parental Bond Marowak Ice Beam vs. 252 HP / 0 SpD Mandibuzz: 303-357 (71.4 - 84.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Parental Bond Marowak Shadow Ball vs. 252 HP / 252+ SpD Rotom-W: 132-157 (43.4 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
See not uber broke unlike mega x, I mean while it does a completely different job it still is kind of outclassed by X in setting up, while being better at simple offense

Edit: Fixed, thanks Arikado!
 
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I'm just saying, this is very nitpicky, but Huge Power is more suitable than Pure Power, flavour-wise. Pure Power suggests "meditating" which is probably why it's exclusive to Medicham only, while Huge Power is given to other Pokemon.
 
I'm just saying, this is very nitpicky, but Huge Power is more suitable than Pure Power, flavour-wise. Pure Power suggests "meditating" which is probably why it's exclusive to Medicham only, while Huge Power is given to other Pokemon.


Yeah but there's nothing actually huge about anything that gets Huge Power. It's called Muscleman in Japanese so the only one that sorta makes sense is Diggersby.

But they're both identical anyways. Pure Power sound like it should be a special variant but nope.
 
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