Approved by Eevee General
Original thread and concept by acestriker19
Original thread and concept by acestriker19
Megas For All v3
(need a banner by Arhops tbh)
Welcome to the third, thrilling installment of Megas For All! Now you may be wondering: Peef! How is this gonna be any different than last time? Aren't we just going to be back in the exact same position with lack of coding and significant discussion? And the answer to that is no because: All of the old mega designs will be completely and totally scrapped. We are starting over from square one.
Now those of you who had winning concepts or concepts you liked in general may be questioning this as well. This decision was made for a few reasons: One, a lot of concepts were at the extremes of either totally unviable or totally broken as compared to the OU metagame. Another reason is, we'll be adopting a new process, which I'll detail now!
Step One: Submissions
We're gonna go through Megas, 2 at a time. The council will give a few set guidelines to go by, including typing restrictions (which can be done away with if you give a CONVINCING, flavourful argument to your typing outside of our pool), an ability restriction system based on the Ability Rankings present in Showdown's code, and hard stat restrictions based on what we want to counter them (this will mostly apply to speed)
A few big things we want to prioritize this go around with the submission process: what can actually beat your submission, and what can it do that the base forme can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the megas to differ from the base formes, so if you'd like to make a clear path for a mon to beat a few of it's checks, but not all, go for it!
Custom Abilities: these are a tricky thing, but me and EG agreed on the following: Custom abilities are banned UNLESS they are simply a clone of an existing ability. This means you can have abilities like a dark -ate, or a psychic Water Absorb, as long as the Pokemon in question has the ability level of the original ability available to it (ie. don't try and give a mon with an ability restriction of level 2 or below Dark -ate!, which would be at 4!).
Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1.
Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time.
The Council:
Fell free to VM us any questions or concerns!
Peef Rimgar
Darth Manaphy
Valmanway
Jaguar360
nightsitter
(Crustle was the most bread like pokemon)
(need a banner by Arhops tbh)
Welcome to the third, thrilling installment of Megas For All! Now you may be wondering: Peef! How is this gonna be any different than last time? Aren't we just going to be back in the exact same position with lack of coding and significant discussion? And the answer to that is no because: All of the old mega designs will be completely and totally scrapped. We are starting over from square one.
Now those of you who had winning concepts or concepts you liked in general may be questioning this as well. This decision was made for a few reasons: One, a lot of concepts were at the extremes of either totally unviable or totally broken as compared to the OU metagame. Another reason is, we'll be adopting a new process, which I'll detail now!
Step One: Submissions
We're gonna go through Megas, 2 at a time. The council will give a few set guidelines to go by, including typing restrictions (which can be done away with if you give a CONVINCING, flavourful argument to your typing outside of our pool), an ability restriction system based on the Ability Rankings present in Showdown's code, and hard stat restrictions based on what we want to counter them (this will mostly apply to speed)
A few big things we want to prioritize this go around with the submission process: what can actually beat your submission, and what can it do that the base forme can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the megas to differ from the base formes, so if you'd like to make a clear path for a mon to beat a few of it's checks, but not all, go for it!
Custom Abilities: these are a tricky thing, but me and EG agreed on the following: Custom abilities are banned UNLESS they are simply a clone of an existing ability. This means you can have abilities like a dark -ate, or a psychic Water Absorb, as long as the Pokemon in question has the ability level of the original ability available to it (ie. don't try and give a mon with an ability restriction of level 2 or below Dark -ate!, which would be at 4!).
Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1.
Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time.
The Council:
Fell free to VM us any questions or concerns!
(Crustle was the most bread like pokemon)