Megas For All: V3! (Slate #4 VOTING; Check Post #170)

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Approved by Eevee General
Original thread and concept by acestriker19


Megas For All v3
(need a banner by Arhops tbh)

Welcome to the third, thrilling installment of Megas For All! Now you may be wondering: Peef! How is this gonna be any different than last time? Aren't we just going to be back in the exact same position with lack of coding and significant discussion? And the answer to that is no because: All of the old mega designs will be completely and totally scrapped. We are starting over from square one.

Now those of you who had winning concepts or concepts you liked in general may be questioning this as well. This decision was made for a few reasons: One, a lot of concepts were at the extremes of either totally unviable or totally broken as compared to the OU metagame. Another reason is, we'll be adopting a new process, which I'll detail now!

Step One: Submissions
We're gonna go through Megas, 2 at a time. The council will give a few set guidelines to go by, including typing restrictions (which can be done away with if you give a CONVINCING, flavourful argument to your typing outside of our pool), an ability restriction system based on the Ability Rankings present in Showdown's code, and hard stat restrictions based on what we want to counter them (this will mostly apply to speed)

A few big things we want to prioritize this go around with the submission process: what can actually beat your submission, and what can it do that the base forme can't? As a rule of thumb: if your submission requires something absurdly niche to be run (think Cofagrigus' popularity in the XY Kangaskhanite Metagame), it's likely not balanced! However, we do still want the megas to differ from the base formes, so if you'd like to make a clear path for a mon to beat a few of it's checks, but not all, go for it!

Custom Abilities: these are a tricky thing, but me and EG agreed on the following: Custom abilities are banned UNLESS they are simply a clone of an existing ability. This means you can have abilities like a dark -ate, or a psychic Water Absorb, as long as the Pokemon in question has the ability level of the original ability available to it (ie. don't try and give a mon with an ability restriction of level 2 or below Dark -ate!, which would be at 4!).

Step Two: Voting
For the betterment of everyone's inboxes, we'll do simple, in thread voting. You'll vote for your top three favorite megas, in order of preference. Your first choice will receive 3 votes, your second 2, and your third 1.

Step Three: Metagame Development
This is the more tricky part because I'm not quite sure how the coding of this will go, but amidst the next submission stage, I'd like to be able to see the mega's effect in an overall metagame (and if possible, an otherwise unaltered OU with just one mega in it) would be! We could give ideas for cores, team styles, and movesets for the new megas at this point. This is a stage that can really take place for any completed mega at any time.

The Council:
Fell free to VM us any questions or concerns!
Peef Rimgar

Darth Manaphy

Valmanway

Jaguar360

nightsitter

(Crustle was the most bread like pokemon)

 
Sample Submission:


Charizard-Mega
Ability: Blaze / Solar Power ---> Tough Claws
Typing: Fire / Dragon
Stats:
HP 78 ---> 78
Atk 84 ---> 130 (+46)
Def 78 ---> 111 (+33)
SpA 109 ---> 130 (+21)
SpD 85 ---> 85
Spe 100 ---> 100
BST 534 ---> 634

I feel like this is an interesting take on Charizard in that it goes for a more physical approach, whereas the base forme is more specially oriented in lower tiers. For starters, I gave it the dragon typig it so obviously deserves. To make it viable as a physical attacker, I needed to give it both a significant attack boost and some form ability which can help give it the power it would be losing without an item. I took care not to increase the speed stat so that a fair amount of Scarfers could still outspeed it after one Dragon Dance. This will most likely end up using a bulkier DD sweeper (see Gyarados) or an SD wallbreaker with scary dual stab coverage!

Mons that could beat this don't seem too hard to find, physically defensive ground mons like Hippowdon and Landorus-T can switch in fairly easily and hit it with a SE ground Stab, since it's losing the flying typing. Bulky waters could pose issues for it as well!


Here's kinda a rough concept i had for its design. Shitty I know but its just a rough idea.​
 
Slate #1: Sun and Moon


This slate will be feeding off the recent hype for the new generation of Pokemon games: Pokemon Sun and Moon!

Limitations:
Ability level: Any. These mons need a lot of help

Typing restrictions: Nothing is particularly banned for this slate, but keep it sensable.
Move Restrictions: None, as long as they're flavourful and sensical in some regard

These Pokemons' stats do not have to stay complimentary to each other.
 
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List of abilities by ranking:
(note: Scale goes from 5 [highest] to -2 [lowest])
* signifies you can make a brand new ability that is a clone of the original, which will hold the same ranking
Delta Stream
Desolate Land
Huge Power*
Moody (note: Globally banned)
Parental Bond
Primordial Sea
Pure Power*
Shadow Tag
Stance Change (note: Hard coded to Aegislash)
Wonder Guard
Arena Trap
Drizzle
Drought
Gale Wings*
Illusion
Impostor
Magic Bounce
Magic Guard
Magnet Pull
Prankster
Sand Stream
Speed Boost
Aerilate*
Contrary
Download
Multiscale
Multitype (note: Hard coded to Arceus)
No Guard
Pixilate*
Poison Heal*
Protean
Refrigerate
Regenerator
Serene Grace
Sheer Force
Simple
Skill Link
Snow Warning
Technician
Adaptability
Compoundeyes
Dry Skin*
Fur Coat*
Intimidate*
Levitate*
Lightningrod*
Mega Launcher
Mold Breaker
Moxie
Natural Cure
Sap Sipper*
Shed Skin
Storm Drain*
Teravolt
Thick Fat*
Tinted Lens
Tough Claws
Turboblaze
Unburden
Volt Absorb*
Air Lock
Bulletproof
Cloud Nine
Dark Aura*
Fairy Aura*
Filter
Flash Fire*
Forecast (note: Hard coded to Castform)
Guts
Hustle
Infiltrator
Iron Barb
Iron Fist
Motor Drive*
Reckless
Rock Head
Rough Skin
Scrappy
Solid Rock
Strong Jaw
Sturdy
Toxic Boost*
Trace
Unaware
Aftermath
Chlorophyll
Competitive
Defiant
Early Bird
Flare Boost
Flower Gift
Gooey
Harvest
Heatproof
Marvel Scale
Overcoat
Quick Feet
Sand Rush
Shield Dust
Swift Swim
Synchronize
Victory Star
Analytic
Anger Point
Aura Break
Bad Dreams
Blaze
Cheek Pouch
Clear Body
Cursed Body
Effect Spore
Flame Body
Hydration
Immunity
Insomnia
Justified
Mummy
Overgrow
Poison Point
Poison Touch
Sand Force
Soundproof
Static
Suction Cups
Swarm
Sweet Veil
Torrent
Vital Spirit
Water Veil
White Smoke
Wonder Skin
Aroma Veil
Frisk
Hyper Cutter
Ice Body
Inner Focus
Limber
Liquid Ooze
Magician
Pressure
Rain Dish
Rattled
Sand Veil
Snow Cloak
Solar Power
Sticky Hold
Super Luck
Unnerve
Anticipation
Battle Armor
Color Change
Cute Charm
Damp
Forewarn
Gluttony
Keen Eye
Leaf Guard
Light Metal
Oblivious
Own Tempo
Pickpocket
Shell Armor
Sniper
Steadfast
Tangled Feet
Big Pecks
Grass Pelt
Magma Armor
Pickup
Rivalry
Stench
Weak Armor
Flower Veil
Friend Guard
Healer
Honey Gather
Illuminate
Minus
Plus
Runaway
Symbiosis
Telepathy
Defeatist
Heavy Metal
Klutz
Normalize
Stall
Zen Mode (note: Hard coded to Darmanitan)
Slow Start
Truant


 
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2 things: first of all, glad to see my suggestion of Crustle as the most bread-like pokemon was accepted. Second of all, a list of abilities sorted by viability ranking would be helpful, as the list the link in the op leads to is alphabetical.
 
2 things: first of all, glad to see my suggestion of Crustle as the most bread-like pokemon was accepted. Second of all, a list of abilities sorted by viability ranking would be helpful, as the list the link in the op leads to is alphabetical.
I'll work on this when im home, in the meantime you can do Ctrl + F and type the ranking you're looking for!
 
Solrock-Mega
Ability: Levitate ---> Desolate Land
Typing: Rock/Fire
New Move: Flare Blitz
Stats:
HP 70 ---> 70
Attack 95 ---> 130 (+35)
Defense 85 ---> 90 (+5)
Special Attack 55 --> 80 (+25)
Special Defense 65 --> 80 (+15)
Speed 70 ---> 90 (+20)
BST 440 ---> 540​
Solrock seems like the perfect candidate for a mega evolution with Desolate Land, what with it literally being a sun rock and all. With two powerful physical STABs at its disposal, Mega Solrock becomes decently threatening. Desolate Land is a very powerful ability, giving Mega Solrock only 3 weaknesses instead of 4. Of course, one of those weaknesses is a 4x weakness to Ground, but that can be somewhat dealt with by setting up pre-mega with Levitate, an option that Groudon doesn't even have, and with access to Will-O-Wisp, Swords Dance, and Rock Polish, it most certainly can set up. In short, Mega Solrock can be a good choice for teams that struggle with Water types, but have no problem dealing with Ground.

Lunatone-Mega
Ability: Levitate ---> Fairy Aura
Typing: Rock/Fairy
New Move: Power Gem
Stats:
HP 70 ---> 70
Attack 55 ---> 60 (+5)
Defense 65 ---> 80 (+15)
Special Attack 95 ---> 130 (+35)
Special Defense 85 ---> 110 (+25)
Speed 70 ---> 90 (+20)
BST 440 ---> 540​
In my mind, a Fairy typing suits Lunatone, if only because it's a moon Pokemon, and Moonblast and Moonlight (both of which it learns) are also Fairy type. Unfortunately, Mega Lunatone is almost totally outclassed by Mega-Diancie, as they both lack special Rock STABs with more than 80 BP, but Diancie has Diamond Storm and the Attack to back it up. However, Power Gem is decently strong, and besides, Lunatone doesn't necessarily need a Rock STAB, as its Moonblast does more than enough to compensate. With base 130 Special Attack, Mega Lunatone hits as nearly as hard as Xerneas. That's definitely something to look out for. Not to mention it can potentially nab a free Calm Mind pre-mega if the opponent uses a Ground type move. Of course, like Mega Solrock above, Mega Lunatone has the nasty problem of a 4x weakness, this time to Steel. Oh well. At least it's better than Carbink (barely).
 
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Making this a separate post as I was meant to put it in the slate description and forgot, this is also a case where you can give the pokemon moves. This will be another case by case restriction dependant on the viability of the pokemon.
 

canno

formerly The Reptile
Lets do this boys


Solrock Mega
Ability: Magic Guard
Typing:

Stats: 70 / 145 (+50) / 95 (+10) / 55 / 75 (+10) / 100 (+30) [BST 540 (+100)]
Misc Changes: 339.5 lb / 154.0 kg --> 407.4 lb / 184.8 kg
Movepool Additions: Solrock now gets Flare Blitz
Description (Flavor): Mega Solrock takes on a more fiery form, its "sun beams" blazing into flames. The orange part of its body is now a much more vivid orange and its eyes are wide open. Its core is also smaller - however, with the flaming sun beams it's the same size as normal Solrock. It also has a more angry expression on its face. Its shiny has blue flames and a bright red core. It gets Magic Guard as a remnant of its old psychic prowess.
Description (Competitive): It now has a usable speed alongside a good offensive typing that has a few defensive perks, mainly it can switch into Talonflame with ease. Its new 145 attack can destroy things easily, while it should be able to tank a hit on the physical side, as long as its not SE. Magic Guard pairs well with its new Flare Blitz STAB, along with protecting you from Toxic damage and hazards wearing you down. While it can smack a lot of things due to its good coverage, it also gets beaten by a lot of things - prepare to switch out against Garchomp's and Landorus-T's constantly. Dragons in general are a problem, although Stone Edge should do a number against those that aren't as physically bulky such as Latios. It is easy to revenge kill if it doesn't have a Rock Polish up.


Lunatone Mega
Ability: Magic Guard
Typing:

Stats: 70 / 55 / 75 (+10) / 145 (+50) / 95 (+10) / 100 (+30) [BST 540 (+100)]
Misc Changes: 370.4 lb / 168.0 kg --> 444.5 lb / 201.6 kg
Movepool Additions: Lunatone now gets Power Gem
Description (Flavor): Mega Lunatone's body is now smaller and more compact - however, it has a layer of spiky ice surrounding its body. Its body also glows and is noticeably much whiter than it used to be - its eyes glowing the most. The ice itself is in the shape of a full moon, meaning it doesn't have a "beak" so to speak. It gets Magic Guard as a remnant of its old psychic prowess.
Description (Competitive): Lunatone kind of takes the Aurorus approach on typing, but remembers that it needs to have a good speed to make it work. It also doesn't have to worry about SR or Burn/Toxic damage, making it hard to wear down. Rock is actually more helpful than you think, as it grants Lunatone a resistance to Flying. Its coverage is very good between its new dual STAB and Earth Power - however, it gets worn down very easily. It is also not that fast, meaning that, unless it gets a Rock Polish up, it is pretty easy for more offensive teams to outspeed. Mega Scizor also has a field day if it gets a free switch-in, while Chansey doesn't care much about it due to it being Chansey. It is also overall not that hard to wall, due to the general low BP of the moves that Lunatone is throwing out, making its base 145 SpA not as impressive as it could be.
 
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Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
Copy/Paste version for future use because I'm very lazy, with ~ being the variable.

~-Mega
Ability: ~ ----> ~
Typing: ~

Stats:

HP: ~ ----> ~
Attack: ~ ----> ~
Defense: ~ ----> ~
Special Attack: ~ ----> ~
Special Defense: ~ ----> ~
Speed: ~ ----> ~
Base Stat Total: ~ ----> ~
Movepool Additions: ~
Description: ~

Solrock-Mega
Ability: Levitate ----> Magic Guard
Typing: Psychic / Rock

Stats:
HP: 70 ----> 70
Attack: 95 ----> 125 (+30)
Defense: 85 ----> 135 (+50)
Special Attack: 55 ----> 35 (-20)
Special Defense: 65 ----> 95 (+30)
Speed: 70 ----> 80 (+10)
Base Stat Total: 440 ----> 540
Movepool Additions: Flare Blitz, Head Smash, and Morning Sun
Description: Let's be honest, Solrock's stats just suck, having nothing in the triple digits and with a measly BST of 440 to boot is just impossible to justify without some crazy combination of traits like Clefable has. Because of this, I've decided to take points out of Special Attack to raise its stats to make them as usable as possible. Base 125 Attack lets it power its way through weakened teams fairly easily, while massively improved 70 / 135 / 95 defenses let it tank attacks as needed, and +10 in Speed to give it a little extra boost for Rock Polish sets. These sizable defenses are complimented by Magic Guard granting it immunity to hazards and Toxic, giving it setup opportunities and allowing it to be a status absorber of sorts, though burns and paralysis will still be problematic. Mega Solrock is designed to use Rock Polish, acting as a bulky late-game setup sweeper that can also act as a great emergency answer to a few threats. Rock Polish sets have good moves available, with STABs like Zen Headbutt and the new Head Smash, as well as coverage moves like Earthquake, Iron Head, and the new Flare Blitz (and yes, Magic Guard does prevent recoil). I just want to put extra emphasis on Head Smash here, as getting STAB + no recoil on it is too great not to directly mention. Alternatively, it can act as a bulky supporter thanks to several useful moves in Will-O-Wisp, dual Screens, Trick Room, and Stealth Rock, and also has a new healing move in Morning Sun to give it longevity.

Flaws would include its multitude of weaknesses leaving it open to a buttload of threats, loss of Levitate leaving it vulnerable to Ground-types, somewhat low power when Head Smash is resisted, lack of Attack boosting moves, and its horrible stats before Mega Evolving, so Mega Solrock should be far from overpowered.

Will edit in Mega Lunatone later tomorrow.
 
Solrock-Mega
Ability: Levitate ----> Desolate Land
Typing: Rock/Fire

Stats:

HP: 70 ----> 70
Attack: 95 ----> 135 (+30)
Defense: 85 ----> 100 (+15)
Special Attack: 55 ----> 40 (-15)
Special Defense: 65 ----> 80 (+15)
Speed: 70 ----> 115 (+40)
Base Stat Total: 440 ----> 540
Movepool Additions: Flare Blitz, Sacred Fire, Head Smash


Mega Solrock's rays are now detachable from the main body and become more prominent in size, constantly glowing in a fiery red. The rays can levitate and rotate around the core to produce heat and energy with each cycle. Its body now has rune designs that depict the sun and they grow red when it activates its fire powers which it obtained after absorbing energy from the sun. These runes are also a small nod to its Psychic type origins.

I think an ability like Desolate Land is something a Pokemon like Solrock needs to give it a good niche and still work thematically. It gets a boost in Attack, Defenses and even bigger boost in Speed- thematically Solrock is a meteorite and they enter the atmosphere in high speeds (the whole rotating rock rays also give it more propulsion/energy in movement). Rock and Fire are very offensive-orientated types so a good speed is needed to get the most of these STABs. Also if anything, it has the same speed as Starmie and which is similar to how I see MegaSolrock move around- if anything the sun is a source of energy. Sacred Fire/Flare Blitz for great physical Fire STAB and Sacred Fire works thematically with the runes and how the sun was worshipped in ancient history. Head Smash is a meteorite reference (because it's a giant meteor that's a head crashing towards you)

That said, while Sun-boosted Sacred Fire is nice, Heatran puts a stop to both of your STABs. It's attack isn't that high for Mega standards but that's just Solrock's limitations and I feel the burn chances sort of balance that out.


Lunatone-Mega
Ability: Levitate ----> Lunar Realm
(clone of Gale Wings for Fairy type)
Typing: Rock/Fairy

Stats:

HP: 70 ----> 70
Attack: 55 ----> 40 (-15)
Defense: 65 ----> 95 (+30)
Special Attack: 95 ----> 135 (+40)
Special Defense: 85 ----> 120 (+35)
Speed: 70 ----> 80 (+10)
Base Stat Total: 440 ----> 540
Movepool Additions: Power Gem, Night Daze, Weather Ball

Mega Lunatone's body is taller, sleeker and resembles a slender moon. It's craters have small, pale pink gems with runes inside- the portion of the runes you see is linked to the lunar cycle of the actual moon so you only see the complete versions of the runes during a full moon. There's a slightly pinker shade to it's body- referencing both a blood moon in a lunar eclipse and the colour scheme of the new Fairy type.

Priority Moonblast pretty much. The moon is big symbol for the Fairy type so I felt something like priority Fairy moves seemed to fit Lunatone. While priority Fairy seems scary- it really only has Moonblast to fire off as there is only a limited pool of Fairy type moves to choose from. It can use Moonlight to heal itself but it is limited by changes in weather (at least it gets a Special Defense boost in Sand). While it is terribly weak to Bullet Punch it just manages to outspeed Mega Scizor/regular Metagross so you can fire a Moonblast if they are very low in health. It does have to worry about Mega Metagross though which shrugs off any of it's STABs. (Just for reference base form Medicham's Bullet Punch speed ties with Mega Lunatone- maybe we can get MegaMedicham to rise again?) Also Heatran again resists both STABs unless it has Earth Power.

That said, Lunatone has access to Earth Power so it has some nice Ground/Fairy coverage. Power Gem for special Rock STAB, Night Daze thematically makes sense and references the "dark side of the moon." Weather Ball can be an interesting Rock STAB in a Sand team.


Hopefully they're not too out there and the added moves aren't too much but these Pokemon really need a big buff from the base forms so let's give them some love to celebrate the new versions!

EDIT: Changed moves with new rules- also good thing they already learn Morning Sun and Moonlight which I wasn't aware of
 
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Mega-Solrock
Ability: Levitate ---> Drought
Typing: Rock/Fire
New Move(s): Flare Blitz, Rapid Spin
Weght: 370.4 lb / 168.0 kg --> 406.8 lb / 197.4 kg
Stats:
HP 70 ---> 70
Attack 55 ---> 115 (+60)
Defense 65 ---> 70 (+10)
Special Attack 95 ---> 105 (+10)
Special Defense 85 ---> 90 (+5)
Speed 70 ---> 85 (+15)
BST 440 ---> 540
Mega-Solrock now sports what may now possibly be one of the worst defensive type combination to exist. However, it also sports one of the best offensive type combinations. While it would like Levitate, it benefits from Drought much more from extra powerful STAB V-creates. It can go either Physical or Special, and really both work as it (surprisingly) has the movepool to support both. With access to Rock Polish it can also manage to improve that otherwise mediocre Speed stat. While Mega-Solrock does suffer from lots of common offensive types quite a bit, if it can set up with simply even one Rock Polish, it could easily do some devastating damage. Rapid Spin may even be a possible option for some potentially fast spinning, although Solrock does not appreciate any of the effects that the hazards bring at all. Mega-evolving causes it to lose its immunities to Spikes, TSpikes, Sticky Web, and it also loses a resistance to Stealth Rock, making it not the best choice for hazard removal.




Mega-Lunatone
Ability: Levitate ---> Levitate
Typing: Rock/Fairy
New Move(s): Thunder Wave, Rapid Spin
Weight: 370.4 lb / 168.0 kg --> 436.2 lb / 209.5 kg
Stats:
HP 70 ---> 70
Attack 55 ---> 50 (-5)
Defense 65 ---> 90 (+25)
Special Attack 95 ---> 115 (+20)
Special Defense 85 ---> 140 (+55)
Speed 70 ---> 70
BST 440 ---> 540
Mega-Lunatone is probably an obvious Fairy/Rock type, so that type change is a no-brainer. Unfortunately, Rock/Fairy is only a decent defensive typing with Levitate, as while 3 weaknesses, 5 resistances and 2 immunities is pretty nice, Lunatone suffers from a 4x weakness in the form of a very common offensive type, Steel. However, Mega-Lunatone has the defenses to go head-to-head with some powerful 'mons. 85/90/140 is quite nice considering Mega-Lunatone has access to Moonlight, Stealth Rock, Magic Coat, Toxic, and, now, Thunder Wave and Rapid Spin. It can switch into a lot of incoming attacks, and its Levitate ability lets it switch in to non-Mold Breaker Ground-types. However, while it may be a decent defensive mon, it still lacks a niche that will allow it to properly shine in the metagame. This doesn't mean you should completely leave out Lunatone though. It can be a great Stealth Rocker in this metagame, and can cripple many different fast attackers, which is usually always helpful to any defensive, balanced, or offensive team. Rapid Spin helps it a lot as well, as Levitate grants it an immunity to Spikes, Toxic Spikes and Sticky Web, with its typing granting it a resistance to Stealth Rock, making it an excellent spinner.
 
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T.I.A.

formerly Ticktock


Mega-Solrock
Ability: Levitate ---> Drought
Typing: Rock/Fire
New Move(s): Flare Blitz, Rapid Spin
Weght: 370.4 lb / 168.0 kg --> 406.8 lb / 197.4 kg
Stats:
HP 70 ---> 70
Attack 55 ---> 115 (+60)
Defense 65 ---> 70 (+10)
Special Attack 95 ---> 105 (+10)
Special Defense 85 ---> 90 (+5)
Speed 70 ---> 85 (+15)
BST 440 ---> 540
Mega-Solrock now sports what may now possibly be one of the worst defensive type combination to exist. However, it also sports one of the best offensive type combinations. While it would like Levitate, it benefits from Drought much more from extra powerful STAB V-creates. It can go either Physical or Special, and really both work as it (surprisingly) has the movepool to support both. With access to Rock Polish it can also manage to improve that otherwise mediocre Speed stat. While Mega-Solrock does suffer from lots of common offensive types quite a bit, if it can set up with simply even one Rock Polish, it could easily do some devastating damage. Rapid Spin may even be a possible option for some potentially fast spinning, although Solrock does not appreciate any of the effects that the hazards bring at all. Mega-evolving causes it to lose its immunities to Spikes, TSpikes, Sticky Web, and it also loses a resistance to Stealth Rock, making it not the best choice for hazard removal.




Mega-Lunatone
Ability: Levitate ---> Levitate
Typing: Rock/Fairy
New Move(s): Thunder Wave, Rapid Spin
Weight: 370.4 lb / 168.0 kg --> 436.2 lb / 209.5 kg
Stats:
HP 70 ---> 85 (+15)
Attack 55 ---> 50 (-5)
Defense 65 ---> 90 (+25)
Special Attack 95 ---> 100 (+5)
Special Defense 85 ---> 140 (+55)
Speed 70 ---> 70
BST 440 ---> 540
Mega-Lunatone is probably an obvious Fairy/Rock type, so that type change is a no-brainer. Unfortunately, Rock/Fairy is only a decent defensive typing with Levitate, as while 3 weaknesses, 5 resistances and 2 immunities is pretty nice, Lunatone suffers from a 4x weakness in the form of a very common offensive type, Steel. However, Mega-Lunatone has the defenses to go head-to-head with some powerful 'mons. 85/90/140 is quite nice considering Mega-Lunatone has access to Moonlight, Stealth Rock, Magic Coat, Toxic, and, now, Thunder Wave and Rapid Spin. It can switch into a lot of incoming attacks, and its Levitate ability lets it switch in to non-Mold Breaker Ground-types. However, while it may be a decent defensive mon, it still lacks a niche that will allow it to properly shine in the metagame. This doesn't mean you should completely leave out Lunatone though. It can be a great Stealth Rocker in this metagame, and can cripple many different fast attackers, which is usually always helpful to any defensive, balanced, or offensive team. Rapid Spin helps it a lot as well, as Levitate grants it an immunity to Spikes, Toxic Spikes and Sticky Web, with its typing granting it a resistance to Stealth Rock, making it an excellent spinner.
You cannot change the HP stat for your Mega Lunatone. But it's also pretty different so it's decent among that.
 
Heeey this is back, let's go

Heavily WIP:

Mega Solrock
Ability
: Levitate -> Prominence (Fire-type -ate clone)
Typing: Fire/Psychic
Stats:
HP: 70 -> 70
Atk: 95 -> 140 (+45)
Def: 85 -> 95 (+10)
SpA: 55 -> 55
SpD: 65 -> 85 (+20)
Speed: 70 -> 95 (+25)
Total: 440 -> 540 (+100)
Added Moves: Superpower, Shell Smash
Descriptions: I envisioned Mega Solrock/Lunatone as their actual body busting out of the shell that is the rock exterior, which explains why they loses the Rock-type. Specifically, Mega Solrock is now a giant fireball with solar flare all over the place, burning foes whenever M-Solrock makes a move. This is why I gave it a Fire-type -ate ability, and also to allow it to use physical Fire-type moves.
Sitting at a decent 95 Speed, With just a single Shell Smash it can start sweeping with the nice Fire/Psychic STABs, Fighting-type and EdgeQuake coverage. However, it has to pick between Stone Edge and Earthquake/Superpower to deal with Dragonite or Tyranitar, and its typing leaves it weak to priority, especially Aqua Jet and Sucker Punch, and it no longer has the typing to take Extreme Speed or Talonflame's Brave Birds, so there's that.


Mega Lunatone
Ability
: Levitate -> Eclipse (Fairy-type Water Absorb clone)
Typing: Fairy/Psychic
Stats:
HP: 70 -> 70
Atk: 55 -> 55
Def: 65 -> 100 (+35)
SpA: 95 -> 105 (+10)
SpD: 85 -> 140 (+55)
Speed: 70 -> 70
Total: 440 -> 540 (+100)
Added Moves: Draining Kiss, Refresh
Descriptions: As mentioned above, the two Megas are no longer rocks; Mega Lunatone is a bit different since the Moon is literally a giant piece of rock, so it instead turns into an stylistical depiction of the Moon, as in, a giant pearl/jewel/something like that. Eclipse gives it a special niche in that it's able to wall all those Pixilate users, especiall Mega Altaria whose STABs it's completely immune to. Alongside the bulk and an acceptable 105 SpA, it can do a wall set or a nice CM tank set, with Psychic and Moonblast providing nice coverage, and the coveted Ground/Fairy coverage in Earth Power, and Moonlight to recover HP for itself. However, its Speed leaves much to be desired, and powerful Physical moves can still break through it, especially Steel-types like Scizor.​
 
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WIP


Mega Solrock
Ability:
Levitate -> Solid Rock
Item: Solrockite
Stats:
HP: 70 -> 70
Atk: 95 -> 115 (+20)
Def: 85 -> 125 (+40)
SpA: 55 -> 55
SpD: 65 -> 85 (+20)
Speed: 70 -> 90 (+20)
Total: 440 -> 540 (+100)
Added Moves: Rapid Spin, Play Rough, Diamond Storm
Description: While a Rock/Fire typing would be much more preferable, this is to keep the aspect of opposites and balance between Solrock and Lunatone. It becomes a bit glossy and shiny, and its eyes become slightly larger and brighter. It no longer moves back and forth and does not levitate; it balances on its lowest point. I can see this as a bulky SR setter and spinner.
I see it running this set:

Solrock @ Solrockite
Ability: Levitate -> Solid Rock
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Stealth Rock
- Morning Sun
- Will-O-Wisp
- Diamond Storm / Play Rough / Rapid Spin



Mega Lunatone
Ability:
Levitate -> Solid Rock
Item: Lunatonite
Stats:
HP: 70 -> 70
Atk: 55 -> 55
Def: 65 -> 85 (+20)
SpA: 95 -> 135 (+40)
SpD: 85 -> 105 (+20)
Speed: 70 -> 90 (+20)
Total: 440 -> 540 (+100)
Added Moves: Rapid Spin, Dark Pulse, Lunar Dance
Description: Lunatone has always seemed very dark and evil to me, so this fits it perfectly! It becomes glossier and gets a dark tint, and its eyes increase in size and become even darker. It stops levitating up and down and instead becomes ground-bound. It becomes the much more offensive one of the pair, with a big increase in SpA.
Rapid Spin is for both of them. Dark Pulse becomes its new STAB, and Lunar Dance is the new legendary's move to counter Diamond Storm; it's almost like Lunatone was made to learn it. I could see it running this set:

Lunatone @ Lunatonite
Ability: Levitate -> Solid Rock
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Moonlight / Lunar Dance
- Ancient Power
- Earth Power / Rock Polish



I might see both of these in either UU or RU, where steel types and fighting types such as Cobalion become more important.​
 
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WIP

Solrock-Mega
Ability: Levitate ----> Fairy Aura
Typing:


Stats:

HP: 70 ----> 70
Attack: 95 ----> 125
Defense: 85 ----> 105
Special Attack: 55 ----> 60
Special Defense: 65 ----> 85
Speed: 70 ----> 95
Base Stat Total: 440 ----> 540
Movepool Additions: Play Rough

Flavour Description: Flavor wise, these megas will be playing heavily on the light vs dark aspect of the sun and moon, and Fairy and Dark typings.

Competitive Role: The set I most likely see this running is:
Solrock-Mega @ Solrockite
Ability: Fairy Aura
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Rock Polish
- Play Rough
- Earthquake
- Stone Edge

to be continued....


Lunatone-Mega
Ability: Levitate ----> Dark Aura
Typing:


Stats:

HP: 70 ----> 70
Attack: 55 ----> ~
Defense: 65 ----> ~
Special Attack: 95 ----> ~
Special Defense: 85 ----> ~
Speed: 70 ----> ~
Base Stat Total: 440 ----> 540
Movepool Additions: Night Daze (It's literally the moon, yknow the night thing)

Flavour Description: See above, its fairly similar

Competitive Role: coming soon
 
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Solrock-Mega
Ability: Levitate ----> Rock Head
Typing: Rock/Fire

Stats:
338.gif

HP: 70 ----> 70
Attack: 95 ----> 145 (+50)
Defense: 85 ----> 105 (+20)
Special Attack: 55 ----> 55
Special Defense: 65 ----> 85 (+20)
Speed: 70 ----> 80 (+10)
Base Stat Total: 440 ----> 540
Movepool Additions: Head Smash, Flare Blitz
Description: Solrock's temperature goes very high that flames now come out of its rocky exterior, making its Rock harder and its Attack higher. Its hard rock exterior is so tough that everything it bumps into, gets smashed and burned.
Competitively, it gets a huge buff in its Attack, allowing it to steamroll opponents with its high-powered STABs. Rock Head complements well with its new moves, and its appearance gives a nice flavour into it. Its typing may be bad defensively, but it is awesome offensively and it still gets a nice set of resistances to let it set up a Rock Polish. Aside from Attack, it also gets moderate boosts in its bulk and a small boosts in Speed that allows it to get more mileage out of Rock Polish.

Lunatone-Mega
Ability: Levitate ----> Shadow Tag
Typing: Rock/Dark

Stats:
337.gif

HP: 70 ----> 70
Attack: 55 ----> 55
Defense: 65 ----> 65
Special Attack: 95 ----> 135 (+40)
Special Defense: 85 ----> 115 (+30)
Speed: 70 ----> 100 (+30)
Base Stat Total: 440 ----> 540
Movepool Additions: Night Daze, Power Gem, Nasty Plot
Description: Representing the night life, Lunatone is here. Lunatone is the one guiding you on your path in the dark. But is it really guiding you? It is said that Lunatone has been waiting for years to reach its full potential but when it does, nothing can escape from its power.
Competitively, Lunatone can be used as a powerful and decently fast Special Attacker. However, it's biggest niche lies in its ability. Shadow Tag is a superb ability and Lunatone's night atmosphere theme gives a good touch of flavor to it. With Shadow Tag, it can hard check resisted choiced attackers as well as defensive walls and it can also set up Nasty Plot on them.

Will add sprites later...
 
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Ability: Levitate ----> Magic Guard
Typing: Rock/Psychic ----> Rock/Fairy

Stats: 70 / 130 / 90 / 45 / 85 / 120

HP: 70 ----> 70
Attack: 95 ----> 130 (+35)
Defense: 85 ----> 90 (+5)
Special Attack: 55 ----> 45 (-10)
Special Defense: 65 ----> 85 (+20)
Speed: 70 ----> 120 (+50)
Base Stat Total: 440 ----> 540 (+100)

Movepool Additions: Rapid Spin, Head Smash, Play Rough

Flavor Description: Solrock’s body becomes smooth and glossy, with a slight sliver tint. Its body always appears to be rotating, but its eyes remain fixed and horizontal. Mega Solrock plays no games, but it sure plays rough.

Competitive Description: Standard Solrock is really really shit, so it needs a great ability, a SpA drop, and some shiny new toys to really become viable. With its newfound viability, it can put pressure on common defoggers and rock layers while setting up its own rocks and clearing previously-laid ones. Additionally, it can lure and burn Pokemon like Scizor and Excadrill.


Ability: Levitate ----> Inner Power (Doubles Special Attack)
Typing: Rock/Psychic ----> Rock/Psychic

Stats: 70 / 85 / 85 / 105 / 125 / 70

HP: 70 ----> 70
Attack: 55 ----> 85 (+30)
Defense: 65 ----> 85 (+20)
Special Attack: 95 ----> 105 (+10)
Special Defense: 85 ----> 125 (+40)
Speed: 70 ----> 70
Base Stat Total: 440 ----> 540 (+100)

Movepool Additions: None

Flavor Description: Lunatone becomes a full moon. Like Solrock, its body becomes glossy, and its eyes remain fixed.

Competitive Description: Standard Lunatone is pretty much just as shitty as Solrock, so it needs massive changes to become viable. Upon mega evolution, Lunatone channels the power of the moon to gain Inner Power. It does get Rock Polish and Calm Mind, so I had to compare it to other Pure Power/Huge Power megas to decide on its stats, and I think the current spread is reasonable. It could be run as a set up sweeper or a special tank.
 
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I have 2 Megas for you:

Name: Roserade-Mega
Typing: Grass/Poison
Ability: Solar Power
Stats:
HP: 60 -> 60
Atk: 70 -> 70
Def: 65 -> 75 +10
Sp.Atk: 125 -> 175 +50
Sp.Def: 105 -> 125 +20
Speed: 90 -> 110 +20

Explanation, New Moves and More:
New Moves: N/A
Role: Sun Nuke/ Non-Sun Wallbreaker/BalanceBreaker
Explanation:
-Mega Roserade is the more offensive version of Mega Venusaur, which is a really nice defensive mega, who already has nice power and thick fat.
-175 Sp.Atk + Solar Power and 110 speed gives it nice power worth of regular Roserade apart from more speed and bulk.
-Since sun has been really horrible these days, this Pokemon can salvage sun weather a lot :]

Cons:
-Non-Sun makes this not as powerful as its supposed to, but still is one of the hardest hitting Grass Megas in the game, apart from Life Orb users.
-It has a hard time being used over other grasses who offer more speed like Mega Sceptile or more defensive capabilities like Mega Venusaur. This Mega however, boasts unimaginable power.



Name: Starmie-Mega
Type: Water/Psychic
Ability: Magic Bounce
Stats:
HP: 60 -> 60
Atk: 75 -> 75
Def: 85 -> 110 +25
Sp.Atk: 100 -> 130 +30
Sp.Def: 85 -> 110 +25
Speed: 115 -> 135 +20


Explanation, New Moves and More:
New Moves: N/A
Role: Reflece Type Fast Bouncer/ Fastest Non-Scard Tank/Fast Attacker/RevengeKiller/Defensive Balance Staple/Rapid Spinner
Explanation:
-In a Meta where hazard removal is all but super difficult, This Mega steps into the stage.
-With speed bulk and Magic Bounce and the God-given access to Reflect Type, it can wall its old counters and offer rapid spin, and can change its type around its surroundings, while offering Utility like Thunder Wave, Scald, Recover etc. And Rapid Spin.
-Reflect Type can even beat stall by reflect typing stuff like Mega Sableye
-With its speed, Weavile and Ttar are no longer issues.

Cons:
-Lack of power and boosting moves makes it really relatively easy to counter :/ even with 130 Sp.Atk
-Despite its speed Magic Bounce and nice Utility, it can be really REALLY hard to kill because of its 135 speed.


Have fun :]
Hi! I enjoy the enthusiasm here, and im sorry the OP isn't quite clear on this issue, but in this thread we submit pokemon per slate. This means that the time to submit for those two Pokemon isn't quite upon us. If you wouldn't mind reading the third post to see the current slate and edit your post with submissions for those (if you'd like)!
 

Mega Solrock

Ability: Levitate -> Drought
Type: Rock/Psychic -> Rock
Stats: 70/95/85/55/65/70 -> 70/110/120/100/90/50
New Moves: +Heat Crash +Power Gem

Mega Solrock becomes grounded and loses its Psychic powers in exchange for being able to instantly emit bright light and make the sun shine. Mega Solrock is a great pick for Sun teams due to its Rock typing and partners well with Ninetales, unlike Mega Charizard Y. It can take advantage of Sun with its access to Fire Blast, Solarbeam and Heat Crash and make its water weakness less prevalent. Aside from Sun support, Mega Solrock's applications range from a Trick Room or Gravity setter, a bulky Stealth Rock setter with the ability to spread burns, a Calm Mind user or bulky attacker. Some of these roles can also be fulfilled even better in Doubles.

Solrock @ Mega stone
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Will-o-Wisp
- Rock Slide
- Morning Sun

Solrock @ Mega stone
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Def
Modest Nature
- Power Gem
- Fire Blast
- Solarbeam
- Morning Sun



Mega Lunatone
Ability: Levitate -> Prankster
Type: Rock/Psychic -> Rock/Dark
Stats: 70/55/65/95/85/70 --> 70/80/90/140/110/50
New Moves: +Dark Pulse +Power Gem

In Mega form, Lunatone becomes corrupted by darkness (I found its Pokedex descriptions to be on the creepy side). Mega Lunatone becomes a powerful and bulky special attacker, which can utilize its new ability Prankster in both offensive and defensive manners. Offensively, it can set up with Prankster Calm Mind and Rock Polish. With a near-perfect typing combination with Moonblast and STAB Dark Pulse, it can afford to run both boosting moves. Defensively, it can utilize Trick Room, Stealth Rock, Cosmic Power, Hypnosis, screens, Gravity or Substitute on various sets. Its Rock/Dark typing is somewhat vulnerable defensively, however. Like Mega Solrock, it is very useful on Doubles as a utility mon for Trick Room teams and the like.

Lunatone @ Mega Stone
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Rock Polish
- Calm Mind / Power Gem / Earth Power
- Dark Pulse
- Moonblast

Lunatone @ Mega Stone
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonlight
- Dark Pulse
- Trick Room
 
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Name: Lunatone-Mega
Type: Rock/Fairy
Ability: Pixilate
Stats:
HP: 70 -> 70
Atk: 65 -> 120 +55
Def: 65 -> 75 +10
Sp.Atk: 95 -> 120 +25
Sp.Def: 85 -> 85
Speed: 70 -> 80 +10


New Moves, Explanation and More:
New Moves:
-Tri Attack (because it looks like it can shoot beams)
-Hyper Voice

Role:
-Lategame Fairy Spammer
-Explosion Suicide
-Rock Polish Lategame-Sweeper
-Mixed Attacker

Explanation:
-Pixilate on this thing was actually weird because it has nice Power to the mix, though small. Explosion, Return, etc. Itll hurt hard, especially later on in the game.
-Hyper Voice and Tri Attack are added for special power even tho it has no cool Special Rock Attacks :[, so like Mega Diancie, it has to go mixed.
-Explosion Pixilated and Return hits harder than Mega Diancie's Moonblasts, so even tho Mega Diancie is faster and has better rock Move, Mega Lunatone can Fairy Spam better with more power.
-Worth using than regular Lunatone because of Power and nice balanced stats to clean up lategame

Cons:
-Slow, meaning it sucks as a lead/Midgame. It has no choice but to be used lategame where it shines.
-Its weaknesses arent too pleasant, yet its power makes up for it.



Name: Solrock-Mega
Type: Rock/Fire
Ability: Magic Guard
Stats:
HP: 70 -> 70
Atk: 95 -> 155 +60
Def: 85 -> 85
Sp.Atk: 65 -> 65
Sp.Def: 65 -> 75 +10
Speed: 70 -> 100 +30


New Moves, Explanation and More:
New Moves:
-Head Smash (because like a meteorite it collides with an object)
-Flare Blitz (similar reason)

Role:
-Recoil-Free Rock/Fire Spam
-Mid-Lategame Cleaner
-Rock Polish Sweeper
-Physical Balance Breaker

Explanation:
-Fire/Rock Spam + good speed and nice boosting Move to boot is very nice for Lategame cleaning, and despite having counters like Hippowdon and Keldeo etc, it can pressure quite decently against most fat teams.
-Lategame it can clean up really well with Recoilfree Blitz-Smash Spam, even tho Magic Guard also helps against switching into hazards and toxic well.

Cons:
-Water Spam, as this can really annoy This Pokemon
-Fat Grounds like Hippowdon and Garchomp, where it can wall this Pokemon hardcore.
-Fast Offensive Teams, as they can pressure and make it hard to land an attack on them.
 

Name: Lunatone-Mega
Type: Rock/Fairy
Ability: Pixilate
Stats:
HP: 70 -> 70
Atk: 65 -> 120 +55
Def: 65 -> 75 +10
Sp.Atk: 95 -> 120 +25
Sp.Def: 85 -> 85
Speed: 70 -> 80 +10


New Moves, Explanation and More:
New Moves:
-Tri Attack (because it looks like it can shoot beams)
-Hyper Voice

Role:
-Lategame Fairy Spammer
-Explosion Suicide
-Rock Polish Lategame-Sweeper
-Mixed Attacker

Explanation:
-Pixilate on this thing was actually weird because it has nice Power to the mix, though small. Explosion, Return, etc. Itll hurt hard, especially later on in the game.
-Hyper Voice and Tri Attack are added for special power even tho it has no cool Special Rock Attacks :[, so like Mega Diancie, it has to go mixed.
-Explosion Pixilated and Return hits harder than Mega Diancie's Moonblasts, so even tho Mega Diancie is faster and has better rock Move, Mega Lunatone can Fairy Spam better with more power.
-Worth using than regular Lunatone because of Power and nice balanced stats to clean up lategame

Cons:
-Slow, meaning it sucks as a lead/Midgame. It has no choice but to be used lategame where it shines.
-Its weaknesses arent too pleasant, yet its power makes up for it.



Name: Solrock-Mega
Type: Rock/Fire
Ability: Magic Guard
Stats:
HP: 70 -> 70
Atk: 95 -> 155 +60
Def: 85 -> 85
Sp.Atk: 65 -> 65
Sp.Def: 65 -> 75 +10
Speed: 70 -> 100 +30


New Moves, Explanation and More:
New Moves:
-Head Smash (because like a meteorite it collides with an object)
-Flare Blitz (similar reason)

Role:
-Recoil-Free Rock/Fire Spam
-Mid-Lategame Cleaner
-Rock Polish Sweeper
-Physical Balance Breaker

Explanation:
-Fire/Rock Spam + good speed and nice boosting Move to boot is very nice for Lategame cleaning, and despite having counters like Hippowdon and Keldeo etc, it can pressure quite decently against most fat teams.
-Lategame it can clean up really well with Recoilfree Blitz-Smash Spam, even tho Magic Guard also helps against switching into hazards and toxic well.

Cons:
-Water Spam, as this can really annoy This Pokemon
-Fat Grounds like Hippowdon and Garchomp, where it can wall this Pokemon hardcore.
-Fast Offensive Teams, as they can pressure and make it hard to land an attack on them.
There's already been a Rock/Fire Magic Guard Solrock submitted, and I don't think adding Head Smash is enough to make it different enough from the other one. Sorry :/
 
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