I was on multiple instances considering not subbing for this slate, guess I'll do it now.
Mega Falinks
New Ability: Tactical Formation (If the pokemon with this ability is Falinks, it changes into attack formation if it uses No Retreat, and changes into defense formation after taking damage from a super-effective move.)
Type: Fighting
New stats:
Attack formation:
HP: 65
Attack: 120 (+20)
Defense: 115 (+15)
Special Attack: 100 (+30)
Special Defense: 75 (+15)
Speed: 95 (+20)
(570 BST)
Defense formation (when Falinks mega evolves, it'll be in this formation.):
HP: 65
Attack: 115 (+15)
Defense: 120 (+20)
Special Attack: 100 (+30)
Special Defense: 95 (+35)
Speed: 75
(570 BST)
New moves: lol
Description:
Falinks, as you know, is made of multiple pokemon. (6, to be exact. 1 leader, and 5 troops).
Do you know what's also made up of multiple organisms? That's right, military formations.
Flavor-wise, it makes sense. Mega Falinks gets into a defensive formation first (because you have no idea what hell you may be facing down), readies their offense, and then carries it out. On the competitive corner, Mega Falinks utilizes its solid defenses (yes even uninvested) to tank a hit, boost with No Retreat, and then immediately get lethal with Close Combat. 95 speed may not seem like the best speed tier, and neither does 65/120/95 defenses in defense formation (even if they are kind of decent) or 65/115/75 defenses in attack formation. But when you factor in No Retreat they go from mid-tier in defenses and speed to quite good actually. Now, enter Tactical Formation. It has 2 applications with Mega Falinks (and only Mega Falinks) - enabling it to hit harder after boosting with No Retreat, and then being able to tank a few hits again when it gets hit with a super-effective move. Granted, base and Mega Falinks are not really built to tank hits that well, but every once in a while it can certainly come in clutch and save you from death, at the cost of some firepower. Simple, isn't it?
While this in tandem with a boost from No Retreat sounds super dangerous (and it probably is to whatever's in front of it), keep in mind for Mega Falinks to really turn into something that's gonna churn out lethal like nothing, it's gotta get those boosts first. While it doesn't necessarily have bad stats before boosting, it won't typically be investing in bulk, so actually setting up may be pretty hard versus stronger threats. Defensive formation Mega Falinks is also pretty slow even with maximum investment in speed, adding another issue on top of the fact that Mega Falinks has to actually get that boost to turn into a threat. Perhaps the biggest flaw of this pokemon is its ability - Tactical Formation. It may allow Mega Falinks to go from decently tanky to straight up one-turn kill machine, but for it to do so, it has to use No Retreat, a move that can by technicality only be used once. And because of this, you only really have one shot at it being successful. This is because of the other quirk of this ability - if you get hit by a super effective move, you revert back to Defense formation for (basically) the rest of the entire game.
Overall, Mega Falinks is a high-risk, high-reward pokemon that requires intense planning and thought to truly find success with, but the success you find with it is a product that is beyond amazing.