LGPE OU Melmetal [QC: 3/3] [GP: 2/2] [Done]

Funbot28

Banned deucer.


[OVERVIEW]
Melmetal is a centralizing force in the LGOU metagame thanks to many unique attributes that let it fulfill an invaluable role on every team. As one of the only viable Steel-types in the tier, Melmetal can take on menacing threats such as Mega Aerodactyl, Mega Beedrill, Mega Alakazam, and Dragonite. This, coupled with its incredible HP, Attack, and Defense, enables it to perform as one of the best tanks in the tier. Melmetal's coverage options also let it hit the majority of the metagame for super effective damage, as BoltBeam and Earthquake coverage in tandem with Double Iron Bash threatens any potential switch-in. However, a lack of reliable recovery can significantly wear down Melmetal over the course of the match, especially when it repeatedly comes in against strong physical wallbreakers and entry hazards. Melmetal's low Speed also usually forces it to take a hit before doing any damage itself, meaning that it needs to be kept at a significant amount of health if it wants to counteract the opposing Pokemon it's facing. This, coupled with a subpar Special Defense stat, also makes specially offensive threats such as Mew, Mega Gengar, and Mega Charizard X ever more dangerous. Even though its typing is amazing defensively, it still leaves Melmetal weak to common offensive coverage moves like Earthquake and Flamethrower, which can be seen on common threats like Dragonite and Mew, respectively, used specifically to take it on.

[SET]
name: Offensive Tank
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch / Superpower
move 4: Ice Punch
nature: Adamant / Impish

[SET COMMENTS]
Set Information
========
Double Iron Bash is a powerful, spammable STAB move that has the added chance of causing flinch to Melmetal's foes, which may come in handy when combined with Thunder Wave support. Earthquake covers Fire- and Steel-type Pokemon that would likely want to switch into Melmetal's STAB attack. Thunder Punch lets Melmetal cover Water-type switch-ins such as Gyarados, Starmie, and Poliwrath. Superpower may be used instead as a more powerful option against Mega Gyarados and opposing Melmetal specifically, although the reduced stats after every use tend to force Melmetal out. Ice Punch works great in conjunction with Thunder Punch, forming solid BoltBeam coverage that may defeat common switch-ins such as Zapdos. Rest is a form of semi-reliable recovery, although it requires mandatory support via Eevee-S thanks to Sparkling Swirl, as Melmetal becomes too vulnerable otherwise. Facade can be used as a means to work around status moves that are commonly inflicted onto Melmetal, especially when facing common users such as Mew, Starmie, and Eevee-S. An Adamant nature enables Melmetal to dish out as much damage as possible, most notably having a better chance to 2HKO Poliwrath and Mega Gyarados with Thunder Punch. Impish can be used as an alternative to better take on threats such as Mega Beedrill and Mega Aerodactyl. Careful is another option as a nature to help improve Melmetal's poor special bulk; however, Melmetal still struggles to take on threats such as Mega Gengar and Mew.

Usage Tips
========
Thanks to Melmetal's phenomenal physical bulk, it can often be brought in against the majority of physical attackers in the tier, with the best examples being Mega Beedrill, Mega Gyarados, and Snorlax. However, Melmetal must always be wary of coverage options such as Earthquake, Drill Run, and Fire Blast, which can threaten to wear it down significantly. Melmetal tends to spam Double Iron Bash the majority of the time due to its significant damage output against any foe that does not resist it; however, coverage moves such as Thunder Punch and Ice Punch should be used to dent common Pokemon that resist Steel, like Poliwrath and Zapdos. Rest should be reserved for when Melmetal gets low on health or inflicted by status, as otherwise the burden of bringing in Eevee-S in order to remove the sleep ailment becomes too much of a burden.

Team Options
========
Melmetal pairs well with offensive threats that appreciate its ability to take on physical hits in a pinch. Notable examples include Mega Gengar, Mega Beedrill, and Dragonite, as they can help take on threats to Melmetal such as Starmie, Mew, and Alolan Dugtrio. Mew is also a solid partner for Melmetal, as it can take physical hits for Melmetal that may wear it down overtime if it is forced to come in too frequently. Mew can also provide support via slow U-turn pivoting, enabling Melmetal to come in without risking taking a hit. Defensive Water-types such as Mega Gyarados, Poliwrath, and Starmie can form a solid defensive core with Melmetal, as they can help check Fire- and Ground-types. Flying-types such as Mega Aerodactyl and Zapdos are also appreciated, as they can come in on Earthquake, a common coverage move carried by the majority of physical attackers in the tier, while Melmetal can switch in on Rock-type moves. Eevee-S is a mandatory partner if Melmetal is using Rest, as it becomes too passive otherwise.


[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave is an option with Double Iron Bash's flinch chance, as it can help paraflinch through Melmetal's checks; however, Melmetal's low Speed prevents it from outspeeding the majority of offensive threats even after the Speed reduction from paralysis. Toxic is another utility option that can catch switch-ins such as Zapdos and Mew off guard, wearing them down periodically throughout the match. Self-Destruct can be utilized as a powerful last-ditch option when Melmetal is weakened; however, coverage moves are generally preferred.


Checks and Counters
===================

**Water-types**: Pokemon such as Mega Gyarados, Poliwrath, and Starmie can switch in on Double Iron Bash and threaten Melmetal out with their own STAB moves or other coverage options. However, they all fear coming in against Thunder Punch, which can threaten a 2HKO after Stealth Rock.

**Zapdos**: Zapdos is a great check to Melmetal, as it resists Double Iron Bash and Superpower and is immune to Earthquake. Zapdos's great Special Attack can exploit Melmetal's poor special bulk in return. However, Ice Punch can 2HKO Zapdos after Stealth Rock.

**Mew**: Defensive Mew carrying Will-O-Wisp can come in against any of Melmetal's coverage options and threaten to significantly cripple it with a burn while also wearing Melmetal down with a super effective Flamethrower. However, it must watch out for a boosted Facade.

**Special Attackers**: Strong special attackers such as Mega Gengar, Mega Alakazam, and Clefable can take advantage of Melmetal's low special bulk and severely dent it. However, none of them can come in against Melmetal safely.

**Fire-types**: Fire-types specifically immune to Earthquake such as Mega Charizard X before Mega Evolving and Moltres can take on Melmetal and threaten to OHKO it with their STAB moves.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[aim, 53807], [Yoshi, 322194], [Hayburner, 291554]]
- Grammar checked by: [[Fireflame479, 231476 ], [Electrolyte, 148071]
 
Last edited:

aim

pokeaimMD
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past WCoP Champion
Feel like Facade deserves a mention in oo. Letting you combat Scald from Starmie, Twave Para's and Wisp Mew (though it can still stall you, you waste a ton of recovery) without the fear of being taunted on rest etc.
 

Funbot28

Banned deucer.
Feel like Facade deserves a mention in oo. Letting you combat Scald from Starmie, Twave Para's and Wisp Mew (though it can still stall you, you waste a ton of recovery) without the fear of being taunted on rest etc.
It is in mentions in moves already. Unless I need to mention it twice?
 

Yoshi

IT'S FINK DUMBASS


[OVERVIEW]
* Melmetal is a centralizing force in the LGOU metagame thanks to many unique attributes which lets it fulfill an invaluable role on the majority of teams. All of teams to be honest
* As one of the only viable Steel-types in the tier, Melmetal can take on menacing threats such as Mega Beedrill, Mega Alakazam, Dragonite, and Mega Aerodactyl. Put Mega Aero before Zam and Dnite (always order lists in viability of Pokemon)
* Coupled this with it's incredible stats, most notably it's HP, Attack and Defense, enables it to perform as one of the best tanks in the tier.
* Melmetal's coverage options also let's it hit the majority of the metagame for super-effective damage, as BoltBeam and Earthquake coverage in tandem with it's STAB attack threatens any potential switchin. Perhaps this is a GP thing but I wouldn't call it BoltBeam coverage since they are physical moves.
* However, a lack of reliable recovery can significantly wear down Melemetal over the course of the match, especially when it repeatedly comes in against strong physical wallbreakers and hazards.
* Melmetal's slow Speed also usually forces it to take a hit before doing any damage itself, meaning that it needs to be kept at a significant amount of health it it would like to counteract the opposing Pokemon it's facing. Coupled this with a sup-bar Special Defense stat also makes specially offensive threats such as Mega Gengar, Mew, and Mega Charizard-X put Mew first ever more dangerous.
* Even though it's typing is amazing defensively, it still leaves Melmetal weak to common offensive coverage moves like Earthquake and Flamethrower, which can be seen on common threats like Dragonite and Mew respectively to take on Melmetal specifically.

[SET]
name: Offensive Tank
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch / Superpower
move 4: Ice Punch / Rest
item: N/A remove this line
nature: Adamant some people like Impish, I would add that as an option for sure and explain why.

[SET COMMENTS]
Set Information
========
* Double Iron Bash has the added chance in flinching Melmetal's foes, which may come in handy when combined with Thunder Wave support.
* Earthquake covers Fire- and Steel-type Pokemon that would likely want to switchin to Melmetal's STAB attack.
* Thunder Punch let's Melmetal cover Water-type switchins such as Gyarados, Starmie, and Poliwrath. Superpower may be used instead as a more powerful option against Mega Gyarados and opposing Melmetal specifically, although the reduced stats after every use tend to force Melmetal out.
* Ice Punch works great in conjunction with Thunder Punch, forming solid BoltBeam coverage that may leverage common switchins such as Zapdos. Rest is a form of semi-reliable recovery, although it requires mandatory support via Eevee-S thanks to Sparkling Swirl as Melmetal becomes too vulnerable otherwise.
* Facade can be used as a means to work around status moves that are commonly inflicted onto Melmetal, especially when facing abusers such as Mew, Starmie, and Eevee-S.

Usage Tips
========
* Thanks to Melmetal's phenomenal physical bulk, it can often be brought in against the majority of physical attackers in the tier, with the best examples being Mega Gyarados, Mega Beedrill, and Snorlax. I'd put Mega Beedrill first but this one is up to you. However, Melmetal must always be wary of coverage options such as Earthquake, Drill Run and Fire Blast which can always threaten to wear it down significantly.
* Melmetal tends to spam its STAB attack the majority of the time due to its significant damage output against any opponent that does not resist it, however coverage moves such as Thunder Punch and Ice Punch should be used to dent common Steel-type resists like Poliwrath and Zapdos respectively.
* Rest should be reserved when Melmetal's health gets low or if Melmetal gets statused, as the burden of bringing in Eevee-S in order to remove the sleep ailment becomes too much of a burden otherwise.

Team Options
========
* Melmetal pairs well with offensive threats that appreciate it's ability to take on physical hits in a pinch. Notable examples include Mega Alakazam, Mega Beedrill, and Dragonite, as the aforementioned partners can help take on threats to Melmetal such as Starmie, Mega Gengar, and Alolan-Dugtrio. Mega Gengar, Alolan Dugtrio, Starmie
* Defensive Water-types such as Poliwrath, Starmie, and Mega Gyarados Mega Gyarados, Poliwrath, Starmie can help form a solid defensive core with Melmetal as they can help check Fire- and Ground-types while Melmetal can counteract Grass-types in return.
* Flying-types such as Mega Aerodactyl and Zapdos are also appreciated as they can come in on Earthquake, a common coverage move carried by the majority of physical attackers in the tier while Melmetal can switch in on Rock-type moves.
* Eevee-S is a mandatory partner if Melmetal is using Rest, as it becomes too passive otherwise.


[STRATEGY COMMENTS]
Other Options
=============
* Thunder Wave is an option as it can help hax through Melmetal's checks when combined with Double Iron Bash flinch chance, however Melmetal's low Speed prevents it from outspeeding the majority of offensive threats even after paralysis Speed reduction. I think Thunder Wave still has a lot of merit, the Speed drop isn't necessarily the biggest thing but the chance for the opponent to not move on their turn is what makes it attractive. You don't have to slash it, but I'd move into the Set Information section. We'll talk about it on Discord.
* Self-Destruct can be utilized as a powerful last ditch option when Melmetal is weakened down, however coverage moves are generally preferred.
* Toxic is another utility option that can catch switchins such as Zapdos and Mew off guard, wearing them down periodically throughout the match. Put this above Self-Destruct.

Checks and Counters
===================

**Water-types**: Pokemon such as Poliwrath, Starmie, and Mega Gyarados Mega Gyarados, Poliwrath, Starmie can switch in on Melmetal's STAB attack and threaten it out with their own STAB or other coverage options. However, they all fear coming in against Thunder Punch, which can threaten a 2HKO after Stealth Rock.

**Zapdos**: Zapdos is a great check to Melmetal as not only does it resist Double Iron Bash, but it is also immune to common coverage moves like Earthquake and resists Superpower. Zapdos's great Special Attack can exploit Melmetal's poor special bulk in return. However, Ice Punch can be used to 2HKO Zapdos after Stealth Rock.

**Mew**: Defensive Mew carrying Will-O-Wisp can come in against any of Melmetal's coverage options and can threaten to significantly cripple it with a burn status while also wearing Melemtal down with a super-effective Flamethrower. Although, it must watch out for a boosted Facade.

**Special Attackers**: Strong special hitters such as Mega Gengar, Mega Alakazam, and Clefable can take advantage of Melmetal's low special bulk and severely dent it. Although none of them can come in against Melmetal safely.

**Fire-types**: Fire-types specifically immune to Earthquake such as Moltres and Charizard Specify what Zard form, and then Charizard Moltres instead. can take on Melmetal and threaten to OHKO it with their STAB moves.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Implement this and...


QC 2/3
 
Last edited:

Hayburner

WHAT A POGGER CURRY!
is a Tiering Contributoris a Past SCL Champion
Double Iron Bash has the added chance in flinching Melmetal's foes, which may come in handy when combined with Thunder Wave support.
Feels weird to start with this without mentioning its stab, spammability, or power, might want to reword a bit.

Fire-types specifically immune to Earthquake such as Mega Charizard-X
Fix it to Charizard before mega evolving, or that it can force it out while mega'd, right now it's just wrong.

implement that and QC 3/3
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
amcheck :blobthumbsup:
add remove (comments)
[OVERVIEW]
Melmetal is a centralizing force in the LGOU metagame thanks to many unique attributes, (AC) which lets it fulfill an invaluable role on every team. As one of the only viable Steel-types in the tier, Melmetal can take on menacing threats such as Mega Aerodactyl, Mega Beedrill, Mega Alakazam, and Dragonite. Coupled this This, coupled with it's its incredible HP, Attack, and Defense (its other stats aren't really that incredible) stats, most notably it's HP, Attack and Defense, enables it to perform as one of the best tanks in the tier. Melmetal's coverage options also let's lets it hit the majority of the metagame for super-effective super effective damage, as BoltBeam and Earthquake coverage in tandem with it's STAB attack Double Iron Bash threatens any potential switchin switch-in. However, a lack of reliable recovery can significantly wear down Melemetal over the course of the match, especially when it repeatedly comes in against strong physical wallbreakers and entry hazards. Melmetal's slow Speed also usually forces it to take a hit before doing any damage itself, meaning that it needs to be kept at a significant amount of health it if it would like to counteract the opposing Pokemon it's facing. Coupled this This, coupled with a sup-bar subpar Special Defense stat, (AC) also makes specially offensive threats such as Mew, Mega Gengar, and Mega Charizard-X Charizard X ever more dangerous. Even though it's its typing is amazing defensively, it still leaves Melmetal weak to common offensive coverage moves like Earthquake and Flamethrower, which can be seen on common threats like Dragonite and Mew respectively to take on Melmetal specifically.

[SET]
name: Offensive Tank
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch / Superpower
move 4: Ice Punch
nature: Adamant / Impish

[SET COMMENTS]
Set Information
========
Double Iron Bash is a powerful, spammable STAB move move that has the added chance in of flinching Melmetal's foes, which may come in handy when combined with Thunder Wave support. Earthquake covers Fire- and Steel-type Pokemon that would likely want to switchin switch in to Melmetal's STAB attack. Thunder Punch let's lets Melmetal cover Water-type switchins switch-ins such as Gyarados, Starmie, and Poliwrath. Superpower may be used instead as a more powerful option against Mega Gyarados and opposing Melmetal specifically, although the reduced stats after every use tend to force Melmetal out. Ice Punch works great in conjunction with Thunder Punch, forming solid BoltBeam coverage that may leverage common switchins switch-ins such as Zapdos. Rest is a form of semi-reliable recovery, although it requires mandatory support via Eevee-S thanks to Sparkling Swirl, (AC) as Melmetal becomes too vulnerable otherwise. Facade can be used as a means to work around status moves that are commonly inflicted onto Melmetal, especially when facing abusers (replace with whatever would apply to the listed pokemon, abusers isn't an accepted term) such as Mew, Starmie, and Eevee-S. An Adamant nature enables Melmetal to dish out the most as much damage as possible, most notably having a better chance to 2HKO Poliwrath and Mega Gyarados with Thunder Punch. Impish can be used as an alternative to better take on threats such as Mega Beedrill and Mega Aerodactyl. Careful is another option as a nature to help improve Melmetal's poor special bulk, (RC); (add semicolon) however, (AC) Melmetal still struggles to take on threats such as Mega Gengar and Mew.

Usage Tips
========
Thanks to Melmetal's phenomenal physical bulk, it can often be brought in against the majority of physical attackers in the tier, with the best examples being Mega Beedrill, Mega Gyarados, and Snorlax. However, Melmetal must always be wary of coverage options such as Earthquake, Drill Run, (AC) and Fire Blast, (AC) which can always threaten to wear it down significantly. Melmetal tends to spam its STAB attack Double Iron Bash the majority of the time due to its significant damage output against any opponent foe that does not resist it, (RC); (add semicolon) however, (AC) coverage moves such as Thunder Punch and Ice Punch should be used to dent common Steel-type resists Steel-resistant Pokemon like Poliwrath and Zapdos, (AC) respectively. Rest should be reserved when Melmetal's gets low on health or inflicted by status health gets low or if Melmetal gets statused, as the burden of bringing in Eevee-S in order to remove the sleep ailment becomes too much of a burden otherwise.

Team Options
========
Melmetal pairs well with offensive threats that appreciate it's its ability to take on physical hits in a pinch. Notable examples include Mega Gengar, Mega Beedrill, and Dragonite, as the aforementioned partners they can help take on threats to Melmetal such as Starmie, Mew, and Alolan-Dugtrio Alolan Dugtrio. Mew also is a solid partner to for Melmetal, as it can aid it take on physical hits to Melmetal that may threaten to wear it down overtime if it is forced to come in too frequently. Mew can also provide support via slow U-Turn U-turn pivoting, enabling Melmetal to come in without risking to take taking a hit. Defensive Water-types such as Mega Gyarados, Poliwrath, and Starmie can help form a solid defensive core with Melmetal, (AC) as they can help check Fire- and Ground-types. Flying-types such as Mega Aerodactyl and Zapdos are also appreciated, (AC) as they can come in on Earthquake, a common coverage move carried by the majority of physical attackers in the tier, (AC) while Melmetal can switch in on Rock-type moves. Eevee-S is a mandatory partner if Melmetal is using Rest, as it becomes too passive otherwise.


[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave is an option with Double Iron Bash's flinch chance, (AC) as it can help hax paraflinch through Melmetal's checks when combined with Double Iron Bash flinch chance, (RC); (add semicolon) however, (AC) Melmetal's low Speed prevents it from outspeeding the majority of offensive threats even after paralysis the Speed reduction from paralysis. Toxic is another utility option that can catch switchins switch-ins such as Zapdos and Mew off guard, wearing them down periodically throughout the match. Self-Destruct can be utilized as a powerful last ditch option when Melmetal is weakened down, (RC); (add semicolon) however, (AC) coverage moves are generally preferred.


Checks and Counters
===================

**Water-types**: Pokemon such as Mega Gyarados, Poliwrath, and Starmie can switch in on Melmetal's STAB attack Double Iron Bash and threaten it Melmetal out with their own STAB moves or other coverage options. However, they all fear coming in against Thunder Punch, which can threaten a 2HKO after Stealth Rock (2HKO who? if all say that, but if only certain ones say those ones).

**Zapdos**: Zapdos is a great check to Melmetal, (AC) as not only does it resist Double Iron Bash, but it is also immune to common coverage moves (you're only really talking about metmetal's moves and its other coverage moves can still it it) like Earthquake and resists Superpower. Zapdos's great Special Attack can exploit Melmetal's poor special bulk in return. However, Ice Punch can be used to 2HKO Zapdos after Stealth Rock.

**Mew**: Defensive Mew carrying Will-O-Wisp can come in against any of Melmetal's coverage options and can threaten to significantly cripple it with a burn status while also wearing Melemtal down with a super-effective Flamethrower. Although However, it must watch out for a boosted Facade.

**Special Attackers**: Strong special hitters attackers such as Mega Gengar, Mega Alakazam, and Clefable can take advantage of Melmetal's low special bulk and severely dent it. Although However, (AC) none of them can come in against Melmetal safely.

**Fire-types**: Fire-types specifically immune to Earthquake such as Mega Charizard-X Charizard X before mega evolving Mega Evolving and Moltres can take on Melmetal and threaten to OHKO it with their STAB moves.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[aim, 53807], [Yoshi, 322194], [Hayburner, 291554]]
- Grammar checked by: [[, ], [, ]]
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Solid check Estronic! It made my job a lot easier too.

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
Melmetal is a centralizing force in the LGOU metagame thanks to many unique attributes,(RC) which lets that let it fulfill an invaluable role on every team. As one of the only viable Steel-types in the tier, Melmetal can take on menacing threats such as Mega Aerodactyl, Mega Beedrill, Mega Alakazam, and Dragonite. This, coupled with its incredible HP, Attack, and Defense,(AC) enables it to perform as one of the best tanks in the tier. Melmetal's coverage options also lets let it hit the majority of the metagame for super effective damage, as BoltBeam and Earthquake coverage in tandem with Double Iron Bash threatens any potential switch-in. However, a lack of reliable recovery can significantly wear down Melemetal over the course of the match, especially when it repeatedly comes in against strong physical wallbreakers and entry hazards. Melmetal's slow low (The Speed stat itself isn't slow) Speed also usually forces it to take a hit before doing any damage itself, meaning that it needs to be kept at a significant amount of health if it would like wants to counteract the opposing Pokemon it's facing. This, coupled with a subpar Special Defense stat, also makes specially offensive threats such as Mew, Mega Gengar, and Mega Charizard X ever more dangerous. Even though its typing is amazing defensively, it still leaves Melmetal weak to common offensive coverage moves like Earthquake and Flamethrower, which can be seen on common threats like Dragonite and Mew,(AC) respectively,(AC) to take on Melmetal specifically.

[SET]
name: Offensive Tank
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch / Superpower
move 4: Ice Punch
nature: Adamant / Impish

[SET COMMENTS]
Set Information
========
Double Iron Bash is a powerful, spammable STAB move move that has the added chance of flinching causing flinch to Melmetal's foes, which may come in handy when combined with Thunder Wave support. Earthquake covers Fire- and Steel-type Pokemon that would likely want to switch in to into Melmetal's STAB attack. Thunder Punch lets Melmetal cover Water-type switch-ins such as Gyarados, Starmie, and Poliwrath. Superpower may be used instead as a more powerful option against Mega Gyarados and opposing Melmetal specifically, although the reduced stats after every use tend to force Melmetal out. Ice Punch works great in conjunction with Thunder Punch, forming solid BoltBeam coverage that may leverage common switch-ins such as Zapdos. Rest is a form of semi-reliable recovery, although it requires mandatory support via Eevee-S thanks to Sparkling Swirl, as Melmetal becomes too vulnerable otherwise. Facade can be used as a means to work around status moves that are commonly inflicted onto Melmetal, especially when facing common users such as Mew, Starmie, and Eevee-S. An Adamant nature enables Melmetal to dish out as much damage as possible, most notably having a better chance to 2HKO Poliwrath and Mega Gyarados with Thunder Punch. Impish can be used as an alternative to better take on threats such as Mega Beedrill and Mega Aerodactyl. Careful is another option as a nature to help improve Melmetal's poor special bulk; however, Melmetal still struggles to take on threats such as Mega Gengar and Mew.

Usage Tips
========
Thanks to Melmetal's phenomenal physical bulk, it can often be brought in against the majority of physical attackers in the tier, with the best examples being Mega Beedrill, Mega Gyarados, and Snorlax. However, Melmetal must always be wary of coverage options such as Earthquake, Drill Run, and Fire Blast, which can always threaten to wear it down significantly. Melmetal tends to spam Double Iron Bash the majority of the time due to its significant damage output against any foe that does not resist it; however, coverage moves such as Thunder Punch and Ice Punch should be used to dent common Steel-resistant Pokemon like Poliwrath and Zapdos,(RC) respectively (this isn't really needed). Rest should be reserved when Melmetal gets low on health or inflicted by status, as otherwise the burden of bringing in Eevee-S in order to remove the sleep ailment becomes too much of a burden otherwise.

Team Options
========
Melmetal pairs well with offensive threats that appreciate its ability to take on physical hits in a pinch. Notable examples include Mega Gengar, Mega Beedrill, and Dragonite, as they can help take on threats to Melmetal such as Starmie, Mew, and Alolan Dugtrio. Mew also is also a solid partner for Melmetal, as it can take on physical hits to for Melmetal that may threaten to wear it down overtime if it is forced to come in too frequently. Mew can also provide support via slow U-turn pivoting, enabling Melmetal to come in without risking taking a hit. Defensive Water-types such as Mega Gyarados, Poliwrath, and Starmie can form a solid defensive core with Melmetal, as they can help check Fire- and Ground-types. Flying-types such as Mega Aerodactyl and Zapdos are also appreciated, as they can come in on Earthquake, a common coverage move carried by the majority of physical attackers in the tier, while Melmetal can switch in on Rock-type moves. Eevee-S is a mandatory partner if Melmetal is using Rest, as it becomes too passive otherwise.


[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave is an option with Double Iron Bash's flinch chance, as it can help paraflinch through Melmetal's checks; however, Melmetal's low Speed prevents it from outspeeding the majority of offensive threats even after the Speed reduction from paralysis. Toxic is another utility option that can catch switch-ins such as Zapdos and Mew off guard, wearing them down periodically throughout the match. Self-Destruct can be utilized as a powerful last ditch option when Melmetal is weakened; however, coverage moves are generally preferred.


Checks and Counters
===================

**Water-types**: Pokemon such as Mega Gyarados, Poliwrath, and Starmie can switch in on Double Iron Bash and threaten Melmetal out with their own STAB moves or other coverage options. However, they all fear coming in against Thunder Punch, which can threaten a 2HKO after Stealth Rock (2HKO who? if all say that, but if only certain ones say those ones) (delete the comment).

**Zapdos**: Zapdos is a great check to Melmetal, (AC) (keep comma remove comment) as not only does it resists Double Iron Bash,(RC) but it and Superpower and is also immune to like Earthquake and resists Superpower. Zapdos's great Special Attack can exploit Melmetal's poor special bulk in return. However, Ice Punch can be used to 2HKO Zapdos after Stealth Rock.

**Mew**: Defensive Mew carrying Will-O-Wisp can come in against any of Melmetal's coverage options and threaten to significantly cripple it with a burn while also wearing Melemtal down with a super-(RH)effective Flamethrower. However, it must watch out for a boosted Facade. (Facade wasn't even mentioned in the analysis until just now. Either add Facade to Moves/Other Options or delete this mention entirely)

**Special Attackers**: Strong special attackers such as Mega Gengar, Mega Alakazam, and Clefable can take advantage of Melmetal's low special bulk and severely dent it. However, none of them can come in against Melmetal safely.

**Fire-types**: Fire-types specifically immune to Earthquake such as Mega Charizard X before Mega Evolving and Moltres can take on Melmetal and threaten to OHKO it with their STAB moves.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[aim, 53807], [Yoshi, 322194], [Hayburner, 291554]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
hey sis

add remove (comments)
[OVERVIEW]
Melmetal is a centralizing force in the LGOU metagame thanks to many unique attributes that let it fulfill an invaluable role on every team. As one of the only viable Steel-types in the tier, Melmetal can take on menacing threats such as Mega Aerodactyl, Mega Beedrill, Mega Alakazam, and Dragonite. This, coupled with its incredible HP, Attack, and Defense, enables it to perform as one of the best tanks in the tier. Melmetal's coverage options also let it hit the majority of the metagame for super effective damage, as BoltBeam and Earthquake coverage in tandem with Double Iron Bash threatens any potential switch-in. However, a lack of reliable recovery can significantly wear down Melemetal (don't miss this!) over the course of the match, especially when it repeatedly comes in against strong physical wallbreakers and entry hazards. Melmetal's low Speed also usually forces it to take a hit before doing any damage itself, meaning that it needs to be kept at a significant amount of health if it wants to counteract the opposing Pokemon it's facing. This, coupled with a subpar Special Defense stat, also makes specially offensive threats such as Mew, Mega Gengar, and Mega Charizard X ever more dangerous. Even though its typing is amazing defensively, it still leaves Melmetal weak to common offensive coverage moves like Earthquake and Flamethrower, which can be seen on common threats like Dragonite and Mew, respectively,(add space) used specifically to take it on Melmetal specifically.

[SET]
name: Offensive Tank
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch / Superpower
move 4: Ice Punch
nature: Adamant / Impish

[SET COMMENTS]
Set Information
========
Double Iron Bash is a powerful, spammable STAB move that has the added chance of causing flinch to Melmetal's foes, which may come in handy when combined with Thunder Wave support. Earthquake covers Fire- and Steel-type Pokemon that would likely want to switch into Melmetal's STAB attack. Thunder Punch lets Melmetal cover Water-type switch-ins such as Gyarados, Starmie, and Poliwrath. Superpower may be used instead as a more powerful option against Mega Gyarados and opposing Melmetal specifically, although the reduced stats after every use tend to force Melmetal out. Ice Punch works great in conjunction with Thunder Punch, forming solid BoltBeam coverage that may leverage defeat common switch-ins such as Zapdos. Rest is a form of semi-reliable recovery, although it requires mandatory support via Eevee-S thanks to Sparkling Swirl, as Melmetal becomes too vulnerable otherwise. Facade can be used as a means to work around status moves that are commonly inflicted onto Melmetal, especially when facing common users such as Mew, Starmie, and Eevee-S. An Adamant nature enables Melmetal to dish out as much damage as possible, most notably having a better chance to 2HKO Poliwrath and Mega Gyarados with Thunder Punch. Impish can be used as an alternative to better take on threats such as Mega Beedrill and Mega Aerodactyl. Careful is another option as a nature to help improve Melmetal's poor special bulk; however, Melmetal still struggles to take on threats such as Mega Gengar and Mew.

Usage Tips
========
Thanks to Melmetal's phenomenal physical bulk, it can often be brought in against the majority of physical attackers in the tier, with the best examples being Mega Beedrill, Mega Gyarados, and Snorlax. However, Melmetal must always be wary of coverage options such as Earthquake, Drill Run, and Fire Blast, which can threaten to wear it down significantly. Melmetal tends to spam Double Iron Bash the majority of the time due to its significant damage output against any foe that does not resist it; however, coverage moves such as Thunder Punch and Ice Punch should be used to dent common Steel-resistant Pokemon that resist Steel, like Poliwrath and Zapdos. Rest should be reserved for when Melmetal gets low on health or inflicted by status, as otherwise the burden of bringing in Eevee-S in order to remove the sleep ailment becomes too much of a burden.

Team Options
========
Melmetal pairs well with offensive threats that appreciate its ability to take on physical hits in a pinch. Notable examples include Mega Gengar, Mega Beedrill, and Dragonite, as they can help take on threats to Melmetal such as Starmie, Mew, and Alolan Dugtrio. Mew is also a solid partner for Melmetal, as it can take physical hits for Melmetal that may wear it down overtime if it is forced to come in too frequently. Mew can also provide support via slow U-turn pivoting, enabling Melmetal to come in without risking taking a hit. Defensive Water-types such as Mega Gyarados, Poliwrath, and Starmie can form a solid defensive core with Melmetal, as they can help check Fire- and Ground-types. Flying-types such as Mega Aerodactyl and Zapdos are also appreciated, as they can come in on Earthquake, a common coverage move carried by the majority of physical attackers in the tier, while Melmetal can switch in on Rock-type moves. Eevee-S is a mandatory partner if Melmetal is using Rest, as it becomes too passive otherwise.


[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave is an option with Double Iron Bash's flinch chance, as it can help paraflinch through Melmetal's checks; however, Melmetal's low Speed prevents it from outspeeding the majority of offensive threats even after the Speed reduction from paralysis. Toxic is another utility option that can catch switch-ins such as Zapdos and Mew off guard, wearing them down periodically throughout the match. Self-Destruct can be utilized as a powerful last-(add hyphen)ditch option when Melmetal is weakened; however, coverage moves are generally preferred.


Checks and Counters
===================

**Water-types**: Pokemon such as Mega Gyarados, Poliwrath, and Starmie can switch in on Double Iron Bash and threaten Melmetal out with their own STAB moves or other coverage options. However, they all fear coming in against Thunder Punch, which can threaten a 2HKO after Stealth Rock.(AC)

**Zapdos**: Zapdos is a great check to Melmetal, as it resists Double Iron Bash and Superpower and is immune to Earthquake. Zapdos's great Special Attack can exploit Melmetal's poor special bulk in return. However, Ice Punch can 2HKO Zapdos after Stealth Rock.

**Mew**: Defensive Mew carrying Will-O-Wisp can come in against any of Melmetal's coverage options and threaten to significantly cripple it with a burn while also wearing Melemetal down with a super effective Flamethrower. However, it must watch out for a boosted Facade.

**Special Attackers**: Strong special attackers such as Mega Gengar, Mega Alakazam, and Clefable can take advantage of Melmetal's low special bulk and severely dent it. However, none of them can come in against Melmetal safely.

**Fire-types**: Fire-types specifically immune to Earthquake such as Mega Charizard X before Mega Evolving and Moltres can take on Melmetal and threaten to OHKO it with their STAB moves.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[aim, 53807], [Yoshi, 322194], [Hayburner, 291554]]
- Grammar checked by: [[Fireflame479, 231476 ], [Electrolyte, Check purple in sig]]
GP 2/2


EDIT:
sorry, the first sentence under "Set Information" should be "... of causing flinch...", not "... flinching...".
 
Last edited:
Melmetal's coverage options also let it hit the majority of the metagame for super effective damage, as BoltBeam and Earthquake coverage in tandem with Double Iron Bash threatens (either it shod be "while DIB threatens", or "with DIB threatening") any potential switch-in. However, a lack of reliable recovery can significantly wear down Melmetal over the course of the match, especially when it repeatedly comes in against strong physical wallbreakers and entry hazards. Melmetal's low Speed also usually forces it to take a hit before doing any damage itself, meaning that it needs to be kept at a significant amount of health if it wants to counteract the opposing Pokemon it's facing. This, coupled with a subpar Special Defense stat, also makes specially offensive threats such as Mew, Mega Gengar, and Mega Charizard X ever more dangerous. Even though its typing is amazing defensively, it still leaves Melmetal weak to common offensive coverage moves like Earthquake and Flamethrower, which can be seen on common threats like Dragonite and Mew, respectively, used specifically to take it on.

[SET]
name: Offensive Tank
move 1: Double Iron Bash
move 2: Earthquake
move 3: Thunder Punch / Superpower
move 4: Ice Punch
nature: Adamant / Impish

[SET COMMENTS]
Set Information
========
Double Iron Bash is a powerful, spammable STAB move that has the added chance of causing flinch to Melmetal's foes, which may come in handy when combined with Thunder Wave support. Earthquake covers Fire- and Steel-type Pokemon that would likely want to switch into Melmetal's STAB attack. Thunder Punch lets Melmetal cover Water-type switch-ins such as Gyarados, Starmie, and Poliwrath. Superpower may be used instead as a more powerful option against Mega Gyarados and opposing Melmetal specifically, although the reduced stats after every use tend to force Melmetal out. Ice Punch works great in conjunction with Thunder Punch, forming solid BoltBeam coverage that may defeat common switch-ins such as Zapdos. Rest is a form of semi-reliable recovery, although it requires mandatory support via Eevee-S thanks to Sparkling Swirl, as Melmetal becomes too vulnerable otherwise. Facade can be used as a means to work around status moves that are commonly inflicted onto Melmetal, especially when facing common users such as Mew, Starmie, and Eevee-S. An Adamant nature enables Melmetal to dish out as much damage as possible, most notably having a better chance to 2HKO Poliwrath and Mega Gyarados with Thunder Punch. Impish can be used as an alternative to better take on threats such as Mega Beedrill and Mega Aerodactyl. Careful is another option as a nature to help improve Melmetal's poor special bulk; however, Melmetal still struggles to take on threats such as Mega Gengar and Mew.

Usage Tips
========
Thanks to Melmetal's phenomenal physical bulk, it can often be brought in against the majority of physical attackers in the tier, with the best examples being Mega Beedrill, Mega Gyarados, and Snorlax. However, Melmetal must always be wary of coverage options such as Earthquake, Drill Run, and Fire Blast, which can threaten to wear it down significantly. Melmetal tends to spam Double Iron Bash the majority of the time due to its significant damage output against any foe that does not resist it; however, coverage moves such as Thunder Punch and Ice Punch should be used to dent common Pokemon that resist Steel, like Poliwrath and Zapdos. Rest should be reserved for when Melmetal gets low on health or inflicted by status, as otherwise the burden of bringing in Eevee-S in order to remove the sleep ailment becomes too much of a burden. (This one is worded a bit awkwardly IMO)

Team Options
========
Melmetal pairs well with offensive threats that appreciate its ability to take on physical hits in a pinch. Notable examples include Mega Gengar, Mega Beedrill, and Dragonite, as they can help take on threats to Melmetal such as Starmie, Mew, and Alolan Dugtrio. Mew is also a solid partner for Melmetal, as it can take physical hits for Melmetal that may wear it down overtime if it is forced to come in too frequently. Mew can also provide support via slow U-turn pivoting, enabling Melmetal to come in without risking taking a hit. Defensive Water-types such as Mega Gyarados, Poliwrath, and Starmie can form a solid defensive core with Melmetal, as they can help check Fire- and Ground-types. Flying-types such as Mega Aerodactyl and Zapdos are also appreciated, as they can come in on Earthquake, a common coverage move carried by the majority of physical attackers in the tier, while Melmetal can switch in on Rock-type moves. Eevee-S is a mandatory partner if Melmetal is using Rest, as it becomes too passive otherwise.


[STRATEGY COMMENTS]
Other Options
=============
Thunder Wave is an option with Double Iron Bash's flinch chance, as it can help paraflinch through Melmetal's checks; however, Melmetal's low Speed prevents it from outspeeding the majority of offensive threats even after the Speed reduction from paralysis. Toxic is another utility option that can catch switch-ins such as Zapdos and Mew off guard, wearing them down periodically throughout the match. Self-Destruct can be utilized as a powerful last-ditch option when Melmetal is weakened; however, coverage moves are generally preferred.


Checks and Counters
===================

**Water-types**: Pokemon such as Mega Gyarados, Poliwrath, and Starmie can switch in on Double Iron Bash and threaten Melmetal out with their own STAB moves or other coverage options. However, they all fear coming in against Thunder Punch, which can threaten a 2HKO after Stealth Rock.

**Zapdos**: Zapdos is a great check to Melmetal, as it resists Double Iron Bash and Superpower and is immune to Earthquake. Zapdos's great Special Attack can exploit Melmetal's poor special bulk in return. However, Ice Punch can 2HKO Zapdos after Stealth Rock.

**Mew**: Defensive Mew carrying Will-O-Wisp can come in against any of Melmetal's coverage options and threaten to significantly cripple it with a burn while also wearing Melmetal down with a super effective Flamethrower. However, it must watch out for a boosted Facade.

**Special Attackers**: Strong special attackers such as Mega Gengar, Mega Alakazam, and Clefable can take advantage of Melmetal's low special bulk and severely dent it. However, none of them can come in against Melmetal safely.

**Fire-types**: Fire-types specifically immune to Earthquake such as Mega Charizard X before Mega Evolving and Moltres can take on Melmetal and threaten to OHKO it with their STAB moves.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[aim, 53807], [Yoshi, 322194], [Hayburner, 291554]]
- Grammar checked by: [[Fireflame479, 231476 ], [Electrolyte, 148071]
Feel free to ignore, just a couple of changes I noticed n_n
 
Feel free to ignore, just a couple of changes I noticed n_n
Sorry just randomly stumbled upon this but I'm pretty sure that first change isn't necessary. The first sentence is basically saying "Melmetal's coverage options also let it hit the majority of the metagame for super effective damage, as [its coverage] threatens any potential switch-in." That whole thing, including the Double Iron Bash part, is the subject of the clause and there's no reason why the verb would need to be a different tense there imo.

But yeah, repeating burden in that later sentence twice sounds kind of weird.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top