Hi there Smogoneers, hope y'all having a nice day. I'm Erre (Since you probably can't read my username lol), and even though I usually lurk around the forums without posting, I do love to share my teams and getting rates so here I present to you second RMT here at Smogon and well, gotta admit I didn't even know Sand + Loppu was a thing so now I realize my team isn't all that unique but well, lets get down to business '-'.
Before I start, I would like to apology for any grammar mistake since english is not my main language.
This fantastic song is the origin of the name of the team, I hope you enjoy it guys since it's one of my favourites.
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This core right here was the origin of it all. I was reading the ''Good Cores'' thread (It's awesome, by the way) and I've got to admit I didn't expect these guys to work so awesomely together. Mega Lopu and LO SD Excadrill share some common checks that one can take down for the other. After one SD and in sand, Excadrill is quite the unstoppeable mon, having just a few true checks/counters (namely, Landorus-T, which can be lured and killed by Lopu's Ice Punch), cause even Slowbro dies if not at full health after one SD. With that awesome offensive synergy, I then decided who was gonna be my sand setter, who happened to be Smooth Rock Ttar, since he was less of a momentum killer than Hippo and happened to bring more utility.
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At this point, I needed some kind of check to those pesky water types that could stop me from sweeping with their damned scald and other SE moves, and, specially Keldeo, who can pretty much rip my core apart if he's the scarfed variant. I also don't like focusing too much on one side of the spectrum, so I decided to bring two things: some special attacking presence and some way to stop physical moves. That's how Manaphy and Tornadus found their ways into my team, giving me pretty good answers to Water Spam and to Fighting Moves.
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And being honest, I didn't know what else the team was missing...I thought about another staple that worked awesomely with Loppu, that helped me breaking more passive teams and stuff, but just as in the line up up there, I feel as if he didn't quite fit the team...
Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
My mega, my princess, my hell of a sweeper. Standard Mega Lopu made to destroy Offense. This set does not require too much explanation. Fake Out to safely Mega Evolve and to get some priority damage. Return and High Jump Kick as Stabs. Ice Punch to get kills on the likes of Landorus T and Gliscor, which are sometimes switch ins to my princess and to my Excadrill. The EVs are quite standard too, made to get a fast but strong sweeper.
Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
My beautiful rock and sand setter which also happen to work as a special think in some matches and like a quite good bird spam check and pursuit trapper. Stone Edge is there for STAB and Bird spam kill. Ice Beam is there to get some good damage against the likes of Landorus T, Gliscor and Hippodown. Fire Blast is not chosen to do this since Manaphy already lures and kill the threats it could kill or heavily damage. His EVs make him quite the bulky mon, specially in sand, where he gets something like 400ish sp def if I'm not crazy.
Two Ways To Bleed (Excadrill) (F) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
TWO WAYS TO BLEED. A hell of a sweeper, specially in sand. Sword Dance is there cause of bulky stuff that it wouldn't normally kill. Everything else is quite the standard. Adamant over Jolly cause of the better damage, in Sand, there's not a lot of stuff that could outspeed you anyways. I guess I could run Rapid Spin somewhere but...I don't see it too necessary and I would lose some firepower so...meh
So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs:252 SpA / 4 SpD / 252 Spe 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot
Here, at this point I would appreciate a lot some comments on this guy...I don't exactly like the lose of power when you don't have a nice SpA investment and I also needed another way to tank certain special hits so...yolo, lol, I threw an Assault Vest into this guy but I know I'm gonna get bullied so hard cause of it lol so if someone would point me into the kills I lose without LO and the things I don't resist without proper investment, I would love them. With the chosen EV's, he can still get to OHKO Keldeo while being bulkier to stand better special hits. Standard Torny anyways, everything is normal but the Grass Knot, to get some real damage into stuff like Mega Swampert on the switch and manage the 2HKO on Hippo.
Fever (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Tail Glow
- Hidden Power [Fire]
- Energy Ball
This is quite the standard Tail Glow Manaphy...Only thing different is the Energy Ball over Ice Beam to nail oposing water types. Hidden Power Fire is quite appreciated to take down the likes of Mega Scizor and Ferro.
Beating Myself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog
Good Ol' Amoonguss. His main function is being the green fighting mushroom's counter, since it can beat ALL of my team mons under the right circumstances. He is also a nice way to beat oposing set up mons while bringing an awesome utility in the form of Spore, to shut down it's switch ins. He works nicely as another Keldeo check he also gives my team a great relief since thanks to regenerator he can come in and out a lot, making him really dependable.
Those Famous Lips Of Yours (Gengar) (F) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Focus Blast
- Shadow Ball
- Sludge Wave
- Taunt
Maybe I'm unfair when I say this guy doesn't fit the team...Maybe it's someone else haha, cause this guy is just plain awesomeness. It's the standard Gengar but in him I have inmunity to fighting moves and some wallbreaking abilities. Taunt is there to break stall and to handle some rock setters. Everything else is quite standard. The IVs are a LO number IIRC...
And well, this was the team, I hope you like it as much as I love it since it's one of my favorite teams right now and I also hope you point me into the best direction to use it. Nice day everyone!
Before I start, I would like to apology for any grammar mistake since english is not my main language.


This core right here was the origin of it all. I was reading the ''Good Cores'' thread (It's awesome, by the way) and I've got to admit I didn't expect these guys to work so awesomely together. Mega Lopu and LO SD Excadrill share some common checks that one can take down for the other. After one SD and in sand, Excadrill is quite the unstoppeable mon, having just a few true checks/counters (namely, Landorus-T, which can be lured and killed by Lopu's Ice Punch), cause even Slowbro dies if not at full health after one SD. With that awesome offensive synergy, I then decided who was gonna be my sand setter, who happened to be Smooth Rock Ttar, since he was less of a momentum killer than Hippo and happened to bring more utility.





At this point, I needed some kind of check to those pesky water types that could stop me from sweeping with their damned scald and other SE moves, and, specially Keldeo, who can pretty much rip my core apart if he's the scarfed variant. I also don't like focusing too much on one side of the spectrum, so I decided to bring two things: some special attacking presence and some way to stop physical moves. That's how Manaphy and Tornadus found their ways into my team, giving me pretty good answers to Water Spam and to Fighting Moves.






And being honest, I didn't know what else the team was missing...I thought about another staple that worked awesomely with Loppu, that helped me breaking more passive teams and stuff, but just as in the line up up there, I feel as if he didn't quite fit the team...

Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
My mega, my princess, my hell of a sweeper. Standard Mega Lopu made to destroy Offense. This set does not require too much explanation. Fake Out to safely Mega Evolve and to get some priority damage. Return and High Jump Kick as Stabs. Ice Punch to get kills on the likes of Landorus T and Gliscor, which are sometimes switch ins to my princess and to my Excadrill. The EVs are quite standard too, made to get a fast but strong sweeper.

Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
My beautiful rock and sand setter which also happen to work as a special think in some matches and like a quite good bird spam check and pursuit trapper. Stone Edge is there for STAB and Bird spam kill. Ice Beam is there to get some good damage against the likes of Landorus T, Gliscor and Hippodown. Fire Blast is not chosen to do this since Manaphy already lures and kill the threats it could kill or heavily damage. His EVs make him quite the bulky mon, specially in sand, where he gets something like 400ish sp def if I'm not crazy.

Two Ways To Bleed (Excadrill) (F) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
TWO WAYS TO BLEED. A hell of a sweeper, specially in sand. Sword Dance is there cause of bulky stuff that it wouldn't normally kill. Everything else is quite the standard. Adamant over Jolly cause of the better damage, in Sand, there's not a lot of stuff that could outspeed you anyways. I guess I could run Rapid Spin somewhere but...I don't see it too necessary and I would lose some firepower so...meh

So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs:
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot
Here, at this point I would appreciate a lot some comments on this guy...

Fever (Manaphy) @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
- Scald
- Tail Glow
- Hidden Power [Fire]
- Energy Ball
This is quite the standard Tail Glow Manaphy...Only thing different is the Energy Ball over Ice Beam to nail oposing water types. Hidden Power Fire is quite appreciated to take down the likes of Mega Scizor and Ferro.

Beating Myself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog
Good Ol' Amoonguss. His main function is being the green fighting mushroom's counter, since it can beat ALL of my team mons under the right circumstances. He is also a nice way to beat oposing set up mons while bringing an awesome utility in the form of Spore, to shut down it's switch ins. He works nicely as another Keldeo check he also gives my team a great relief since thanks to regenerator he can come in and out a lot, making him really dependable.

Those Famous Lips Of Yours (Gengar) (F) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Focus Blast
- Shadow Ball
- Sludge Wave
- Taunt
Maybe I'm unfair when I say this guy doesn't fit the team...Maybe it's someone else haha, cause this guy is just plain awesomeness. It's the standard Gengar but in him I have inmunity to fighting moves and some wallbreaking abilities. Taunt is there to break stall and to handle some rock setters. Everything else is quite standard. The IVs are a LO number IIRC...
And well, this was the team, I hope you like it as much as I love it since it's one of my favorite teams right now and I also hope you point me into the best direction to use it. Nice day everyone!
Teeth (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Two Ways To Bleed (Excadrill) (F) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot
Fever (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Hidden Power [Fire]
- Energy Ball
Beating Myself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog
Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
Two Ways To Bleed (Excadrill) (F) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
So Obvious (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 168 HP / 88 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Heat Wave
- Grass Knot
Fever (Manaphy) @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Hidden Power [Fire]
- Energy Ball
Beating Myself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Calm Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog
Dance Your Way (Lopunny) (F) @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
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