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Mentali vs. munchyoshi (3v3 Singles)

cbrevan the damage rounds, not the HP (10 HP left, 5.5 Damage is dealt does not leave them at 4.5 -> 5 health, it leaves them at 5.5 damage -> 6 damage = 4 health) Anyways, my HP is 87 not 67 (you have it in the calcs just not the post round)
 
riolu.gif
"Defensive is just way too slow. STAB is the way to go."
High Jump Kick -> Force Palm -> High Jump Kick
IF P/E, Chill and push back
 
Last edited:
The Round 4
Pre-Round
Team munchyoshi
167.png

Spinaral [Varys] (M) @ Persim Berry (1/2 Uses Left)
Type: Bug/Poison
Abilities: Swarm/Insomnia
HP:87
EN:82

90/2/2/1/2/35/S1W1
Status: +5% Accuracy

653.png

Fennekin [Melisandre] (F) @ Sitrus Berry
Type: Fire
Ability: Blaze
HP:62
EN:61

90/1/2/4/2/60/S1W1
Status: -2 SpA



Team Mentali
280.png
Ralts [Alara] (F) @ Oran Berry (0 Uses Left)
Types: Psychic/Fairy
Abilities:Synchronize/Trace
HP:-9
EN:27
90/0/1/3/2/40/S1W1
Status: Fainted



585-spring.png

Deerling [Mai] (F)
Types: Normal/Grass
Abilities: Chlorophyll/Sap Sipper
HP:90
EN:100

90/3/2/1/2/75/S1W2
Status: Fine


Team munchyoshi
447.png

Riolu [Brienne] (F)
Type: Fighting
Abilities: Steadfast/Inner Focus
HP:90
EN:100

90/3/1/2/2/69/S1W2
Status: +11 Accuracy

Team Mentali
133.png

Eevee [Neko] (F)
Types: Normal
Abilities: Run Away/Adaptability
HP:90
EN:100

90/1/2/2/3/64/S1W1
Status: +9% Accuracy
Field Effects: None

munchyoshi has decided to capitalize from his gain in momentum by switching out Varys for Brienne. This is a smart decision, as Brienne can pummel Mentali's last two pokemon, and the healthy Varys has the type advantage on Mai. munchyoshi decides to eschew defense for a powerful offense, as Brienne leaps into the air to deliver a shattering High Jump Kick to Neko. Neko takes advantage of the one sub limit to Dig underground, Suspending herself in the earth. This allows Neko to avoid Brienne's Force Palm before she Digs up to strike her. Brienne then finishes the round with another devastating High Jump Kick, but Neko gets in an Adaptiblity boosted Swift. munchyoshi has not only utilized the momentum he built last round, but he's also built upon it. Mentali will be hard pressed to bring this hard hitting Riolu down, but will they be able to make a comeback?

Action 1
Move Order: Riolu, Eevee
Riolu used High Jump Kick (Eevee)
Damage: (13 + 3 + (3*1.5) - (2*1.5))*1.5=26.25
Crit: <625: 6573 (No Crit)
Energy: 8-1=7

Eevee used Dig [Suspend] (Riolu)
Eevee burrowed underground!
Energy: 6

Riolu
HP: 90
EN: 100-7=93

Eevee
HP: 90-26.25=63.75
EN: 100-6=94

Action 2
Move Order: Riolu, Eevee
Riolu used Force Palm (Eevee)
Eevee avoided the attack!
Energy: 5-1=4

Eevee used Dig [Attack] (Riolu)
Damage: (8 + (1*1.5) - (1*1.5))*1=8
Crit: <625: 7269 (No Crit)
Energy: 10

Riolu
HP: 90-8=82
EN: 93-4=89

Eevee
HP: 63.75
EN: 94-10=84

Action 3
Move Order: Riolu, Eevee
Riolu used High Jump Kick (Eevee)
Damage: (13 + 3 + (3*1.5) - (2*1.5))*1.5=26.25
Crit: <625: 1858 (No Crit)
Energy: 8-1=7

Eevee used Swift (Riolu)
Damage: (6 + 5 + (2*1.5) - (2*1.5))*1=11
Crit: <625: 4021 (No Crit)
Energy: 4-1=3

Riolu
HP: 82-11=71
EN: 89-7=82

Eevee
HP: 63.75-26.25=37.5
EN: 84-3=81

Post-Round


Team munchyoshi
447.png

Riolu [Brienne] (F)
Type: Fighting
Abilities: Steadfast/Inner Focus
HP:71
EN:82

90/3/1/2/2/69/S1W2
Status: +11 Accuracy

Team Mentali
133.png

Eevee [Neko] (F)
Types: Normal
Abilities: Run Away/Adaptability
HP:37
EN:81

90/1/2/2/3/64/S1W1
Status: +9% Accuracy
Field Effects: None
Team munchyoshi
167.png

Spinaral [Varys] (M) @ Persim Berry (1/2 Uses Left)
Type: Bug/Poison
Abilities: Swarm/Insomnia
HP:87
EN:82

90/2/2/1/2/35/S1W1
Status: +5% Accuracy

653.png

Fennekin [Melisandre] (F) @ Sitrus Berry
Type: Fire
Ability: Blaze
HP:62
EN:61

90/1/2/4/2/60/S1W1
Status: -2 SpA



Team Mentali
280.png

Ralts [Alara] (F) @ Oran Berry (0 Uses Left)
Types: Psychic/Fairy
Abilities:Synchronize/Trace
HP:-9
EN:27
90/0/1/3/2/40/S1W1
Status: Fainted



585-spring.png

Deerling [Mai] (F)
Types: Normal/Grass
Abilities: Chlorophyll/Sap Sipper
HP:90
EN:100

90/3/2/1/2/75/S1W2
Status: Fine
Mentali orders
munchyoshi orders
I Ref​
 
Sorry, for some reason I thought I had ordered all ready.

Quick Attack -> Quick Attack -> Quick Attack

If counter, then Swift
 
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