LC Meowth

[OVERVIEW]

Meowth is a niche revenge killer with the combination of Technician-boosted Fake Out + Feint to handle Choice Scarf users like Vulpix, Porygon, and Mienfoo offensively. It can also check frail fast threats like Abra and Grookey. It also has a great matchup against hyper offense teams like sun, Spikes-stack, and dual screens due to its ability to waste turns and cripple frail sweepers. Meowth can threaten bulkier Pokemon such as Koffing and Staryu with Fake Out into Double-Edge, if these have been chipped or hit with Knock Off beforehand, allowing it to threaten bulky offense teams. However, Meowth is extremely frail and vulnerable to fainting if it cannot KO the foe, and priority users like Grookey can easily revenge kill it if they survive Feint. Pokemon with Regenerator such as Mareanie and Foongus, as well as Steel-types like Pawniard and Ferroseed, can play around Meowth to negate progress. Most importantly, however, Meowth is almost entirely outclassed as a revenge killer by Grookey, which has much stronger priority in Grassy Glide and can opt to run Fake Out if necessary.

[SET]
name: All-out Attacker
move 1: Fake Out
move 2: Feint
move 3: Double-Edge
move 4: Water Pulse / U-turn
item: Life Orb
ability: Technician
nature: Naughty / Adamant
evs: 236 Atk / 36 SpA / 36 SpD / 196 Spe
ivs: 19 HP

[SET COMMENTS]
Moves
========

Fake Out helps to soften up Pokemon and revenge kill most weakened foes without Protect. If it is not enough to KO these, Feint can finish the job. Fake Out also breaks Sturdy and Focus Sash reliably, as well as helping against opposing priority users, such as weakened Timburr. Double-Edge is Meowth's strongest move; combined with Fake Out, it turns Meowth into a powerful wallbreaker, but it should be used sparingly due to the large amounts of recoil it can rack up. Water Pulse hits Onix, Dwebble, and Archen. With Fake Out, Meowth can beat SturdyJuice Onix and Dwebble as well. U-turn can be run over Water Pulse to escape bad matchups against Pokemon like Pawniard and Ferroseed. Additionally, not many Pokemon can tank Fake Out into Double-Edge, so Meowth can force many switches. It can take advantage of this to maintain momentum with U-turn. Knock Off can be run to weaken its checks, as Meowth can lure in Fighting- and Steel-types like Timburr and Ferroseed, which don't appreciate losing their Eviolite. Knock Off also prevents Regenerator cores from blocking Meowth.

Set Details
========

Technician increases the power of Meowth's low BP moves, and Life Orb is used to boost its otherwise lacking power. 36 SpA EVs allow Meowth to KO Archen after Fake Out chip damage, and 19 HP IVs are used to limit Life Orb recoil. A Naughty nature strengthens Meowth's STAB moves and doesn't weaken Water Pulse, but U-turn variants should run an Adamant nature and an EV spread of 236 Atk / 76 Def / 196 Spe.

Usage Tips
========

Meowth is extremely frail, so it shouldn't switch into attacks. Instead, aim to get it into the field through slow U-turns, double switches, or revenge killing opportunities. Faster Pokemon like Abra can run Protect—try to scout their sets to use Meowth's priority effectively. Feint can break through Protect, leaving them vulnerable to another Feint. Meowth can take the most advantage of its toolkit mid- or late-game when the opposing team is sufficiently weakened, so take care to preserve it until then. Always try to scout Onix and Dwebble to ensure you don't hit Weak Armor sets with Fake Out or Sturdy sets with Water Pulse. Making the right choice can potentially mean eliminating an entry hazard lead. U-turn variants should try to predict when Steel- and Fighting-types that wall Meowth, such as Pawniard and Timburr, might come in to maintain momentum.

Team Options
========

Entry hazard setters like Dwebble, Ferroseed, and Onix synergize well with Meowth chipping the opponent's team, especially if it carries U-turn. Knock Off users like Pawniard and Mienfoo allow Meowth to threaten even bulky teams, as few itemless Pokemon can take Fake Out into Double-Edge after entry hazards. Meowth appreciates having pivots such as Mienfoo and Grookey to guarantee a safe switch-in, chip foes, and maintain offensive momentum. If running Water Pulse, try pairing it with Pokemon that appreciate the removal of Rock-types like Ponyta to form wallbreaking cores. Meowth is entirely walled by Steel-types such as Pawniard, Ferroseed, and Magnemite, so partners like Mienfoo, Timburr, and Trapinch can take care of these.

[STRATEGY COMMENTS]
Other Options
=============

Aerial Ace gives Meowth a better matchup against Fighting-types like Mienfoo and Timburr. A Naive or Jolly nature can be run to hit 19 Speed. However, Meowth already has a good matchup against 19 and 18 Speed Pokemon with Fake Out and Feint, and it misses out on the power of an Attack-boosting nature.

Checks and Counters
===================

**Steel-types**: Since Pawniard, Ferroseed, and Magnemite resist Meowth's STAB moves and aren't weak to Water Pulse, they use it as a free turn for entry hazards, setup, or Volt Switch.

**Bulky Priority Users**: Pokemon like Pawniard and Trapinch can tank Fake Out + Feint and retaliate with their own priority, so Meowth cannot use Double-Edge. Because Meowth often gets worn down quickly, even weak priority like Mienfoo's Fake Out can threaten it late-game.

**Fighting-types**: Timburr and Mienfoo can survive or prevent Fake Out + Double-Edge and OHKO or hit it with Mach Punch. Less common Fighting-types such as Croagunk can also force it out. Fighting-types must be wary of Aerial Ace, however.

**Choice Scarf Users**: Choice Scarf users like Mienfoo, Porygon, and Vulpix can threaten Meowth out after it has used Fake Out.

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[DC, 449990], [Nineage, 195129], [KSG, 32350]]
- Grammar checked by: [[Finland, 517429], [DC, 449990]]
 
Last edited:

DC

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[OVERVIEW]

  • Meowth is a notable revenge killer for hyper offensive teams due to its combination of Technician boosted Fake Out + Feint allowing it to offensively handle threats like Abra, boosted Vullaby, and Grookey. (It doesn't only fit on HO teams)
  • Similarly, Meowth can threaten bulkier Pokemon such as Koffing and Porygon with Fake Out into Double-Edge, especially if these have been knocked beforehand. This allows it to threaten bulky offense as well. (I don't really like this point. I believe both fall to FO + DE after rocks dmg, even without Knock; if you can somehow incorporate this into the previous point that would be better)
  • Meowth's speed tier allows it to outpace and KO Pokemon such as Grookey, Mienfoo, and Archen.
  • It can invalidate common leads like Onix, Dewpider, and Dwebble, crippling archetypes like Sticky Web and spikestack offense, however, it must be wary of lead Mienfoos. (Pretty much lead Mienfoo and Vull are most common and you don't do well against either)
  • However, Meowth is extremely frail and prone to dying if it cannot KO the opponent. This also means it is vulnerable to common priority from the likes of Grookey Timburr and Trapinch as well as faster Pokemon like Ponyta and Staryu once it has used Fake Out. (You mentioned how meowth is super good against Grookey in the past points, so mentioning it here sounds contradictory)
  • Meowth is unable to fit all the moves it wants on a single set, which means it will have to pick what it loses to in the teambuilder. (I think every mon has this tbf)
  • Finally, it is worn down very easily due to Life Orb and Double-Edge recoil, and hazards because it is often switching in and out. This limits its longevity in drawn-out games and makes it more vulnerable to opposing priority.

[SET]
name: All out Attacker
move 1: Fake Out
move 2: Feint
move 3: Double-Edge
move 4: Water Pulse / U-turn
item: Life Orb
ability: Technician
nature: Naughty
evs: 236 Atk / 36 SpA / 36 SpD / 196 Spe
ivs: 19 HP

[SET COMMENTS]
Moves
========

  • Fake Out helps to soften up other Pokemon and revenge kill weakened set up sweepers foes. It allows Meowth to reliably break Sturdy and Focus Sashes. (More general; you RK pretty much everything without Protect)
  • If Fake Out is not enough to KO these, Feint can finish the job. It can also help against opposing priority users, such as a weakened Timburr. (I would mention that Feint also does well against faster threats with Protect such as Focus Sash Abra and Carv)
  • Water Pulse is used to hit Pokemon such as Onix and Dwebble after their Sturdy has been broken, as well as Archen and Amaura. (not all of them are sturdy juice)
  • Double-Edge is Meowth's strongest move. Combined with Fake Out it can turn Meowth into a powerful wallbreaker.
  • U-turn can be run over Water Pulse to escape bad matchups against Pokemon like Pawniard and Ferroseed. Because not many Pokemon can tank Fake Out into Double-Edge, it gets lots of opportunities to maintain momentum.

Set Details
========

  • Technician increases the power of Meowths priority moves. (It also empowers other moves, so make it more general)
  • Life Orb is used to boost Meowth's otherwise lacking power output.
  • 36 SpA allows Meowth to KO Archen after Fake Out chip. 19 HP ivs are used to limit Life Orb recoil to 1 HP.
  • A Naughty nature strengthens the power of Meowth's STABs and Water Pulse, although Adamant can be run if not running it.

Usage Tips
========

  • Meowth is extremely frail, so it shouldn't switch into attacks. Instead, aim to get it into the field through slow U-turns, double switches, or as a revenge killer.
  • Many faster pokemon like Abra or Carvahna can run Protect - try to scout the set in order to utilize Meowth's priority effectively. Feint can break through a Protect, leaving them vulnerable to another one.
  • Meowth can take the most advantage of its skills during the late- or middle-game when the opposing team is sufficiently weakened, so take care to preserve it until then.
  • U-turn variants should try to predict when Pokemon such as Pawniard or Archen might come in to maintain momentum. (Would make this point into both Fighting- and Steel-types since they are the one you would normally U-turn on)

Team Options
========

  • Hazard setters like Dwebble, Omanyte Ferroseed, and Onix synergize well with Meowth's playstyle of chipping the opponent, especially if it is carrying U-turn itself. (better hazard setter)
  • Knock Off users like Pawniard and Mienfoo can allow Meowth to threaten even bulky teams, as few knocked Pokemon can take a Fake Out into Double-Edge after hazards.
  • Meowth appreciates having pivots such as Mienfoo, Vullaby, and Grookey, and Slowpoke to guarantee a safe switch in, chipping the opponent, and maintaining offensive momentum. (Grookey is normally not a pivot so i made it last. Poke and Meowth doesn't really fit on the same team)
  • If running Water Pulse, try pairing it with Pokemon that appreciate Rock-types being dead, like Nasty Plot Vullaby or Ponyta, forming cores that overwhelm defensive backbones.
  • Meowth is completely walled by Steel-types such as Pawniard, Ferroseed, and Magnemite, so partners like Mienfoo or Trapinch can take care of these. (Something over Mienfoo like Vulpix or Timburr is much better; Mienfoo has been mentioned quite a bit)

[STRATEGY COMMENTS]
Other Options
=============

  • Aerial Ace gives it a better matchup against fighting types like Mienfoo and Timburr.
  • A +Spe nature can be run, however, Meowth already has a good matchup against 19 and 18 speed pokemon with Fake Out and Feint and it misses out on the power of a +Atk nature. (Mention the specific natures)
  • Knock Off can be run to weaken its checks and hit Ghost-types, although these are rare in LC and Meowth values its moveslots highly. (Make this first point; I actually like Knock as an option since you lure in Fighting- and Steel-types quite well and often, thats a decent trade-off in comparison to U-turn)
  • Meowth can run other coverage such as Shock Wave and Icy Wind, although the targets they hit mostly overlap with the moves on the main set. (L)
  • Mention Fury Swipes and Covet. Covet is Meowth's strongest reliable move that dont have recoil. Drawback is that its damage is quite mediocre. Fury Swipes generally does the same amt of dmg as DE at 3 hits and its stronger at 4 or 5 hits, while going thru Focus Sash. Drawback is that it has shaky accuracy, can low-roll with 2 hits, and you pretty much will get KOed by Iron Barbs.

Checks and Counters
===================

**Steel-types**: Resisting Meowth's main attacking moves means it is mostly powerless against Pawniard, Ferroseed, and Magnemite, giving them a free turn to abuse with hazards, setup, or Volt Switch.

**Bulky Priority users**: Pokemon like Timburr, Pawniard, and Trapinch can tank Fake Out + Feint and retaliate with their own priority so Meowth cannot use Double-Edge. Because Meowth often gets worn down easily, even weak priority like Mienfoo's Fake Out can threaten it late-game. (I would remove Timburr from here just for consistency with the next point)

**Fighting-types**: Timburr and Mienfoo can survive or prevent Fake Out + Double-Edge and retaliate with their Fighting STAB. Less common fighting types such as Croagunk can also force it out. Fighting-types must be wary of Aerial Ace, however. (In response to previous pt, mention here that Timburr has Mach to KO Meowth)

**Choice Scarf users**: Although most cannot take Fake Out + Feint, Choice Scarf users like Mienfoo and Vullaby can threaten Meowth out after it gets a kill.

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Good work! 1/3.
 

Nineage

Pugnacious.
is a Programmeris a Community Contributoris a Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Let's get this done.

[OVERVIEW]
Good

[SET]
Good

[SET COMMENTS]
Moves
========

  • Elaborate a little bit more on this last point in your write-up. I know what you mean, but the reader might not

Set Details
========
Good

Usage Tips
========
  • There's a contradiction here between your advocacy for leading it and your suggestion to preserve it for late-game. Again, I know what you mean, but make sure to clarify what situations you might want to use either in
  • Also take care to figure out WA vs Sturdy Onix (right now it sounds like youre advocating clicking fake out automatically)

Team Options
========
  • Mention at least one fighting type in the last point, theyre the metas most common steel checks

[STRATEGY COMMENTS]
Other Options
=============
Good

Checks and Counters
===================
Good

2/3, tag me when this is implemented and written up and I'll make sure it's the next thing someone checks.
 

ghost

formerly goldenghost
is a Site Content Manageris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogon
LC Leader
not doing the fancy boy formatting because i'm in an airport and this doesn't need it

  • I'm not going to do GP's job, but there are a few grammar/formatting nitpicks to fix, mostly stuff like Meowths/Meowth's. I'd give this a once over.
  • The overview should emphasize Meowth revenging/forcing out frail threats, mostly the common scarfers (Pory, Foo, Pix, Charmander)
    • Archen is pretty irrelevant
  • I don't think Fury Swipes is worth mentioning, even in OO. I have never seen anybody run this ever
  • The Fake Out into Weak Armor point from nine's QC doesn't look like it's been implemented. Please do this since most Onix are Weak Armor (and a good chunk of the rare Dwebbles) and this means you lose to those leads if you click wrong.
  • Mention that Meowth is good vs screens and especially sun. Burning those turns is more relevant and valuable than most of the focus sash/sturdy/spikestack stuff.
  • I don't think Scarf users are a Meowth check. More often than not Meowth is checking stuff like scarf Foo/Pory/Pix, which you should actually mention. Checking scarfers is another thing you should mention - this role is more relevant than checking Carv, for example.
  • I would mention in the overview that Meowth is often outclasses by Grookey as a strong prio spammer.
  • Mention that Double Edge basically entails trading half of Meowth for a hit in between recoil and LO.
  • I would mention that Regen users can pivot around Meowth's Fake Outs to impede progress - this is also a point in favor of Knock in OO
  • I think Covet is only worth mentioning in conjunction with Normal Gem, which is to say probably not at all.
  • You have this titled 2/3 but nine isn't credited in the qc section.

Please tag me when you implement this stuff so I can check it again and stamp.
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
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(AC): Add Comma

[OVERVIEW]

Meowth is a niche revenge killer whose with the combination of Technician-boosted (added hyphen) Fake Out + Feint allows it to handle common Choice Scarf users like Porygon, Vulpix, and Mienfoo offensively. It can also check fast threats like Abra, boosted Vullaby, and Grookey. It also has a great matchup against hyper offensive archetypes like sun, Sticky Web, and screens teams dual screens due to its ability to waste turns and cripple frail sweepers. Similarly, Meowth can threaten bulkier Pokemon such as Koffing and Porygon with Fake Out into Double-Edge, (period -> comma) This is especially true especially if these have been chipped or Knocked Off hit with Knock Off beforehand, allowing it to threaten bulky offense teams. However, Meowth is often outclassed as a revenge killer by Grookey, who which has much stronger priority in Grassy Glide and can opt to run Fake Out if necessary. Meowth is also extremely frail and prone to dying fainting if it cannot KO the opponent. foe. This also means it is vulnerable to common priority from Timburr and Trapinch and faster Pokemon like Ponyta and Staryu once it has used Fake Out. Priority users like Grookey can also easily revenge kill it if they survive Feint. In addition, Pokemon with Regenerator such as Mareanie and Foongus can pivot around Meowth to prevent progress. Finally, it is worn down very quickly due to Life Orb and Double-Edge recoil, (AC) and as well as entry (I imagine this sentence division makes sense?) hazards because it is often switching in and out. This limits its longevity in drawn-out games and makes it even more vulnerable to opposing priority. (think the longevity part can be assumed)

[SET]
name: All-out (added hyphen) Attacker
move 1: Fake Out
move 2: Feint
move 3: Double-Edge
move 4: Water Pulse / U-turn
item: Life Orb
ability: Technician
nature: Naughty
evs: 236 Atk / 36 SpA / 36 SpD / 196 Spe
ivs: 19 HP

[SET COMMENTS]
Moves
========

Fake Out helps to soften up other Pokemon and revenge kill most weakened foes without Protect. It allows Meowth to break Sturdy and Focus Sash reliably. If Fake Out If it is not enough to KO these, Feint can finish the job. It can also Fake Out also breaks Sturdy and Focus Sash reliably, as well as helping against opposing priority users, such as a weakened Timburr. It also helps against frail Pokemon that can run Protect. Double-Edge is Meowth's strongest move; (period -> semicolon) combined with Fake Out, it can turns Meowth into a powerful wallbreaker, but it should be used sparingly due to the large amounts of recoil it can rack up. Water Pulse is used to hit Onix, as well as the rare Dwebble and Archen. With Fake Out, Meowth can beat SturdyJuice variants (onix? dwebble? both? pls specify what "beat... as well" applies to) as well. U-turn can be run over Water Pulse to escape bad matchups against Pokemon like Pawniard and Ferroseed. Additionally, not many Pokemon can tank Fake Out into Double-Edge, so Meowth can force many switches. It can take advantage of this to maintain momentum with U-turn. (I assume? package deal with earlier "additionally") Knock Off can be run to weaken its checks; (period -> semicolon) Meowth is effective at luring in Fighting- and Steel-types like Ferroseed and Timburr, which don't appreciate losing their Eviolite. Meowth can usually beat itemless Fighting-types with proper prediction. It also prevents Meowth from being blocked by Regenerator cores. Knock Off also prevents Regenerator cores from blocking Meowth.

Set Details
========

Technician increases the power of Meowth's (added apostrophe) low BP moves. Life Orb is used to boost Meowth's its otherwise lacking power output. 36 SpA EVs allows Meowth to KO Archen after Fake Out chip damage, and 19 HP IVs are used to limit Life Orb recoil to 1 HP. A Naughty nature strengthens the power of Meowth's STAB moves and doesn't weaken Water Pulse, but U-turn variants should run an Adamant nature and an EV spread of 236 Atk / 76 Def / 196 Spe.

Usage Tips
========

Meowth is extremely frail, so it shouldn't switch into attacks. Instead, aim to get it into the field through slow U-turns, double switches, or as a revenge killer. revenge killing opportunities. Faster Pokemon like Abra or and Carvanha can run Protect—try to scout their sets to use Meowth's priority effectively. Feint can break through a Protect, leaving them vulnerable to another one. Feint. Meowth can take the most advantage of its toolkit during the late- or middle-game late- or mid-game when the opposing team is sufficiently weakened, so take care to preserve it until then. Always try to scout Onix and Dwebble's set to ensure you don't activate Weak Armor or Sturdy, thinking it was the other by accident. hit Weak Armor sets with Fake Out or Sturdy sets with Water Pulse. (I imagine?) Correctly predicting this can also potentially mean eliminating an entry hazard lead. (do you mean "it may be worth it to try and guess without scouting beforehand because you can..." or just the simpler "making the right choice can..."? pls rephrase to make clear which. you don't need my exact wording.) U-turn variants should try to predict when Steel- and Fighting-type Pokemon that wall it, Meowth, such as Pawniard or and Timburr, might come in to maintain momentum.

Team Options
========

Entry hazard setters like Dwebble, Ferroseed, and Onix synergize well with Meowth's playstyle of chipping the opponent's team, especially if it carries U-turn itself. Knock Off users like Pawniard and Mienfoo can allow Meowth to threaten even bulky teams, as few knocked itemless (if you need to specify Knock because of chip or whatever, just word it to where "knock"/"knock off" isnt a verb) Pokemon can take a Fake Out into Double-Edge after hazards. Meowth appreciates having pivots such as Mienfoo, Vullaby, and Grookey to guarantee a safe switch in, chipping the opponent, and maintaining switch-in, chip foes, and maintain offensive momentum. If running Water Pulse, try pairing it with Pokemon that appreciate the removal of Rock-types like Nasty Plot Vullaby or and Ponyta to form wallbreaking cores. Meowth is entirely walled by Steel-types such as Pawniard, Ferroseed, and Magnemite, so partners like Mienfoo, Timburr, or and Trapinch can take care of these.

[STRATEGY COMMENTS]
Other Options
=============

Aerial Ace gives it Meowth a better matchup against fighting types Fighting-types like Mienfoo and Timburr. A Naive or Jolly nature can be run to hit 19 Speed. However, Meowth already has a good matchup against 19 and 18-speed 18 Speed Pokemon with Fake Out and Feint, and it misses out on the power of a +Atk an Attack-boosting nature.

Checks and Counters
===================

**Steel-types**: Resisting Meowth's main attacking moves means it is mostly powerless against Pawniard, Ferroseed, and Magnemite, giving them a free turn to abuse with hazards a free turn to abuse with Since Pawniard, Ferroseed, and Magnemite resist Meowth's STAB moves and aren't weak to Water Pulse, they use it as a free turn for entry hazards, setup, or Volt Switch.

**Bulky Priority Users**: Pokemon like Pawniard and Trapinch can tank Fake Out + Feint and retaliate with their own priority, so Meowth cannot use Double-Edge. Because Meowth often gets worn down quickly, even weak priority like Mienfoo's Fake Out can threaten it late-game.

**Fighting-types**: Timburr and Mienfoo can survive or prevent Fake Out + Double-Edge and retaliate with their Fighting STAB OHKO (was a pinch awkward since mach punch is fighting stab also. i imagine this suffices?) or hit it with Mach Punch. Less common fighting types Fighting-types such as Croagunk can also force it out. Fighting-types must be wary of Aerial Ace, however.

**Choice Scarf Users**: Choice Scarf users like Mienfoo and Vulpix can threaten Meowth out after it has used Fake Out.

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[DC,449990], [Nineage,195129], [KSG,32350]]
- Grammar checked by: [[Finland, 517429], [, ]]

margaret.gif
1/2
 

DC

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Remove Add Comments
[OVERVIEW]

Meowth is a niche revenge killer with the combination of Technician-boosted Fake Out + Feint to handle Choice Scarf users like Vulpix and Mienfoo offensively.(add Pory) It can also check frail fast threats like Abra and Grookey. It also has a great matchup against hyper offensive teams like sun, spikestack, and dual screens due to its ability to waste turns and cripple frail sweepers. Meowth can threaten bulkier Pokemon such as Koffing and Porygon Staryu with Fake Out into Double-Edge, if these have been chipped or hit with Knock Off beforehand, allowing it to threaten bulky offense teams. However, Meowth is extremely frail and prone to fainting if it cannot KO the foe, and priority users like Grookey can also easily revenge kill it if they survive Feint. Pokemon with Regenerator such as Mareanie and Foongus can pivot around Meowth to negate progress.(I would add something about Steel-types to this sentence) Most importantly, however, Meowth is almost entirely outclassed as a revenge killer by Grookey, which has much stronger priority in Grassy Glide and can opt to run Fake Out if necessary.

[SET]
name: All-out Attacker
move 1: Fake Out
move 2: Feint
move 3: Double-Edge
move 4: Water Pulse / U-turn
item: Life Orb
ability: Technician
nature: Naughty / Adamant
evs: 236 Atk / 36 SpA / 36 SpD / 196 Spe
ivs: 19 HP

[SET COMMENTS]
Moves
========

Fake Out helps to soften up other Pokemon and revenge kill most weakened foes without Protect. If it is not enough to KO these, Feint can finish the job. Fake Out also breaks Sturdy and Focus Sash reliably, as well as helping against opposing priority users, such as weakened Timburr. Double-Edge is Meowth's strongest move; combined with Fake Out, it turns Meowth into a powerful wallbreaker, but it should be used sparingly due to the large amounts of recoil it can rack up. Water Pulse is used to hit Onix, Dwebble, and Archen. With Fake Out, Meowth can beat SturdyJuice Onix and Dwebble as well. U-turn can be run over Water Pulse to escape bad matchups against Pokemon like Pawniard and Ferroseed. Additionally, not many Pokemon can tank Fake Out into Double-Edge, so Meowth can force many switches. It can take advantage of this to maintain momentum with U-turn. Knock Off can be run to weaken its checks, as Meowth can lure in Fighting- and Steel-types like Ferroseed and Timburr, which don't appreciate losing their Eviolite. Knock Off also prevents Regenerator cores from blocking Meowth.

Set Details
========

Technician increases the power of Meowth's low BP moves and Life Orb is used to boost its otherwise lacking power. 36 SpA EVs allow Meowth to KO Archen after Fake Out chip damage, and 19 HP IVs are used to limit Life Orb recoil to 1 HP. A Naughty nature strengthens Meowth's STAB moves and doesn't weaken Water Pulse, but U-turn variants should run an Adamant nature and an EV spread of 236 Atk / 76 Def / 196 Spe.

Usage Tips
========

Meowth is extremely frail, so it shouldn't switch into attacks. Instead, aim to get it into the field through slow U-turns, double switches, or revenge killing opportunities. Faster Pokemon like Abra can run Protect—try to scout their sets to use Meowth's priority effectively. Feint can break through a Protect, leaving them vulnerable to another Feint. Meowth can take the most advantage of its toolkit late- or mid-game when the opposing team is sufficiently weakened, so take care to preserve it until then. Always try to scout Onix and Dwebble to ensure you don't hit Weak Armor sets with Fake Out or Sturdy sets with Water Pulse. Making the right choice can potentially mean eliminating an entry hazard lead. U-turn variants should try to predict when Steel- and Fighting-type Pokemon that wall Meowth, such as Pawniard and Timburr, might come in to maintain momentum.

Team Options
========

Entry hazard setters like Dwebble, Ferroseed, and Onix synergize well with Meowth chipping the opponent's team, especially if it carries U-turn. Knock Off users like Pawniard and Mienfoo can allow Meowth to threaten even bulky teams, as few itemless Pokemon can take a Fake Out into Double-Edge after hazards. Meowth appreciates having pivots such as Mienfoo and Grookey to guarantee a safe switch-in, chip foes, and maintain offensive momentum. If running Water Pulse, try pairing it with Pokemon that appreciate the removal of Rock-types like Ponyta to form wallbreaking cores. Meowth is entirely walled by Steel-types such as Pawniard, Ferroseed, and Magnemite, so partners like Mienfoo, Timburr, and Trapinch can take care of these.

[STRATEGY COMMENTS]
Other Options
=============

Aerial Ace gives Meowth a better matchup against Fighting-types like Mienfoo and Timburr. A Naive or Jolly nature can be run to hit 19 Speed. However, Meowth already has a good matchup against 19 and 18 Speed Pokemon with Fake Out and Feint, and it misses out on the power of an Attack-boosting nature.

Checks and Counters
===================

**Steel-types**: Since Pawniard, Ferroseed, and Magnemite resist Meowth's STAB moves and aren't weak to Water Pulse, they use it as a free turn for entry hazards, setup, or Volt Switch.

**Bulky Priority Users**: Pokemon like Pawniard and Trapinch can tank Fake Out + Feint and retaliate with their own priority, so Meowth cannot use Double-Edge. Because Meowth often gets worn down quickly, even weak priority like Mienfoo's Fake Out can threaten it late-game.

**Fighting-types**: Timburr and Mienfoo can survive or prevent Fake Out + Double-Edge and OHKO or hit it with Mach Punch. Less common Fighting-types such as Croagunk can also force it out. Fighting-types must be wary of Aerial Ace, however.

**Choice Scarf Users**: Choice Scarf users like Mienfoo and Vulpix can threaten Meowth out after it has used Fake Out. (Would add Porygon)

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[DC,449990], [Nineage,195129], [KSG,32350], [,]] - Add spaces after comma
- Grammar checked by: [[Finland, 517429], [, ]]
QC 4/4. Not much to say, looks good. Ping me on disc when u implement these few changes so i can GP this.
 

DC

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[OVERVIEW]

Meowth is a niche revenge killer with the combination of Technician-boosted Fake Out + Feint to handle Choice Scarf users like Vulpix,(AC) Porygon,(AC) and Mienfoo offensively. It can also check frail fast threats like Abra and Grookey. It also has a great matchup against hyper offensive offense teams like sun, spikestack Spikes-stack, and dual screens due to its ability to waste turns and cripple frail sweepers. Meowth can threaten bulkier Pokemon such as Koffing and Porygon Staryu with Fake Out into Double-Edge, if these have been chipped or hit with Knock Off beforehand, allowing it to threaten bulky offense teams. However, Meowth is extremely frail and prone vulnerable to fainting if it cannot KO the foe, and priority users like Grookey can also easily revenge kill it if they survive Feint. Pokemon with Regenerator such as Mareanie and Foongus,(AC) as well as Steel-types like Pawniard and Ferroseed,(AC) can pivot play around Meowth to negate progress. Most importantly, however, Meowth is almost entirely outclassed as a revenge killer by Grookey, which has much stronger priority in Grassy Glide and can opt to run Fake Out if necessary.

[SET]
name: All-out Attacker
move 1: Fake Out
move 2: Feint
move 3: Double-Edge
move 4: Water Pulse / U-turn
item: Life Orb
ability: Technician
nature: Naughty / Adamant
evs: 236 Atk / 36 SpA / 36 SpD / 196 Spe
ivs: 19 HP

[SET COMMENTS]
Moves
========

Fake Out helps to soften up other Pokemon and revenge kill most weakened foes without Protect. If it is not enough to KO these, Feint can finish the job. Fake Out also breaks Sturdy and Focus Sash reliably, as well as helping against opposing priority users, such as weakened Timburr. Double-Edge is Meowth's strongest move; combined with Fake Out, it turns Meowth into a powerful wallbreaker, but it should be used sparingly due to the large amounts of recoil it can rack up. Water Pulse is used to hits Onix, Dwebble, and Archen. With Fake Out, Meowth can beat SturdyJuice Onix and Dwebble as well. U-turn can be run over Water Pulse to escape bad matchups against Pokemon like Pawniard and Ferroseed. Additionally, not many Pokemon can tank Fake Out into Double-Edge, so Meowth can force many switches. It can take advantage of this to maintain momentum with U-turn. Knock Off can be run to weaken its checks, as Meowth can lure in Fighting- and Steel-types like Ferroseed and Timburr and Ferroseed, which don't appreciate losing their Eviolite. Knock Off also prevents Regenerator cores from blocking Meowth.

Set Details
========

Technician increases the power of Meowth's low BP moves,(AC) and Life Orb is used to boost its otherwise lacking power. 36 SpA EVs allow Meowth to KO Archen after Fake Out chip damage, and 19 HP IVs are used to limit Life Orb recoil to 1 HP. A Naughty nature strengthens Meowth's STAB moves and doesn't weaken Water Pulse, but U-turn variants should run an Adamant nature and an EV spread of 236 Atk / 76 Def / 196 Spe.

Usage Tips
========

Meowth is extremely frail, so it shouldn't switch into attacks. Instead, aim to get it into the field through slow U-turns, double switches, or revenge killing opportunities. Faster Pokemon like Abra can run Protect—try to scout their sets to use Meowth's priority effectively. Feint can break through a Protect, leaving them vulnerable to another Feint. Meowth can take the most advantage of its toolkit late- or mid-game mid- or late-game when the opposing team is sufficiently weakened, so take care to preserve it until then. Always try to scout Onix and Dwebble to ensure you don't hit Weak Armor sets with Fake Out or Sturdy sets with Water Pulse. Making the right choice can potentially mean eliminating an entry hazard lead. U-turn variants should try to predict when Steel- and Fighting-types Pokemon that wall Meowth, such as Pawniard and Timburr, might come in to maintain momentum.

Team Options
========

Entry hazard setters like Dwebble, Ferroseed, and Onix synergize well with Meowth chipping the opponent's team, especially if it carries U-turn. Knock Off users like Pawniard and Mienfoo can allow Meowth to threaten even bulky teams, as few itemless Pokemon can take a Fake Out into Double-Edge after entry hazards. Meowth appreciates having pivots such as Mienfoo and Grookey to guarantee a safe switch-in, chip foes, and maintain offensive momentum. If running Water Pulse, try pairing it with Pokemon that appreciate the removal of Rock-types like Ponyta to form wallbreaking cores. Meowth is entirely walled by Steel-types such as Pawniard, Ferroseed, and Magnemite, so partners like Mienfoo, Timburr, and Trapinch can take care of these.

[STRATEGY COMMENTS]
Other Options
=============

Aerial Ace gives Meowth a better matchup against Fighting-types like Mienfoo and Timburr. A Naive or Jolly nature can be run to hit 19 Speed. However, Meowth already has a good matchup against 19 and 18 Speed Pokemon with Fake Out and Feint, and it misses out on the power of an Attack-boosting nature.

Checks and Counters
===================

**Steel-types**: Since Pawniard, Ferroseed, and Magnemite resist Meowth's STAB moves and aren't weak to Water Pulse, they use it as a free turn for entry hazards, setup, or Volt Switch.

**Bulky Priority Users**: Pokemon like Pawniard and Trapinch can tank Fake Out + Feint and retaliate with their own priority, so Meowth cannot use Double-Edge. Because Meowth often gets worn down quickly, even weak priority like Mienfoo's Fake Out can threaten it late-game.

**Fighting-types**: Timburr and Mienfoo can survive or prevent Fake Out + Double-Edge and OHKO or hit it with Mach Punch. Less common Fighting-types such as Croagunk can also force it out. Fighting-types must be wary of Aerial Ace, however.

**Choice Scarf Users**: Choice Scarf users like Mienfoo,(AC) Porygon,(AC) and Vulpix can threaten Meowth out after it has used Fake Out.

[CREDITS]
- Written by: [[zizalith, 410251]]
- Quality checked by: [[DC, 449990], [Nineage, 195129], [KSG, 32350]] - Added spaces after comma
- Grammar checked by: [[Finland, 517429], [, ]]
GP 2/2. [DC, 449990] I added stuff from QC 4/4 that you didn't implement :blobsad:
 

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