Threw
cohiba
[SET]
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Stealth Rock
move 3: U-turn
move 4: Psychic
item: Damp Rock / Heat Rock
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
Rain Dance doubles the Speed of Swift Swim Pokemon and strengthens the power of Water-type attacks, while Sunny Day doubles the Speed of Chlorophyll users while boosting the power of Fire-type attacks. Stealth Rock is used to break Focus Sashes, which is extremely important on weather teams, as a Focus Sash Pokemon can cripple one of your sweepers before they can do much. Furthermore, Stealth Rock punishes opposing switches, which is especially helpful because loop switching is a common tactic used to burn weather turns while taking minimum damage. U-turn can be used as a momentum grabber, allowing weather sweepers, which tend to be frail, to come in for free on a slow pivot. Psychic provides Mesprit with a STAB attack so that it is not completely passive and can threaten Pokemon such as Garbodor. Psyshock is another option to better hit Hariyama, which weather teams tend to struggle with because of its high special bulk.
Set Details
========
252 HP EVs with 240 Defense EVs and a Bold nature allow Mesprit to come in on many physical attackers in the tier such as Kangaskhan and Hitmonchan, which can pressure Omastar and Kabutops with strong priority. The 16 extra EVs go into Speed to allow Mesprit to outpace Adamant Aggron and Jolly Rhydon. Damp Rock and Heat Rock allow Mesprit to keep up rain and sun, respectively, longer.
Usage Tips
========
Mesprit makes for a phenomenal lead on weather teams due to the role compression it provides with both weather moves and Stealth Rock as well as its ability to take on common threats to weather teams such as Hitmonchan and Hariyama. Mesprit should usually set up Stealth Rock and then weather; however, should the situation arise where Mesprit can only use one, the first choice should almost always be weather, since this benefits the team more immediately and significantly. It is typically best to preserve Mesprit for later in the game so it can set up weather again and continue to check threatening attackers. Sometimes it is not worth setting up rain at the risk of it being outsped and Taunted or having its weather rock removed via Knock Off. After Mesprit has done its job, it should always immediately U-turn out, because without Thunder Wave or much offensive presence, Mesprit can be set up on by a good number of threats. Be wary of Dark-types, as they completely wall this set, and be particularly careful against Liepard, as not only can Mesprit not touch it outside of U-turn, but it can also come in when Mesprit sets up weather, threaten to cripple it with Encore, and then U-turn out as Mesprit hard switches, snatching momentum away, which can severely cripple weather teams. The wisest way to handle Dark-types is to predict their switch and U-turn as they come in, preventing them from trapping Mesprit and getting off a good amount of damage.
Team Options
========
Rain sweepers such as Ludicolo, Kabutops, and Omastar are best paired with Mesprit because they can take advantage of the rain with Swift Swim and boosted STAB moves. Sun sweepers such as Sawsbuck and Shiftry are good partners with Mesprit because they can use the sun to boost their Speed with Chlorophyll. Fire-types that can take advantage of the sun, such as Charizard and Pyroar, are good partners as well, as they can hit extremely hard with sun-boosted STAB moves. Fast weather setters like Liepard and Electrode are ideal because they can outspeed the whole metagame and virtually guarantee that weather is set up. Garbodor forms a useful anti-Fighting-type defensive core with Mesprit and provides additional hazards that support weather sweepers immensely.
name: Weather Support
move 1: Rain Dance / Sunny Day
move 2: Stealth Rock
move 3: U-turn
move 4: Psychic
item: Damp Rock / Heat Rock
ability: Levitate
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
Rain Dance doubles the Speed of Swift Swim Pokemon and strengthens the power of Water-type attacks, while Sunny Day doubles the Speed of Chlorophyll users while boosting the power of Fire-type attacks. Stealth Rock is used to break Focus Sashes, which is extremely important on weather teams, as a Focus Sash Pokemon can cripple one of your sweepers before they can do much. Furthermore, Stealth Rock punishes opposing switches, which is especially helpful because loop switching is a common tactic used to burn weather turns while taking minimum damage. U-turn can be used as a momentum grabber, allowing weather sweepers, which tend to be frail, to come in for free on a slow pivot. Psychic provides Mesprit with a STAB attack so that it is not completely passive and can threaten Pokemon such as Garbodor. Psyshock is another option to better hit Hariyama, which weather teams tend to struggle with because of its high special bulk.
Set Details
========
252 HP EVs with 240 Defense EVs and a Bold nature allow Mesprit to come in on many physical attackers in the tier such as Kangaskhan and Hitmonchan, which can pressure Omastar and Kabutops with strong priority. The 16 extra EVs go into Speed to allow Mesprit to outpace Adamant Aggron and Jolly Rhydon. Damp Rock and Heat Rock allow Mesprit to keep up rain and sun, respectively, longer.
Usage Tips
========
Mesprit makes for a phenomenal lead on weather teams due to the role compression it provides with both weather moves and Stealth Rock as well as its ability to take on common threats to weather teams such as Hitmonchan and Hariyama. Mesprit should usually set up Stealth Rock and then weather; however, should the situation arise where Mesprit can only use one, the first choice should almost always be weather, since this benefits the team more immediately and significantly. It is typically best to preserve Mesprit for later in the game so it can set up weather again and continue to check threatening attackers. Sometimes it is not worth setting up rain at the risk of it being outsped and Taunted or having its weather rock removed via Knock Off. After Mesprit has done its job, it should always immediately U-turn out, because without Thunder Wave or much offensive presence, Mesprit can be set up on by a good number of threats. Be wary of Dark-types, as they completely wall this set, and be particularly careful against Liepard, as not only can Mesprit not touch it outside of U-turn, but it can also come in when Mesprit sets up weather, threaten to cripple it with Encore, and then U-turn out as Mesprit hard switches, snatching momentum away, which can severely cripple weather teams. The wisest way to handle Dark-types is to predict their switch and U-turn as they come in, preventing them from trapping Mesprit and getting off a good amount of damage.
Team Options
========
Rain sweepers such as Ludicolo, Kabutops, and Omastar are best paired with Mesprit because they can take advantage of the rain with Swift Swim and boosted STAB moves. Sun sweepers such as Sawsbuck and Shiftry are good partners with Mesprit because they can use the sun to boost their Speed with Chlorophyll. Fire-types that can take advantage of the sun, such as Charizard and Pyroar, are good partners as well, as they can hit extremely hard with sun-boosted STAB moves. Fast weather setters like Liepard and Electrode are ideal because they can outspeed the whole metagame and virtually guarantee that weather is set up. Garbodor forms a useful anti-Fighting-type defensive core with Mesprit and provides additional hazards that support weather sweepers immensely.
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