http://www.smogon.com/forums/threads/arena-trap-dugtrio.3582873/If thats the case why wasnt duggy suspected in gen6? And I am pointing how centralizing the meta is right now and a balance should be made. Thank you for your comment tho
http://www.smogon.com/forums/threads/arena-trap-dugtrio.3582873/If thats the case why wasnt duggy suspected in gen6? And I am pointing how centralizing the meta is right now and a balance should be made. Thank you for your comment tho
Ghostium Z Gengar IS a breaker, and with Psychic types crawling all other and no viable resists (barring Chansey but thats Chansey), it hits exceptionally hard and has virtually no switchins.Why I should ever use Ghostium Z over life orb or specs? Is suprise factor only thing?
IMO Z moves makes sense only on set up sweepers/breakers but maybe somebody will show mi otherwise.
Sorry to be mean, but given the competitive setting of your replays, the demonstration of the main point you were attempting to make isnt as effective as it could be. While you are right that the ash-greninja+tapu Koko core is a very popular voltturn core, and a very good one for breaking down opposing pokemon, given that your opponents in your replays most likely don't really know what they're doing, the replays are not a good example of how the core works. A good example would be a replay that occurred higher up in the ladder, say, around the 1500s. While I do understand what you're saying, the evidence to support your point isnt sufficient enough, it's like saying that you discovered who the criminal is in a case by showing them a strand of hair or a bag, those things could belong to anyone, greater measures such as analyzing DNA restriction fragments must be taken to reach a conclusion.A thing I wanted to bring up is VoltTurn. This VoltTurn Core in particular:
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Tapu Koko is free to spam powerful electric type stabs on all but a select few pokemon, pokemon such as Landorus Therian, Garchomp, (they survive HP ice and OHKO it in revenge) and most importantly, Aloan Morawak. Tapu koko U-turns out of these threats for Ash Greninja To deal with. Ash Greninja struggles imensley with bulky water types such as Toxapex, Tapu Fini, and Rotom-Wash, so it U-Turns into Tapu koko to deal with these threats. After a lot of pivoting, these two open holes in the opponents team that allow setup sweepers to end the game. This core is essential for a any setup sweeper that wants the opponents team weakened enough to so it can sweep. This core doesn't particularly like stall, so other wallbreakers like Tapu Bulu and Hoopa-U can help with that.
Replays:
http://replay.pokemonshowdown.com/gen7ou-541317897
http://replay.pokemonshowdown.com/gen7ou-540275485
http://replay.pokemonshowdown.com/gen7ou-540736693
Those replays are all against pretty trash team builds or players. Team 1 has no defensive synergy and uses trash like Weezing and A Persian. Team 2 uses Empoleon - and keeps it in on CharY - and has Tang knock off your Tapu first, instead of EQing it. Oh, it also switches Mandibuzz into CharY's Fire Blast twice, even though it took 90% the first time it tried that. They also try to hit your gyarados with a resisted focus blast (I guess assuming Mega?) even though your CharY had already mega'ed. Most egregiously, they used solar beam on their CharY against yours when the Sun wasn't out. a 4x resist 2 turn move. The third team runs the trash that is Malamar, Tsareena, and Lycanroc M. They also have 2 4x fire weaknesses plus one regular fire weakness. Their only fire resist was fuckin Lycanroc, which is outsped and killed by Solar beam anyway. The common thread on all these teams were their big weakness to Charizard Y, and it's as much to do with you winning those games as your voltturn core is.A thing I wanted to bring up is VoltTurn. This VoltTurn Core in particular:
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Tapu Koko is free to spam powerful electric type stabs on all but a select few pokemon, pokemon such as Landorus Therian, Garchomp, (they survive HP ice and OHKO it in revenge) and most importantly, Aloan Morawak. Tapu koko U-turns out of these threats for Ash Greninja To deal with. Ash Greninja struggles imensley with bulky water types such as Toxapex, Tapu Fini, and Rotom-Wash, so it U-Turns into Tapu koko to deal with these threats. After a lot of pivoting, these two open holes in the opponents team that allow setup sweepers to end the game. This core is essential for a any setup sweeper that wants the opponents team weakened enough to so it can sweep. This core doesn't particularly like stall, so other wallbreakers like Tapu Bulu and Hoopa-U can help with that.
Replays:
http://replay.pokemonshowdown.com/gen7ou-541317897
http://replay.pokemonshowdown.com/gen7ou-540275485
http://replay.pokemonshowdown.com/gen7ou-540736693
I don't think he was "outrageous" or trying to directly attack you, he actually made a fair point. Your replays are low ladder and therefore don't prove your point even though Voltturn is indeed a thing. If you wanted to provide actual proof for your post you could've laddered higher or not even provide proof to avoid this kind of misunderstandings. Without the replays your post was cool but when people see low ladder replays you immediatly lose all credibilityThe guy with a Mandibuzz had no other switch ins to Zard Y so he sacced his already weakened mandibuzz. Guy two told me he accidently misclicked solar beam on zard (unlucky for him, outrageous for you). These replays are low ladder because I haven't gotten a chance to use them a lot, so if your so outrageous, do it somewhere else.
My intent wasn't to blast low ladder for lack of credibility, or indeed blast his post. My only purpose was arguing that the replays in question weren't good examples of VoltTurn gameplay, simply because the opponents didn't have practical comps and/or were astoundingly weak to CharY. If anything, the replays go more to show how strong CharY is.I don't think he was "outrageous" or trying to directly attack you, he actually made a fair point. Your replays are low ladder and therefore don't prove your point even though Voltturn is indeed a thing. If you wanted to provide actual proof for your post you could've laddered higher or not even provide proof to avoid this kind of misunderstandings. Without the replays your post was cool but when people see low ladder replays you immediatly lose all credibility
Can we talk about Mega Beedrill? Mega buff means that it actually has a four moveslots and not 3 + Protect. It forces out all Tapus thanks to adaptability Poison Jab and can use the switches it forces to set up a sub or to create momentum with U-Turn. Pretty fun with Dugtrio. Or Magnezone/Magneton. Or Golem if you are that guy
What changed from last gen is more threats it forces out, mega buff and Duggy buff. Psychic terrain is also a nice buff for it.
however it does have a niche as it can run pursuit which seems to be its only advantage over phero
I wouldn't say Beedrill wins 1v1 vs Phero when it can just U-Turn out for 60% into something that takes on M-Bee and while the Bee user gets momentum if they click U-Turn too losing so much HP on a rocks weak mon isn't worth it at all considering the current state of hazard removal. So the Bee user is forced out and the Phero user gets momentum via U-Turn effectively winning the 1v1. I still think Bee's niche is almost non-existent taking into account how hard it is to give up your Mega slot aka your Metagross slot just to have stronger pjabs and slightly stronger U-Turns
As I said, letting Pheromosa U-Turn on your Beedrill for 60% just to get momentum and "win" the matchup isn't worth it at all cause now you:Well, if Mega Bee also U-turned you get the slower U-turn, so you "win" that matchup.
Rocks weak is a point against it, but it's helpful if you're running Endeavor, which could have some interesting applications.
Mega Beedrill has Knock Off and higher attack stat coupled with Adaptability to make it hit much harder. Also, most Pheromosa sets are special-based, whereas Beedrill is a physical attacker through and through.
I haven't seen M aero used anywhere, though, and M Alakazam isn't really that much of a concern in the meta either (and U turn KOs it)It also has access to Swords Dance and can potentially beat most of the things used against Phero (Knock Off for A-Wak, Drill Run for Toxapex, etc.). If anything, I would argue that Beedrill main flaws lie in failing to outspeed M-Alakazam/Aerodactyl and being a Mega (AKA no Focus Sash/Choice Items/LO/Z-Crystals). It's hard to justify using it, but it's in no way whatsoever worthless.