ProportionPls (Gastly) (M) @ Focus Sash
Ability: Levitate
Level: 5
EVs: 76 Atk / 200 SpA / 200 Spe
Hasty Nature
- Shadow Ball/Sludge Bomb
- Dazzling Gleam/Sludge Bomb
- Hidden Power [Fighting]
- Sucker Punch
With these stats, Gastly will be faster than most non scarf mons out there, and with high Special Attack, you'll be scared how well he works. This guy is going to be your late sweeper, if you manage to keep him alive, you might win the game if the match-ups are on your side. Shadow Ball or Sludge Bomb are you STAB hard hitters, both really good. (update, sludge bomb is slightly better, since fairies seem to trouble this team, mainly Spritzee). Dazzling Beam is for those fighting/dark types that think they can take Gastly down, but if he's at max HP, his sash lets him deal back severe damage to the reckless. HP Fighting is mainly for Pawniards so if you see one in your rivals team, make sure to get this guy in with it and at max HP. Sucker punch.... Why? sucker punch is for those annoying Abras with sashes that think they are better than Gastly, it's not that common and I mean, you only have to deal 1 HP to knock out the Abra but it's also good for dealing revenge damage.
LightItUp! (Chinchou) (F) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 232 SpA / 220 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ground]
- Hydro Pump/scald
Light. It. Up! one of the best pivots in the meta game, not to mention it's bulky and can hit hard. Chinchou is your pivot thanks to Volt Switch, which hits hard and gives you momentum. Thunderbolt is there to guarantee high damage once you finished crippling your opponent's team. HP Ground for other Chinchou that think they are better than LightItUp! and for other electric types such as Elekid. Hydro pump hits like a truck, but if you're not that reckless Scald can do the same thing, that is if you get the burn, of course. not much to say with this gal, great pivot, great move pool, great pokemon in general.
Archie (Archen) (M) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 180 Atk / 196 Spe
Jolly Nature
- Stealth Rock/Defog
- Stone Edge
- Acrobatics
- U-turn
Archie, oh boy Archie. you either set up your rocks or get rid of the ones on your side, your choice. The Reason Stealth Rocks is first and not the other way around is mainly for Pawniards with defiant and with Defog lowering its evasion, yeah that's not cool. Stone Edge is so good, it hurts seeing it miss. even though it has 80 accuracy it's very worth it since it has a high chance to crit. also Acrobatics is another great move, since it's paired up with Berry Juice, once Archie drinks his Juice, he isn't play any games, he's out to take lives. and U-turn is to get the heck out of the field when he feels too scared to do something (and nice coverage, I guess).
Whips&NaeNae's (Ponyta) (F) @ Berry Juice
Ability: Flash Fire
Level: 5
EVs: 236 SpD / 36 Spe
Careful Nature
- Flare Blitz
- Wild Charge
- Will-O-Wisp
- Morning Sun
Now watch it! Ponyta is going to be some weird combo of bulky support and somewhat a staller. Flare Blitz is his best STAB attack and Wild Charge is for coverage, but since both have recoil damage, I gave it some juice too. W-O-W is for some sneaky tactics or just to start her stall. Morning sun is there since it can live any non-super effective attack she can just spam it for days and days. also, doesn't it look cool to have a pony on your team? [:
Houdini (Abra) @ Choice Scarf/Choice Specs/Expert Belt
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Energy Ball
- Dazzling Gleam
If you want to talk about hard hitting LC Pokemon, Abra is A-Tier. Houdini seriously doesn't care if he rips through your opponents team. Magic Guard is here, do not worry for rocks you couldn't remove, he's okay with them. the reason I don't like sash Abra is mainly because I know how to counter them, but that's just me. Feel free to run a sash one if you like. Psychic... this move right here hits so hard, it's only afraid of dark types, but you got them Gleams of Dazzle for dark types. Energy ball for water types, mainly staryus or chinchous that think they are slick. and shadow ball/any-other-move-you-like for coverage mostly. now the item part. Scarf to be the fastest pokemon on both teams, okay? specs to be the most threatening pokemon on your team, you got that? and expert belt to be like a super ninja who doesn't care if his moves aren't STAB, understood? okay then, moving on.
Xiao Dre (Mienfoo) (M) @ Eviolite/Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD
Adamant Nature
- Knock Off
- Fake Out/High Jump Kick
- U-turn
- Drain Punch/High Jump Kick
Pick up jacket. Hang jacket. drop jacket. Xiao Dre is here to nerf you all! now, if you want a solid lead, run Fake Out, but if you just want the whole team to hit hard, run Life Orb and see your opponent shiver. Knock Off besides being great coverage, gets rid of your foes item, which is great in any case. U-turn for momentum/coverage and drain punch/Hugh Jump Kick for STAB. if you run either of the items, Xiao Dre will make your team proud.