Metagame Metagame Discussion

Last week of LCPL regular season and wanted to make a post about the meta, starting with some thoughts on mons we've seen go up and down so far through the season.

:Stunky:
This mon is lowkey broken, knock + gunk + temper flare is near impossible to switch into, and play rough should be respected as well. We saw a lot of Life Orb use so far and for good reason, doing near 50% to Mudbray on a switch which is ridiculous. Clearly a top 5 mon, I would rank it 4th but wouldn't argue strongly against someone saying it is third.

:Vullaby:
Vullaby has been consistently disrespected both in conversation (Greedy_eb saying its not even A+), and in game where we see plenty of teams cheat on a fly resist and sometimes get punished for it. I still think Vullaby is insanely good, and to me is clearly the third best mon in the meta. With Glimmet and Tink (and kind of Pawn but its better set is as an SD Sweeper), as the only real fly resists, the Vull counterplay is limited more to getting rocks up early and hoping you can trade down with it. Tera blast ground lets it break by its checks easily, and endure is fantastic for SD Foo, Shellder, and Growlith. It can trade versus just about anything, has plenty of viable tera and moveset options, and I think it is very deserving of A+ and being the 3rd ranked mon, though I won't disrespect Stunky as mentioned above.

:Torchic:
Something we've seen more of recently, Torchic is absurd and if Fire Blast never missed this mon would be so broken. Fire is really hard to switch into with this meta, and Tera Blast Ground and Psychic being able to OHKO it's would-be-checks like Mareanie and Glimmet. You are forced to keep neutral targets such as Vullaby or Mudbray at full to be truly safe into Torchic. Sub and Protect to make even revenge killing with Stunky a guessing game. I think this is the scariest "sweeper", and find it more difficult than Shellder to deal with. Deserving of at least an A- ranking, I could even see it as A.

:Shellder: and :Growlithe-Hisui:
The two biggest losers of the season so far in my opinion, though probably less so for Growlith. Both have seen incredibly low usage rates so far, Shellder at 11% (14th most used) and Growlith at 6% (tied for 16th most used), a far cry from their peaks. For Shellder, it really seems to be hit or miss. Smarter people than I have argued back and forth on it, and I don't have a strong opinion other than it is extremely cringe for having to guess what tera/set it is if you are caught out of position, however I think Torchic maybe does a better job as a "sweeper", not having to rely on Shell Smash for power/speed and more easily able to break past its checks when using tera.

For Growlith, its positive traits are obvious, but I think being weak to Stealth Rocks and the rise of Maraenie have really just crushed its usage. Mare has seen a lot of development recently, with people using its modest sets with acid spray or ice beam, not to mention Iron Defense still being a good set, Mare's place in the meta really just pushes Growlith down. In addition, I think during team building it also makes you very restricted because of its rocks weakness. You are forced to either run Toedscool, the only viable rapid spinner, or Defog Vullaby, a really shitty move to run when Vull already wants so much. I think this constricts the team structures a lot when you take into account the other mons in the meta you need to account for, and so Growlith teams end up looking all rather the same or really wacky. And not to mention Toedscool, the partner you want to pair with Growlith most of the team, is easily abusable by either CC Mudbray or Vullaby. Dog is definitely still good, and should be respected, but just forces team building into places you might not always want to go imo.

It would feel weird to have both of them in A- but that is probably where I would put them.


:Mienfoo: and :Voltorb-Hisui:
Okay the two top dogs. I think both of these should be banned. I don't like what either of them do for the meta. Starting with Voltorb-H, I want to highlight this part of tko's post from a few months ago.

Voltorb H I feel is uncompetitive for the reaons Hacker and Acehunter went and explained already. There aren't really counters, it can volt switch out on checks (also in part due to its speed), it has the best speed, and is one of the best abusers of tera. It's difficult to play around when electric immunes such as Toedscool will get chunked by Giga drain once and then struggles to switch into torb in a later interaction. If you don't use something like tera chinchou then torb will just volt and giga all over your team, and one well timed tera will be enough to snipe your Toeds or Foongus or own Voltorb so that it can proceed in the rest of the game volting and giga draining with minimal team support. I would say that it is oppresive and the gameplay it forces is in line with "uncompetitive" aspect of tiering philosphy in smogon's tiering policy framework: https://www.smogon.com/forums/threads/tiering-policy-framework.3628026/. I have felt this way since scl and honestly this meta is not far off from that meta in my opinion, and I feel like this meta is more stabilized than some may believe.

I completely agree with this, Voltorb at first glace doesn't seem ridiculous, but its ability to simply volt switch out of any checks, giga drain to heal, unparalled speed is so hard to deal with when in combination with tera/tera blast. It is oppressive and games are simply boring and uncompetitive in dealing with it.

I also think Mienfoo falls under this category. I think that the Golden Child of Little Cup, in combination with tera, is too much to handle. Tera doesn't seem to be on the table, and I don't even think I would want it to be, but dealing with what we have I think Foo is so broken. It is the best mon in the tier and should be on near every team for good reason, and that itself isn't neccessarily a problem but I think that it promotes gameplay in such a way that Voltorb does. It uturns out of its checks, stays healthy with regen, always makes progress with knock, and strong fight stab. People know what fo does. The issue is that when foo is able to tera, especially in relation to its Swords Dance set, it limits the potential counterplay too much.

Between Foo and Torb, I think they both limit teambuilding more than anything else and at the same time promote undesireable gameplay. If a team does not have a way to handle Mienfoo and Voltorb, it is a bad team, and this process really cuts off the viable options at hand. This has led to me feeling like games are often played with very similar teams / being forced into similar structures, and at the same not feeling like the gameplay is not rewarding at all. Maybe this is an issue on my end but I feel like just being around the discord, this is not an uncommon sentiment and people have been asking for action on something for months now.

Personally, I would like to pursue a suspect on Mienfoo first, but it appears that Voltorb is the more popular and likely target. I think the biggest roadblock the past few months has been is that there has not been a concensus mon that the community wants to suspect, discussion going from Shellder to Gothita to Voltorb and Mienfoo (Glimmet truthers you are not welcome here). I would really like for some action to be taken and for just anything to be chosen, so that the community can have their say on it in a suspect, and hopefully move on to another option if needed. I really enjoy parts of what tera does for Little Cup, but I have not been satisfied with the current meta and hope that we can have some change to try and fix that.
 
hi, just want to share some food for thought with regards to tiering LC in general. For years now we’ve been in a spin cycle of banning things every few months. We ban something with hopes that the next meta will be better, only for similar complaints to arise again as soon as the meta has settled. At some point you have to ask - what is the goal, and is it realistic? What would it take for a meta to be satisfactory, where we don’t ban anything? Each time we ban a highly influential Pokemon, it’s a like a dice roll on what meta we’ll get next - sometimes it’s better and other times worse. But regardless of the result, it doesn’t seem to reach a point where we stop.

With this in mind, I think we could benefit from reconsidering our mental threshold for what makes something banworthy
 
hi, just want to share some food for thought with regards to tiering LC in general. For years now we’ve been in a spin cycle of banning things every few months. We ban something with hopes that the next meta will be better, only for similar complaints to arise again as soon as the meta has settled. At some point you have to ask - what is the goal, and is it realistic? What would it take for a meta to be satisfactory, where we don’t ban anything? Each time we ban a highly influential Pokemon, it’s a like a dice roll on what meta we’ll get next - sometimes it’s better and other times worse. But regardless of the result, it doesn’t seem to reach a point where we stop.

With this in mind, I think we could benefit from reconsidering our mental threshold for what makes something banworthy

I'm sorry but this feels like a ridiculous post. First, what tiering action from the past few years are you referring to? Vullaby in SS was certainly divisive, and that was recently changed and people seem to be okay with SS, at least feeling like it is an improvement though. In regards to SV we have had, Giraf, Gastly, Diglett, Webs, Snivy, and Gastly again for suspect tests. In terms of quick bans (not counting the first few weeks of SV) there has been Growlithe-H (since reversed), Scraggy, and Porygon. Please feel free to correct me if I missed anything. Are any of these even remotely controversial? I would say the Webs suspect and maybe the Growlithe-H quick ban were the most contensious, but the majority of people deemed these ban worthy as we can clearly see, not a single suspect test failed. Does anyone actually miss these things? Each of these were mostly an awful presence in the meta and thank god they are gone. We are in a current generation that sees active tournaments, why would we not try and reach for a meta that is satisfactory where people are happy. To answer your question of "what would it take?", it would be when our playerbase actually is happy with the meta we have. To say we should actually temper our expectations and maybe just accept what the status quo is because the next meta will be a "dice roll" is frankly ridiculous. It would be a failure of the LC leadership and council in my eyes if that happened. Is it realisitic to expect the community and council to be able to work on creating a metagame more people are satisfied with in a current generation? I certainly hope so.
 
I'm sorry but this feels like a ridiculous post. First, what tiering action from the past few years are you referring to? Vullaby in SS was certainly divisive, and that was recently changed and people seem to be okay with SS, at least feeling like it is an improvement though. In regards to SV we have had, Giraf, Gastly, Diglett, Webs, Snivy, and Gastly again for suspect tests. In terms of quick bans (not counting the first few weeks of SV) there has been Growlithe-H (since reversed), Scraggy, and Porygon. Please feel free to correct me if I missed anything. Are any of these even remotely controversial? I would say the Webs suspect and maybe the Growlithe-H quick ban were the most contensious, but the majority of people deemed these ban worthy as we can clearly see, not a single suspect test failed. Does anyone actually miss these things? Each of these were mostly an awful presence in the meta and thank god they are gone. We are in a current generation that sees active tournaments, why would we not try and reach for a meta that is satisfactory where people are happy. To answer your question of "what would it take?", it would be when our playerbase actually is happy with the meta we have. To say we should actually temper our expectations and maybe just accept what the status quo is because the next meta will be a "dice roll" is frankly ridiculous. It would be a failure of the LC leadership and council in my eyes if that happened. Is it realisitic to expect the community and council to be able to work on creating a metagame more people are satisfied with in a current generation? I certainly hope so.
Please let me play tiebreaks
 
in SV LC, we've had multiple excellent metas, with post diglett ban pre home and the last pre dlc 1 meta being my favorites. DLC 1 meta wasn't my favorite, but it was good too imo. My point mentioning these metagames is to give a reason to not give up tiering current SV, which while not completely terrible has broken threats in Mienfoo and Voltorb-hiusi, as well as a higher degree of centralization that I think takes less skill to master in the builder. We've had great metas before, and I think trying to improve ours to be as good is a viable goal. This doesn't mean banning just because we can, but when there are broken threats we should ban them instead of just settling for a serviceable but not great meta because we fear change. even if we don't find the perfect metagame or we make a mistake, we can continue or backtrack if necessary. I think tiering changes stopping should not be a goal, but instead the logical consequence of reaching the goal of a balanced, builder friendly, and skillful metagame. if we don't reach that and there are broken threats to tier then we should continue tiering imo.
 
in SV LC, we've had multiple excellent metas, with post diglett ban pre home and the last pre dlc 1 meta being my favorites. DLC 1 meta wasn't my favorite, but it was good too imo. My point mentioning these metagames is to give a reason to not give up tiering current SV, which while not completely terrible has broken threats in Mienfoo and Voltorb-hiusi, as well as a higher degree of centralization that I think takes less skill to master in the builder. We've had great metas before, and I think trying to improve ours to be as good is a viable goal. This doesn't mean banning just because we can, but when there are broken threats we should ban them instead of just settling for a serviceable but not great meta because we fear change. even if we don't find the perfect metagame or we make a mistake, we can continue or backtrack if necessary. I think tiering changes stopping should not be a goal, but instead the logical consequence of reaching the goal of a balanced, builder friendly, and skillful metagame. if we don't reach that and there are broken threats to tier then we should continue tiering imo.
I have to agree with beardeddrakon here. We dont need to spend weeks and months discussing about this, dont need to use beautiful words to make a beatiful post, its simple and objetive. How many time will we see Attempts to break out of the centralized pattern get Severely punished by SD :mienfoo: or by :voltorb-hisui: before we can all agree that tiering action is needed. We DONT need to quickban anything, and a suspect doesnt mean a ban, having a survey is a nice start to figure out which threat will be suspected first and we let the playerbase figure out about how they feel. This metagame is not fun at all as it feels really centralized and does really reward building skills atp, we DONT NEED to accept a bad metagame just because banning mons is cringe or Exaggerated whatsover. (Pardon for my poor choice of words as this isnt my native language)
 
This might seem weird, but what about we try to test ban both of the 2? Like ban the 2 for a month, see how the meta shapes, and if it is bad, try to bring them back and try to figure another solution
 
This might seem weird, but what about we try to test ban both of the 2? Like ban the 2 for a month, see how the meta shapes, and if it is bad, try to bring them back and try to figure another solution
quick post but this isnt how we do tiering. first off, bc a month for a meta is nothing, and secondly, because we try to see at how the “broken” elements behave now, in the metagame as we know it, not how they might change things if they go. basically we wouldnt be allowed to do this bc its not really a good idea
 
i think i've been misunderstood and should've explained my point a bit better.
thankfully i'm an MS paint wizard so i've created 2 graphs to enlighten you all

based on the 3 gens of LC i've seen, it feels like we are currently doing something like this:
1nJsWmp.png


instead, we should move the purple line down and do THIS:
nrc5FCf.png

(of course the meta wouldn't end in a straight line like that, it might fluctuate as people adapt and discover new things, but you get the general idea!)
 
i think i've been misunderstood and should've explained my point a bit better.
thankfully i'm an MS paint wizard so i've created 2 graphs to enlighten you all

based on the 3 gens of LC i've seen, it feels like we are currently doing something like this:
1nJsWmp.png


instead, we should move the purple line down and do THIS:
nrc5FCf.png

(of course the meta wouldn't end in a straight line like that, it might fluctuate as people adapt and discover new things, but you get the general idea!)

This makes zero practical sense, the interpretation I can grasp is against overbanning, so why not just making an antiban argument.

Also can we unban Misdreavus in BW, the meta was just better.
 
i think i've been misunderstood and should've explained my point a bit better.
thankfully i'm an MS paint wizard so i've created 2 graphs to enlighten you all

based on the 3 gens of LC i've seen, it feels like we are currently doing something like this:
1nJsWmp.png


instead, we should move the purple line down and do THIS:
nrc5FCf.png

(of course the meta wouldn't end in a straight line like that, it might fluctuate as people adapt and discover new things, but you get the general idea!)

The reason people are reacting negatively to this argument is because the meta (as most people perceive it) is not at this purple line, but instead looks something like this.

1724811953524.png


We've had metas more fun and competitive than this in the past (my favourite was LCWL and the Crabrawler metas, though obviously with DLC idk how easily they could be replicated), so if we're not going to ban anything, it makes more sense to at least try and revert back via unbanning rather than just do nothing.

My opinion remains that Holtorb has been very clearly an issue for months now, but since nobody can agree on what to do I vote that we defer the decision to our most handsome and talented player, tko.
 
hi, quick thoughts on the survey

:voltorb-hisui:
i'm very vocal about my dislike for this thing. impossible to switch into besides like foo / foongus and even foo doesnt do great into it. 20 speed electric type that farms grounds lol. i dont really think it takes a rocket scientist to find out why this thing is bare minimum annoying as hell but at worst near blatantly broken. the interactions between this guy and foo clicking volt switch and u turn is a snoozefest and not interactive at all either and very unfun. i gave this thing a 9, and think this thing needs to be addressed pretty soon
:aipom:
very clearly not broken, but there are more pressing matters than freeing aipom. would be ridiculous to act on this before anything else. i still gave it a 6 though
:mienfoo:
its foo i think everyone knows what it does. this time it runs swords dance though and pummels your entire team longterm while just healing back up with regen. slow sets are also still annoying as hell too and rough to play around considering you have to respect sd too. also same as holtorb above where i think its interactions are very snoozefest and unfun. i gave this thing a 10 and think it wouldnt even be up for discussion if foo wasnt the poster child for lc
:shellder:
i was very right about this guy. it isn't even good. 1.
:gothita:
trapping is stupid. i dont think goth itself is very broken but moreso like its existence shouldnt be a thing. makes building way more tedious than it has to be. this thing can fuck up mare balance if you play it well which makes me feel like its pretty matchup fishy. i dont really love it, but i think it does deserve a suspect at some point so i gave it a 6. definently not even near the most banworthy thing thouogh
:trapinch:
nice bait, i still hate trapping on principle but banning this would be very funny lol. i think i gave it a 1
:snivy:
i think i gave this guy a 10. glare is stupid, speed tie machine at 17 speed if you reintroduce it. i think this guy was very clearly an unhealthy presence during lcwc.
:flittle:
lmfao. idk if it would actually be broken anymore since all the darks are elite but its probably still stupid? would probably be a pretty nice buff to ho though. i still gave it an 8 anyways
:vullaby:
very clearly not broken right now. i think vullaby is a nice glue piece and its more than reasonable to answer. i gave it a 1
:magby:
also clearly bait but this thing is p decidedly not good. i gave it a 1
 
So I gave snivy and flittle a 1 because I dont think theyre worthy of a (re) suspect, please invert my scores for currently banned mons if that is not how to interpret it :3

Anyway copying hacker here but my scores were as follows: torb 4/10 I can see it but dont believe it - foo 2/10 best mon in the tier but banning it lol lmao - aipom 7/10 dont have personal experience but on paper should be very unbroken - shellder 1/10 not broken - gothita 2/10 trapping dumb but still not broken - trapinch 1/10 its worse at trapping and arguably easier revenged than goth - snivy and flittle 1/10 ridiculously broken as long as tera is around should be nowhere near resuspects - vullaby 1 or 2/10 idr but clearly not broken in the slightest - magby 1/10 if this mon wasnt in the paldean dex id believe you
I also added torchic in extra things cause its kinda a "if it has the right tera it just wins" mon but added that I would probably still vote dnb (but its closer than torb or foo id say lile 5/10)
 
So I gave snivy and flittle a 1 because I dont think theyre worthy of a (re) suspect, please invert my scores for currently banned mons if that is not how to interpret it :3
same idk if this survey will be of much help considering all the ambiguity problems
i dont remember exactly
:voltorb: 3 i just dont see it. it never wins by itself, it never exerts too much pressure imo. i didnt give it a 1 bc i think if the ppl want a suspect it should get it, but i personally do not see it at all.
:mienfoo: this one i kinda see but disagree, so its a 5 to me. also the poster child arguments are stupid, weve been debating whether this guy should be banned for years now, it is clearly not untouchable.
:aipom: i think i gave it a 10 meaning it is very clearly (to me) not broken and should be retested, no matter when bc idt timing will matter much.
:gothita: 1. its like voltorb test but worse and less deserved, and the “the people want it” argument is less hard here bc fewer people do.
:shellder: i admit i was wrong. 1
:trapinch: :snivy::magby::flittle: :vullaby: jokes. 1 for bans and unbans i think but maybe i said 10 for unvans this format wasnt good
 
I won’t post my opinions on mons cause those are very much the popular opinion on this matter( I only see an aipom retest as an obvious option tho).

With SS bringing Vull back ( and please consider suspect either Porygon or Abra at this point ) I think we open the gates to the question “ Is balance the end goal or is enjoying the games actually a viable tiering argument?” Like SS was clearly balanced out so is this meta game it is centralized yes but you can’t really argue it isnot balanced and stable cause in the end it is.

Do I enjoy it? No, would the meta maybe be a funnier experience without Torb and Foo? yes 110% specially for someone like me that enjoys the building experience of metas.


So lovely people of LC is fun and enjoyability a serious argument what is the end goal? The SS vull suspects shows a direction and I don’t really know the answer to this dilemma.


Balance or Fun ?
 
Some thoughts ^^'

:voltorb-hisui: The fun police is not balanced. Wins games by its own, and with Tera gets an immense fire power.
Some LCPL replays i'd like to share:
https://replay.pokemonshowdown.com/gen9lc-2182638914 (Right Tera)
it never exerts too much pressure imo
https://replay.pokemonshowdown.com/smogtours-gen9lc-785295 I won't say that it won this match by itself because it needed luck to, but i want to highlight this game for a reason: you used Tera Ground on Stunky. I don't think that you built this Stunky thinking only about this specific interaction, but it was clicked with the only intention of luring Voltorb so I personally would say that it exerts some pressure. Also, talking about Teras, i won't make a Tera Usage sheet but we are all seeing an absurd amount of Tera Dragon just for this guy, Mienfoo, Mareanie and Mudbray are the most relevant, and the super common Tera Electric Vullaby that is designed to beat Voltorb as well.

About the Teambuilding experience we all know what happens, if anyone tries to use some 'different' stuff like Diglett-Alola or Snubbull, it demands more Voltorb checks than it should, so we always end up with Foongus or Toedscool + 13 SpD Tera Dragon Mienfoo + Our own Voltorb + 1 or 2 Pokémon that are also weak to Voltorb but run specific Teras designed to win a 1v1 against it, most common being :mudbray: and :vullaby:.

:mienfoo: The time has come.

Mienfoo always does what we expect it to do, right? Well, now there is the Swords Dance moveset that 75% of the times OHKO a full Vullaby, rips through Foongus and Mareanie a lot more than a Mienfoo should and if it something threatens a 2HKO and Mienfoo is not able to kill it, it just U-Turns while dealing a bizarre ton of damage and healing a third of its HP.

Unfortunately, we need this on the tier if Voltorb is still allowed since it is the best check for it, so it cannot be banned/suspected before Voltorb goes because as said earlier, Mienfoo is what makes Voltorb look more balanced than it is, it can live 2 moves from full and get up a Swords Dance to get a kill. remove an item with Knock Off or just get momentum with U-Turn and nothing can stop it, but if we ban Voltorb first, Mienfoo is free to use more options of Teras that boost it's Swords Dance set, most relevant would be Steel in my opinion, but i can see other good options as well.

That's it. I hope we do something, personally I do think that any change in the meta before/during SCL would be a bit weird since if one of those go, the other gets better, and we don't have that much time for meta development in ~11 weeks but the SCL LC stuff might not be for me yet since I won't be starting anyways.
:blobsad:
 
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Not too much to comment on as I've primarily lurked lately, but this discussion reminds me of previous gens when metas were getting relatively balanced. Lots of good players seem to disagree fundamentally on what is "broken" and what is legit, which is not usually what happens in a meta with a clearly borked mon. It's fun to play!!
Just wanted to bring this up again as I look through this survey and the responses. Obvious best mon is Voltorb, of course, and it definitely earns its reputation as the no-fun police of the tier, but nothing feels broken again.

My baseline for a mon being broken is if I can win high-level games with it that I don't deserve to win (ORAS Drifloon comes to mind), and there's nothing like that here for me right now. The kings of LC (that don't get banned) have always been fast, reliable pivots; Mienfoo the king, Vullaby when it got Weak Armor, Gen 8 Grookey, Voltorb as soon as it got a perfect new sub-type, etc etc etc.. This is what I would argue is the natural state of LC. Fat pivots with good typings!! The natural prey of niche mons and innovation. I broadly agree with the sentiments Lily has shared here for this reason, though I do love a good suspect!

Pro tip, if you want a Voltorb Tera that can still beat other Orbs and not be weak to Rocks, try Poison! It has been fun on teams with weak removal!
 
I've been out of the game for ages but wanted to share my thoughts.

Guys, let's face reality: the plateau where everyone is happy with the state of the meta is a utopia and will never be reached.

1) Life is unfair and so is pokemon. There will always be better and worse mon. Otherwise gamefreak wouldn't program pseudo legendaries and first route bugs.
2) The meta is not stable. It is a living being. A team can be good today and be unusable in a month. I saw mons going straight to B tier to banlist (back in SM) because people were not prepared and didn't want to change their teambuilding to adapt to them. So they got banned as soon as they got popular.
3) You cannot build a team with whatever you want and expect it to work. If voltorb is good and popular and you build the best team that wins against everything but loses to voltorb, that's not voltorb's fault. It's your team fault.
4) Having better mons around which the meta evolves is a value, otherwise the game would become too random.
 
What would you guys think of a LC format where they can only learn their moves up to something like level 10 or level 20 so it can feel more like you're battling with these small, low level pokemon? Probably higher than level 5 but still low?
 
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