Metagame Metagame Discussion

i didnt really find anything you said rude tbh but i want to answer this point here

vull is the only foo switchin that isnt immediately crippled by knock while also being offensively threatening unlike tinkabum
consider the following:

:sv/snubbull:
fairy type with intimidate, high atk, coverage, theif, twave

thanks for the grace btw, i will remember this
 
hello LC!
here is todays engagement:

:sv/foongus::sv/foongus::sv/foongus:
FOONGUS No. 3?
The official VR ranks Foongus at No. 3, or the top of A+ Tier. In my personal VR, I ranked Foongus at No. 10.

So i must wonder: Am i wrong? Why is Foongus ranked so high? Why is it better than Mudbray, for a start

I look forward to reading your thoughts, thank you.
-empty
hacker note: its sorted alphabetically
 
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Hey why is no one talking abt espurr which can counter all the top threats, like all of them just name them all vullaby, mienfoo, mudbray, foongus, and even that wingull u were talking about yeah and chinchou too, well unless they Tera out of their weakness, but forcing Tera itself shows how good it is right?

Check out my post, this set is busted on espurr. I think it showcases how espurr completely checks the A+ tier mons lol.

I even shared some battles too. Damn espurr's a hidden gem. If this goes viral then we will definitely see drastic changes in the tier ranks lol.
 
Just made a crazy hyper offence team, bagged quite a few wins.
https://pokepast.es/0401a27f931b018f

Espurr @ Eviolite
Ability: Infiltrator
Level: 5
Tera Type: Electric
EVs: 4 Def / 252 SpA / 36 SpD / 212 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Thunderbolt
- Energy Ball

Mienfoo @ Eviolite
Ability: Reckless
Level: 5
Tera Type: Dark
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Swords Dance
- Knock Off
- Detect

Drifloon @ Flame Orb
Ability: Flare Boost
Level: 5
Tera Type: Ghost
EVs: 36 HP / 4 Def / 196 SpA / 4 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Air Cutter
- Thunderbolt
- Calm Mind

Impidimp (M) @ Light Clay
Ability: Prankster
Level: 5
Tera Type: Dark
EVs: 236 HP / 236 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Parting Shot
- Dazzling Gleam

Shellder @ Eviolite
Ability: Skill Link
Level: 5
Tera Type: Ice
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Rock Blast
- Icicle Spear
- Liquidation
- Shell Smash

Foongus @ Eviolite
Ability: Effect Spore
Level: 5
Tera Type: Water
EVs: 44 HP / 156 SpA / 236 SpD
Calm Nature
IVs
: 0 Atk
- Spore
- Synthesis
- Foul Play
- Sludge Bomb

I like using the underrated or less used ones (well apart from mienfoo and foongus). This one's really off from the meta though.(but hey it's fun)
Espurr's really underrated though it's just as good if not better than mienfoo.This set of espurr can totally catch people off guard and counters the top mons of metagame like mienfoo, vullaby, mudbray and many other mons, it can just ohko these three with one nasty plot. Hope to see espurr get the spotlight it totally deserves lol.

Another win
https://replay.pokemonshowdown.com/gen9lc-2344587753-1s8myn4gg3quahw9w6h7cuujvt4ovrrpw

Just swapped foongus for this cute one( for the hazard removal basically not getting much value out of foongus anyway)

Minccino @ Eviolite
Ability: Technician
Level: 5
Tera Type: Ghost
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- Play Rough
- Triple Axel
- Tidy Up

https://replay.pokemonshowdown.com/gen9lc-2344595256-j0ts4b57rcqo2r7elr89chtiad1sen0pw

https://replay.pokemonshowdown.com/gen9lc-2344683720-09b5lryknmcinw88f22k3w2xeiy10a4pw

https://replay.pokemonshowdown.com/gen9lc-2344801463-9l9i968gb5b1b3j74vxdnsdj6bmps7opw
This is it.
 
Tbh espurr is just as bulky if not bulkier than mienfoo, if not for its weakness against the common knock off.
(Fun fact: I am not a huge fan of espurr but don't dislike it either lol, like it isn't my fav mon or smtg but the fact that it is just so good if played well and not getting the recognition that it totally deserves is making me want to root for it lol). It's god damn underrated, probably nobody saw its potential other than me lol. The ability infiltrator also comes in clutch incase of subs and screens when people least expect it. so that's one more thing to it.
 
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you know what dheeru?
i didn't know that this pokemon existed lol.
i can't give you an opinion! ill play around with it and get back to you.

Thanks for this spotlight,
-empty
 
Hey why is no one talking abt espurr which can counter all the top threats, like all of them just name them all vullaby, mienfoo, mudbray, foongus, and even that wingull u were talking about yeah and chinchou too, well unless they Tera out of their weakness, but forcing Tera itself shows how good it is right?

Check out my post, this set is busted on espurr. I think it showcases how espurr completely checks the A+ tier mons lol.

I even shared some battles too. Damn espurr's a hidden gem. If this goes viral then we will definitely see drastic changes in the tier ranks lol.
Just one thing about terms. Using the way people usually use the word 'counter' in these kinds of discussions, to say that Espurr is a counter to something like Wingull would be saying that Espurr can switch into Wingull and KO it. With the set you posted in that hyper-offense team, it's really unlikely that Espurr switches into Wingull safely:

236 SpA Life Orb Wingull Surf vs. 0 HP / 36 SpD Eviolite Espurr: 9-13 (40.9 - 59%) -- 88.7% chance to 2HKO

This is also a problem for other Pokemon you listed like Vullaby, Mienfoo, etc:

236 Atk Vullaby Knock Off vs. 0 HP / 4 Def Espurr: 18-24 (81.8 - 109%) -- 6.3% chance to OHKO
0 Atk Mienfoo Knock Off (97.5 BP) vs. 0 HP / 4 Def Eviolite Espurr: 12-16 (54.5 - 72.7%) -- guaranteed 2HKO

And you look at that and say, yay! It's not a one-hit KO! It can switch in! But there's issues here still. Vullaby's OHKO is guaranteed with rocks up. Wingull outspeeds Espurr and will usually get the 2HKO with Surf, especially with rocks up. Mienfoo ties Espurr and can cleanly 2HKO with Knock Off, and even if it loses the speed tie, you probably don't get the OHKO from full:

252 SpA Espurr Psychic vs. 0 HP / 36 SpD Eviolite Mienfoo: 18-24 (85.7 - 114.2%) -- 6.3% chance to OHKO

Espurr does seem kinda nice as a relatively fast Psychic attacker (we miss you Abra!) but it's definitely not a 'counter' to most of these pokemon in the traditional sense. It does work as a check to several mons though, maybe able to come in on the right attack and threaten KOs, especially on Foongus and fights!
 
also, espurr has been used before in tournaments! by yours truly of course, but in earlier metas (with voltorb) here are the replays: lcpl w7 vs wail and lcwc vs alea, even featuring different sets on the espurr! i started using it because psychic + electric coverage is really difficult to answer, but i didnt really like it because it was only 17 speed, which is way too slow for a breaker that aims to kill mienfoo. however, i stopped using it when i discovered gimmighoul, which is basically jsut a better espurr.

also pls stop double posting like that
 
Just one thing about terms. Using the way people usually use the word 'counter' in these kinds of discussions, to say that Espurr is a counter to something like Wingull would be saying that Espurr can switch into Wingull and KO it. With the set you posted in that hyper-offense team, it's really unlikely that Espurr switches into Wingull safely:

236 SpA Life Orb Wingull Surf vs. 0 HP / 36 SpD Eviolite Espurr: 9-13 (40.9 - 59%) -- 88.7% chance to 2HKO

This is also a problem for other Pokemon you listed like Vullaby, Mienfoo, etc:

236 Atk Vullaby Knock Off vs. 0 HP / 4 Def Espurr: 18-24 (81.8 - 109%) -- 6.3% chance to OHKO
0 Atk Mienfoo Knock Off (97.5 BP) vs. 0 HP / 4 Def Eviolite Espurr: 12-16 (54.5 - 72.7%) -- guaranteed 2HKO

And you look at that and say, yay! It's not a one-hit KO! It can switch in! But there's issues here still. Vullaby's OHKO is guaranteed with rocks up. Wingull outspeeds Espurr and will usually get the 2HKO with Surf, especially with rocks up. Mienfoo ties Espurr and can cleanly 2HKO with Knock Off, and even if it loses the speed tie, you probably don't get the OHKO from full:

252 SpA Espurr Psychic vs. 0 HP / 36 SpD Eviolite Mienfoo: 18-24 (85.7 - 114.2%) -- 6.3% chance to OHKO

Espurr does seem kinda nice as a relatively fast Psychic attacker (we miss you Abra!) but it's definitely not a 'counter' to most of these pokemon in the traditional sense. It does work as a check to several mons though, maybe able to come in on the right attack and threaten KOs, especially on Foongus and fights!

I agree with you. Being weak to a common move like knock off is a bummer, but since I used it on a team with screen support, that increased its survivability allowing it to tank hits well, apart from the super effective ones.
In my opinion Espurr stands out due to its surprise factor. Like, in many of the battles I've played with this team, whenever espurr was on field people often switched into their vullaby or mudbray and got ohko'd the next turn by thunderbolt and energy ball (Espurr would be at +2 with nasty plot). This might've been because I wasn't at a very high ladder ranking (I was around 1350-1400 Elo), and people at higher ranks might be able to predict it.

So it functions as something that isn't completely countered by top-tier mons rather than completely countering them (correct me if I am wrong). Basically, if Espurr was already on the field, it's quite hard to get rid of it (considering screens or even without these if it was already on field at full hp). Similarly, just as Espurr can't switch into a Vullaby already on field the same applies to Vullaby when Espurr is on the field. I mean it can 2hko Vullaby (without the nasty plot setup) the next turn surviving the knock off (with screens)
In a way, it's hard to switch into a +2 Espurr that has all the coverage it needs. Probable counters might include bulky dark types like pawniard (with sucker punch) and stunky which can out speed it as well as Faster threats with specs or band, and also the trick room teams.
Well, screens support and correct positioning play a crucial role in it's succes, in my opinion.

Thanks for sharing your thoughts

also, espurr has been used before in tournaments! by yours truly of course, but in earlier metas (with voltorb) here are the replays: lcpl w7 vs wail and lcwc vs alea, even featuring different sets on the espurr! i started using it because psychic + electric coverage is really difficult to answer, but i didnt really like it because it was only 17 speed, which is way too slow for a breaker that aims to kill mienfoo. however, i stopped using it when i discovered gimmighoul, which is basically jsut a better espurr.

also pls stop double posting like that

Those replays were great, Thanks for your insights, Eric!

Yeah, Gimmighoul has its benefits but espurr trades speed for better bulk and coverage, plus it can potentially ko mienfoo .

My bad about the double post, didn't realise it. I'll keep that in mind.
 
thoughts on scarf snover in the current metagame i feel like its a very strong revenge killer and also ice is a really good offensive typing especially when its a spammable 110 bp move
not to mention the surprise factor means a lot of times people will just stay in with mons that die to it thinking they get a free kill
 
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thoughts on scarf snover in the current metagame i feel like its a very strong revenge killer and also ice is a really good offensive typing especially when its a spammable 110 bp move
not to mention the surprise factor means a lot of times people will just stay in with mons that die to it thinking they get a free kill
i wouldnt count on surprise factor too much, i think everyone who has played little cup and sees a solo snover on a team will expect it to be choice scarf. blizzard is probably difficult to resist, but sandshrew alola being in this metagame is probably terrifying for the snover user lol mareanie and general lack of power coupled with rocks weakness dont help either, but a set with some terablast fire/fighting could be fun to try
 
i wouldnt count on surprise factor too much, i think everyone who has played little cup and sees a solo snover on a team will expect it to be choice scarf. blizzard is probably difficult to resist, but sandshrew alola being in this metagame is probably terrifying for the snover user lol mareanie and general lack of power coupled with rocks weakness dont help either, but a set with some terablast fire/fighting could be fun to try
idt its worth using alone but paired with ashrew they could form a very good breaking core. i could also see it being paired with shellos or even tera mare to kinda patch up the ashrew weakness
 
(edited 10:23 a.m. -6)

Okay now that the Gothita suspect is over, I want to address the elephant in the room (at least my room)...

My opinion: Torchic is broken.

Disclaimer: I typed this relatively quickly so the analysis is not particularly robust. Enjoy!

Solutions:

1) Ban Torchic (tc) -
I am not the biggest fan of banning Pokémon—especially in this tier, especially with the lamest (sorry), most centralized, stale metagame, perhaps, in the history of competitive Pokémon.

As a strong offensive threat, tc offers a consistent way of breaking down some of the bulkier teams. But it's simply too strong, too splashable, and too easy to win with. But wait... Torchic is walled by bulky Waters. Well—and this is digging into my second solution—if you face a tc with the right TB, you're cooked. Ground/Psychic beats Mareanie and Glimmet; Grass beats Shellder, Shellos, and Chinchou. There's also Psychic, Fairy, Fire, and Electric, which I've all seen do things. Protect offers Torchic so much room to avoid getting revenge killed. If you Tera and they Protect, tc can simply Tera to the correct typing and win, as well as make Fake Out and First Impression useless. Will-O-Wisp is an incredibly good fourth move slot to mitigate the threat of Mienfoo and helps other offensive threats set up. Substitute is also an incredibly dangerous set because it can prevent Sucker Punch users like Diglett and Stunky from RKOing.

Unlike Shellder, all Torchic needs to do is Protect to win. It does not require a setup move. The Pokémon is a stupid win-con that really doesn't involve much skill besides finding a good time to bring it in. It can easily switch out and come in again, unlike Shellder, because it sets up easily. But banning it isn't the only solution.

2) Ban Terablast (TB) -
I would personally vote to ban TB. What Pokémon, other than Torchic, regularly utilize TB? From what I've seen in this tier, not really any. Semi-regular users include, but are not limited to: TB Ground Vull, TB Fly Diglett, TB Ground Wingull, TB Grass Elekid. I really don't like TB in a tier like this.

TB, in my opinion, is a very uncompetitive method of turning a game from a complete loss into an easy win. And this is mostly found with tc. At the beginning of the game, tc is not capable of winning most games. But with TB, it's capable of winning easily and can OHKO plenty of its threats and checks. I also don't think banning TB negatively impacts this tier. It also doesn't make tc unviable. Tc will still be viable on offenses with the raw power of its Fire attacks. Without tc having access to TB, certain Pokémon will fall a bit out of usage, and it can still be used.

I also think no TB will be generally healthy for this tier. Banning TB does not, to my knowledge, make anything exceedingly broken. It takes out an element of this tier that is really frustrating—like my Mudsdale dying to a random TB Grass Elekid, or a TB Ground Wingull becoming an incredible threat in many situations.

Banning TB allows players—more often—to win on the merits of their play, and not by the surprise factor of a TB that turns the average semi-viable Pokemon into a game ending threat.

LC Open Analysis:

Wata v. Sayo Semis
G2 - In this replay, tc comes in on a free turn and ohkos foo, teras and kills chinchou, does 83 and kills a vull, protects on a foonguss tera water and then does 93%, effectively ending the game.
G3 - More skill in this replay in that Wata makes a great double into tc. Then he does a sort of midground in sub (likely to scout foongus tera), then faces a glimmet which gets instantly TB grounded, tc is bulky enough to survive a trapinch and kill it, and stays alive to be used later.
Conclusion - these are high level players, in the semi finals of the largest LC tour played yearly. But there was like a milligram of skill involved in tc absolutely obliterating the opposing team and nearly singlehandedly winning the game. Yes, tc had the right tera in each game. But a good player is usually going to give tc the right tera to succeed on that particular team.

Bleahey v. Chicos R6
G2 - tc comes in late game on a free switch and its over. Protect, land Fire Blast, win.

TKO v. Quinn R6
G3 - Just an example of how tc can just abuse random teras creatively to accomplish what is needed of it.

Sayo v. Wesh R7
G1 - Late game tc doing late game tc things. Comes in, nukes a Mienfoo, scouts Foonguss tera, switches out, comes in later to TB grass and kill foongus.

Fogbound Lake v. Tko R7
G2 - Free switch, TB grass, game over.

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Mienfoo            |  156 |  97.50% |  51.28% |
| 2    | Vullaby            |  147 |  91.88% |  52.38% |
| 3    | Foongus            |  109 |  68.12% |  50.46% |
| 4    | Mudbray            |   87 |  54.38% |  48.28% |
| 5    | Torchic            |   57 |  35.62% |  47.37% |
| 6    | Glimmet            |   49 |  30.62% |  55.10% |
| 7    | Stunky             |   40 |  25.00% |  40.00% |
| 8    | Diglett-Alola      |   35 |  21.88% |  45.71% |
| 8    | Elekid             |   35 |  21.88% |  42.86% |
| 10   | Shellder           |   33 |  20.62% |  42.42% |
| 11   | Chinchou           |   32 |  20.00% |  50.00% |
| 12   | Mareanie           |   25 |  15.62% |  56.00% |
| 13   | Sandshrew-Alola    |   23 |  14.38% |  52.17% |
| 14   | Gothita            |   22 |  13.75% |  63.64% |
| 15   | Tinkatink          |   18 |  11.25% |  38.89% |
| 16   | Shellos            |   14 |   8.75% |  71.43% |
| 17   | Grookey            |   13 |   8.12% |  53.85% |
| 17   | Toedscool          |   13 |   8.12% |  46.15% |
| 19   | Trapinch           |    5 |   3.12% |  60.00% |
| 20   | Timburr            |    4 |   2.50% |  50.00% |

Conclusion

I could keep going, but it's getting boring. I also acknowledge there are replays where Torchic does jack—but largely, I think it does insane things with the minimal application of skill. It was, after all, the 5th most used Pokemon in the later rounds of LC open. I welcome any constructive thoughts on my opinions. Agree with me, disagree with me, provide an alternative—I don't care; but I believe this is an important issue for the tier to discuss. I firmly believe either Torchic or Tera Blast needs to go.
 
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I'm going to make a very concise post. Banning Torchic is actually the wrong course of action. LC has three mons with Speed Boost, Yanma, Flittle, and Torchic.

There is not a single person here who would ban torchic if it didn't have speed boost, and the same goes for Flittle. In both cases they are banworthy pokemon because of specifically speed boost. Yanma is potentially broken without it bc of good mixed attacking stats and 20 speed, but it is nowhere near the tier bc of speed boost. This is a very clear case of an ability being the problem over the individual pokemon and as such we should be looking at action specifically against speed boost and not the mon Torchic.

Tera Blast is not broken on everything that gets it, some mons use it really well but not all of them. That is not grounds for action on a move. However when every mon is busted with something, like speed boost, that is exactly when we take action on it. Yanma is one thing, but freeing two mons by banning an ability that is the critical factor in all mons with it being banned is very clearly the move.

I propose action on Speed Boost over action on Torchic
 
I'm going to make a very concise post. Banning Torchic is actually the wrong course of action. LC has three mons with Speed Boost, Yanma, Flittle, and Torchic.

There is not a single person here who would ban torchic if it didn't have speed boost, and the same goes for Flittle. In both cases they are banworthy pokemon because of specifically speed boost. Yanma is potentially broken without it bc of good mixed attacking stats and 20 speed, but it is nowhere near the tier bc of speed boost. This is a very clear case of an ability being the problem over the individual pokemon and as such we should be looking at action specifically against speed boost and not the mon Torchic.

Tera Blast is not broken on everything that gets it, some mons use it really well but not all of them. That is not grounds for action on a move. However when every mon is busted with something, like speed boost, that is exactly when we take action on it. Yanma is one thing, but freeing two mons by banning an ability that is the critical factor in all mons with it being banned is very clearly the move.

I propose action on Speed Boost over action on Torchic
this is really interesting because there was recently an update to the Smogon Tiering Policy Framework that clarifies how to identify non-Pokemon elements that are ban worthy:
While Pokemon bans are the default, there may be rare instances where a non-Pokemon element is deemed so inherently broken that banning specific Pokemon cannot solve the core problem. These are Exceptional Elements, and they must meet all the criteria below to warrant a ban at the element level.

I.) Inherently Broken Nature
  • The element is so powerful or disruptive that it creates a significant imbalance in the metagame, regardless of which Pokemon employs it.
  • There is no reasonable context or distribution that would render the element balanced by ordinary means.
II.) Universal Applicability Across Eligible Users
  • The element is not just situationally powerful on one or two Pokemon; it is universally problematic across all or most potential users.
  • Example: If a move is only broken due to unique synergy with one or two specific Pokemon, then we default to banning those Pokemon rather than the move itself.
III.) No Plausible Scenario for Balance
  • There is no current situation in which the element would be balanced on Pokemon that currently have it.
  • If giving the element to weaker or niche Pokemon that are still recognisably viable within the tier could be balanced, then the element is not considered universally broken.
so let's think about Speed Boost in this framework!

Is Speed Boost inherently broken in Little Cup? I think the answer could be yes. Because LC is so much frailer than other metas, Speed is really king. think of how often we have to ban weathers, Sticky Web, etc. because of how tilted they make Speed interactions! I think it is unlikely that there is any reasonable distribution of Speed Boost in the tier that doesn't automatically make whatever mon that gets it good; anything with base 33 Speed or above (Shellos has 34, Hippopotas has 32) would be able to outspeed the entire unboosted meta with one Protect, and anything slower would never reasonably get Speed Boost in the first place.

Is Speed Boost universally problematic across all or most of its potential users? This is an obvious yes: Yanma and Flittle are banned, Torchic is controversial. As stated by RosebloomNixie, Yanma might be good enough to be banned on its own, but nobody would be thinking to ban Flittle or Torchic without Speed Boost in the mix.

Is there no plausible scenario for Speed Boost to be balanced? Once again, I think this could be a yes, as in there is not a current scenario in which Speed Boost can be balanced in SV LC. The key interaction is with Tera: if I Protect, you Tera defensively, and now I outspeed you, I have now risklessly forced you to spend a valuable resource for no gain. At least if I were still slower, I would be at risk of having to take a hit when responding to the new type matchup, but since I'm faster now, congrats! Tera wasted! I think this interaction is key to why Speed Boost itself could be argued as broken in this meta, and since we (correctly imo) have taken no Tera action, Speed Boost could be a viable candidate for a suspect.

So what are the implications? If Speed Boost were eventually banned, we could probably take another look at Flittle. Since Yanma is already so fast and has other excellent sets (Compound Eyes Hypnosis is arguably better on it already), it would probably need to stay banned.

This may be one of those rare times when a suspect of an "exceptional element" is justifiable, which I think could be interesting and good for the meta!
 
I'm not going to comment on speed boost vs torchic other than to say that I think it's a tera-esque argument where the umbrella ban is just likely to be rejected on principle.

That said, I think we need to have a serious conversation about banning torchic. The post by AJ is a good example of where torchic just looks ridiculous; off the top of my head even going back to last lcpl with torb I remember watching fille vs hacker and just being blown away by how annoying this thing was. I am sure there are plenty of replays I can pull up from this lcpl or if I look hard enough on ladder. The move towards chinchou doesn't really help as you can adjust your tera, same for shellos but that thing can actually recover on torchic with the wrong tera. I'm sure we will have conversations about this on discord but it'd be nice to get more input from council members on this.
 
Just the chance of Yanma making into the meta (though its likely banned again) and therefore making Mienfoo WORSE makes me support the Speed Boost Ban over a Torchic one. In other Gens this would be harder to justify, since Venipede and Carvanha are a thing (though Carvanha + Tera would have been a more obvious Ban than Torchic), but this one happens to meet the requirments for it: all Speed Boost users are problematic.

What does this achieve?
1. Well, Torchic becomes almost fully useless. Tough, but a reality. Don,t worry, there are more Fire types available, use Fennekin to steal items with Overheat + White Herb or Growlithe to Head Smash your keyboard when the Mon misses it in a crucial turn.
2. As said, Yanma is most likely broken with 20 Speed, Compund Eyes, Hypnosis and both physical (it learns SD + Leech Life!) and special sets. That being said, it being x4 weak to rocks could prove me wrong and being a Mon that makes Mienfoo worse is a strong argument to give it a chance. Mienfoo being bad is good for everyone, trust me!
3. Flittle turns out to be the most interesting addition. It has 18 Speed (fuck Mienfoo, again), U-Turn, Roost, some moves that become stronger with Tera (Disarming Voice and Mud Slap), evil Hypnosis (which will only hit when used against you) and most importantly, Frisk to reveal items. Currently the only viable Psychic Mon is Gothita (who should have been banned btw, it does not make Mienfoo bad enough and it actually removes many Mienfoo counterplay), so having another one adds representation to this type. Without Speed Boost its definetely not broken, since the bulk is exactly the same as Sunkern's one, 30/30/30.

So, to sum up, I am against Tera Ban, against Tera Blast Ban and while not liking Torchic's presence in the meta, think getting rid of Speed Boost instead of banning the Mon has more desirable effects. Have a nice Eeveening!
 
Drifloon underrated. It never needed BJ, there are plenty of consumable items, even oran berry is a legitimate use case. Outside of consumables, drif is a high value knock off target in a Tera meta. This allows it to run eviolite as well!

Drifloon has several offensive and utility options for set diversity. It is simply underexplored
 
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