There was a variation of this idea floating around the workshop last gen that I really liked: instead of being status moves that grant temporary access to the ability, they just act like normal abilities. I'm pretty sure there was also an ability clause that prevented you from using a particular abilimove more than once. I'll go digging through the previous thread to find it later, unless someone else does it first.AbilimovesPremise: abilities can be used as moves. It will give the user the ability for 3 turns in addition of its own ability. Every pokemon can gain every ability this way. For example, a strong jaw dragapult using "speed boost" will have speed boost AND strong jaw for 3 turns. Abilities are considered as status moves.
Bans: OU clauses, shedinja
Following abilities can't be used as moves:
-All abilities involving a form change
Questions for community: Is 3 turns long enough? Did I miss some things that should be banned?