Oh, sorry, I was not aware of that, but thanks Dramps, and I will make my submissions now so this isn't a stupid one-liner post:
Grass (Kartana):
Name: Kartana
Concept: Pokemon that uses a defensive typing offensively
Stats: 73 / 127 / 103 / 47 / 61 / 79
Typing: Grass / Steel
Abilities: Beast Boost /
Hyper Cutter
Movepool Changes(if any): +Slash (i know it's useless but how does it not get this?!), +U-turn
Other Modifications?: Hyper Cutter: Boosts power by 1.3x on slashing moves (Cut, Slash, Night Slash, Leaf Blade, Sacred Sword, etc.) (-ate abilties clone)
Cut: 70 BP, Steel-type, hits Grass-types super effectively (Freeze-Dry clone)
How does this fulfill the concept?: Kartana is basically like it was in standard OU, except it has an actual Special Defense stat so it doesn't get hurt by a Toxapex's Scald LOL, and it now has a great ability for Swords Dance sets in the buffed Hyper Cutter, which can allow it to muscle past bulky threats like Avalugg and Bastiodon. Cut is now a reliable Steel-type move that can now hit the other planned Grasses that would otherwise wall it, and U-turn was added as a nice pivoting option on Choiced sets to not lose momentum.
Sample Sets:
Swords Dance (Kartana) @ Grassium Z / Steelium Z / Fightinium Z
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Cut
- Sacred Sword
Choiced Attacker (Kartana) @ Choice Band / Choice Scarf
Ability: Hyper Cutter / Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Cut
- U-turn
Ground (Garchomp):
Name: Garchomp
Concept: A Pokemon that succeeds using low BP moves
Stats: 88 / 118 / 72 / 65 / 72 / 85
Typing: Ground / Dragon
Abilities: Sand Veil /
Technician
Movepool Changes(if any): +Ice Fang, +Thunder Fang, +Knock Off, +Draco Strike
Other Modifications?: Fang moves: nerfed to 60 BP to make use of Technician
Draco Strike: 40 BP, Dragon type, Physical, +1 Priority
How does this fulfill the concept?: Garchomp is now a powerful wallbreaker thanks to its access to Swords Dance and Technician and two great STABS that get boosted by it in Bulldoze and Dual Chop, as a bonus, the latter also breaks subs. Furthermore, the Fang moves now become powerful 90 BP Fire, Ice or Electric moves to knock out a specific threat, and Draco Strike gives it a powerful form of priority to revenge kill a weakened threat.
Sample Sets:
Swords Dance (Garchomp) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Bulldoze
- Dual Chop
- Draco Strike / Fang moves
Bug / Fighting (Pinsir)
seriously how did it not have this typing in the first place?!
Name: Pinsir
Concept: Physical Bug-type that uses its abilities to overcome a poor defensive typing
Stats: 70 / 115 / 100 / 55 / 75 / 90
Typing: Bug / Fighting
Abilities: Sap Sipper / Moxie /
No Guard
Movepool Changes(if any): +Megahorn, +Gunk Shot
Other Modifications?: N/A
How does this fulfill the concept?: Pinsir is a very threating wallbreaker and/or sweeper that manages to get around its trash typing by using the combination of its Fighting STABs excellent offensive power and a choice of three great abilities, Sap Sipper to wall Grass-types, Moxie to snowball into a powerful wrecking ball, and No Guard to abuse its inaccurate moves which it'll use most often. Oh, and it got Gunk Shot for coverage against those pesky Fairies and Megahorn for a new STAB
THAT SHOULD HAVE BEEN GIVEN IN THE FIRST PLACE, SRSLY WTF GAMEFREAK?!
Sample Sets:
Choice Band (Pinsir) @ Choice Band
Ability: No Guard / Moxie / Sap Sipper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Megahorn
- Earthquake
- Stone Edge / Gunk Shot
Swords Dance (Pinsir) @ Buginium Z / Life Orb
Ability: No Guard / Moxie / Sap Sipper
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Megahorn
- Stone Edge / Gunk Shot / Earthquake