I've found tera ghost is still better than tera poison even with the toxic chain meta
Imo it's better than having its own "Metronome Battle" section lolHow do we feel about being classified as a "Randomized Format" now in the updated Showdown interface? In a sense we are the exact opposite of random battles. You have control of your teambuilding choices, but minimal control of in-battle decisions. In randbats you have no control over teambuilding choices and full control of in-battle decisions.
There is roughly a 3% chance of at least one Pokémon getting freezed in a metronome battle
source: trust me
How do we feel about being classified as a "Randomized Format" now in the updated Showdown interface? In a sense we are the exact opposite of random battles. You have control of your teambuilding choices, but minimal control of in-battle decisions. In randbats you have no control over teambuilding choices and full control of in-battle decisions.
as an addendum on this, a bulky toxic chainer replaced with the mega gengar i'd been using spiked my winrate, just because of the sheer amount of hits per game going up, and normalize ursaluna hits anything that isn't ghost for almost 100% per physical hit. It's wild how much damage it does tbhI've been using a silly normalize set with tera normal ursaluna(the hisui one), with the thought that toxic chain will clean up ghost types, and its SUPER inconsistent with winning games. The special attack beatdown set I ran the other times won way more games, and even with tchain matchups didn't get poisoned too much
Like poison typing means you're pretty much free to hard stall cuz burns are way less common
My source... ?Yup, it's nearly twice as common of getting poisoned/toxiced than getting burned
(you can trust me on that one too)
My source... ?
Can confirm i'm the one spamming delta stream with UFO (pastel veil) enough to take over the usage, it's really fun having 0 type weaknesses but clearly it's not the best strat, only hitting 73% GXEGlastrier (mainly Delta Stream with Pokestar UFO, but UFO didn't make 77 itself so maybe Defiant/Primordial Sea/Simple took it away)
more for the flavor of the format than out of concerns of being overpowered, i think. metronome should be used in metronome battles.How come assault vest is still banned? Even hustle mhera doesn't really do a lot
Is your team good enough or are you actually unlucky? If you dare, post it and I will find out the true potentialIt's kinda sad that I cannot manipulate the RNG/get lucky enough to crack top 500 on the ladder, which is the only reason I haven't been playing Metronome Battles
How do we feel about being classified as a "Randomized Format" now in the updated Showdown interface? In a sense we are the exact opposite of random battles. You have control of your teambuilding choices, but minimal control of in-battle decisions. In randbats you have no control over teambuilding choices and full control of in-battle decisions.
The history of where Metronome has been classified as a format is longer than you may expect. Since its inception in 2018, Metronome Battle used to be grouped with all the Doubles formats like DOU and VGC, though I personally thought of it as more like an OM, but technically its intended discussion room on Showdown was the Random Battles room even back then which you can see some mentions of in the thread. Even this thread itself was in the parent Showdown forum until about 2021 when the Random Battles subforum was made. Only last year it got its own format section, along with [Gen 8] Metronome Battle being challenge only, lasting until recently. I would say there's no perfect solution here because having its own heading is overly specific, while Metronome doesn't completely fit with any other section, so the existing affinity with Randomized Metas is the next best thing and was probably overdue. At least the new star feature to pin formats makes it so you don't really have to mind where it's located now, but there is one ramification to this change which I'll get into soon that might not be obvious to regulars in this thread.Happy December! Metronome Battle now has a new home on the right side of the formats menu. What else will the future of Metronome Battles bring? No one truly knows.
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The battle count for November had 33144 battles which was a large dip, even lower than the end of Gen 8. I don't know if the current state of Toxic Chain is to blame, but I haven't been playing much myself. I imagine things should kick back up in December if it's just loss of interest, but I did end up coming up with another theory while writing this post, and it comes back to the format selector change that happened right before November.
Metronome | SV OU | SM OU | |
Dec 2022 | 85280 | 3385255 | 196739 |
Jan | 71520 (-16%) | 2188410 (-35%) | 186472 |
Feb | 58320 (-18%) | 1466284 (-33%) | 150138 |
Mar | 63787 (+9%) | 1511656 (+3%) | 180558 |
Apr | 55871 (-12%) | 1194529 (-21%) | 190376 |
May | 55865 (-0.01%) | 1282631 (+7%) | 182837 |
Jun | 51238 (-8%) | 1999363 (+55%) | 161905 |
Jul | 39059 (-24%) | 1336974 (-33%) | 171185 |
Aug | 51905 (+33%) | 1250214 (-6%) | 174860 |
Sep | 63941 (+23%) | 1912075 (+52%) | 159189 |
Oct | 58334 (-9%) | 1709112 (-11%) | 159606 |
Nov | 33144 (-43%) | 1339482 (-22%) | 143778 |
I would say the activity spike for SV OU in June is definitely because of the first HOME update for SV compatibility dropping at the end of May and adding back most of the legendaries to cart play, while nothing changed for Metronome because we already have everything.So two potential conclusions: (1) ye it's possible that visibility has affected activity more than Toxic Chain, and (b) please someone help me figure out the explosion of activity for June for SV OU and August for Metronome.