So Spicy Spray not considered broken for this format?
As far as I know, both are oversights; Metronome tends towards consistent blanket bans rather than handling things case-by-case, most notably the Healing and Steel-type bans. Would the format be more interesting if it were more selective in that regard? Maybe slightly, but at the end of the day I don't think Ivy's interested in putting that much long-term thought and effort into upkeeping what's largely a joke tier, and that's understandable. Maybe there's a world where a council approach could offset that, but even then, I kind of doubt the community drive's there to take the funny random move mode that seriously.I'm curious to hear what people think of potentially allowing Huge Power from Mega Evolving, as is currently allowed on the ladder through Starminite.
Mega Chimecho also sets the precedent of allowing otherwise banned elements when it comes to Mega Evolution. I guess the big question is how far we are willing to take that.
From the earlier messages I figured Chimecho was intentionally left in, but it seems like Ivy was mulling over it a little, so wouldn't be surprised if both eventually got the axe (and I wouldn't mind that much).As far as I know, both are oversights; Metronome tends towards consistent blanket bans rather than handling things case-by-case, most notably the Healing and Steel-type bans.
Honestly, thank you for putting it this way. Some days I take the game too seriously, but I should remind myself that it's a very goofy tier at the end of the day...what's largely a joke tier, and that's understandable. Maybe there's a world where a council approach could offset that, but even then, I kind of doubt the community drive's there to take the funny random move mode that seriously.
You could run scrappy on that Drampa though you’d lose the obvious benefit of every move being a Tera boosted stabI'm new so take my opinion with a grain of salt, but I lowk think Mega Eelectross is a very underrated pick for this format. Decent enough and consistent bulk, can hit with either attacking stat very well, and offensively its versatility and consistency can be complimented well by Download, Tinted Lens, and IMO Galvanize since it not only allows 13% of metronome's attacks to now hit ghost, but also allows that 13% to get a 1.8x power boost from both Galvanize and STAB. It does trade weakness to ghost for a weakness to ground, but ground is not as common of a defensive type as of right now.
If Ghost were not as significant Normalize Tera Normal Mega Drampa would be legit scary, allowing for consistent 2x-2.4x stab on every attacking move while being at least decent in attack and great in special attack and pretty bulky. That being said, the presence of ghost stops it from being so unstoppable, and the prevalence of ghost in this format basically makes it a sitting duck.
If Spicy Spray were to be banned but allowed on manual Mega Scovillian, we should note that Mega Scovillain is in of itself a pretty good mon. Losing tera is not as huge a deal if you simply plan on using Tera on your partner, and although you lose an item slot that you end up gaining the ability to run Download alongside Spicy Spray on an already strong and consistent mixed attacker, which honestly might be better than an item slot. This is all to say that you can and should still be afraid of this thing if Spicy Spray is banned outside of it.
Yeah Drampa is still probably viable, but this set in particular is impossible despite it obviously seeming really strong outside of ghost.You could run scrappy on that Drampa though you’d lose the obvious benefit of every move being a Tera boosted stab
Was testing Galvanize M-Electross and it really seems to especially synergize well with Hadron Engine Specs M-Ampharos. M-Chandelure works too but I figured since Electric Terrain was already up the electric stab would then become a bit more valuable, but I'll probably go back and forth and see which one works better. M-Gengar and M-Drampa also seem like they would work but I see little reason to use them compared to M-Ampharos or M-Chandelure.I'm new so take my opinion with a grain of salt, but I lowk think Mega Eelectross is a very underrated pick for this format. Decent enough and consistent bulk, can hit with either attacking stat very well, and offensively its versatility and consistency can be complimented well by Download, Tinted Lens, and IMO Galvanize since it not only allows 13% of metronome's attacks to now hit ghost, but also allows that 13% to get a 1.8x power boost from both Galvanize and STAB. It does trade weakness to ghost for a weakness to ground, but ground is not as common of a defensive type as of right now.
Might be because it resists a bunch of stuff on top of having poison/tox immunity (which poison type also has but with significantly worse defensive typing)I'm not entirely sure why this format bans Steel but not Ghost tbh
Might be because it resists a bunch of stuff on top of having poison/tox immunity (which poison type also has but with significantly worse defensive typing)
Medichamite is currently banned because of pure power, so my guess is that the Scovillainite will also be banned.if spicy spray DOES end up getting banned, will scovillainite be banned alongside it? i think it could be interesting to have spicy spray limited to manual mega scovillain instead of it not being available at all
yeahhh that's what i assume will happen. same with starminiteMedichamite is currently banned because of pure power, so my guess is that the Scovillainite will also be banned.
imo we need to suspect spicy spray first, tagging Ivy too. then maybe [/b] we can talk about ghost ban. i think it takes a lot of diversity out of the format imo. but maybe im wrongIMPORTANT SPREADSHEET:
https://docs.google.com/spreadsheets/d/1GYJoKB_k3FO9XkdoWc-Pmlxnq49s318aB4VVseEcoUw/edit?gid=662335770#gid=662335770
I believe that the Ghost type should be fully banned from the metagame.
The only usage data from when Steel was legal was in April of 2018, about 6 years ago.
https://www.smogon.com/stats/2018-04/gen7metronomebattle-1500.txt
Out of the top 10 Pokemon used, 4 of them were Steel Pokemon.
Out of the top 20 Pokemon used, 7 of them were Steel Pokemon.
https://www.smogon.com/stats/2026-04/gen9metronomebattle-1500.txt
A whopping 36% usage of Chandelure-Mega, higher than Pokestar-Spirit even when using a weight of 1760 (https://www.smogon.com/stats/2018-04/gen7metronomebattle-1760.txt).
Out of the top 10 Pokemon used, 3 of them are Ghost Pokemon.
Out of the top 20 Pokemon used, 7 of them are Ghost Pokemon.
Now obviously, usage means absolutely nothing here, so I want to go back to statistics. Remember how I made that spreadsheet a while back showing the average base power a Metronome move had? Well, I made a new tab to calculate how much less damage a mono-Ghost Pokemon receives on average, and the effective base power is about 43.3, which is about 17% less base power, or 20% more bulk.
Typeless:
View attachment 832546
Mono-Ghost:
View attachment 832547
Now, if I did my calculations correctly (which you can check for yourself on the spreadsheet), a mono-Steel Pokemon receives about 43.67 base power every move, which is higher than a Ghost Pokemon. A mono-Steel Pokemon has less average bulk than a mono-Steel Pokemon with the same defensive stats.
View attachment 832553
This doesn't even include other caveats, such as Ghost Pokemon heavily punishing High Jump Kick or Axe Kick, completely nullifying Guillotine and Horn Drill, avoiding Bind and Wrap damage, etc.
Ghost Pokemon are statistically more broken than Steel Pokemon.
To me, this data doesn’t say “ban all ghost types”. To me, this data that shows the Ghost typing is almost exactly as strong defensively as the Steel typing says “unban steel types”.IMPORTANT SPREADSHEET:
https://docs.google.com/spreadsheets/d/1GYJoKB_k3FO9XkdoWc-Pmlxnq49s318aB4VVseEcoUw/edit?gid=662335770#gid=662335770
I believe that the Ghost type should be fully banned from the metagame.
The only usage data from when Steel was legal was in April of 2018, about 6 years ago.
https://www.smogon.com/stats/2018-04/gen7metronomebattle-1500.txt
Out of the top 10 Pokemon used, 4 of them were Steel Pokemon.
Out of the top 20 Pokemon used, 7 of them were Steel Pokemon.
https://www.smogon.com/stats/2026-04/gen9metronomebattle-1500.txt
A whopping 36% usage of Chandelure-Mega, higher than Pokestar-Spirit even when using a weight of 1760 (https://www.smogon.com/stats/2018-04/gen7metronomebattle-1760.txt).
Out of the top 10 Pokemon used, 3 of them are Ghost Pokemon.
Out of the top 20 Pokemon used, 7 of them are Ghost Pokemon.
Now obviously, usage means absolutely nothing here, so I want to go back to statistics. Remember how I made that spreadsheet a while back showing the average base power a Metronome move had? Well, I made a new tab to calculate how much less damage a mono-Ghost Pokemon receives on average, and the effective base power is about 43.3, which is about 17% less base power, or 20% more bulk.
Typeless:
View attachment 832546
Mono-Ghost:
View attachment 832547
Now, if I did my calculations correctly (which you can check for yourself on the spreadsheet), a mono-Steel Pokemon receives about 43.67 base power every move, which is higher than a Ghost Pokemon. A mono-Steel Pokemon has less average bulk than a mono-Steel Pokemon with the same defensive stats.
View attachment 832553
This doesn't even include other caveats, such as Ghost Pokemon heavily punishing High Jump Kick or Axe Kick, completely nullifying Guillotine and Horn Drill, avoiding Bind and Wrap damage, etc.
Ghost Pokemon are statistically more broken than Steel Pokemon.