Why diglett over pichu? I thought pichu was better because it doesn't have any immunities.Power of alchemy shedinja's partner should be a diglett and have 0 EVs along with the IVs. looking forward to the sample teams being listed!
Why diglett over pichu? I thought pichu was better because it doesn't have any immunities.Power of alchemy shedinja's partner should be a diglett and have 0 EVs along with the IVs. looking forward to the sample teams being listed!
Oh, that's true. I went by raw HP stat, but the electric immunity hurts it. Both 10 and 20 HP stats will manifest as 5 actual HP at level 1 with 0 EVs or IVs, so Pichu seems better then.Why diglett over pichu? I thought pichu was better because it doesn't have any immunities.
As a frequent Cramorant user I find the two Cramorant teams included here objectionable. The problem with the first one is simply that Neutralizing Gas is banned so the team isn’t usable on ladder. As for the second one, if it’s to be included as a sample team on PS it should use 1 gorging and 1 gulping since I think many players using sample teams from the chat plugin won’t think twice about experimenting with Cramorant-Gulping otherwise. I also just think double gorging is suboptimal since double paralyzing a Pokémon is pretty much always a waste (I know some Pokémon run Lum Berry, but they run it to avoid poison/burn and are usually fine with being paralyzed anyway), and defense drops are preferable against Pokémon like Dusclops as these Pokémon can otherwise be a problem for Cramorant’s relatively low stats and paralysis can actually help the opponent in a game that comes down to Struggle. As for Rowap vs. Jaboca, I think Jaboca Berry is strongly preferable as in Metronome Battle you can expect the first move to hit you to be physical about 50% more often than special, even accounting for spread moves (and counting moves that hit your ally against the totals, while also counting Explosion, Self-Destruct, and Misty Explosion as -3 each since even if they are used by your opponent the berries are wasted anyway).Hello Metronome community! There is a new command available on PS!,/sampleteams
Its objective is giving fast and easy sample access for anyone, and on the Rands Room staff, we believe it's a great opportunity to promote this format on the room and the sim!
So, I'll be adding the samples available on the OP, and also some others from this thread (specially post DLC2, or at least post steel ban). I'll priorize diversity and kind-of-proven usefulness/originality.
I'll do a little of mass-tagging now to get confirmation from the players that their teams can be shared on the samples list. Theres is no need to answer the thread if you don't have any further comments, I'll take a reaction on this post as a sign of agreement.
So, besides the ones on the OP, im thinking of adding:
Also I will simply tag the great AV Cosmoem since they dropped an astounding ammount of teams here, so if you want to pick some originals that you think the community will appreciate using, that'd be great!
For everyone reading this, feel free to post some teams that people can use to (relative) success, either if it's a new one or something I skipped here! I'm sure that this first selection doesn't cover all strats nor useful mons, so I'll be reading yall and waiting for more fun stuff to add!
Looking through this looks very nice, and I'm super excited for these to get added to the site and hopefully boost activity for the metagame as a whole. Other than the change recently stated by pyuk with deleting the one team that uses N-Gas, I would also suggest the addition of another weather team on top of my Delta Stream team. I made this team a little while back based on one of AV Cosmoem's teams with one addition, trading out coalossal for M-Camerupt.Hello Metronome community! There is a new command available on PS!,/sampleteams
Its objective is giving fast and easy sample access for anyone, and on the Rands Room staff, we believe it's a great opportunity to promote this format on the room and the sim!
So, I'll be adding the samples available on the OP, and also some others from this thread (specially post DLC2, or at least post steel ban). I'll priorize diversity and kind-of-proven usefulness/originality.
I'll do a little of mass-tagging now to get confirmation from the players that their teams can be shared on the samples list. Theres is no need to answer the thread if you don't have any further comments, I'll take a reaction on this post as a sign of agreement.
So, besides the ones on the OP, im thinking of adding:
Also I will simply tag the great AV Cosmoem since they dropped an astounding ammount of teams here, so if you want to pick some originals that you think the community will appreciate using, that'd be great!
For everyone reading this, feel free to post some teams that people can use to (relative) success, either if it's a new one or something I skipped here! I'm sure that this first selection doesn't cover all strats nor useful mons, so I'll be reading yall and waiting for more fun stuff to add!
Replays:That reminds me, Dynamaxing is also pretty good at getting mons to survive through Perish Song turns, especially if you have the slowest mon (e.g. Brave, 0 Speed IVs, 0 Speed EVs Glastrier) and will therefore win once Perish Song mass KOs mons.
In the meantime, I swear I pushed Aurumoth to 10th place in those last October stats. Here's the Aurumoth team I use:
Aurumoth @ Weakness Policy
Ability: Download
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome
Glastrier @ Weakness Policy
Ability: Intrepid Sword
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
Glastrier almost has the perfect stats for a Weakness Policy sweeper in Metronome battles except for its low Special Attack. I wanted a Weakness Policy partner with substantially higher Special Attack, so I filtered legal mons on Showdown and soon hit upon Aurumoth. With its 5 (or more?) weaknesses, no 4× weaknesses, great HP, good defenses, and better offenses on both sides than those all-100 mythicals, Aurumoth has definitely pulled its weight on ladder.
This team gets you past low-ladder subpar teams and Flower Veil teams fairly easily (especially since Download and Intrepid Sword let you immediately get the jump on them), but Heracross-Mega is a big problem, Imposter is shockingly dicey for a Weakness Policy team, and Unaware stall is fairly hard to get through.
I've found that this team patches up some of the above weaknesses, and I sometimes play it instead:
Glastrier @ Weakness Policy
Ability: Intrepid Sword
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Metronome
Blissey (F) @ Leppa Berry
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Metronome
The aim is for a well-balanced team with enough offense to make the stall match-up more even than double Imposter ever will, while performing better against opposing double Heracross-Mega teams.
Thank you Irpachuza for tagging me! I think all those teams are fine for samples, except for Receiver [PoA] Shedinja. It's not really a good strat. If you don't die to the opponent's move, you will die to Struggle damage. The Silvally-Ghost team is also kinda hax reliant, but it's really awesome lolAlso I will simply tag the great AV Cosmoem since they dropped an astounding ammount of teams here, so if you want to pick some originals that you think the community will appreciate using, that'd be great!
/sampleteams gen8metronomebattle
This is cool, hopefully it becomes more accessible from the teambuilder or something in the future. Personally from my teams I think triple Intimidate, 100% crit Sirfetch'd, and maybe Normalize could join the gimmick category since they're unique but not completely optimized/meta, compared to some other abilities like Magician or Poison Point which have some more meta use that I might not be up to date on. I guess people can put their own take on it either way but I figured I may as well post these after some other gimmicks got chosen.I've added (I think) everything! Thanks for the pointings and the suggestions!
Indeed Regirocks and the NGas team got there because the search for teams was long and I jumped some stuff while reading em all.
So, you can check the sets by using/sampleteams gen8metronomebattle
Feel free to point out anything, from missing strats, mons that could be there (from the top of my head m-abo, m-bro) or even category changes, feel free to tag!
triple intimidate said:Cutter (Manectric) @ Manectite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Metronome
minerales sales (Type: Null) @ Eviolite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Metronome
luckforce said:Brave (Sirfetch’d) @ Leek
Ability: Super Luck
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
Quiet (Sirfetch’d) @ Leek
Ability: Super Luck
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome
normalize said:Pokestar Giant (F) @ Silk Scarf
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
Pokestar Giant (F) @ Silk Scarf
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome
Sableye said:Sableye-Mega @ Bright Powder
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Metronome
Sableye-Mega @ Bright Powder
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Metronome
Wow! Nice to see the new strats you found.
As for myself, just wanted to point out how interesting this set is...
Max Type immunity for one mon:
Code:Golurk @ Air Balloon Ability: Flash Fire Hidden Power: Ground EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe Relaxed Nature - Metronome Sableye-Mega @ Bright Powder Ability: Storm Drain Hidden Power: Dark EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD Relaxed Nature - Metronome
I chose Golurk because ghost obviously has the most type immunities, and I found out that ground has the second most. Then, I chose flash fire instead of sap sipper because there are more offensive fire type moves than grass type moves. Storm drain is to cover water, and the air balloon is to have an extra immunity for as long as possible.
Best replay https://replay.pokemonshowdown.com/gen7metronomebattle-1003012253
There's no sneaky pebbles and any trapping effects would be combined with regular damage from the random moves that hit you, so it seems essentially negligible.After seeing all these sample teams in one place and looking at the usage stats, I’m reminded of a question that I don’t think I’ve ever seen answered: is it worth running 248 HP to avoid having a max HP that’s divisible by 2 in order to reduce the impact of effect damage? Out of all the sample teams, mine seem to be the only ones with a 248 HP EV and I’m wondering if this is an oversight on the community’s part or mine.
After seeing all these sample teams in one place and looking at the usage stats, I’m reminded of a question that I don’t think I’ve ever seen answered: is it worth running 248 HP to avoid having a max HP that’s divisible by 2 in order to reduce the impact of effect damage? Out of all the sample teams, mine seem to be the only ones with a 248 HP EV and I’m wondering if this is an oversight on the community’s part or mine.
normalize said:Pokestar Giant (F) @ Silk Scarf
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome
Pokestar Giant (F) @ Silk Scarf
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome
my normalize said:Kangaskhan-Mega (F) @ Silk Scarf
Ability: Normalize
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Metronome
Glalie @ Glalitite
Ability: Intrepid Sword
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naughty Nature
- Metronome
Yeah overall I would just rather not have Normalize in samples. Also in testing Glalie on its own isn't really enough to beat Ghosts, and Mega Altaria, although it has more bulk and a better defensive typing, has a similar problem and falls to Veil. So I made this instead:Normalize is the ultimate matchup fish. I have tried it myself and you have a very high chance of winning if the opponent doesn't bring ghosts, but if they do you're screwed. Only use with a lot of scouting and when you're very confident that your next opponent will be a non-ghost.
I have plenty of reasons to be opposed to letting Spirit roam free. Back in gen 7 it was so broken it got banned before the blanket steel type ban, and maybe even before Magearna (I don’t remember if Magearna was banned specifically before the steel type ban), and its strong points haven’t really diminished at all. It’s still Mega Sableye with way better stats (unless you’re really into low speed supremacy) and in gen 8 it would even be able to dynamax. That said, I also think that with steels gone, other powerful threats like Mega Heracross and Mega Ampharos have become a lot more viable, abilities such as Pixilate are actually usable, and all in all it’s not the meta it was 3 years ago. I think it could be suspect tested, but I don’t think the meta needs an Ultra Mega Sableye.Not to make a habit of being fashionably late, but the November usage stats are out. Hope everyone is staying well as the year comes to a close. While the recent releases of Pokemon Diamond and Shining Pearl may not have added any new features to play around with in the Metronome meta, hopefully we can look forward to Pokemon Legends Arceus bringing in its new forms like the Normal/Ghost Zoroark.
The battle count steadily rises up again with 51848 battles this month, which makes sense with the recent activity and the sample team talk. Average weight per team is back up to 0.105 as well from the brief dip last month.
https://www.smogon.com/stats/2021-11/gen8metronomebattle-1630.txt
https://www.smogon.com/stats/2021-11/moveset/gen8metronomebattle-1630.txt
1630 Top 10 + last month positions:
#1: Mega Venusaur (no change)
#2: Mega Heracross (no change)
#3: Type: Null (#14)
#4: Mega Ampharos (#5)
#5: Dusclops (#6)
#6: Mega Sableye (#4)
#7: Glastrier (#8)
#8: Blissey (#7)
#9: Mega Camerupt (#20)
#10: Dragapult (#3)
Overall there's been a bit of a shakeup, but for the most part it seems like the top 10 is tending towards the slow and bulky side of mons. While there's a lot of high placing mons with relatively low usage like Silvally-Ghost, Alolan Marowak, and even Kommo-o making a second major comeback at #12 from #125 in October, I would say the dark horse of the month is definitely Cherrim coming in at #15 with 900 uses. Shoutout to jeffdaboss and his post further up demonstrating Cherrim and its Flower Gift niche on a team with Camerupt; it sounds like it's been successful on the ladder.
I noticed that Shaymin has 944 raw but 90 Real usage which seemed like a big difference. It turns out that according to an old post, doubles is not supported for 'real' stats, but I guess Metronome was never counted as a doubles format to exclude.
I figured I would look into the main stats a bit more since I haven't have much recent experience to mention. Looking further down, Cryogonal is at #271 with 1 usage, only once ever being used in one teamslot in a battle. Luvdisc has a similar situation but is down at #409. I guess that's to do with stats being weighted on a player's personal performance as well. While looking for 1-usage mons, I noticed something else that shouldn't have been there, hiding in plain sight. Apparently a certain spirit has been technically usable all along since its ban 3 years ago, but nobody has publicly known/mentioned it or has been abusing it like the old days for it to matter. Go figure. Ideally we can all go by the honour code and agree to let it exist peacefully without mutually assured destruction of the ladder, or at least give it another chance in a more mature metagame. I almost did not want to include this in the post because I don't mind it being free, but principle of transparency ended up winning out. Incidentally, as a similar situation Steel Memory Silvally was found out 2 years ago, almost to the date.
On the moveset side, there's a 5-way tie for the highest viability ceiling of 80 between Venusaur, Heracross, Ampharos, Landorus-T, and Mega Manectric. Seems like triple Intimidate can actually go the distance. There's also some interesting secondary trends to be observed like Friend Guard and Prism Armor as alternate options on Venusaur, and Dhelmise going Ice Scales/Analytic with an Alolan Marowak teammate.
A weird Sableye spread I noticed is Hardy:252/252/252/252/0/0 with the second most weighted usage at 27.987%. I'm not sure where this came from but apparently it did well for not having any SpD investment, which goes to show just how powerful Sableye is just based on type alone.
Do you have a replay? Validator is telling me it's illegal.View attachment 390575
also, how are people using Pokestar Spirit? The spelling is correct and it's already in the banlist. is this a bug that I need to tag Kris for lol
Not letting me ladder either. doipy hooves mentioned that he was able to use it as of yesterday. There was a hotpatch around 2 hours ago but I don't see any revisions on the metronome banlistDo you have a replay? Validator is telling me it's illegal.