Mew Discussion thread

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Its Mew, the pokemon thats been uber for 4 gens in a row wound up in UU! Mew is a forced to be reckon with in UU because its both unpredictable and ruthlessly strong. Its capable of running 3 different "main sets" (it can do a lot more though!) each with their own sets of counters. There are many who think Mew should be outright banned. Will that be the case in the future? Or will Mew move up to OU when the tiers stabilize? Or will it remain in UU? More news at 11.

200px-151Mew.png



Type: Psychic
Ability: Synchronize
Base stats:

HP: 100
Atk: 100
Def: 100
SpA:100
SpD:100
Spd:100

Common movesets:

move 1: Nasty Plot
move 2: Psyshock
move 3: Aura Sphere
move 4: Shadow Ball / Fire Blast / Baton Pass
item: Life Orb / Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

Difficult to outright counter due to his wall breaking potential. Chansey gets 2HKOed by +2 Shock, Steels & Houndoom get wrecked by Aura Sphere, and Shadow Ball takes care of opposing psychic types. Fire Blast lets you instantly OHKO Ferroseed, and OHKO Spiritomb at +2. Baton Pass is pretty cool. At the cost of a coverage move, you can BP out of harms way and pass on the boosts to another pokemon. Watch out for CB Spiritomb who can mess Mew up with Sucker Punch of Pursuit and is immune to both Psyshock & Aura Sphere. Houndoom can also check Mew with Sucker Punch.

move 1: Taunt
move 2: Will-o-Wisp
move 3: Roost
move 4: Psychic / Seismic Toss
item: Leftovers
nature: Bold
evs: 252 HP / 220 Def / 32 Spe

Standard Mew support set. It checks most of the physical sweeper, and is a mean stall breaker due to Will-o-Wisp and a fast taunt. Synchronize dissuades defensive pokemon from using status on Mew. Reliable recovery in roost means that Mew is sticking around, and it does a fair amount of damage with Psychic. Seismic Toss is an option if you want to do deal consistent damage.

move 1: Baton Pass
move 2: Rock Polish
move 3: Swords Dance / Nasty Plot
move 4: Taunt
item: Lum Berry
nature: Bold
evs: 252 HP / 188 Def / 68Spe

Standard Baton Pass set. Mew's extremely bulky, even moreso with screens so taking him down before he passes those boosts won't be easy. Rock Polish lets you get the jump on most of metagame, giving you the ability to Baton Pass out of Pokemon who would otherwise outspeed you. The secondary boosting move is team dependent. Taunt lets you stop defensive Pokemon like Chansey from ruining your Baton pass with status. This set might be broken in UU because it is rather difficult to stop.


Counters: Mew itself is difficult to counter, because it has different counters depending on the moveset. NP sets typically lose to Spiritomb and are checked by faster hard hitters like Choiced Crookodile & Zoroark. Support variants are wrecked Houndoom. Countering BP is tricky because Mew can Baton Pass at any time. Hybrid Nasty Plot sets w/ Baton Pass are also tricky to deal with. Will Mew end up being to broken for UU? Its possible, stick around to find out.
 
Wow, Say hello to Mew in UU! I can't believe how many Pokemon that people whined about in OU actually dropped down. Anyways, Mew will be as good as ever. It can be tailored to fit practically any role imaginable, from setting up screens to sweeping outright to fitting into a Baton Pass chain. This is something to look out for indeed!
 
So... what can Mew do..... hmmmm... I dunno. Maybe EVERYTHING.

I really think Mew will have to wait a while to see which sets are the best. Because it can do just about anything it will need the metagame to really develop before it finds out what it can do best.
 
It's not fast or strong enough to be a relevant sweeper and it doesn't have enough useful resistances for tanking. Gorebyss stole its niche in Baton Passing with Shell Smash as well. It's much more at home in UU, where the metagame is far less absurd and the threats that look take it on or wall it are sitting safely in OU.
 
Mew, the #1 Pokemon that should've been OU. Oh well, the less expected it is there, the better for it I suppose.

Anyways, TauntWoW Mew is the number 1 set for my not to get out-classed on. It'll work wonders, even in UU, where I'm predicting Pursuit and Sucker Punch to run rampant all over the amazing Psychic-types there.
 
We'll see what happens anyway.

But remember, when Deoxys-E was first released, it got barely any usage in the Ubers metagame. However, it got dropped down to OU, and with thousands of people focusing on it, amazing strategies with it were found, and it's usage rose in Ubers itself.

Same could happen for Mew.

But echoing what others have said, this is why autobanning is a bad thing. If we read back, there were people saying a few months back that Mew should be autobanned to Ubers.
 
I was a bit miffed that the Mew I got from the Gen IV Wi-Fi event last year had a careful nature and an average IV spread... in-game it has proven to be fun with Transform/Psychic/Reflect/Light Screen and Light Clay, but I wouldn't recommend such a set for competetive play as there are better users of screens, and eccentric Ditto will no doubt become the preferred user of transform.
 
Never thought I'd see this day.

Anyway, with decent defenses, it could run a bulky Baton Pass set like:

Mew @ Leftovers
Timid/Jolly nature
Baton Pass
Swords Dance/Nasty Plot
Substitute/Taunt
U-turn
252 HP/4 Def/252 Spe

Basically, you switch Mew in on, say, Hitmontop, Substitute as the opponent switches, Swords Dance/Nasty Plot as the Sub breaks, and Baton Pass out to the appropriate sweeper. If things get hairy, Mew can just U-turn out.

That's a set I came up with from scratch. Looks good on paper.
 
Never thought I'd see this day.

Anyway, with decent defenses, it could run a bulky Baton Pass set like:

Mew @ Leftovers
Timid/Jolly nature
Baton Pass
Swords Dance/Nasty Plot
Substitute/Taunt
U-turn
252 HP/4 Def/252 Spe

Basically, you switch Mew in on, say, Hitmontop, Substitute as the opponent switches, Swords Dance/Nasty Plot as the Sub breaks, and Baton Pass out to the appropriate sweeper. If things get hairy, Mew can just U-turn out.

That's a set I came up with from scratch. Looks good on paper.

Rock Polish over U-turn, Max HP/Max Def+ spread and you'd be set. U-Turn is just redundant on a BP set... Rock Polish gives you the speed needed to Substitute before every Taunter in UU that doesn't have Prankster, and if you Rock Polish on the Switch you'll get out before most Pursuit users. Max physical def also ensures Substitutes don't get broken by Dragon Tail.
 
Mew@Leftovers
Synchronize | Adamant
44 HP / 176 Atk / 32 Def / 252 SDef / 4 Spe
~Bulk Up
~Drain Punch
~Shadow Claw
~Substitute / Fire Punch / Zen Headbutt

Just copy-pasting from the old Mew thread.

EVs could probably use tweaking, since this particular EV spread was tailored waaaaaaaay back so that Scarf Shadow Tag Chandelure could not OHKO it, and it OHKO'd back; it was also tailored such that it could 2HKO Nattorei at +2, and Blissey at +1 with SR support. Substitute is pretty much necessary so that Victini doesn't shit all over you in UU.
 
Gosh I'm as surprised as anyone that Mew is UU

Mew can pretty much run ANY set with boosting. Swords Dance, Rock Polish, NP, you NAME it. Definitely going to be a big threat.
 
who would make a good partner for mew? im assuming someone to take down things like hera would be useful...since mew despises strong bug STAB moves.
 
Zapdos makes a nice Megahorn resist that can out-speed unboosted Heracross and stall out Stone Edge PP with SubRoost. Nidoking typically resists all of his moves and OHKOs with Sheer Force Fire Blast.
 
Can't mew run dual screen in uu because of it's 100 base speed and defenses? I see a set looking like this

Light screen
Reflect
Taunt/roost/magic coat/u turn
Taunt/roost/magic coat/u turn
Item: light clay
252 hp/ 252 speed/ 4 def
Taunt stops u from being taunted roost is reliable recovery magic coat let's u reflect hazards and taunts back at whimsicoot who otherwise counters the set. U turn let's u switch, scout, and take the taunt from whimsicoot before leaving. Jolly should be used if u turn is being used, otherwise timid.
 
Physical Mew is a posibility. It has access to SD, Sucker Punch, Zen Headbutt, and U-Turn. It also works with the surprise factor as well.

EDIT: And Drain Punch for more life!
 
whats mew actually good for though? it seems like every set it does can somehow be outclassed by something else....maybe the surprise factor?
 
whats mew actually good for though? it seems like every set it does can somehow be outclassed by something else....maybe the surprise factor?
Definitely a big part of Mew is its unpredictability. Since it has such a massive movepool and the stats to make use of almost every move it learns, you'll usually be able to get a turn or two to do what you want with Mew while your opponent scrambles to figure out how to respond.
 
Can Mew run a CM set? Just wondering, since most other boosting sets have been proposed already...

It can run both CM and Bulk Up. I just think NP/SD are preferred due to the immediate power, since it could be considered outclassed otherwise... Espeon does offensive Calm Mind better, Slowbro does defensive Calm Mind better. Bulk Up is something Mew could actually do without being outclassed by Fighters, with their generally appalling SpD. It would take a few boosts to start doing damage to stuff though.
 
The only thing Slowbro has on Mew is STAB Scald. Other than that, they have roughly the same physical tanking capabilities (Slowbro takes a whopping 2% less from Garchomp's Outrage), Mew's Sp. Def is better, and so is the entirety of its movepool. It can also learn Taunt to make it harder for your opponents to phaze you, if you really even need it, and Heal Bell to cover status.

Fact is, Mew has about several thousand more ways to beat its opponents than Slowbro does. I don't see why you'd really bother with Slowbro as a CMer unless you wanted a pseudo-tank and Fire resist on the side.
 
Espeon does offensive Calm Mind better, Slowbro does defensive Calm Mind better.

Mew has the bulk to pull of offensive CM better than Espeon, along with a better movepool (Flamethrower and Aura Sphere are way better than HP Fire/Fighting). As for Slowbro, Mew is faster and overall bulkier as well.
 
Mew is also a better bulk-up/physical sweeper than most others because it can easily attain perfect coverage with two moves (Shadow Claw and Drain Punch) and has very good bulk. Also, with a sub up, it simply cannot be revenged by Victini and can OHKO with Shadow Claw.
 
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