National Dex Mew [Done]

Zneon

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[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Explosion
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

Mew is a very solid lead in National Dex OU due to its great Speed tier and access to Taunt and Explosion, allowing it to set up and keep up entry hazards consistently and effectively for hyper offensive teams while also preventing opposing hazard setters from setting up their own. Taunt combined with Mew's Speed tier consistently prevents Defoggers such as Corviknight and Zapdos from removing hazards and lets Mew retain a niche over Landorus-T even though Mew is generally overshadowed by it. Explosion allows Mew to take itself out in exchange for a heavy hit on a foe, generate momentum for its dangerous offensive teammates, and prevent Excadrill from removing hazards with Rapid Spin. Red Card synergizes great with Taunt to prevent setup sweepers from taking advantage of Mew and forces out strong attackers; both of these cases can provide Mew with more chances to set entry hazards. Mew typically fits on offensive teams as a suicide lead, as its ability to set up and keep up multiple layers of hazards allows its dangerous teammates to wreak havoc. Setup sweepers such as Mega Gyarados and Mega Garchomp as well as wallbreakers such as Tapu Koko and Rillaboom make great teammates as Mew's consistency in setting up hazards are very beneficial for these Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz can be great for preventing Excadrill from removing hazards through Rapid Spin while also helping Mew KO itself, but its use outside of pressuring Excadrill is pretty barren, making it a worse option than Explosion overall. Skill Swap can be used over Explosion to let Mew set entry hazards against Magic Bounce users such as Mega Sableye and Mega Diancie, although it's generally an extremely fringe option due to them being very uncommon. Focus Sash can be used over Red Card to guarantee one layer of hazards.

Checks and Counters
===================

**Dark-types**: Pokemon such as Ash-Greninja, Mega Tyranitar, Tyranitar, and Weavile can all threaten Mew with their STAB moves, either taking it out or weakening it enough to prevent it from setting up more entry hazards. Greninja and Weavile are especially dangerous; the former can Dark Pulse flinch it, preventing Mew from setting entry hazards up altogether, while the latter can outright OHKO Mew with Knock Off.

**Ghost-types**: Mew can be KOed by Ghost-types such as Gengar and Aegislash from their powerful STAB moves, preventing it from setting entry hazards.

**Fast wallbreakers**: Pokemon that are strong enough to 2HKO Mew or use it as setup fodder such as Garchomp, Kartana, and Tapu Koko can limit Mew's ability to set entry hazards for its teammates.

[CREDITS]
- Written by: [[Zneon, 487629]]
- Quality checked by: [[Jho, 208105], [Sputnik, 475916]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:
Just an am qc check, no need to implement

add remove notes



[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Explosion
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Mew is a very solid lead in the National Dex metagame due to its serviceable Speed tier and access to Taunt and Explosion allowing it to set up and keep up entry hazards consistently and effectively for hyper offensive teams. Taunt is very useful for Mew as it allows it to prevent Defoggers such as Corviknight and Zapdos from removing hazards that it sets up on the field, and combined with its Speed tier allows it to consistently keep up its entry hazards on a consistent basis. Explosion allows Mew to take itself out for a ton of damage towards the opposition while also generating momentum for its dangerous offensive teammates. Red Card is used to force out a strong attacker and comfortably allow it to set up more hazards on the opponent's side of the field.

Mew typically fits on hyper-offensive mew is overshadowed by landorus therian on offense teams as its ability to set up multiple hazards towards the opposition while keeping them up consistently due to Taunt and Explosion allows its teammates of dangerous Pokemon to wreak havoc. Setup sweepers such as Magearna, Mega Gyarados, Cinderace, and Mega Garchomp, as well as wallbreakers such as tapu koko and tapu koko doesn't fit on the hyper offensive teams that mew fits on Bisharp making for great teammates. Bisharp especially synergizes very well with Mew due to its ability Defiant, which allows it to deter Defoggers such as Zapdos and Corviknight from removing hazards of the field without making Bisharp a massive threat from the moment it switches in. Pokemon that are able to force out or resist Dark- and Ghost-type moves such as Bisharp and Magearna are also very valuable for Mew.

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz can be great for preventing Excadrill mention skarm and corviknight here from removing hazards through Rapid Spin while also being able to take itself out, however its use outside of pressuring Excadrill is pretty barren, making it a worse option than Explosion overall.

Checks and Counters
===================

**Dark-types**: Pokemon such as Ash-Greninja, Mega Tyranitar, and Base Tyranitar can all threaten Mew with their STAB moves, either taking it out or weaken it enough to prevent it from setting up more entry hazards.

**Ghost-types**: Mew can be KO'd by Ghost-types such as Gengar and Aegislash from their powerful STAB moves, which can be detrimental as it will not be able to set up any entry hazards for its teammates.


[CREDITS]
- Written by: [[Zneon, 487629]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 


[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Explosion
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Mew is a very solid lead in the National Dex metagame due to its serviceable Speed tier and access to Taunt and Explosion allowing it to set up and keep up entry hazards consistently and effectively for hyper offensive teams. Taunt is very useful for Mew as it allows it to prevent Defoggers such as Corviknight and Zapdos from removing hazards that it sets up on the field, and combined with its Speed tier allows it to consistently keep up its entry hazards on a consistent basis. The Speed tier is whats important here - outpacing common Stealth Rock Setters and removal options and being able to taunt them is the niche Mew holds. I think the prior sentence can be rearranged a bit to better represent that. Explosion allows Mew to take itself out for a ton of damage towards the opposition while also generating momentum for its dangerous offensive teammates. Mention that Explosion can also "block" rapid spin". Red Card is used to force out a strong attacker and comfortably allow it to set up more hazards on the opponent's side of the field. Definitely add that Red Card in combination with Taunt prevents mew from being setup in front of as it sets up hazards.

I would like to see a point on why and when you might want to use Mew over Landorus-T as a suicide lead on HO (typically trading the
offensive pressure of Lando to deny opposing hazards for hazard weak teammates like No Boots Ace and Gyarados pre-mega).

Mew typically fits on offensive teams as its ability to set up multiple hazards towards the opposition while keeping them up consistently due to Taunt and Explosion allows its teammates of dangerous Pokemon to wreak havoc. Setup sweepers such as Magearna, Mega Gyarados, Cinderace, and Mega Garchomp, as well as wallbreakers such as Tapu Koko and Bisharp Rillaboom making for great teammates. Bisharp especially synergizes very well with Mew due to its ability Defiant, which allows it to deter Defoggers such as Zapdos and Corviknight from removing hazards of the field without making Bisharp a massive threat from the moment it switches in. Bisharp hasnt been relevant on HOs for a good while - if your going to make the Defiant point Galarian Zapdos might honestly be a better choice though I don't think the point is necessary since neither are particularly common. Pokemon that are able to force out or resist set-up on common Dark- and Ghost- moves such as Bisharp and Magearna are also very valuable for Mew. I dont think this last point is necessary

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz can be great for preventing Excadrill from removing hazards through Rapid Spin while also being able to take itself out, however its use outside of pressuring Excadrill is pretty barren, making it a worse option than Explosion overall.

Add Sash here - guaranteeing at least one layer can be worthwhile

Checks and Counters
===================

**Dark-types**: Pokemon such as Ash-Greninja, Mega Tyranitar, and Base Tyranitar can all threaten Mew with their STAB moves, either taking it out or weaken it enough to prevent it from setting up more entry hazards. Greninja should definitley be emphasised since it can Dark Pulse flinch Mew, denying it the chance to get any hazards up at all.

**Ghost-types**: Mew can be KO'd by Ghost-types such as Gengar and Aegislash from their powerful STAB moves, which can be detrimental as it will not be able to set up any entry hazards for its teammates.

[CREDITS]
- Written by: [[Zneon, 487629]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
tapu koko doesn't fit on the hyper offensive teams that mew fits on - I think its fine to keep in since some koko lucha stuff is still floating around although Landorus is generally better on them yes, Mew could still be on ok option.

mention skarm and corviknight here - Flare Blitz doesnt prevent Corv and Skarm from Defogging, Taunt does. Corv is worth mentioning since you can chip it down with it and prevent recovery with Taunt, though. Skarm is more often than not going to be alongside Sableye so its interactions with Mew are fairly irrelevant.
Optifys point about how Mew is generally overshadowed by Landorus-T in its role is correct and should be mentioned in that point about why someone would choose to use Mew over Landorus

1/2 when this is implemented, Good Job :blobthumbsup:
 

Sputnik

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[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Explosion
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]
Mew is a very solid lead in the National Dex metagame due to its great Speed tier and access to Taunt and Explosion allowing it to set up and keep up entry hazards consistently and effectively for hyper offensive teams while also preventing opposing hazard setters from setting up their own hazards. Taunt is very useful for Mew and what sets it apart from Landorus-T as a suicide lead as it outright prevents Defoggers such as Corviknight and Zapdos from removing hazards that it sets up on the field, and combined with its Speed tier allows it to consistently keep up its entry hazards on a consistent basis. Explosion allows Mew to take itself out for a ton of damage towards the opposition while also generating momentum for its dangerous offensive teammates while also preventing Excadrill from removing hazards with Rapid Spin. Red Card is used to force out a strong attacker and comfortably allow it to set up more hazards on the opponent's side of the field while also being able to prevent setup sweepers from taking advantages of it in combination with Taunt, allowing it to set up even more hazards.

Mew typically fits on offensive teams as its ability to set up multiple hazards towards the opposition while keeping them up consistently due to Taunt and Explosion allows its teammates of dangerous Pokemon to wreak havoc. Setup sweepers such as Magearna, Mega Gyarados, Cinderace, and Mega Garchomp, as well as wallbreakers such as Tapu Koko and Rillaboom making for great teammates. Just quickly mention somewhere that Mew should normally be the lead, it doesn't have to be long but just a quick mention of how to use Mew would be good I think

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz can be great for preventing Excadrill from removing hazards through Rapid Spin while also being able to take itself out, however its use outside of pressuring Excadrill is pretty barren, making it a worse option than Explosion overall. I think Skill Swap could be mentioned here to get around Mega Sableye and Diancie, Diancie doesn't usually 2HKO so it could be worth it although losing explosion isn't great.

Also mention Physically Defensive sets checking Mega Medicham and filling a bulky psychic role while also having spikes/rocks.


Checks and Counters
===================

**Dark-types**: Pokemon such as Ash-Greninja, Mega Tyranitar, and Base Tyranitar can all threaten Mew with their STAB moves, either taking it out or weaken it enough to prevent it from setting up more entry hazards. Greninja is especially dangerous as it can Dark Pulse flinch it, preventing Mew from setting entry hazards up altogether. I'd mention Weavile, its faster and OHKOs Mew therefore completely rejecting its hazards; Mew at least gets up rocks against the rest of these.

**Ghost-types**: Mew can be KO'd by Ghost-types such as Gengar and Aegislash from their powerful STAB moves, which can be detrimental as it will not be able to set up any entry hazards for its teammates.

[CREDITS]
- Written by: [[Zneon, 487629]]
- Quality checked by: [[Jho, 208105], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Good work, everything here was quite minor. QC 2/2
SputnikGT-QC.gif
 
Last edited:

Rabia

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[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Explosion
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

[SET COMMENTS]

Mew is a very solid lead in the National Dex metagame OU due to its great Speed tier and access to Taunt and Explosion,(AC) allowing it to set up and keep up entry hazards consistently and effectively for hyper offensive teams while also preventing opposing hazard setters from setting up their own hazards. Taunt is very useful for Mew and what sets it apart from Landorus-T as a suicide lead despite it overall being overshadowed by it; it outright combined with Mew's Speed tier consistently prevents Defoggers such as Corviknight and Zapdos from removing hazards that it sets up on the field, and combined with its Speed tier allows it to consistently keep up its entry hazards on a consistent basis and lets Mew retain a niche over Landorus-T even though Mew is generally overshadowed by it. Explosion allows Mew to take itself out for a ton of damage towards the opposition while also generating momentum for its dangerous offensive teammates while also preventing in exchange for a heavy hit on a foe, generate momentum for its dangerous offensive teammates, and prevent Excadrill from removing hazards with Rapid Spin. Red Card is used to force out a strong attacker and comfortably allow it to set up more hazards on the opponent's side of the field while also being able to prevent setup sweepers from taking advantages of it in combination with Taunt, allowing it to set up even more hazards. Red Card synergizes great with Taunt to prevent setup sweepers from taking advantage of Mew and forces out strong attackers; both of these cases can provide Mew with more chances to set entry hazards.

Mew typically fits on offensive teams as a suicide lead,(AC) as its ability to set up and keep up multiple layers of hazards towards the opposition while keeping them up consistently due to Taunt and Explosion allows its dangerous teammates of dangerous Pokemon to wreak havoc. Setup sweepers such as Mega Gyarados (RC) and Mega Garchomp (RC) as well as wallbreakers such as Tapu Koko and Rillaboom making for make great teammates. (cool, but why?)

[STRATEGY COMMENTS]
Other Options
=============

Flare Blitz can be great for preventing Excadrill from removing hazards through Rapid Spin while also being able to take itself out helping Mew KO itself, however but its use outside of pressuring Excadrill is pretty barren, making it a worse option than Explosion overall. Skill Swap can be used over Explosion as it allows to let Mew to get set entry hazards against Magic Bounce users such as Mega Sableye and Mega Diancie, however although it's generally an extremely fringe option due to the complete lack of Magic Bounce users them being very uncommon. Focus Sash can be used over Red Card in order to set at least to guarantee one layer of hazards up.

Checks and Counters
===================

**Dark-types**: Pokemon such as Ash-Greninja, Mega Tyranitar, Base Tyranitar, and Weavile can all threaten Mew with their STAB moves, either taking it out or weaken weakening it enough to prevent it from setting up more entry hazards. Greninja and Weavile are especially dangerous;(comma -> semicolon) the former can Dark Pulse flinch it, preventing Mew from setting entry hazards up altogether, while the latter can outright prevent it from setting up hazards due to Knock Off always KOing OHKO Mew with Knock Off.

**Ghost-types**: Mew can be KO'd KOed by Ghost-types such as Gengar and Aegislash from their powerful STAB moves, which can be detrimental as it will not be able to set up any entry hazards for its teammates preventing it from setting entry hazards.

(is a lead Mew set's counterplay truly limited to just Pokemon that hit it for super effective damage?)

[CREDITS]
- Written by: [[Zneon, 487629]]
- Quality checked by: [[Jho, 208105], [Sputnik, 475916]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

gp 1/1 when done
 

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