Zneon
uh oh
[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Explosion
item: Red Card
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe
[SET COMMENTS]
Mew is a very solid lead in National Dex OU due to its great Speed tier and access to Taunt and Explosion, allowing it to set up and keep up entry hazards consistently and effectively for hyper offensive teams while also preventing opposing hazard setters from setting up their own. Taunt combined with Mew's Speed tier consistently prevents Defoggers such as Corviknight and Zapdos from removing hazards and lets Mew retain a niche over Landorus-T even though Mew is generally overshadowed by it. Explosion allows Mew to take itself out in exchange for a heavy hit on a foe, generate momentum for its dangerous offensive teammates, and prevent Excadrill from removing hazards with Rapid Spin. Red Card synergizes great with Taunt to prevent setup sweepers from taking advantage of Mew and forces out strong attackers; both of these cases can provide Mew with more chances to set entry hazards. Mew typically fits on offensive teams as a suicide lead, as its ability to set up and keep up multiple layers of hazards allows its dangerous teammates to wreak havoc. Setup sweepers such as Mega Gyarados and Mega Garchomp as well as wallbreakers such as Tapu Koko and Rillaboom make great teammates as Mew's consistency in setting up hazards are very beneficial for these Pokemon.
[STRATEGY COMMENTS]
Other Options
=============
Flare Blitz can be great for preventing Excadrill from removing hazards through Rapid Spin while also helping Mew KO itself, but its use outside of pressuring Excadrill is pretty barren, making it a worse option than Explosion overall. Skill Swap can be used over Explosion to let Mew set entry hazards against Magic Bounce users such as Mega Sableye and Mega Diancie, although it's generally an extremely fringe option due to them being very uncommon. Focus Sash can be used over Red Card to guarantee one layer of hazards.
Checks and Counters
===================
**Dark-types**: Pokemon such as Ash-Greninja, Mega Tyranitar, Tyranitar, and Weavile can all threaten Mew with their STAB moves, either taking it out or weakening it enough to prevent it from setting up more entry hazards. Greninja and Weavile are especially dangerous; the former can Dark Pulse flinch it, preventing Mew from setting entry hazards up altogether, while the latter can outright OHKO Mew with Knock Off.
**Ghost-types**: Mew can be KOed by Ghost-types such as Gengar and Aegislash from their powerful STAB moves, preventing it from setting entry hazards.
**Fast wallbreakers**: Pokemon that are strong enough to 2HKO Mew or use it as setup fodder such as Garchomp, Kartana, and Tapu Koko can limit Mew's ability to set entry hazards for its teammates.
[CREDITS]
- Written by: [[Zneon, 487629]]
- Quality checked by: [[Jho, 208105], [Sputnik, 475916]]
- Grammar checked by: [[Rabia, 336073]]
Last edited: