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Gen 6 Mew [WIP]

[OVERVIEW]

The genetic progenitor of modern Pokemon, Mew enjoys an incredibly diverse movepool alongside well-rounded stats. As a pure Psychic-type, it has few resistances; nonetheless, its bulk makes it a strong defensive pivot against threats like Mega Medicham, Mega Lopunny, and Mega Metagross. Its ability, Synchronize, punishes status moves from Pokemon like Rotom-W and Slowbro. Synchronize also bypasses Magic Bounce, allowing Mew to trade status with Mega Diancie. Mew can fulfill a variety of high-profile roles; notably, it can set hazards with Stealth Rock as readily as it can remove them with Defog. Alternatively, it can fully invest in its Speed to serve as an offensive lead with a wide bag of disruptive moves like Thunder Wave and Explosion. Nasty Plot variants can snowball through the passive walls that otherwise check Mew, such as Clefable and Gliscor. With Taunt, it can also adopt a stallbreaking set that slowly breaks down defensive pieces like Chansey and opposing Mew. However, Mew ultimately struggles with passivity, lacking the power to threaten very many Pokemon outside of status. As a result, threats like Volcarona can abuse its middling offensive presence. Weaknesses to Bug- and Dark-type attacks also mean that Mew struggles to pivot into common attacks like U-Turn or Knock Off.

[SET]

name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Att / 252 Spe


[SET COMMENTS]
Moves
=========

Mew leverages its solid Speed and defensive profile to control the hazard game. Taunt blocks opposing hazards from setters like Landorus-T, Excadrill, and Heatran. It also prevents Zapdos and Skarmory from using Defog, ensuring its hazards stay up. Thunder Wave cripples threats like Serperior, Mega Alakazam, and Mega Diancie. Alternatively, Will-O-Wisp gives Mew more control over physical leads, most notably Excadrill. Explosion lets Mew exit the field with a bang, threatening solid damage while setting up a partner to come in afterwards. Earthquake is a feasible alternative to Explosion to pressure Excadrill leads, especially alongside Will-O-Wisp. It also lures Heatran, a major boon for offensive partners like Talonflame and Volcarona.

Set Details
========
Maximum Speed alongside a Jolly nature ensures Mew outspeeds most hazard setters and shuts them down with Taunt. 252 HP EVs give it decent bulk, buying it time to disrupt the opposing team. Mental Herb is the item of choice, denying faster Taunt users like Thundurus and Serperior so that Mew can set hazards. Colbur Berry is a viable alternative that prevents the OHKO from Weavile, allowing Mew to lead more comfortably.

Usage Tips
========
As a lead, Mew can set hazards and prevent opposing setters like Landorus-T and Excadrill from doing the same. Its bulk means that few leads can both outspeed it and threaten an OHKO. The main exception is Weavile, which can even use Beat Up to break through Colbur Berry. In this matchup, consider leading with another team member to avoid an unnecessary sacrifice. Another noteworthy matchup is Excadrill, which can continuously clear hazards using Rapid Spin. Since Mew lacks the PP to keep up hazards, switching out is preferable, at least in the lead matchup. Clever switching ensures Excadrill only comes in as Mew uses Stealth Rock; Mew can then prevent Rapid Spin with Explosion. Alternatively, Will-O-Wisp cripples Excadrill with a burn, ensuring Mew will outlast it outright.

Team Options
========
Mew fits well alongside offensive partners like Volcarona, Mega Gyarados, and Thundurus, as they appreciate its ability to prevent early hazards. Volcarona is noteworthy as its Flame Body can burn Excadrill as it uses Rapid Spin, helping Mew win the hazard war. Mew's ability to paralyze fast threats like Mega Diancie and Serperior also enables slower attackers like Manaphy and Bisharp. Will-O-Wisp variants can cripple common switch-ins like Excadrill. Colbur Berry allows Mew to lure strong Dark-types like Weavile, opening up partners like Mega Pinsir.

[SET]

name: Utility
move 1: Roost
move 2: Stealth Rock / Defog
move 3: Will-O-Wisp
move 4: Volt Switch / U-Turn / Knock Off
item: Rocky Helmet / Leftovers
ability: Synchronize
nature: Bold / Impish
EVs: 248 HP / 192 Def / 36 SpD / 32 Spe


[SET COMMENTS]
Moves
=========
Mew's strong defensive stats allow it to set Stealth Rock against other setters like Landorus-T, Garchomp, and Excadrill. It can also use Defog to clear hazards, with Will-O-Wisp scaring off most setters. Volt Switch allows Mew to safely regain momentum on switch-ins, though U-Turn is a fine alternative if the team is weak to Serperior or Gliscor. Knock Off is another option that strips items from common switch-ins like Clefable and Heatran. With Roost, Mew has the longevity to maintain this defensive utility throughout the match.

Set Details
========
Maximum HP investment makes Mew as bulky as possible. 192 Defense EVs and a Bold nature allow Mew to survive Choice Band Weavile's Knock Off from full. 32 Speed EVs enable Mew to outspeed Pokemon up to Jolly Tyranitar. The remaining EVs go into Special Defense, giving Mew better rolls against special attackers like Mega Diancie. Rocky Helmet pressures physical attackers like Mega Lopunny and Mega Metagross. Alternatively, Leftovers provides passive recovery, helping Mew check these offensive threats.

Usage Tips
========
Mew's strong neutral bulk lets it position aggressively against the majority of the tier. Even with minimal investment, Mew can comfortably absorb special attacks like Thundurus's and Zapdos's Volt Switch. Common attackers like Mega Metagross are safe opportunities for Mew to set Stealth Rock. Alternatively, teams looking for hazard control can run Defog instead, with Mew forcing out most hazard setters with Will-O-Wisp. Mew is highly susceptible to passive damage like status, entry hazards, and sand. While Synchronize is useful, trading status can leave Mew in range of powerful attacks like Mega Medicham's High Jump Kick. Utility variants of Garchomp and Excadrill often carry Toxic, so be mindful when switching Mew into them. Although Mew checks many offensive threats, its lack of offensive presence leaves it highly reliant on Will-O-Wisp. Offensive threats like Lum Berry Garchomp, Volcar

Team Options
========
Entry hazards like Spikes and Toxic Spikes cut into Mew's longevity, making Defog users like Mega Scizor and Zapdos strong partners. Excadrill is noteworthy for clearing hazards and checking Magic Guard Clefable, which can otherwise take advantage of Mew. Partners like Clefable, Chansey, and Mega Altaria can also provide cleric support, letting Mew use Synchronize to spread status without crippling itself long-term. Mew's weaknesses to Bug- and Dark-type attacks make Keldeo a strong partner, as it checks threats like Mega Scizor, Weavile, and Bisharp. Using Rest and Sleep Talk, Keldeo can also absorb common status conditions, such as burns from Heatran's Lava Plume. Garchomp is another strong partner, as it checks Fire-types like Mega Charizard Y and Volcarona.

[SET]

name: Nasty Plot
move 1: Roost
move 2: Nasty Plot
move 3: Psychic
move 4: Aura Sphere / Vacuum Wave
item: Rocky Helmet
ability: Synchronize
nature: Bold
evs: 248 HP / 192 Def / 36 SpA / 32 Spe


[SET COMMENTS]
Moves
=========
Nasty Plot allows Mew to break passive checks like Clefable and Gliscor. Strong defenses and reliable recovery in Roost allow Mew to exploit passive walls like Hippowdon, Ferrothorn, and Skarmory. Psychic is Mew's main STAB attack, dealing solid neutral damage after a boost. Aura Sphere complements it well, nailing Dark- and Steel-types like Tyranitar and Heatran. Alternatively, Vacuum Wave sacrifices power for priority, allowing Mew to pick off offensive checks like Sucker Punch Bisharp and Weavile.

Set Details
========
The listed bulk investment allows Mew to survive Choice Band Weavile's Knock Off. 32 Speed EVs let Mew outspeed Jolly Tyranitar and Adamant Bisharp. The remaining EVs go into Special Attack to boost Nasty Plot, allowing Mew to 2HKO Clefable after a boost. Rocky Helmet lets Mew punish physical attackers like Mega Lopunny and Mega Metagross, compensating for its lack of Will-O-Wisp. An alternative spread of 248 HP / 136 Def / 108 SpA / 16 Spe with a Bold nature can be used alongside Vacuum Wave. This guarantees the OHKO on Weavile after +2, while maintaining enough physical bulk to handle Mega Lopunny and Mega Medicham after Stealth Rock. Mew only needs 16 Speed EVs here as it no longer needs to outspeed Jolly Tyranitar thanks to Vacuum Wave.

Usage Tips
========
Mew's bulk affords it many opportunities to use Nasty Plot against passive Pokemon like Ferrothorn. While Mew lacks immediate power, it can repeat this throughout the game to soften the opposing team. Although Mew can't hurt bulky Psychic-types like Mega Latias or Slowbro, it can survive their attacks and set up on top of them. Mew is vulnerable to all status conditions, so careful positioning is important to avoid a stray Toxic from otherwise passive Pokemon like Hippowdon. ---

Team Options
========
Mew lacks immediate breaking power, making partners like Weavile and Keldeo valuable for softening enemy teams. In turn, Mew helps cover their weaknesses to offensive threats like Mega Lopunny and Mega Metagross.



[SET]

name: Stallbreaker
move 1: Roost
move 2: Knock Off / Seismic Toss / Super Fang
move 3: Taunt
move 4: Will-O-Wisp
item: Leftovers
ability: Synchronize
nature: Jolly
evs: 252 HP / 96 SpD / 160 Spe

[SET COMMENTS]
Moves
=========
Access to both Will-O-Wisp and Taunt allows Mew to force damage on passive Pokemon like Chansey and Hippowdon. After inflicting status, Mew can use Roost to heal up, ensuring it safely sits on its burned victims. Knock Off removes Leftovers from checks like Heatran and Volcanion, which don't fear its Will-O-Wisp. Seismic Toss is another option that puts more pressure on Magic Guard Clefable and lets Mew chip away at other common switch-ins. Alternatively, Super Fang heavily damages other defensive Pokemon like Gliscor, Rotom-W, and Slowbro; the resulting chip can easily leave them in range of partners like Life Orb Clefable.

Set Details
========
The Speed investment lets Mew outspeed Pokemon up to Jolly Excadrill so that it can use Will-O-Wisp and Taunt first. This also covers offensive threats like Adamant Mega Medicham and Timid Heatran, as well as other Taunt users such as Talonflame or Gliscor. Maximum HP investment gives Mew strong neutral bulk, with the remaining EVs in Special Defense to improve matchups against balance staples like Magnezone and Rotom-W. Leftovers gives Mew the longevity to break balance cores by absorbing weak attacks like Clefable's Moonblast.

continue later---

(This allows Mew to outspeed Timid Heatran, Fast Taunt Gliscor, SpD Talonflame, Suicune, Cresselia & Rotom-W after tricking their Scarf, Adamant Mega Medicham, and Jolly Excadrill. All of these are important and relevant. Rest is in SpD allowing Mew to minimize the damage from Mega Alakazam, Mega Venusaur, Clefable, Magnezone, Heatran, and Rotom-W.)

Usage Tips
========


Team Options
========
Instead of supporting its team with hazards, Mew opts for a more passive stallbreaking set. As this set requires time to ramp up, other defensive Pokemon like Chansey and Alomomola are strong partners. Defog users like Zapdos and Mega Scizor can clear hazards, ensuring Mew switches in as healthy as possible. Cleric support is also valuable, as Pokemon such as Mega Venusaur and Slowbro can inflict status

As such, Clefable, Chansey, and Mega Altaria make for

Other Options
=============
Mew can run a more offensive Nasty Plot set, utilizing coverage like Dark Pulse and Vacuum Wave to blast through its normal checks like Slowbro and Weavile. Lum Berry protects Mew from hostile status conditions, with Synchronize even crippling status users like Mega Latias and Serperior in return. This set is best suited to hyper offense, as Mew can lure and dismantle Pokemon such as Ferrothorn and Heatran to enable partners like Manaphy and Mega Charizard X. However, this comes at the cost of most of Mew's normal defensive qualities.

Checks and Counters
===================

Strong Dark-types: Weavile, Bisharp, and Tyranitar all threaten Mew with their powerful STAB attacks. They can also use Pursuit to trap it on the switch, with Weavile notably outspeeding it. Moreover, Bisharp can switch into its Defog for a two-stage Attack raise. However, none of them can safely come in for fear of burns.

Fire-types: With their immunity to burns, Fire-types can abuse Mew's passivity. Notably, Mega Charizard X and Volcarona can use Mew as an opportunity to boost and run away with the game.

Substitute: Utility variants of Mew rely heavily on Will-O-Wisp for defensive pressure. However, Substitute users like Garchomp, Serperior, and Keldeo can exploit this passivity to set up on top of it.

Status-resistant Pokemon: Magic Guard users like Clefable and Reuniclus welcome Will-O-Wisp, as burns protect them from paralysis. If Poison Heal is active, Gliscor also safely switches in and sets up on most Mew variants.


[CREDITS]
Written by:
xxx
Quality checked by:
yyy
zzz
Grammar checked by:
abc
 
Last edited:
I know you're not done but let me guide you a bit. Otherwise good stuff

Copyedit
[OVERVIEW]

The genetic progenitor of modern Pokemon, Mew enjoys an incredibly diverse movepool alongside well-rounded stats. As a pure Psychic-type, it has few resistances; nonetheless, its bulk makes it a strong defensive pivot against threats like Mega Medicham, Mega Lopunny, and Mega Metagross. Its ability, Synchronize, punishes status moves from Pokemon like Rotom-W and Slowbro. Synchronize also bypasses Magic Bounce, allowing Mew to trade status with Mega Diancie. Mew can fulfill a variety of high-profile roles; notably, it can set hazards with Stealth Rock as readily as it can remove them with Defog. Alternatively, it can fully invest in its Speed to serve as an offensive lead with a wide bag of disruptive moves like Thunder Wave and Explosion. Nasty Plot variants can snowball through the passive walls that otherwise check Mew, such as Clefable and Gliscor. With Taunt, it can also adopt a stallbreaking set that slowly breaks down defensive pieces like Chansey and opposing Mew. However, Mew ultimately struggles with passivity, lacking the power to threaten very many Pokemon outside of status. As a result, threats like Volcarona can abuse its middling offensive presence. Weaknesses to Bug- and Dark-type attacks also mean that Mew struggles to pivot into common attacks like U-Turn or Knock Off.

[SET]

name: Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Thunder Wave / Will-O-Wisp
move 4: Explosion
item: Mental Herb / Colbur Berry
ability: Synchronize
nature: Jolly
evs: 252 HP / 4 Att / 252 Spe


[SET COMMENTS]
Moves
=========

Mew leverages its solid Speed and defensive profile to control the hazard game. Taunt blocks opposing hazards from setters like Landorus-T, Excadrill, and Heatran. It also prevents Zapdos and Skarmory from using Defog, ensuring its hazards stay up. Thunder Wave cripples threats like Serperior, Mega Alakazam, and Mega Diancie. Alternatively, Will-O-Wisp gives Mew more control over physical leads, most notably Excadrill. Explosion lets Mew exit the field with a bang, threatening solid damage while setting up a partner to come in afterwards. Earthquake is a feasible alternative to Explosion to pressure Excadrill leads, especially alongside Will-O-Wisp. It also lures Heatran, a major boon for offensive partners like Talonflame and Volcarona.

Set Details
========
252 Speed EVs allow Mew to outspeed most hazard setters and shut them down with Taunt. 252 HP EVs give it decent bulk, buying it time to disrupt the opposing team. Mental Herb is the item of choice, denying faster Taunt users like Thundurus and Serperior so that Mew can set hazards. Colbur Berry is a viable alternative that prevents the OHKO from Weavile, allowing Mew to lead with impunity.

Usage Tips
========
As a lead, Mew can set hazards and prevent opposing setters like Landorus-T and Excadrill from doing the same. Its bulk means that few leads can both outspeed it and threaten an OHKO. The main exception is Weavile, which can even use Beat Up to break through Colbur Berry. In this matchup, consider leading with another team member to avoid an unnecessary sacrifice. Another noteworthy matchup is Excadrill, which can continuously clear hazards using Rapid Spin. Since Mew lacks the PP to keep up hazards, switching out is preferable, at least in the lead matchup. Clever switching ensures Excadrill only comes in as Mew uses Stealth Rock; Mew can then prevent Rapid Spin with Explosion. Alternatively, Will-O-Wisp cripples Excadrill with a burn, ensuring Mew will outlast it outright.

Team Options
========
Mew fits well alongside offensive partners like Volcarona, Mega Gyarados, and Thundurus, as they appreciate its ability to prevent early hazards. Volcarona is noteworthy as its Flame Body can burn Excadrill as it uses Rapid Spin, helping Mew win the hazard war. Mew's ability to paralyze fast threats like Mega Diancie and Serperior also enables slower attackers like Manaphy and Bisharp. Will-O-Wisp variants can cripple common switch-ins like Excadrill. Colbur Berry allows Mew to lure strong Dark-types like Weavile, opening up partners like Mega Pinsir.

[SET]

name: Utility
move 1: Roost
move 2: Stealth Rock / Defog
move 3: Will-O-Wisp
move 4: Volt Switch / U-Turn / Knock Off
item: Rocky Helmet / Leftovers
ability: Synchronize
nature: Bold / Impish
EVs: 248 HP / 192 Def / 36 SpD / 32 Spe (You most definitely want 32 Speed here for jolly ttar, 248 hp since helmet is first, and rest in spd which is 36)

[SET COMMENTS]
Moves
=========
Mew's strong defensive stats allow it to set Stealth Rock against other setters like Landorus-T, Garchomp, and Excadrill. It can also use Defog to clear hazards, with Will-O-Wisp scaring off most setters. Volt Switch allows Mew to safely regain momentum on switch-ins, though U-Turn is a fine alternative if the team is weak to Serperior or Gliscor. Knock Off is another option that strips items from common switch-ins like Clefable and Heatran. With Roost, Mew has the longevity to maintain this defensive utility throughout the match.

Set Details
========
Maximum HP investment makes Mew as bulky as possible. 192 Defense EVs and a Bold nature allow Mew to survive Choice Band Weavile's Knock Off from full. 16 Speed EVs enable Mew to outspeed neutral-natured base 70 Speed Pokemon like Bisharp. The remaining EVs go into Special Defense, giving Mew better rolls against special attackers like Mega Diancie. Rocky Helmet pressures physical attackers like Mega Lopunny and Mega Metagross. Alternatively, Leftovers provides passive recovery, helping Mew check these offensive threats.
(Edit with what I mentioned above)

Usage Tips
========
Mew's strong neutral bulk lets it position aggressively against the majority of the tier. Even with minimal investment, Mew can comfortably absorb special attacks like Thundurus's and Zapdos's Volt Switch. Common attackers like Mega Metagross are safe opportunities for Mew to set Stealth Rock. Alternatively, teams looking for hazard control can run Defog instead, with Mew forcing out most hazard setters with Will-O-Wisp. Mew is highly susceptible to passive damage like status, entry hazards, and sand. While Synchronize is useful, trading status can leave Mew in range of powerful attacks like Mega Medicham's High Jump Kick. Utility variants of Garchomp and Excadrill often carry Toxic, so be mindful when switching Mew into them. Although Mew checks many offensive threats, its lack of offensive presence leaves it highly reliant on Will-O-Wisp. Offensive bre

Team Options
========
Entry hazards like Spikes and Toxic Spikes cut into Mew's longevity, making Defog users like Mega Scizor and Zapdos strong partners. Excadrill is noteworthy for clearing hazards and checking Magic Guard Clefable, which can otherwise take advantage of Mew. Partners like Clefable, Chansey, and Mega Altaria can also provide cleric support, letting Mew use Synchronize to spread status without crippling itself long-term. Mew's weaknesses to Bug- and Dark-type attacks make Keldeo a strong partner, as it checks threats like Mega Scizor, Weavile, and Bisharp. Using Rest and Sleep Talk, Keldeo can also absorb common status conditions, such as burns from Heatran's Lava Plume. Garchomp is another strong partner, as it checks Fire-types like Mega Charizard Y and Volcarona.

[SET]

name: Nasty Plot
move 1: Roost
move 2: Nasty Plot
move 3: Psychic
move 4: Aura Sphere / Vacuum Wave
item: Rocky Helmet
ability: Synchronize
nature: Bold
evs: 248 HP / 192 Def / 36 SpA / 32 Spe

[SET COMMENTS]
Moves
=========
Nasty Plot allows Mew to break passive checks like Clefable and Gliscor. Strong natural bulk alongside reliable recovery in Roost allows Mew to exploit passive walls like Hippowdon, Ferrothorn, and Skarmory. Psychic is Mew's main STAB attack, dealing solid neutral damage after a boost. Aura Sphere complements it well, nailing Dark- and Steel-types like Tyranitar, Heatran, and Bisharp. (Talk about Vacuum wave allowing Mew to kill Weavile before it gets hit and also Bisharp before Sucker Punch.)

Set Details
========
The listed bulk investment allows Mew to survive Choice Band Weavile's Knock Off. 32 Speed EVs let Mew outspeed Jolly Tyranitar and Adamant Bisharp. The remaining EVs go into Special Attack to boost Nasty Plot, letting Mew 2HKO Clefable after a boost. Rocky Helmet lets Mew punish physical attackers like Mega Lopunny and Mega Metagross, compensating for its lack of Will-O-Wisp. An alternative spread of 248 HP / 136 Def / 108 SpA / 16 Spe with a Bold nature can be used if using Vacuum Wave. This guarantees the OHKO on Weavile after +2 while maintaining enough physical defense to handle Mega Lopunny and Mega Medicham after Stealth Rock. 16 Speed because Mew no longer needs to outspeed Jolly Tyranitar with Vacuum Wave.

Usage Tips
========
Mew's bulk affords it many opportunities to use Nasty Plot against passive Pokemon like Ferrothorn. While Mew lacks immediate power, it can repeat this throughout the game to soften the opposing team. Although Mew can't hurt bulky Psychic-types like Mega Latias or Slowbro, it can survive their attacks and set up on top of them. Mew is vulnerable to all status conditions, so careful positioning is important to avoid a stray Toxic from otherwise passive Pokemon like Hippowdon. XXXX

Team Options
========


[SET]

name: Stallbreaker
move 1: Roost
move 2: Knock Off / Seismic Toss / Super Fang
move 3: Taunt
move 4: Will-O-Wisp
item: Leftovers
ability: Synchronize
nature: Jolly
evs: 252 HP / 96 SpD / 160 Spe
(This allows Mew to outspeed Timid Heatran, Fast Taunt Gliscor, SpD Talonflame, Suicune, Cresselia & Rotom-W after tricking their Scarf, Adamant Mega Medicham, and Jolly Excadrill. All of these are important and relevant. Rest is in SpD allowing Mew to minimize the damage from Mega Alakazam, Mega Venusaur, Clefable, Magnezone, Heatran, and Rotom-W.)

[SET COMMENTS]
Moves
=========
Access to both Will-O-Wisp and Taunt allows Mew

Set Details
========
The chosen EV spread focuses heavily on Special Defense to help Mew take on threats like Calm Mind Clefable. 36 Speed EVs allow Mew to outspeed Jolly Tyranitar and below, ensuring it can burn them first. Will-o-Wisp covers most physical attackers as is, and this

Usage Tips
========


Team Options
========
Other Options
=============
Mew can run a more offensive Nasty Plot set, utilizing coverage like Dark Pulse and Vacuum Wave to blast through its normal checks like Slowbro and Weavile. Lum Berry protects Mew from hostile status conditions, with Synchronize even crippling status users like Mega Latias and Serperior in return. This set is best suited to hyper offense, as Mew can lure and dismantle Pokemon such as Ferrothorn and Heatran to enable partners like Manaphy and Mega Charizard X.

Checks and Counters
===================

Strong Dark-types: Weavile, Bisharp, and Tyranitar all threaten Mew with their powerful STAB attacks. They can also use Pursuit to trap it on the switch, with Weavile notably outspeeding it. Moreover, Bisharp can switch into its Defog for a two-stage Attack raise. However, none of them can safely come in for fear of burns.

Fire-types: With their immunity to burns, Fire-types can abuse Mew's passivity. Notably, Mega Charizard X and Volcarona can use Mew as an opportunity to boost and run away with the game.

Substitute: Utility variants of Mew rely heavily on Will-O-Wisp for defensive pressure. However, Substitute users like Garchomp, Serperior, and Keldeo can exploit this passivity to set up on top of it.

Status-resistant Pokemon: Magic Guard users like Clefable and Reuniclus welcome Will-O-Wisp, as burns protect them from paralysis. If Poison Heal is active, Gliscor also safely switches in and sets up on most Mew variants.


[CREDITS]
Written by:
xxx
Quality checked by:
yyy
zzz
Grammar checked by:
abc

Edits
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